Difference between revisions of "Weapons"

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(Melee)
(Added mention in intro of how weapons are changed (loadout) and of the existence of the different slots)
 
(684 intermediate revisions by more than 100 users not shown)
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{{Quotation|'''The Heavy''' on his new-found weapons|Yes, I '''like''' this new weapon.|sound=Heavy specialweapon09.wav}}
==Scout==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Scattergun]]'''
 
| align="center" | {{Icon killicon|weapon=Scattergun}}
 
| 6
 
| 32
 
| 85-105
 
| 10-40
 
| 3-10
 
| 180
 
|-
 
! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Force-A-Nature]]'''
 
| align="center" | {{Icon killicon|weapon=Force-A-Nature}}
 
| 2
 
| 32
 
| 92-113
 
| 11-43
 
| 3-11
 
| 194
 
|-
 
! {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[The Shortstop]]'''
 
| align="center" | {{Icon killicon|weapon=Shortstop}}
 
| 4
 
| 36
 
| 69-72
 
| 24-48
 
| 6-12
 
| 194
 
|}
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Pistol|Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 36
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
| 12
 
| 36
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
|-
 
! {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Bonk! Atomic Punch|Bonk! Atomic&nbsp;Punch]]'''
 
|
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Crit-a-Cola]]'''
 
|
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Mad Milk]]'''
 
|
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Bat|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bat]]'''
 
| align="center" | {{Icon killicon|weapon=Bat}}
 
| 0.5 seconds
 
| 35
 
| 105
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandman]]'''
 
| align="center" | {{Icon killicon|weapon=Sandman}}
 
| 0.5 seconds
 
| 35
 
| 105
 
|-
 
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
 
| N/A
 
| 15
 
| 45
 
|-
 
! {{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Holy Mackerel]]'''
 
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 
| 0.5 seconds
 
| 35
 
| 105
 
|-
 
! {{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Candy Cane]]'''
 
| align="center" | {{Icon killicon|weapon=Candy Cane}}
 
| 0.5 seconds
 
| 35
 
| 105
 
|-
 
! rowspan=2 | {{Icon weapon|weapon=Boston Basher|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Boston Basher]]'''
 
| align="center" | {{Icon killicon|weapon=Boston Basher}}
 
| 0.5 seconds
 
| 35
 
| 105
 
|-
 
| align="center" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleed]])'''
 
| 40 урона за 5 секунд
 
| N/A
 
|-
 
|}
 
  
===Taunt Attack===
+
'''Weapons''' are varying items that are used in combat, executing special [[Taunts#Kill taunts|taunts]], or are [[reskins]] for the player to admire. Most classes have three weapon slots, a primary, secondary, and [[melee]] slot. The [[Engineer]] has an additional PDA slot (for the [[PDA|Construction/Destruction PDA]]). The [[Spy]] has no primary weapon, but has a PDA ([[Disguise Kit]]), PDA 2 ({{botignore|invisibility watches}}), and Building slot ({{botignore|sappers}}). Weapons are given to players as random [[Item drop system|drops]], by [[crafting]], by completing [[achievements]], uncrating [[Mann Co. Supply Crate|crates]] or [[trading]], and may carry a special [[item quality]]. Weapons can be changed in the [[Customize items#Loadout and Taunt slots|Loadout]] menu, and can be inspected from the [[Backpack]] menu.
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|- style="height: 110px;"
 
| {{Backpack icon|weapon=Home Run|icon-size=100x100px}}<br/>'''[[Home Run]]'''
 
| align="center" | {{Icon killicon|weapon=Home Run}}
 
| [[Sandman]]
 
| 500
 
| 5 seconds
 
| The Scout points to the sky, winds up, and swings a deadly blow.
 
|}
 
<br>
 
==Soldier==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Rocket launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Rocket Launcher]]'''
 
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
 
| 4
 
| 20
 
| 105-112
 
| 50-90
 
| 45-60
 
| 270 (D/H)
 
|-
 
! {{Icon weapon|weapon=Direct hit|icon-size=102x100px}}<br/><small>Unlock</small> <br/>'''[[Direct Hit]]'''
 
| align="center" | {{Icon killicon|weapon=Direct Hit}}
 
| 4
 
| 20
 
| 140
 
| 74-107
 
| 55-58
 
| 338
 
|-
 
! {{Icon weapon|weapon=Black box|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Black Box]]'''
 
| align="center" | {{Icon killicon|weapon=Black Box}}
 
| 3
 
| 20
 
| 105-112
 
| 50-90
 
| 45-60
 
| 270 (D/H)
 
|-
 
! {{Icon weapon|weapon=Rocket jumper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Rocket Jumper]]'''
 
|
 
| 4
 
| 60
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|}
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|-
 
! {{Icon weapon|weapon=Buff banner|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Buff Banner]]'''
 
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Gunboats|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Gunboats]]'''
 
|
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Battalion's Backup]]'''
 
|
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Shovel|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shovel]]'''
 
| align="center" | {{Icon killicon|weapon=Shovel}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Equalizer]]'''
 
| align="center" | {{Icon killicon|weapon=Equalizer}}
 
| 0.8 seconds
 
| Varies on Health
 
| Varies on Health
 
|-
 
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Pain Train]]'''
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Frying Pan]]'''
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
===Taunt Attack===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|-
 
| {{Backpack icon|weapon=Kamikaze|icon-size=100x100px}}<br/>'''[[Kamikaze]]'''
 
| align="center" | {{Icon killicon|weapon=Kamikaze}}
 
| [[Equalizer]]
 
| 500
 
| 4 seconds
 
| The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin.  The blast kills him and any enemy within 6 feet.
 
|}
 
<br>
 
==Pyro==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Flamethrower]]'''
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 
| 200
 
| N/A
 
| 6.2 per particle (D/D)
 
| 3.72 per particle (D/D) (M/R)
 
| N/A
 
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
 
|-
 
! {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Backburner]]'''
 
| align="center" | {{Icon killicon|weapon=Backburner}}
 
| 200
 
| N/A
 
| 7.13 per particle (D/D)
 
| 4.28 per particle (D/D) (M/R)
 
| N/A
 
| 3x Base damage (see range) per particle, then rounded. 14-21 (D/D)
 
|-
 
! {{Icon weapon|weapon=Degreaser|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Degreaser]]'''
 
| align="center" | {{Icon killicon|weapon=Degreaser}}
 
| 200
 
| N/A
 
| 6.2 per particle (D/D)
 
| 3.72 per particle (D/D) (M/R)
 
| N/A
 
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
 
|}
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}<br/><small>Stock</small><br/>'''[[Shotgun]]'''
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|-
 
! {{Icon weapon|weapon=Flare gun|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Flare Gun]]'''
 
| align="center" | {{Icon killicon|weapon=Flare Gun}}
 
| 16
 
| N/A
 
| 27-33
 
| 27-33
 
| 27-33
 
| 90
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Fire axe|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Fire Axe]]'''
 
| align="center" | {{Icon killicon|weapon=Fire Axe}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Axtinguisher|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Axtinguisher]]'''
 
| align="center" | {{Icon killicon|weapon=Axtinguisher}}
 
| 0.8 seconds
 
| 33
 
| 195
 
|-
 
! {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Homewrecker]]'''
 
| align="center" | {{Icon killicon|weapon=Homewrecker}}
 
| 0.8 seconds
 
| 49
 
| 146
 
|-
 
! {{Icon weapon|weapon=Powerjack|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Powerjack]]'''
 
| align="center" | {{Icon killicon|weapon=Powerjack}}
 
| 0.8 seconds
 
| 82
 
| 244
 
|-
 
! {{Icon weapon|weapon=Back Scratcher|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Back Scratcher]]'''
 
| align="center" | {{Icon killicon|weapon=Back Scratcher}}
 
| 0.8 seconds
 
| 82
 
| 244
 
|}
 
  
===Taunt Attack===
+
{{Weapon list}}
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|-
 
| {{Backpack icon|weapon=Hadouken|icon-size=100x100px}}<br/>'''[[Hadouken]]'''
 
| align="center" | {{Icon killicon|weapon=Hadouken}}
 
| [[Shotgun]]<br/>[[Flare Gun]]<br/> (ammo required)
 
| 500
 
| 3 seconds
 
| The Pyro gathers his ch'i and delivers a kung fu fireball that can kill multiple foes.
 
