Difference between revisions of "Jungle Inferno Update/it"
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{{trans}} | {{trans}} | ||
+ | {{DISPLAYTITLE:Aggiornamento Jungle Inferno}} | ||
+ | {{patch info|10|20|2017}} | ||
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]] | [[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]] | ||
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L' '''Aggiornamento Jungle Inferno''' è stato un [[Patches/it#Major updates|aggiornamento maggiore]] per ''[[Team Fortress 2/it|Team Fortress 2]]'' pubblicato il 20 Ottobre 2017. | L' '''Aggiornamento Jungle Inferno''' è stato un [[Patches/it#Major updates|aggiornamento maggiore]] per ''[[Team Fortress 2/it|Team Fortress 2]]'' pubblicato il 20 Ottobre 2017. | ||
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== Video == | == Video == | ||
Line 30: | Line 30: | ||
==== Mappe ==== | ==== Mappe ==== | ||
+ | {{main|List of maps/it|l1={{common string|List of maps}}}} | ||
{{hatnote|Le mappe della comunità sono quelle scritte in italics.}} | {{hatnote|Le mappe della comunità sono quelle scritte in italics.}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:#748c41;color: | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}} |
− | ! class="header" style="background-color:#748c41;color: | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}} |
− | ! class="header" style="background-color:#748c41;color: | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}} |
− | ! class="header" style="background-color:#748c41;color: | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''''[[Banana Bay | + | | style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|plr_bananabay}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''''[[Brazil | + | | style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|koth_brazil}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''''[[Enclosure | + | | style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''''[[Lazarus | + | | style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|koth_lazarus}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Mercenary Park | + | | style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''''[[Mossrock | + | | style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|cp_mossrock}} |
|} | |} | ||
==== Provocazioni ==== | ==== Provocazioni ==== | ||
+ | {{main|Taunts/it|l1=Insulti}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #b5b85c | + | | width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Headcase|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Headcase}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Headcase}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}''' |
|} | |} | ||
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{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}} | {{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="95px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}} |
− | + | | style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}''' | |
− | |||
− | |||
− | |||
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Jersey | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}''' |
|- | |- | ||
− | | | + | | style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}''' |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}} |
+ | | style="background:#f8e2a1;" | '''{{item link|Attack Packs}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}} |
− | + | | style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}''' | |
− | | style="background: #f8e2a1 "| '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Shellmet|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Shellmet}}''' |
|- | |- | ||
− | | | + | | style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}''' |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}} |
+ | | style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}''' | ||
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}''' |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}''' |
|- | |- | ||
− | | style="background: # | + | | style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}} |
− | + | | style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}''' | |
− | | style="background: #f8e2a1 "| '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}''' |
|- | |- | ||
− | | | + | | style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}''' |
|- | |- | ||
− | | | + | | style="background:#b5b85c;" rowspan="5" | '''{{class link|Heavy|br=yes|color=black}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}} |
+ | | style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}''' | ||
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Commando Elite}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Siberian Tigerstripe}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Conaghers' Utility Idol}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}''' |
|- | |- | ||
− | | | + | | style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Tropical Toad}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Battle Boonie}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Vitals Vest}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Bait and Bite}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Cammy Jammies}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Classy Capper}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Classy Capper}}''' |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Conspicuous Camouflage}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Most Dangerous Mane}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}''' |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Rifleman's Regalia}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}} |
− | | style="background: #f8e2a1; " | '''{{item link|Aloha Apparel}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}''' |
− | | | + | | style="background:#D32CE6;" | {{Icon item|Bananades|75px}} |
− | | style="background: #f8e2a1; " | '''{{item link|Bananades}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Bananades}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}''' |
− | | | + | | style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}} |