|}
 
<br>
 
==Demoman==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Grenade Launcher]]'''
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| 4
 
| 16
 
| 64-132 (D/H)
 
| 64-132 (D/H)
 
| 64-132 (D/H)
 
| 280-300 (D/H)
 
|-
 
! {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Loch-n-Load]]'''
 
| align="center" | {{Icon killicon|weapon=Loch-n-Load}}
 
| 2
 
| 16
 
| ? (D/H)
 
| ? (D/H)
 
| ? (D/H)
 
| ? x3 (D/H)
 
|}
 
  
===Secondary===
+
== Inspecting ==
{| class="wikitable grid" width="100%" style="text-align: center;"
+
[[File:Inspecting weapon.png|thumb|Inspecting the [[Scattergun]].]]
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Stickybomb launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Stickybomb Launcher]]'''
 
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
 
| 8
 
| 24
 
| 74-153
 
| 74-153
 
| 74-153
 
| 353 (Point Blank)
 
|-
 
! {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}}<br/><small>Unlock / Craft / Drop</small> <br/>'''[[Chargin' Targe]]'''
 
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
 
| N/A
 
| N/A
 
| 50 + 10 per [[Eyelander|head]] (up to 5 heads)
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock / Craft / Drop / Crate</small> <br/>'''[[Scottish Resistance]]'''
 
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
 
| 8
 
| 36
 
| 74-153
 
| 74-153
 
| 74-153
 
| 353 (Point Blank)
 
|-
 
! {{Icon weapon|weapon=Sticky jumper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Sticky Jumper]]'''
 
|
 
| 8
 
| 48
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Bottle|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bottle]]'''
 
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}<br/><small>Unlock / Craft / Drop</small> <br/>'''[[Eyelander]]'''
 
| align="center" | {{Icon killicon|weapon=Eyelander}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}<br/><small>Craft / Drop</small> <br/>'''[[Scotsman's Skullcutter]]'''
 
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
 
| 0.8 seconds
 
| 78
 
| 234
 
|-
 
! {{Icon weapon‎|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Horseless Headless Horsemann's Headtaker]]'''
 
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Pain Train]]'''
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Frying Pan]]'''
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Ullapool Caber]]'''
 
| align="center" | {{Icon killicon|weapon=Ullapool Caber}}
 
| 0.8 seconds
 
| ?
 
| ?
 
|-
 
! {{Icon weapon|weapon=Claidheamohmor|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Claidheamohmor]]'''
 
| align="center" | {{Icon killicon|weapon=Claidheamohmor}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
  
===Taunt Attack===
+
Inspecting was added in the [[Gun Mettle Update]] (and improved in the [[Jungle Inferno Update]]) to give the player the ability to view details on their weapons in-game. Almost all weapons can be inspected (except Engineer's [[PDA]]s, Spy's [[Disguise Kit]], the [[Thermal Thruster]], and passive weapons, such as the [[B.A.S.E. Jumper]], [[Gunboats]], [[Mantreads]], [[Razorback]], [[Darwin's Danger Shield]], [[Cozy Camper]], Demoman's [[booties]] and [[shield]]s).
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|-
 
| {{Backpack icon|weapon=Decapitation|icon-size=100x100px}}<br/>'''[[Decapitation]]'''
 
| align="center" | {{Icon killicon|weapon=Decapitation}}
 
| [[Eyelander]]
 
| 500
 
| 5 seconds
 
| The Demoman winds up and beheads any foe within range, earning heads on the weapon.
 
|}
 
<br>
 
==Heavy==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Minigun]]'''
 
| align="center" | {{Icon killicon|weapon=Minigun}}
 
| 200
 
| N/A
 
| 50-54
 
| 5-30
 
| 5-10
 
| 108 (27 per bullet)
 
|-
 
! {{Icon weapon|weapon=Natascha|Natascha|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Natascha]]'''
 
| align="center" | {{Icon killicon|weapon=Natascha}}
 
| 200
 
| N/A
 
| 37-40
 
| 3-22
 
| 3-7
 
| 81 (20.25 per bullet)
 
|-
 
! {{Icon weapon|weapon=Iron Curtain|Iron Curtain|icon-size=100x100px}}<br/><small>Promotion</small> <br/>'''[[Iron Curtain]]'''
 
| align="center" | {{Icon killicon|weapon=Iron Curtain}}
 
| 200
 
| N/A
 
| 50-54
 
| 5-30
 
| 5-10
 
| 108 (27 per bullet)
 
|-
 
! {{Icon weapon|weapon=Brass Beast|Brass Beast|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Brass Beast]]'''
 
| align="center" | {{Icon killicon|weapon=Brass Beast}}
 
| 200
 
| N/A
 
| ?
 
| ?
 
| ?
 
| ?x3 (? per bullet)
 
|}
 
  
===Secondary===
+
In-game, using the inspection key {{DK|F}} when the weapon is in an idle state plays an animation of the player inspecting the weapon by looking at all sides before returning to the idle state. This animation is only visible to the player and spectators in first person. There is no corresponding third-person animation, and thus the inspection is not seen by other players. The animation gradually and temporarily disables [[Advanced options|minimal viewmodels]] while it is being played.
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|-
 
! {{Icon weapon|weapon=Sandvich|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandvich]]'''
 
|
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Dalokohs Bar]]'''
 
|
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Buffalo Steak Sandvich]]'''
 
|
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|}
 
  
===Melee===
+
The player can perform normal actions with the weapon at any point during the animation (such as reloading, firing, scoping in, or switching to other weapons), immediately interrupting the inspection animation to perform the normal action.
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Fists|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Fists]]'''
 
| align="center" | {{Icon killicon|weapon=Fists}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=KGB|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Killing Gloves of Boxing|K.G.B.]]'''
 
| align="center" | {{Icon killicon|weapon=K.G.B.}}
 
| 0.96 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=GRU|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Gloves of Running Urgently|G.R.U.]]'''
 
| align="center" | {{Icon killicon|weapon=GRU}}
 
| 0.8 seconds
 
| 33
 
| 98
 
|-
 
! {{Icon weapon|weapon=Warrior's Spirit|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Warrior's Spirit]]'''
 
| align="center" | {{Icon killicon|weapon=Warrior's Spirit}}
 
| 0.8 seconds
 
| ?
 
| ?x3
 
|-
 
! {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Fists of Steel]]'''
 
| align="center" | {{Icon killicon|weapon=Fists of Steel}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
  
===Taunt Attack===
+
Weapons cannot be inspected unless the weapon is idle<!-- FOR EXAMPLE, WHEN THE HEAVY IS SPINNING HIS WEAPON. IT CAN BE DONE WITH OTHER WEAPONS, BUT IT IS PROBABLY A BUG -->. Inspecting a weapon while it is being reloaded interrupts and pauses the reloading process. After the inspection is finished (without being canceled by firing), the reload animation resumes.
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|-
 
| {{Backpack icon|weapon=Showdown|icon-size=100x100px}}<br/>'''[[Showdown]]'''
 
| align="center" | {{Icon killicon|weapon=Showdown}}
 
| [[Fists]]
 
| 500
 
| 3 seconds
 
| The Heavy mimics a quick-draw Showdown and slays any foe in his sights.
 
|}
 
<br>
 
==Engineer==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|-
 
! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Frontier Justice]]'''
 
| align="center" | {{Icon killicon|weapon=Frontier Justice}}
 
| 3
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|}
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 200
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
| 12
 
| 200
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
|-
 
! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Wrangler]]'''
 
| align="center" | {{Icon killicon|weapon=Wrangler}}
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Wrench]]'''
 
| align="center" | {{Icon killicon|weapon=Wrench}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Golden Wrench]]'''
 