− | | style="background: #f8e2a1; " | '''{{item link|War Eagle}}''' | + | | style="background:#f8e2a1;" | '''{{item link|War Eagle}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Nuke|75px}} |
− | | style="background: #f8e2a1; " | '''{{item link|Nuke}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Nuke}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}''' |
− | | | + | | style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Aztec Warrior}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}''' |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Croaking Hazard}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}''' |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Hunter in Darkness}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}''' |
|- | |- | ||
− | | | + | | style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Wreath}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}''' |
|- | |- | ||
− | | | + | | style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Mannanas Hat}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}''' |
|- | |- | ||
− | | | + | | style="background:#FFD700;" | {{Icon item|Mercenary Park|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Mercenary Park}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Mercenary Park (hat)}}''' |
|- | |- | ||
− | | | + | | style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Monstrous Memento}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}''' |
|- | |- | ||
− | | | + | | style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Never Forget Hat}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}''' |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Pithy Professional}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}''' |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Pocket Saxton}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}''' |
|- | |- | ||
− | | | + | | style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Quizzical Quetzal}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}''' |
|- | |- | ||
− | | | + | | style="background:#FFD700;" | {{Icon item|Saxton|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Saxton}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Saxton}}''' |
|- | |- | ||
− | | | + | | style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Slithering Scarf}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}''' |
|- | |- | ||
− | | | + | | style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Yeti Park Hardhat}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}''' |
|} | |} | ||
==== Set di oggetti ==== | ==== Set di oggetti ==== | ||
+ | {{main|Item sets/it|l1=Set di oggetti}} | ||
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | ||
− | | style="background: #b5b85c | + | | width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}''' |
− | | style="background: #f8e2a1;" rowspan="3" | ''' | + | | style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/> |
− | | | + | | style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}} |
− | | style="background: #f8e2a1;" | '''{{item link|Kathman-Hairdo | + | | style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}''' |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}} |
− | | style="background: #f8e2a1;" | '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}''' |
|- | |- | ||
+ | | style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}''' | ||
|} | |} | ||
==== Strumenti ==== | ==== Strumenti ==== | ||
− | {{main|Tools/it|l1= | + | {{main|Tools/it|l1=Strumenti }} |
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | | + | | width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Key}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Case}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Key}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint | + | | style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint | + | | style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}''' |
− | |- | + | |} |
− | | | + | |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle | + | ==== Oggetti Azione ==== |
+ | {{main|Action items/it|l1=Oggetti Azione}} | ||
+ | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
+ | | width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}''' | ||
|} | |} | ||
+ | |||
+ | ==== {{item name|War Paints}} ==== | ||
+ | {{main|War Paint{{if lang}}|l1={{item name|War Paint}}}} | ||
+ | |||
+ | ===== {{decorated name|Jungle Jackpot Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Park Pigmented War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|park pigmented}}</div> | ||
+ | File:Backpack Sax Waxed War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|sax waxed}}</div> | ||
+ | File:Backpack Yeti Coated War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|yeti coated}}</div> | ||
+ | File:Backpack Croc Dusted War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|croc dusted}}</div> | ||
+ | File:Backpack Macaw Masked War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|macaw masked}}</div> | ||
+ | File:Backpack Piña Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|piña polished}}</div> | ||
+ | File:Backpack Anodized Aloha War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|anodized aloha}}</div> | ||
+ | File:Backpack Bamboo Brushed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bamboo brushed}}</div> | ||
+ | File:Backpack Leopard Printed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|leopard printed}}</div> | ||
+ | File:Backpack Mannana Peeled War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|mannana peeled}}</div> | ||
+ | File:Backpack Tiger Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|tiger buffed}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Infernal Reward Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Fire Glazed War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|fire glazed}}</div> | ||
+ | File:Backpack Bonk Varnished War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|bonk varnished}}</div> | ||
+ | File:Backpack Dream Piped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|dream piped}}</div> | ||
+ | File:Backpack Freedom Wrapped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|freedom wrapped}}</div> | ||
+ | File:Backpack Bank Rolled War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bank rolled}}</div> | ||
+ | File:Backpack Clover Camo'd War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|clover camo'd}}</div> | ||
+ | File:Backpack Kill Covered War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|kill covered}}</div> | ||
+ | File:Backpack Pizza Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|pizza polished}}</div> | ||
+ | File:Backpack Bloom Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bloom buffed}}</div> | ||
+ | File:Backpack Cardboard Boxed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|cardboard boxed}}</div> | ||
+ | File:Backpack Merc Stained War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|merc stained}}</div> | ||
+ | File:Backpack Quack Canvassed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|quack canvassed}}</div> | ||
+ | File:Backpack Star Crossed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|star crossed}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Decorated War Hero Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Carpet Bomber Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|carpet bomber mk.ii}}</div> | ||
+ | File:Backpack Woodland Warrior Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|woodland warrior mk.ii}}</div> | ||
+ | File:Backpack Wrapped Reviver Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|wrapped reviver mk.ii}}</div> | ||
+ | File:Backpack Forest Fire Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|forest fire mk.ii}}</div> | ||
+ | File:Backpack Night Owl Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|night owl mk.ii}}</div> | ||
+ | File:Backpack Woodsy Widowmaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|woodsy widowmaker mk.ii}}</div> | ||
+ | File:Backpack Autumn Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|autumn mk.ii}}</div> | ||
+ | File:Backpack Plaid Potshotter Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|plaid potshotter mk.ii}}</div> | ||
+ | File:Backpack Civil Servant Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civil servant mk.ii}}</div> | ||
+ | File:Backpack Civic Duty Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civic duty mk.ii}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Contract Campaigner Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Bovine Blazemaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bovine blazemaker mk.ii}}</div> | ||
+ | File:Backpack Dead Reckoner Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|dead reckoner mk.ii}}</div> | ||
+ | File:Backpack Backwoods Boomstick Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|backwoods boomstick mk.ii}}</div> | ||
+ | File:Backpack Masked Mender Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|masked mender mk.ii}}</div> | ||
+ | File:Backpack Iron Wood Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|iron wood mk.ii}}</div> | ||
+ | File:Backpack Macabre Web Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|macabre web mk.ii}}</div> | ||
+ | File:Backpack Nutcracker Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|nutcracker mk.ii}}</div> | ||
+ | File:Backpack Smalltown Bringdown Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|smalltown bringdown mk.ii}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Saxton Select Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Dragon Slayer War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|dragon slayer}}</div> | ||
+ | </gallery> | ||
=== Giorno 3 === | === Giorno 3 === | ||
Line 321: | Line 383: | ||
==== Armi aggiunte ==== | ==== Armi aggiunte ==== | ||
+ | {{main|Weapons/it|l1=Armi}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}''' | ||
+ | | style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}} |
− | + | | style="background:#f8e2a1;" | '''{{item link|Gas Passer}}''' | |
− | |||
− | |||
− | |||
− | | style="background: #f8e2a1 "| '''{{item link|Gas Passer}}''' | ||
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Hot Hand}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Hot Hand}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Second Banana|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Second Banana}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Second Banana}}''' |
|} | |} | ||
==== Classi modificate ==== | ==== Classi modificate ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Class | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Class |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Changes |
− | |||
− | |||
− | |||
|- | |- | ||
− | | style="background: # | + | ! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}} |
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast strength increased |
|- | |- | ||
− | | style="background: # | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control |
|- | |- | ||
− | | style="background: # | + | | style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction |
|- | |- | ||
− | | style="background: # | + | | style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force |
|- | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy | ||
|} | |} | ||
==== Armi modificate ==== | ==== Armi modificate ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Class | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Class |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Weapon | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Weapon |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: #b5b85c;" rowspan=7| {{ | + | ! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}} |
− | ! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants | + | ! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants |
− | | style="background: #f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch) | + | | style="background:#f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch) |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|=|Changed:}} New particle effects | + | | style="background:#f8e2a1;" | {{c|=|Changed:}} New particle effects |
|} | |} | ||
Line 379: | Line 440: | ||
==== Classi modificate ==== | ==== Classi modificate ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Class | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Class |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: #b5b85c;" rowspan="2" | {{ | + | ! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}} |