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! rowspan=2 | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Gunslinger]]'''
 
| align="center" | {{Icon killicon|weapon=Gunslinger}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
| align="center" | {{Icon killicon|weapon=Gunslinger triple punch}}
 
| '''([[Triple Punch]])'''
 
| 65 for first two hits (without missing)
 
| 195 on third hit (without missing)
 
|-
 
! rowspan=2 | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Southern Hospitality]]'''
 
| align="center" | {{Icon killicon|weapon=Southern Hospitality}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
| align="center" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleed]])'''
 
| 40 damage over 5 seconds
 
| N/A
 
|-
 
! {{Icon weapon|weapon=Jag|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Jag]]'''
 
| align="center" | {{Icon killicon|weapon=Jag}}
 
| 0.8 seconds
 
| 49
 
| 146
 
|}
 
  
===PDA Items===
+
=== Bugs ===
{| class="wikitable grid" width="100%" style="text-align: center;"
+
* Weapons can be inspected when they are being deployed or in action (e.g. firing, reloading or zooming in with [[Sniper Rifle (disambiguation)|Sniper rifles]]), despite not being idle.
! class="header" width="25%" | Item
+
* The sounds that are played when inspecting a weapon may play again if the player presses the inspect key during the animation.
! class="header" width="75%" | Details
+
* The inspection animations sometimes do not interpolate properly and start again instantly.
|-
+
* With the Spy, if the player uses any [[Invis Watch]] at the start of the inspection animation, it causes {{code|tf_use_min_viewmodels}} to not be gradually set to 0, and the weapon abruptly exits from the minimal viewmodel state. This does not occur when the animation is finishing and the bug persists until the player changes class.  
! {{Icon weapon|weapon=Builder|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
+
* The inspection animation is affected by lag, starting late or behaving laggy at higher latencies.
| Enables the Engineer to build [[Buildings]].
 
|-
 
! {{Icon weapon|weapon=Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
 
| Enables the Engineer to destroy his own [[Buildings]].
 
|}
 
===Taunt Attack===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|-
 
| {{Backpack icon|weapon=Dischord|icon-size=100x100px}}<br/>'''[[Dischord]]'''
 
| align="center" | {{Icon killicon|weapon=Dischord}}
 
| [[Frontier Justice]] (ammo required)
 
| 500
 
| 4 seconds
 
| The Engineer strums his guitar, then smashes it over an enemy's head.
 
|-
 
| {{Backpack icon|weapon=Organ Grinder|icon-size=100x100px}}<br/>'''[[Organ Grinder]]'''
 
| align="center" | {{Icon killicon|weapon=Organ Grinder}}
 
| [[Gunslinger]]
 
| 500
 
| 4 seconds
 
| The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
 
|}
 
<br>
 
==Medic==
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Syringe gun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Syringe Gun]]'''
 
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
 
| 40
 
| 150
 
| 10-15
 
| 5-10
 
| 5-6
 
| 30
 
|-
 
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Blutsauger]]'''
 
| align="center" | {{Icon killicon|weapon=Blutsauger}}
 
| 40
 
| 150
 
| 10-15
 
| 5-10
 
| 5-6
 
| 30
 
|-
 
! rowspan=2 | {{Icon weapon|weapon=Crusader's Crossbow|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Crusader's Crossbow]]'''
 
| align="center" | {{Icon killicon|weapon=Skull}}
 
| 1
 
| 38
 
| 38
 
| 56
 
| 75
 
| 3x Base damage (see range)
 
|-
 
|
 
| 1
 
| 38
 
| 75
 
| 100-115
 
| 150
 
| N/A
 
|}
 
  
===Secondary===
+
== Update history ==
{| class="wikitable grid" width="100%" style="text-align: center;"
+
{{See also|Item timeline}}
! class="header" width="17%" rowspan=2 | Weapon
+
{{Update history|
! class="header" width="16%" rowspan=2 | Kill Icon
+
'''{{Patch name|2|19|2008}}'''
! class="header" width="17%" colspan=2 | Ammo
+
* Dropped weapons now replenish half of your max ammo when picked up.
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Medi Gun]]'''
 
|
 
| N/A
 
| N/A
 
| 24 (<10 sec after injury)
 
| 48 (>12.5 sec after injury)
 
| 72 (>15 sec after injury)
 
| N/D (Invulnerability)
 
|-
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Kritzkrieg]]'''
 
|
 
| N/A
 
| N/A
 
| 24 (<10 sec after injury)
 
| 48 (>12.5 sec after injury)
 
| 72 (>15 sec after injury)
 
| N/D (100% Crit)
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bonesaw]]'''
 
| align="center" | {{Icon killicon|weapon=Bonesaw}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Ubersaw|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Übersaw]]'''
 
| align="center" | {{Icon killicon|weapon=Ubersaw}}
 
| 0.96 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Vita-Saw]]'''
 
| align="center" | {{Icon killicon|weapon=Vita-Saw}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|-
 
! {{Icon weapon|weapon=Amputator|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Amputator]]'''
 
| align="center" | {{Icon killicon|weapon=Amputator}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
  
===Taunt Attack===
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
{| class="wikitable grid" width="100%" style="text-align: center;"
+
* Added [[Blutsauger]], [[Kritzkrieg]], and [[Ubersaw]].
! class="header" width="17%" |  
+
 
! class="header" width="16%" | Kill Icon
+
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
! class="header" width="10%" | Weapon
+
* Added [[Backburner]], [[Flare Gun]], and [[Axtinguisher]].
! class="header" width="10%" | Damage
+
 
! class="header" width="10%" | Duration
+
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
! class="header" width="37%" | Details
+
* Added [[Natascha]], [[Sandvich]], and [[Killing Gloves of Boxing]].
|-
+
 
| {{Backpack icon|weapon=Spinal Tap|icon-size=100x100px}}<br/>'''[[Spinal Tap]]'''
+
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
| align="center" | {{Icon killicon|weapon=Spinal Tap}}
+
* Added [[Force-A-Nature]], [[Bonk! Atomic Punch]], and [[Sandman]].
| [[Übersaw]]
+
 
| 500
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
| 4 seconds
+
* Added [[Huntsman]], [[Razorback]], [[Jarate]], [[Ambassador]], [[Dead Ringer]], and [[Cloak and Dagger]].
| The Medic stabs an enemy and stuns them, yanks the weapon out, and they die.  He earns 50% ÜberCharge.
+
 
|-
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
| {{Backpack icon|weapon=Oktoberfest|icon-size=100x100px}}<br/>'''[[Oktoberfest]]'''
+
* Added [[Scottish Resistance]], [[Chargin' Targe]], [[Eyelander]], [[Direct Hit]], [[Buff Banner]], [[Gunboats]], and [[Equalizer]].
| N/A
+
 
| [[Kritzkrieg]]
+
'''{{Patch name|3|18|2010}}'''
| 11 Healing
+
* Added [[Pain Train]], [[Homewrecker]], and [[Dalokohs Bar]].
| 4 seconds
+
 
| The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
+
'''{{Patch name|4|15|2010}}'''
|}
+
* Added [[Lugermorph]] and [[Big Kill]].
<br>
+
 
==Sniper==
+
'''{{Patch name|4|28|2010}}'''
===Primary===
+
* Added [[Crit-a-Cola]].
{| class="wikitable grid" width="100%" style="text-align: center;"
+
 
! class="header" width="17%" rowspan=2 | Weapon
+
'''{{Patch name|5|20|2010}}'''
! class="header" width="16%" rowspan=2 | Kill Icon
+
* Added [[Scotsman's Skullcutter]] and [[Tribalman's Shiv]].
! class="header" width="17%" colspan=2 | Ammo
+
 
! class="header" width="50% colspan=4 | Damage
+
'''{{Patch name|7|1|2010}}'''
|-
+
* {{Undocumented}} Added [[Golden Wrench]].
! class="header" | Loaded
+
 
! class="header" | Carried
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
! class="header" | Point Blank
+
* Added [[Frontier Justice]], [[Wrangler]], [[Gunslinger]], and [[Southern Hospitality]].
! class="header" | Medium Range
+
 
! class="header" | Long Range
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
! class="header" | Critical
+
* Added [[Shortstop]], [[Mad Milk]], [[Holy Mackerel]], [[Black Box]], [[Rocket Jumper]], [[Battalion's Backup]], [[Degreaser]], [[Powerjack]], [[Gloves of Running Urgently]], [[Vita-Saw]], [[Sydney Sleeper]], [[Darwin's Danger Shield]], [[Bushwacka]], [[L'Etranger]], and [[Your Eternal Reward]].
|-
+
 
! {{Icon weapon|weapon=Sniper rifle|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Sniper Rifle]]'''
+
'''{{Patch name|10|6|2010}}'''
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
* Added [[Frying Pan]].
| 25
+
 
| N/A
+
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])
| 43-172
+
* Added [[Horseless Headless Horsemann's Headtaker]] and [[Sticky Jumper]].
| 43-172
+
 
| 43-172
+
'''{{Patch name|11|19|2010}}'''
| 150-450 ([[Headshot]], or buff Crit only)
+
* Added [[Iron Curtain]] and [[Enthusiast's Timepiece]].
|-
+
 
! {{Icon weapon|weapon=Huntsman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Huntsman]]'''
+
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
| align="center" | {{Icon killicon|weapon=Huntsman}}
+
* Added [[Candy Cane]], [[Boston Basher]], [[Back Scratcher]], [[Loch-n-Load]], [[Claidheamh Mòr]], [[Ullapool Caber]], [[Brass Beast]], [[Buffalo Steak Sandvich]], [[Fists of Steel]], [[Warrior's Spirit]], [[Jag]], [[Crusader's Crossbow]], and [[Amputator]].
| 1
+
 
| 12
+
'''{{Patch name|2|3|2011}}'''
| 44-137
+
* Added [[Sun-on-a-Stick]] and [[Sharpened Volcano Fragment]].
| 44-137
+
 
| 44-137
+
'''{{Patch name|3|10|2011}}'''
| 150-360
+
* Added [[Fan O'War]], [[Concheror]], [[Half-Zatoichi]], and [[Conniver's Kunai]].
|-
+
 
! {{Icon weapon|weapon=Sydney sleeper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Sydney Sleeper]]'''
+
'''{{Patch name|4|28|2011}}'''
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
+
* Added [[Fishcake]].
| 25
+
 
| N/A
+
'''{{Patch name|5|12|2011}}'''
| 45-160
+
* Added [[Three-Rune Blade]].
| 45-160
+
 
| 45-160
+
'''{{Patch name|6|3|2011}}'''
| 150-450 (Buff Crit Only)
+
* Added [[Maul]].
|}
+
 
===Secondary===
+
'''{{Patch name|6|8|2011}}'''
{| class="wikitable grid" width="100%" style="text-align: center;"
+
* Added [[Saxxy]].
! class="header" width="17%" rowspan=2 | Weapon
+
 
! class="header" width="16%" rowspan=2 | Kill Icon
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
! class="header" width="17%" colspan=2 | Ammo
+
* Added [[Soda Popper]], [[Winger]], [[Atomizer]], [[Liberty Launcher]], [[Reserve Shooter]], [[Mantreads]], [[Disciplinary Action]], [[Market Gardener]], [[Detonator]], [[Ali Baba's Wee Booties]], [[Splendid Screen]], [[Persian Persuader]], [[Tomislav]], [[Family Business]], [[Eviction Notice]], [[Overdose]], [[Quick-Fix]], [[Solemn Vow]], [[Bazaar Bargain]], [[Shahanshah]], [[Enforcer]], and [[Big Earner]].
! class="header" width="50% colspan=4 | Damage
+
 
|-
+
'''{{Patch name|7|1|2011}}'''
! class="header" | Loaded
+
* Added [[Postal Pummeler]] and [[Nessie's Nine Iron]].
! class="header" | Carried
+
 
! class="header" | Point Blank
+
'''{{Patch name|7|20|2011}}'''
! class="header" | Medium Range
+
* Added [[Cow Mangler 5000]] and [[Righteous Bison]].
! class="header" | Long Range
+
 
! class="header" | Critical
+
'''{{Patch name|8|3|2011}}'''
|-
+
* Added [[Original]].
! {{Icon weapon|weapon=Submachine gun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Submachine Gun]]'''
+
 
| align="center" | {{Icon killicon|weapon=Submachine Gun}}
+
'''{{Patch name|8|18|2011}}'''
| 25
+
* Added [[Widowmaker]], [[Short Circuit]], [[Machina]], and [[Diamondback]].
| 75
+
 
| 8-12
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
| 4-6
+
* Added [[Scottish Handshake]], [[Bootlegger]], and [[Conscientious Objector]].
| 4-5
+
 
| 24
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
|-
+
* Added [[Unarmed Combat]] and [[Wanga Prick]].
! {{Icon weapon|weapon=Jarate|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Jarate]]'''
+
 
|
+
'''{{Patch name|11|10|2011}}'''
| 1
+
* Added [[Apoco-Fists]].
|
+
 
| N/A
+
'''{{Patch name|11|23|2011}}'''
| N/A
+
* Added [[Sharp Dresser]].
| N/A
+
 
| N/A
+
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
|-
+
* Added [[Wrap Assassin]], [[Phlogistinator]], [[Manmelter]], [[Third Degree]], [[Holiday Punch]], [[Pomson 6000]], [[Eureka Effect]], and [[Spy-cicle]].
! {{Icon weapon|weapon=Razorback|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Razorback]]'''
+
 
|
+
'''{{Patch name|2|14|2012}}'''
| 1
+
* Added [[Black Rose]].
| N/A
+
 
| N/A
+
'''{{Patch name|3|15|2012}}'''
| N/A
+
* Added [[Cozy Camper]].
| N/A
+
 
| N/A
+
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
|-
+
* Added [[Baby Face's Blaster]], [[Pretty Boy's Pocket Pistol]], [[Beggar's Bazooka]], [[Escape Plan]], [[Rainblower]], [[Scorch Shot]], [[Lollichop]], [[Hitman's Heatmaker]], and [[Cleaner's Carbine]].
! {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Darwin's Danger Shield]]'''
+
 
|
+
'''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
| 1
+
* Added [[Flying Guillotine]], [[Neon Annihilator]], [[Huo-Long Heater]], and [[Red-Tape Recorder]].
| N/A
+
 
| N/A
+
'''{{Patch name|8|15|2012}}'''
| N/A
+
* {{undocumented}} Added [[AWPer Hand]].
| N/A
+
 
| N/A
+
'''{{Patch name|9|21|2012}}'''
|}
+
* Added [[Robo-Sandvich]].
===Melee===
+
 
{| class="wikitable grid" width="100%" style="text-align: center;"
+
'''{{Patch name|9|27|2012}}'''
! class="header" width="20%" rowspan=2 | Weapon
+
* Added [[Freedom Staff]].
! class="header" width="20%" rowspan=2 | Kill Icon
+
 
! class="header" width="20%" rowspan=2 | Attack Interval
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
! class="header" width="40% colspan=2 | Damage
+
* {{undocumented}} Added [[Bat Outta Hell]].
|-
+
 
! class="header" width="20%" | Point Blank
+
'''{{Patch name|11|16|2012}}'''
! class="header" width="20%" | Critical
+
* Added [[Quäckenbirdt]].
|-
+
 