− | | style="background: #f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Changed:}} Accuracy and damage | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. |
|- | |- | ||
+ | ! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period. | ||
|} | |} | ||
==== Armi modificate ==== | ==== Armi modificate ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Class | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Class |
− | ! style="background: #748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon | + | ! style="background:#748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#748c41;" class="header" | <span style="color: white;"> Changes |
+ | |- | ||
+ | ! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty | |
− | |||
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus | |
− | | style="background: #f8e2a1;" | {{c|-| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} |
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed) | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5) |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage | |
− | | style="background: #f8e2a1;" | {{c|-| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}} |
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds) | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-|Removed:}} | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range | |
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Changed:}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}} |
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15) | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20% |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15) |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | ! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} |
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Changed:}} | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%) |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} Attack speed penalty | |
− | |||
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed | |
− | |||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | ! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}} |
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead | |
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}} |
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Changed:}} | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} |
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s) | |
− | |||
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu) |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45) |
|- | |- | ||
− | ! style="background: #b5b85c;" rowspan= | + | ! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}} |
− | ! style="background: #f8d28c;" colspan=2 rowspan= | + | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} |
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25 health on kill |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active | + | ! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}} |
+ | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ||
+ | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} 25% damage penalty |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered | |
− | | style="background: #f8e2a1;" | {{c|-|Added:}} | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} |
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability | + | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} |
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered | |
− | |||
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |
− | |||
− | | style="background: #f8e2a1;" | {{c| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | ! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}} |
+ | ! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | ||
|- | |- | ||
− | ! style="background: #f8d28c;" colspan=2 rowspan= | + | ! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}} |
− | | style="background: #f8e2a1;" | {{c| | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} |
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}} |
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%. | |
− | |||
− | | style="background: #f8e2a1;" | {{c|+|Added:}} | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained |
|- | |- | ||
− | ! style="background: #f8d28c;" colspan=2 rowspan= | + | ! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}} |
− | | style="background: #f8e2a1;" | {{c|+|Added:}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}} |
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}} |
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer |
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer | |
− | |||
− | | style="background: #f8e2a1;" | {{c|-| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer |
|- | |- | ||
− | ! style="background: # | + | ! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}} |
− | ! style="background: #f8d28c;" rowspan= | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}} |
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Removed:}} | + | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}} |
+ | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter | |
− | | style="background: #f8e2a1;" | {{c|-|Added:}} | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+|Removed:}} | + | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} |
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible | ||
|- | |- | ||
− | + | | style="background:#f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes | |
− | |||
− | | style="background: #f8e2a1;" | {{c|+| | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter |
|- | |- | ||
− | ! style="background: #b5b85c;" rowspan=2 | {{ | + | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}} |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item| | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} |
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-|Changed:}} | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit |
|- | |- | ||
− | ! style="background: #b5b85c;" rowspan= | + | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Demoman|color=black}} |
− | ! style="background: #f8d28c;" colspan=2 rowspan= | + | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} |