! {{Icon weapon|weapon=Kukri|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Kukri]]'''
+
'''{{Patch name|11|29|2012}}'''
| align="center" | {{Icon killicon|weapon=Kukri}}
+
* {{undocumented}} Added [[Memory Maker]].
| 0.8 seconds
+
 
| 65
+
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
| 195
+
* Added [[Loose Cannon]], [[Rescue Ranger]], and [[Vaccinator]].
|-
+
 
! rowspan=2 | {{Icon weapon|weapon=Tribalman's shiv|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Tribalman's Shiv]]'''
+
'''{{Patch name|3|12|2013}}'''
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
+
* Added [[Ap-Sap]] and [[Ham Shank]].
| 0.8 seconds
+
 
| 33
+
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
| 98
+
* {{undocumented}} Added [[Golden Frying Pan]].
|-
+
 
| align="center" | {{Icon killicon|weapon=Bleed}}
+
'''{{Patch name|2|11|2014}}'''
| '''([[Bleed]])'''
+
* Added [[Fortified Compound]]
| 48 damage over 6 seconds
+
 
| N/A
+
'''{{Patch name|6|18|2014}}''' ([[Love and War Update]])
|-
+
* Added [[Back Scatter]], [[Tide Turner]], [[B.A.S.E. Jumper]], [[Classic]], [[Air Strike]], [[Self-Aware Beauty Mark]], [[Snack Attack]], [[Bread Bite]], and [[Mutated Milk]].
! {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Bushwacka]]'''
+
 
| align="center" | {{Icon killicon|weapon=Bushwacka}}
+
'''{{Patch name|9|17|2014}}'''
| 0.8 seconds
+
* Added [[Nostromo Napalmer]].
| 65
+
 
| 195
+
'''{{Patch name|10|29|2014}}'''
|}
+
* Added [[Necro Smasher]].
===Taunt Attack===
+
 
{| class="wikitable grid" width="100%" style="text-align: center;"
+
'''{{Patch name|11|13|2014}}'''
! class="header" width="17%" |
+
* Fixed a bug that allowed weapons to be equipped in invalid loadout slots.
! class="header" width="16%" | Kill Icon
+
 
! class="header" width="10%" | Weapon
+
'''{{Patch name|12|8|2014}}'''
! class="header" width="10%" | Damage
+
* Added [[Crossing Guard]].
! class="header" width="10%" | Duration
+
 
! class="header" width="37%" | Details
+
'''{{Patch name|12|10|2014}}'''
|-
+
* Fixed the Engineer PDA being stored as the last weapon used.
| {{Backpack icon|weapon=Skewer|icon-size=100x100px}}<br/>'''[[Skewer]]'''
+
 
| align="center" | {{Icon killicon|weapon=Skewer}}
+
'''{{Patch name|12|22|2014}}'''
| [[Huntsman]]<br/>(ammo required)
+
* Added [[Iron Bomber]], [[Quickiebomb Launcher]], and [[Panic Attack]]
| 500
+
 
| 4 seconds
+
'''{{Patch name|2|18|2015}}'''
| The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.
+
* Fixed weapons not showing on players until they fire.
|}
+
* Fixed weapons casting shadows at the wrong time.
<br>
+
 
==Spy==
+
'''{{Patch name|3|12|2015}}'''
===Primary===
+
* Updated weapons sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects.
{| class="wikitable grid" width="100%" style="text-align: center;"
+
 
! class="header" width="17%" rowspan=2 | Weapon
+
'''{{Patch name|8|18|2015}}'''
! class="header" width="16%" rowspan=2 | Kill Icon
+
* Fixed visual bugs caused by picking up weapons with special attributes.
! class="header" width="17%" colspan=2 | Ammo
+
 
! class="header" width="50% colspan=4 | Damage
+
'''{{Patch name|10|6|2015}}''' ({{update link|Invasion Community Update}})
|-
+
* Added [[Batsaber]], [[C.A.P.P.E.R]], [[Giger Counter]], and [[Shooting Star]].
! class="header" | Loaded
+
 
! class="header" | Carried
+
'''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}})
! class="header" | Point Blank
+
* Added [[Prinny Machete]].
! class="header" | Medium Range
+
 
! class="header" | Long Range
+
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
! class="header" | Critical
+
* Added [[Dragon's Fury]], [[Thermal Thruster]], [[Gas Passer]], [[Hot Hand]], and [[Second Banana]].
|-
+
}}
! {{Icon weapon|weapon=Revolver|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Revolver]]'''
+
 
| align="center" | {{Icon killicon|weapon=Revolver}}
+
== Bugs ==
| 6
+
* Sometimes lighting can make some weapons appear differently, such as making them appear orange, purple, or shiny.
| 24
+
* Picking up weapons that have particle effects attached to it (Community Sparkle or Unusual effects) causes the wearer's hat to get out of sync (if the hat goes into the {{code|bip_head}} bone), similar to the [[Particle effects#Bugs|bug for the Genteel Smoke effect]], though this can be easily fixed by simply switching off weapons.
| 55-60
 
| 35-45
 
| 20-25
 
| 120
 
|-
 
! {{Icon weapon|weapon=Big kill|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Big Kill]]'''
 
| align="center" | {{Icon killicon|weapon=Big Kill}}
 
| 6
 
| 24
 
| 46-56
 
| 31-37
 
| 15-19
 
| 102 ([[Headshot]] or buff Crit only)
 
|-
 
! {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Ambassador]]'''
 
| align="center" | {{Icon killicon|weapon=Ambassador}}
 
| 6
 
| 24
 
| 55-60
 
| 35-45
 
| 20-25
 
| 120
 
|-
 
! {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[L'Etranger|L'Étranger]]'''
 
| align="center" | {{Icon killicon|weapon=L'Etranger}}
 
| 6
 
| 24
 
| 44-48
 
| 28-36
 
| 16-20
 
| 96
 
|}
 
  
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50% colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Icon weapon|weapon=Electro sapper|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Electro Sapper]]'''
 
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
 
| 1
 
| ∞
 
| 150HP = 7 sec.
 
| 180HP = 8 sec.
 
| 216HP = ~10 sec.
 
| N/A
 
|}
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! rowspan=2 | {{Icon weapon|weapon=Knife|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Knife]]'''
 
| align="center" | {{Icon killicon|weapon=Knife}}
 
| 0.8 seconds
 
| 40
 
| 120
 
|-
 
| align="center" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab]])'''
 
| N/A
 
| Six times the target's current health. <small>([[Backstab]])</small>
 
|-
 
! rowspan=2 | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Your Eternal Reward]]'''
 
| align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
 
| 0.8 seconds
 
| 40
 
| 120
 
|-
 
| align="center" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab]])'''
 
| N/A
 
| Six times the target's current health. <small>([[Backstab]])</small>
 
|-
 
|}
 
===PDA Items===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="75%" | Details
 
|-
 
! {{Icon weapon|weapon=Disguise kit|icon-size=100x100px}}<br/><small>Stock<br>Primary PDA</small> <br/>'''[[Disguise Kit]]'''
 
| Enables the Spy to [[Disguise]] himself.
 
|}
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width = "25%" | Watch
 
! class="header" width = "16%" | Cloak Type
 
! class="header" "17%" | Duration
 
! class="header" "42%" | Details
 
|-
 
! {{Icon weapon|weapon=Invisibility watch|Invisibility watch|icon-size=100x100px}}<br/><small>Stock<br/>Secondary PDA</small> <br/>'''[[Invisibility Watch]]'''
 
| Timed
 
| 9 seconds
 
| Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
 
|-
 
! {{Icon weapon|weapon=Cloak and Dagger|Cloak and Dagger|icon-size=100x100px}}<br/><small>Unlock<br/>Secondary PDA</small> <br/>'''[[Cloak and Dagger]]'''
 
| Motion sensitive
 
| 6.2 seconds
 
| Enables the Spy to [[Cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still.
 
|-
 
! {{Icon weapon|weapon=Dead Ringer|Dead Ringer|icon-size=100x100px}}<br/><small>Unlock<br/>Secondary PDA</small> <br/>'''[[Dead Ringer]]'''
 
| Feign Death
 
| 6.5 seconds
 
| If damage is taken, [[Cloak]]s the Spy for 6.5 seconds and drops a fake corpse.  90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting [[metal]].  Regular Cloak behavior after 6.5 seconds.
 
|-
 
! {{Icon weapon|weapon=Enthusiast's Timepiece|Enthusiast's Timepiece|icon-size=100x100px}}<br/><small>Promotion<br/>Secondary PDA</small> <br/>'''[[Enthusiast's Timepiece]]'''
 
| Timed
 
| 9 seconds
 
| Shares statistics with the [[Invisibility Watch]].
 
|}
 
===Taunt Attack===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | Kill Icon
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Damage
 
! class="header" width="10%" | Duration
 
! class="header" width="37%" | Details
 
|-
 
| {{Backpack icon|weapon=Fencing|icon-size=100x100px}}<br/>'''[[Fencing]]'''
 
| align="center" | {{Icon killicon|weapon=Fencing}}
 
| [[Knife]]<br/>[[Your Eternal Reward]]
 
| 50 (Swings)<br/>500 (Thrust)
 
| 5 seconds
 
| The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
 
|}
 
<br>
 
 
== Notes ==
 
== Notes ==
 +
Before the [[Tough Break Update]], when switching between weapons, there was a 0.67 (2/3) second delay before the new weapon could be fired. Some weapons could change the delay while equipped, which was applied to all weapons equipped at the time:
 +
 +
* The [[Degreaser]] decreased this time by 65%, to 0.23 (7/30) seconds.
 +
* The [[Reserve Shooter]] decreased this time by 15%, to 0.57 (17/30) seconds.
 +
** The Reserve Shooter and the Degreaser together decreased this time by 70.25%, to 0.1983 (119/600) seconds.
 +
* The [[Fists of Steel]] increased this time by 20%, to 0.8 seconds.
  
When switching weapons, there is a .67 second delay before the new weapon can be fired. The [[Degreaser]] reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.
+
The [[Tough Break Update]] reduced the weapon switch time from 0.67 (2/3) seconds to 0.5 seconds. All weapons that previously increased or decreased the switch speed across all equipped weapons now only affect switching to or from that specific weapon:
  
The kill icon of the Degreaser appears to be the same as the [[Flamethrower]] unless used to destroy an Engineer's [[buildings]].
+
* The [[Panic Attack]] deploys 50% faster, deploying in 0.25 seconds.
 +
* The Reserve Shooter deploys 20% faster, deploying in 0.4 seconds.
 +
* All weapons that are classified as [[sword]]s (bar the [[Three-Rune Blade]]) deploy 100% slower and holster 100% slower, both deploying and holstering in 1 second.
 +
** Switching from the Reserve Shooter to the Half-Zatoichi takes 1 second.
 +
** Switching from the Half-Zatoichi to the Reserve Shooter takes 0.8 seconds.
 +
* The Degreaser deploys 60% faster and holsters 30% faster, deploying in 0.2 seconds and holstering in 0.35 seconds.
 +
* The [[Axtinguisher]] holsters 35% slower, holstering in 0.675 seconds.
 +
** Switching from the Degreaser to the Reserve Shooter takes 0.25 seconds.
 +
** Switching from the Reserve Shooter to the Degreaser takes 0.2 seconds.
 +
** Switching from the Axtinguisher to the Degreaser takes 0.375 seconds.
 +
* The [[Gloves of Running Urgently]] holster 50% slower, holstering in 0.75 seconds.
 +
* The Fists of Steel holster 100% slower, holstering in 1 second.
  
 
Due to odd quirks of the item system, some weapons display in different slots:
 
Due to odd quirks of the item system, some weapons display in different slots:
  
* The Demoman's primary and secondary slots are reversed.
+
* The Spy's secondary slot is displayed where the primary slot for the other classes appear.
* The Spy's primary slot is displayed as secondary.
+
* [[Sapper|The Sapper]] appears where the secondary slot for the other classes appear for purposes of weapon switching.
* The Spy's [[Electro Sapper]], like the Engineer's toolbox, doesn't have a slot and thus is not interchangeable with any Items.
 
 
* The Spy's PDA2 slot is displayed as PDA.
 
* The Spy's PDA2 slot is displayed as PDA.
  
These do not affect gameplay, but have a bearing on [[crafting]] blueprints.
+
These quirks do not affect gameplay, but have a bearing on [[crafting]] blueprints.
  
''* Note'': '''N/D''': No Damage. - '''N/A''': Not Available. - '''HP''': Health. - '''sec.''': Seconds. - '''N/R''': No Range. - '''∞''': Unlimited.
+
<!-- * ''Note'': '''N/D''': No Damage. - '''N/A''': Not Applicable. - '''HP''': Health. - '''sec.''': Seconds. - '''N/R''': No Range. - '''∞''': Unlimited.-->
  
== Weapon release dates ==
+
== Weapon availability ==
{{main|Item timeline}}
+
{{See also|Item quality distribution}}
  
== Weapon Availability ==
+
* '''''[[Stock weapons|Stock]]''''' weapons are always available.
 +
* '''''Unlockable''''' weapons are obtainable via [[achievements]], [[crafting]], [[trading]], [[Mann Co. Supply Crate|supply crates]], [[Mann Co. Store|purchase]], or the [[item drop system]].
 +
* '''''Craftable''''' weapons are obtainable via crafting, trading, crates, purchase, or the item drop system.
 +
* '''''Droppable''''' weapons are obtainable via the item drop system, trading, or purchase.
 +
* '''''Promotional''''' weapons require participation in Valve promotions, and are otherwise obtainable in-game through drops, crafting, or purchase, however any promotional items that are distributed in Genuine quality have said quality missing if obtained within game.
 +
* '''''Distributed''''' weapons are distributed for participating in Valve contests or events, such as the [[Saxxy Awards]].
 +
* '''''Contract''''' weapons are obtainable via completing special [[Contracts]].
  
* ''Stock'' weapons are always available.
+
== Gallery ==
* ''Unlockable'' weapons are obtainable via [[achievements]], [[crafting]], [[trading]], [[Mann Co. Store|buying]], or the [[Item drop system|drop system]].
+
<gallery>
* ''Promotional'' weapons require participation in Valve promotions, and are not obtainable in game.
+
File:Weapons concept.jpg|Some concept weapons along with stock weapons.
* ''Vintage'' weapons are only available if they were found or crafted before the [[Mann-Conomy]] Update.
+
File:Weapons concept2.jpg|More concept weapons.
** Crafting any number of vintage items together will <b>not</b> yield a vintage crafted item.
+
File:Pistols concept.jpg
** This excludes ''Promotional'' weapons.
+
File:Melee concept2.jpg
* There are 36 vintage weapons available. The secondary release of a [[Lugermorph]] with the ''Poker Night at the Inventory'' game increased this from the original 35.
+
File:All melee concept.jpg|Concept melee weapons.
 +
File:Melee concept.jpg|More melee weapons.
 +
</gallery>
  
 
== See also ==
 
== See also ==
 
 
* [[Items]]
 
* [[Items]]
 +
* [[List of item attributes]]
 +
* [[Equip region]]
 +
* [[Cosmetic items]]
 +
* [[Item quality]]
 +
* [[Styles]]
 +
* [[Crafting]]
 +
* [[Reskins]]
 +
* [[Kill icon]]
 
* [[Item drop system]]
 
* [[Item drop system]]
* [[Quality|Item qualities]]
 
* [[Beta weapons]]
 
* [[Team Fortress 2 Beta]]
 
* [[Hats]]
 
* [[Currently unreleased content]]
 
* [[List of Item Attributes]]
 
  
 +
{{Mechanics Nav}}
 +
 +
[[Category:Lists]]
 
[[Category:Weapons| ]]
 
[[Category:Weapons| ]]
[[Category:Lists]]
 

Latest revision as of 22:50, 11 September 2024

Yes, I like this new weapon.
The Heavy on his new-found weapons

Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. Most classes have three weapon slots, a primary, secondary, and melee slot. The Engineer has an additional PDA slot (for the Construction/Destruction PDA). The Spy has no primary weapon, but has a PDA (Disguise Kit), PDA 2 (invisibility watches), and Building slot (sappers). Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality. Weapons can be changed in the Loadout menu, and can be inspected from the Backpack menu.