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50% |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | ! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}<br />{{class link|Heavy|color=black}}<br />{{class link|Engineer|color=black}} |
+ | ! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot | ||
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|+| | + | | style="background:#f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings) |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|-| | + | | style="background:#f8e2a1;" | {{c|-|Added:}} -30% damage penalty |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c| | + | | style="background:#f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases |
|- | |- | ||
− | | style="background: #f8e2a1;" | {{c|=| | + | | style="background:#f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) |
|- | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells | ||
|} | |} | ||
Line 585: | Line 657: | ||
Nel giorno previsto per la pubblicazione dell'aggiornamento, un [http://www.teamfortress.com/post.php?id=33776 post sul Blog] ha avvisato che i nuovi contenuti sarebbero arrivati il giorno successivo, in quanto il TF Team doveva fare degli ulteriori test. | Nel giorno previsto per la pubblicazione dell'aggiornamento, un [http://www.teamfortress.com/post.php?id=33776 post sul Blog] ha avvisato che i nuovi contenuti sarebbero arrivati il giorno successivo, in quanto il TF Team doveva fare degli ulteriori test. | ||
− | == | + | == Trivia == |
− | * | + | * Several new weapons were teased in the days prior to their reveal: |
− | + | ** At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster. | |
+ | ** On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana. | ||
+ | * At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the [[w:Predator_(franchise)|Predator]] film series, as the eponymous alien hunters use a similar sight to aim their [http://avp.wikia.com/wiki/Plasmacaster Plasmacasters]. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter". | ||
== Galleria == | == Galleria == | ||
<gallery> | <gallery> | ||
− | File:Jungle Inferno Update_Day_1.jpg|''' | + | File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update. |
− | File:Jungle Inferno Update_Day_2.jpg|''' | + | File:Jungle Inferno Update_Day_1.jpg|'''Giorno 1.''' [http://www.teamfortress.com/jungleinferno/ Mappe e provocazioni] {{lang icon|en}}. |
− | File:Jungle Inferno Update_Day_3.jpg|''' | + | File:Jungle Inferno Update_Day_2.jpg|'''Giorno 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Contratti del Pass e decorazioni] {{lang icon|en}}. |
− | File:Jungle Inferno Update_Day_4.jpg|''' | + | File:Jungle Inferno Update_Day_3.jpg|'''Giorno 3.''' [http://www.teamfortress.com/jungleinferno/pyro.php Nuove armi per il Piro e contratti gratuiti] {{lang icon|en}}. |
+ | File:Jungle Inferno Update_Day_4.jpg|'''Giorno 4.''' [http://www.teamfortress.com/jungleinferno/notes.php Lista finale dei cambiamenti] {{lang icon|en}}. | ||
+ | File:Scream_Fortress_IX.jpg|Jungle Inferno title during the Halloween event. | ||
</gallery> | </gallery> | ||
− | == | + | == Vedi anche == |
* {{item link|Jungle Inferno Contracts Pass}} | * {{item link|Jungle Inferno Contracts Pass}} | ||
== Collegamenti esterni == | == Collegamenti esterni == | ||
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!] | * [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!] | ||
− | |||
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!] | * [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!] | ||
− | |||
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!] | * [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!] | ||
− | |||
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!] | * [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!] | ||
− | |||
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!] | * [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!] | ||
+ | * [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1] | ||
+ | * [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2] | ||
+ | * [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3] | ||
+ | * [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4] | ||
{{Jungle Inferno Update Nav}} | {{Jungle Inferno Update Nav}} | ||
{{Major updates nav}} | {{Major updates nav}} | ||
+ | {{Pyro Nav}} | ||
− | [[Category:Events/it | + | [[Category:Events/it]] |
− | [[Category:Major updates/it | + | [[Category:Major updates/it]] |
Latest revision as of 19:20, 27 January 2023
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“ | Se Jurassic Park ci ha insegnato una cosa, è che la vita trova una via. Se Jurassic Park ci ha insegnato due cose, sono che la vita trova una via e che Jurassic Park è una buona idea da rubare per fare un aggiornamento. E se il team legale di Valve ci ha insegnato una cosa, è stato urlarci di non dirvi la seconda cosa che ci ha insegnato Jurassic Park.
Se le persone che ci hanno urlato contro ci hanno insegnato una cosa, è che i rumori forti ci rendono così spaventati che ci dimentichiamo dove sta il tasto cancella, quindi stiamo solo andando avanti e siamo lieti di annunciare il nostro aggiornamento totalmente originale su animali mortali che scappano da un parco a tema. Perché la vita trova una via, che è la sola cosa che abbiamo — Sito ufficiale TF2
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L' Aggiornamento Jungle Inferno è stato un aggiornamento maggiore per Team Fortress 2 pubblicato il 20 Ottobre 2017.
Indice
Video
Annunci
La pagina dell'aggiornamento Jungle Inferno è iniziata ufficialmente il 16 Ottobre 2017, come annunciato sul post del Blog Ufficiale di TF2 "Welcome to... Mercenary Park!"
Progresso dell'aggiornamento
L'aggiornamento Jungle Inferno è stato rilasciato durante un periodo di tempo di quattro giorni.
Il Giorno 1 includeva alcune nuove provocazioni, mappe e un breve trailer SFM.
Il Giorno 2 ha mostrato un nuovo PDA per i contratti gratuiti e a pagamento, i contratti gratis danno le nuove armi mentre quelli a pagamento danno biglietti insanguinati, vernicii di guerra e alcuni cappelli.
Il Giorno 3 ha mostrato nuove armi, la Furia del Drago, il Propulsore Termico, il Rifornimento di Benzina e la Mano Rovente.