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 81-142 180
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 92-113 11-43 3-11 87-153 194
Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 69-72 24-48 6-12 65-97 144
Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 85-105 10-40 3-10 81-142 180
Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 85-105 10-40 3-10 81-142 180
Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 85-105 10-40 3-10 81-142 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Winger
Craft
Winger
Killicon winger.png 5 36 23-26 12-17 9-11 23-35 52
Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 20-22 10-15 8-9 20-30 45
Flying Guillotine
Promotional
Flying Guillotine
Killicon flying guillotine.png 1 50 68 150
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A
Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A
Mad Milk
Craft
Mad Milk
N/A 1 N/A
Mutated Milk
Uncrate
Mutated Milk

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bat
Stock
Bat
Killicon bat.png 0.5 seconds 35 47 105
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png
Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png
Sandman
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 47 105
Killicon sandman ball.png 0.25 - 10 seconds 15 20 45
Candy Cane
Craft
Candy Cane
Killicon candy cane.png 0.5 seconds 35 47 105
Boston Basher
Craft
Boston Basher
Killicon boston basher.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Three-Rune Blade
Promotional
Three-Rune Blade
Killicon three-rune blade.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Sun-on-a-Stick
Promotional
Sun-on-a-Stick
Killicon sun-on-a-stick.png 0.5 seconds 26 35 79
Fan O'War
Promotional
Fan O'War
Killicon fan o'war.png 0.5 seconds 9 N/A 26
Atomizer
Craft
Atomizer
Killicon atomizer.png 0.5 seconds 30 40 89
Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png 0.5 seconds 12 17 37
Killicon sandman ball.png 0.25 - 7.5 seconds 15 20 45
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Grand Slam
Grand Slam
Killicon grand slam.png Sandman
Atomizer
Sandman: 500
Atomizer: 425
5 seconds
(Kill time) 4 seconds
The Scout points to the sky, winds up, and swings a deadly blow.

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 24-48 122-151 135-270
Original
Promotional
Original
Killicon original.png
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 133-140 74-112 30-59 152-189 169-338
Black Box
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 24-48 122-151 135-270
Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 0
Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 79-84 38-68 18-36 91-114 101-203
Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 105-112 50-90 24-48 122-151 135-270 (D/H)
Killicon fire.png (Afterburn) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 0-3 20 105-112 50-90 24-48 122-151 135-270
Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 20 90-95 42-76 20-40 103-129 115-230

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-121 180
Buff Banner
Unlock
Buff Banner
N/A N/A N/A
Gunboats
Craft
Gunboats
N/A N/A N/A
Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A
Concheror
Promotional
Concheror
N/A N/A N/A
Mantreads
Craft
Mantreads
Killicon mantreads.png N/A 10 + 3x Fall Damage N/A
Righteous Bison
Promotional
Righteous Bison
Killicon righteous bison.png 4 22-24 (per tick) 18-20 (per tick) 11-12 (per tick) 27-32 (per tick) 60 (per tick)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 88 195
Equalizer
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds 33~107
(Health-dependent)
45~145
(Health-dependent)
98~321
(Health-dependent)
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png 0.8 seconds 49 66 146
Market Gardener
Craft
Market Gardener
Killicon market gardener.png 0.96 seconds 65 88 195
Escape Plan
Craft
Escape Plan
Killicon escape plan.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Grenade (taunt)
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet).
Lumbricus Lid
Lumbricus Lid
Killicon hhg.png
Equalizer or Escape Plan with Lumbricus Lid equipped 500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "angellic choir" sings. Only appears with Lumbricus Lid equipped.

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) 40 damage over 10 seconds N/A
Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A 25 (75 to burning enemies and buildings) 25 (75 to burning enemies and buildings) (M/R) N/A 34 (102 to burning enemies) 75 (225 to burning enemies)
(Afterburn) 16 damage over 2 seconds 20 damage over 2 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-122 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-122 180
Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Detonator
Craft
Detonator
Killicon detonator.png 1 16 23 (D/H)
11-21 (splash)
30 (D/H)
15-29 (splash)
68 (D/H)
34-63 (splash)
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Manmelter
Craft
Manmelter
Killicon manmelter.png 1 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 20 26 59
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 10 + 3x Fall Damage
Gas Passer
Contract
Gas Passer
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fire Axe
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 88 195
Lollichop
Craft
Lollichop
Killicon lollichop.png
Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png 0.8 seconds 44 Non-burning: 59
Burning: 86 - 167
Non-burning: 131
Burning: 191 - 371
Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png 0.8 seconds 49 66 146
Maul
Promotional
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png 0.8 seconds 65 88 195
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png 0.8 seconds 81 110 244
Sharpened Volcano Fragment
Promotional
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png 0.8 seconds 52 70 156
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Third Degree
Craft
Third Degree
Killicon third degree.png 0.8 seconds 65 88 195
Neon Annihilator
Promotional
Neon Annihilator
Killicon neon annihilator.png 0.8 seconds 52 70 156
Hot Hand
Contract
Hot Hand
Killicon hot hand.png 1.0 second 28 38 84

Attack taunt

Kill icon Weapon Damage Duration Details
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
Gas Passer
Hot Hand
Panic Attack
(ammo needed)
500 3.7 seconds
(Kill time) 2 seconds
The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
Mmmph
Mmmph
N/A Phlogistinator
(ammo needed)
Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full 2 seconds The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
Armageddon
Armageddon
Killicon armageddon.png Rainblower
(ammo needed)
400 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)) 5.2 seconds
(Kill time) 3 seconds
A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
Execution
Execution
Killicon execution.png Scorch Shot
(ammo needed)
420 3.3 seconds
(Kill time) 2 seconds
The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
Gas Blast
Gas Blast
Killicon gas blast.png Thermal Thruster 500 6.6 seconds
(Kill time) 4.8 seconds
The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.

Leaderboard class demoman.png Demoman

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 100 (D/H) 135 (D/H) 300 (D/H)
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A
Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 30-60 (splash) 41-81 (splash) 90-180 (splash)
Killicon loose cannon pushed.png 50 38 25 34-68 (D/H) 75-150 (D/H)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 60-138 81-162 353 (Point blank)
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 60-138 81-162 353 (Point blank)
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 0
Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A 85 + 8.5 per head (up to 5 heads) N/A 115 + 11.5 per head (up to 5 heads) N/A
Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 51-117 69-138 300 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 88 195
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Eyelander
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 88 195
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 105 234
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber explode.png 0.96 seconds 55 74 165
Killicon ullapool caber.png (Detonation) 66-83 89-112 225
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Barbarian Swing
Barbarian Swing
Killicon barbarian swing.png Eyelander
Half-Zatoichi
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Persian Persuader
Nessie's Nine Iron
500 5 seconds
(Kill time) 2.5 seconds
The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.