Il Giorno 4 ha rivelato l'intera lista di modifiche dell'aggiornamento.
Giorno 1
L'aggiornamento Jungle Inferno ha rivelato una nuova mappa creata da Valve e 5 nuove mappe create dalla comunità, insieme ad altre due provocazioni create da Valve e 5 create dalla comunità.
Mappe
Nome | Immagine | Modalità di gioco | Nome del file |
---|---|---|---|
Banana Bay | Corsa dei carrelli |
plr_bananabay
| |
Brazil | Re della collina |
koth_brazil
| |
Enclosure | Carrello |
pl_enclosure_final
| |
Lazarus | Re della collina |
koth_lazarus
| |
Mercenary Park | Attacca/Difendi |
cp_mercenarypark
| |
Mossrock | Attacca/Difendi |
cp_mossrock
|
Provocazioni
Testa è Servita | ||
Corsa alle Armi Russa | ||
Braccio di Ferro Sovietico | ||
Banjo Duellante | ||
Salto Pneumatico | ||
Pugno dello Yeti | ||
Colpo dello Yeti |
Giorno 2
Il Giorno 2 ha svelato la Campagna Jungle Inferno e le casse War Paint che rimpiazzeranno i dop delle armi e delle casse della campagna, due nuove casse di decorazioni, e il nuovo sistema campagna. Questa campagna comprende 36 nuopvi contratti che possono essere completati in co-op. Il completamento di questi contratti procura o un oggetto della campagna o i "Blood Money", che possono essere utilizzati per comprare War Paint e le casse.
Campagna
La Campagna Jungle Inferno necessita dell'acquisto del Jungle Inferno Campaign Pass. E' stato introdotto anche il Contracker PDA, che permette una progressione personalizzata dei contratti e il Mercenary Park Gift Shop. E' disponibile anche il Friendly Fire, che permette ai giocatori di giocare contro i loro amici e di aiutarsi a completare contratti se i due giocatori sono in un party.
Oggetti decorativi
Set di oggetti
Abominevole Grosso delle Nevi |
Capelli di Kathmandu | ||
Maglia Pelosa dell'Himalaya | |||
Abominevoli Pantaloni delle Nevi |
Strumenti
Oggetti Azione
ConTracker di Jungle Inferno |
Vernici di Guerra
Collezione "Jackpot Selvaggio"
Collezione "Ricompense infernali"
Collezione "Eroe di Guerra Decorato"
Collezione "Esperto di Contratti"
Collezione "Raccolta di Saxton"
Giorno 3
Il Giorno 3 ha rivelato cinque armi, di cui quattro per il Piro ed una per il Grosso, una provocazione letale per il Propulsore Termico e delle modifiche al funzionamento di tutti i lanciafiamme.
Armi aggiunte
Furia del Drago | ||
Rifornimento di Benzina | ||
Mano Rovente | ||
Propulsore Termico | ||
Banana Secondaria |
Classi modificate
Class | Changes |
---|---|
Changed: Airblast hit detection for both players and projectiles is now a consistent cone | |
Changed: Airblast strength increased | |
Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control | |
Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction | |
Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force | |
Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy |
Armi modificate
Class | Weapon | Changes |
---|---|---|
Lanciafiamme + Variants |
Changed: Better visual sync, more consistent (no visuals/damage mismatch) | |
Changed: New particle effects |
Giorno 4
Il Giorno 4 ha rivelato l'intera lista di cambiamenti dell'aggiornamento, come l'aggiunta di nuovi contenuti, modifiche ad armi già esistenti e cambiamenti al sistema di matchmaking. Il Giorno 4 ha anche reso ispezionabili tutte le armi del gioco.
Classi modificate
Class | Changes |
---|---|
Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. | |
Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. | |
Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period. |
Armi modificate
Class | Weapon | Changes | |
---|---|---|---|
Bonk! Pugno Atomico |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | ||
Note: The slow effect lasts 5 seconds | |||
Crit-a-Cola |
Removed: Marked-For-Death when effect expires | ||
Removed: +10% damage taken penalty | |||
Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | |||
Removed: +25% move speed bonus | |||
Pistola Tascabile di Pretty Boy |
Changed: +15% firing speed (from 25% slower firing speed) | ||
Changed: Increased max health on hit to +7 (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
Added: -25% clip size penalty | |||
Ghigliottina Volante |
Added: Long range hits reduce recharge time (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
Sandman |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15) | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
Atomizzatore |
Added: Melee attacks done while airborne mini-crit | ||
Changed: Reduce damage penalty vs players to -15% (from -20%) | |||
Removed: Self-inflicted damage when performing a triple jump | |||
Removed: Attack speed penalty | |||
Added: 50% slower deploy speed penalty | |||
Changed: Triple-jump is now only possible while the bat is deployed | |||
Mutila-Mucche 5000 |
Removed: Cannot be crit boosted | ||
Added: Granted/earned crits will converted to mini-crits instead | |||
Passo d'Uomo |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
Bisonte Virtuoso |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number of times they can hit the same target(s) | |||
Changed: Projectile velocity increased to 1200hu (from 840hu) | |||
Changed: Reduced damage per tick to 20 (from 45) | |||
Claidheamh Mòr |
Note: This weapon has been reverted to its previous design | ||
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kill | |||
Guanti della Radicale Urgenza |
Morso d'Amido |
Removed: Marked-For-Death effect while active | |
Removed: 25% damage penalty | |||
Added: Max health is drained while item is active (-10/sec), and regenerated while holstered | |||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Pugni d'Acciaio |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
Avviso di Sfratto |
Removed: 20% damage vulnerability | ||
Added: Max health is drained while item is active (-5/sec), and regenerated while holstered | |||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Ranger Soccorritore |
Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | ||
Balestra del Crociato |
Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | ||
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | |||
Vita-Saw |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
Razorback |
Added: Shield regenerated after 30 seconds | ||
Added: -100% overheal penalty | |||
Scudo d'Emergenza di Darwin |
Added: Afterburn immunity on wearer | ||
Added: +50% fire resistance on wearer | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
Ambasciatore |
Changed: Headshot damage is now subjected to distance falloff effects | ||
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
Eterna Ricompensa |
Spillo Wanga |
Removed: Cannot disguise penalty | |
Added: Non-kill disguises require (and consume) a full cloak meter | |||
Added: +33% faster cloak drain rate | |||
Cipollotto Letale |
Removed: No cloak meter from ammo boxes when invisible | ||
Removed: -35% cloak meter from ammo boxes | |||
Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter | |||
Soldato Piro |
Tiratore di Riserva |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
Soldato Demolitore |
Paracadute Urbano |
Changed: Reduced amount of air control while deployed by 50% | |
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
Soldato Piro Grosso Ingegnere |
Attacco di Panico |
Added: +50% more pellets per shot | |
Added: Fires a wide, fixed shot pattern (regardless of server settings) | |||
Removed: 50% faster reload speed | |||
Added: -30% damage penalty | |||
Removed: Fire rate increases as health decreases | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | |||
Removed: Hold fire to load up to 4 shells |
Ritardo dell'aggiornamento
Nel giorno previsto per la pubblicazione dell'aggiornamento, un post sul Blog ha avvisato che i nuovi contenuti sarebbero arrivati il giorno successivo, in quanto il TF Team doveva fare degli ulteriori test.
Trivia
- Several new weapons were teased in the days prior to their reveal:
- At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
- On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
- At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the Predator film series, as the eponymous alien hunters use a similar sight to aim their Plasmacasters. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter".
Galleria
Giorno 1. Mappe e provocazioni (Inglese).
Giorno 2. Contratti del Pass e decorazioni (Inglese).
Giorno 3. Nuove armi per il Piro e contratti gratuiti (Inglese).
Giorno 4. Lista finale dei cambiamenti (Inglese).
Vedi anche
Collegamenti esterni
- Welcome to... Mercenary Park!
- Hit the Campaign Trail!
- Hot Stuff!
- We're Almost Live!
- Jungle Inferno is Live!
- Jungle Inferno Update Day 1
- Update Day 2
- Update Day 3
- Update Day 4
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