Leaderboard class heavy.png Heavy

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 4-22 4-7 36-56 (9-14 per bullet) 81 (20.25 per bullet)
Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A 60-65 6-36 6-11 60-88 (15-22 per bullet) 130 (32.4 per bullet)
Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A 52-54 9-34 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Huo-Long Heater
Promotional
Huo-Long Heater
Killicon huo-long heater.png 200 N/A 41-48 5-27 4-9 44-66 (11-16 per bullet) 97 (24.3 per bullet)
(Afterburn) 64 damage over 8 seconds 80 damage over 8 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Family Business
Craft
Family Business
Killicon family business.png 8 32 74-76 20-52 3-10 70-100 153
Sandvich
Unlock
Sandvich
N/A 1 N/A
Robo-Sandvich
Promotional
Robo-Sandvich
Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A
Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Second Banana
Contract
Second Banana
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fists
Stock
Fists
Killicon fists.png 0.8 seconds 65 88 195
Apoco-Fists
Promotional
Apoco-Fists
Killicon apoco-fists.png
Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png 0.96 seconds 65 88 195
Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png 0.8 seconds 65 88 195
Bread Bite
Uncrate
Bread Bite
Killicon bread bite.png
Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png 0.8 seconds 85 114 254
Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png 0.8 seconds 65 88 195
Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png 0.48 seconds 26 35 78
Holiday Punch
Craft
Holiday Punch
Killicon holiday punch.png 0.8 seconds 65 88 0

Attack taunt

Kill icon Weapon Damage Duration Details
High Noon
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
500 4.3 seconds
(Kill time) 1.8 seconds
The Heavy mimics a quick-draw Showdown and slays any foe in his sight.

Leaderboard class engineer.png Engineer

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 86-90 24-67 3-10 81-121 180 (Buff crit only)
Widowmaker
Promotional
Widowmaker
Killicon widowmaker.png 1 per 30 Metal† 200 Metal† 86-90 24-67 3-10 81-121 180
Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 68-72 44-60 32-34 57-81 180
Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 57-60 26-40 21-23 54-81 120
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

†Ammo for this weapon comes from the Engineer's reserve of metal.

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A
Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional
Short Circuit
Killicon short circuit.png 1 per 5 Metal† 200 Metal† 10 N/A 14 N/A

†Ammo for this weapon comes from the Engineer's reserve of metal.

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 88 195
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png
Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon gunslinger triple punch.png (Triple Punch) N/A 195 on third hit (without missing)
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 50 damage over 5 seconds N/A
Jag
Craft
Jag
Killicon jag.png 0.68 seconds 49 66 146
Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png 0.8 seconds 65 88 195

PDA

Item Details
Item icon PDA Build.png
Stock
PDA 1

Construction PDA
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Stock
PDA 2

Destruction PDA
Enables the Engineer to destroy his own Buildings.

Attack taunt

Kill icon Weapon Damage Duration Details
Guitar Smash
Guitar Smash
Killicon guitar smash.png Frontier Justice
(ammo needed)
500 4.2 seconds
(Kill time) 3.6 seconds
The Engineer strums his guitar, then smashes it over an enemy's head.
Arm Blender
Arm Blender
Killicon arm blender.png Gunslinger 1 (x14) + 500 4.5 seconds
(Kill time) 4 seconds
(Stun time) 3.2 seconds
The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
Eureka Effect Taunt
Eureka Effect Taunt
N/A Eureka Effect Teleports player to their Teleporter Exit or back to spawn. 2 seconds The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.

Leaderboard class medic.png Medic

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-12 6-10 5-6 14-16 30
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-12 6-10 5-6 14-16 30
Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Damage 38, 75 57, 113 75, 150 N/A N/A
Mini-crits 51, 75 76, 113 101, 150
Critical 113, 75 169, 113 225, 150
Overdose
Craft
Overdose
Killicon overdose.png 40 150 9-10 5-9 4-5 11-14 26

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury ÜberCharge effect
Medi Gun
Stock
Medi Gun
N/A N/A 24/hps 48/hps 72/hps Invulnerability
Kritzkrieg
Unlock
Kritzkrieg
N/A N/A 24/hps 48/hps 72/hps 100% Critical Hits
Quick-Fix
Craft
Quick-Fix
N/A N/A 33/hps 67/hps 100/hps 300% heal rate & stun/knock back immunity
Vaccinator
Craft
Vaccinator
N/A N/A 24/hps 48/hps 72/hps 75% damage resistance and 100% critical hit resistance to selected damage type

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 88 195
Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png 0.96 seconds 65 88 195
Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png 0.8 seconds 65 88 195
Amputator
Craft
Amputator
Killicon amputator.png 0.8 seconds 52 70 156
Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png 0.88 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Spinal Tap
Uberslice
Killicon uberslice.png Ubersaw 1 + 500 4.3 seconds
(Kill time) 3 seconds
(Stun time) 2.2 seconds
The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge.
Oktoberfest
Oktoberfest
N/A Kritzkrieg Heals the player by 11 health 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
Medicating Melody
Medicating Melody
N/A Amputator Heals nearby teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.

Leaderboard class sniper.png Sniper

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
AWPer Hand
Promotional
AWPer Hand
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Machina
Promotional
Machina
Killicon machina.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Classic
Craft
Classic
Killicon classic.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 450 (Headshot)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
SMG
Stock
SMG
Killicon SMG.png 25 75 8-12 5-8 4-5 11-16 24
Cleaner's Carbine
Craft
Cleaner's Carbine
Killicon cleaner's carbine.png 20 75 8-12 5-8 4-5 11-16 24
Jarate
Unlock
Jarate
N/A 1 N/A
Self-Aware Beauty Mark
Uncrate
Self-Aware Beauty Mark
Razorback
Unlock
Razorback
N/A 1 N/A
Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A
Cozy Camper
Craft
Cozy Camper
N/A N/A N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 88 195
Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 44 98
Killicon bleed.png (Bleeding) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Bushwacka
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 N/A 195
Shahanshah
Craft
Shahanshah
Killicon shahanshah.png 0.8 seconds 49 / 81 66 / 110 146 / 244

Attack taunt

Kill icon Weapon Damage Duration Details
Arrow Stab
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
(ammo needed)
500 3.3 seconds
(Kill time) 2.2 seconds
(Stun time) 1 seconds
The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.

Leaderboard class spy.png Spy

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Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-40 20-25 54-81 120
Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 46-51 31-34 18-19 24-69 54-102 (Headshot or buff crit only)
Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 44-48 28-32 17-20 43-65 96
Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 55-60 35-40 20-25 54-81 120 (Buff crit only)
Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 46-51 31-34 18-19 46-69 102 (Buff crit only)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png 0.8 seconds 40 54 120
Killicon sharp dresser backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Black Rose
Promotional
Black Rose
Killicon black rose.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Big Earner
Craft
Big Earner
Killicon big earner.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

PDA

Item Details
Disguise Kit
Stock
PDA 1

Disguise Kit

Enables the Spy to disguise himself.

PDA 2

Watch Cloak type Duration Details
Invis Watch
Stock
PDA 2

Invis Watch
Timed 10 seconds Enables the Spy to cloak. Can be replenished by collecting ammo or using a Dispenser, even while cloaked.
Enthusiast's Timepiece
Promotional
PDA 2

Enthusiast's Timepiece
Quäckenbirdt
Promotional
PDA 2

Quäckenbirdt
Cloak and Dagger
Unlock
PDA 2

Cloak and Dagger
Motion sensitive 6.6 seconds Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting ammo or using a Dispenser if the wearer is visible.
Dead Ringer
Unlock
PDA 2

Dead Ringer
Feign Death 7 seconds If damage is taken, provides 75% damage reduction against initial attack, cloaks the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting Ammo or using a Dispenser if the wearer is visible. Uses a loud and distinctive decloaking sound.

Building

Weapon Kill icon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building
Sapper
Stock
Building

Sapper
Killicon electro sapper.png 1 150HP = 6 sec. 180HP = 7.2 sec. 216HP = 8.64 sec.
Ap-Sap
Promotional
Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Red-Tape Recorder
Killicon red-tape recorder.png 1 N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Big Earner
Saxxy
Wanga Prick
Black Rose
Golden Frying Pan
Prinny Machete
50 (Swings))
500 (Thrust))
5.2 seconds
(Kill time) 4 seconds
The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.

TF2 crosshair orange.png All classes

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Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Saxxy
Distributed
Saxxy
Killicon saxxy.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Bat Outta Hell
Craft
Bat Outta Hell
Killicon bat outta hell.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Golden Frying Pan
Mann Up
Golden Frying Pan
Killicon golden frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Usable by all classes except Engineer and Spy.
Usable by all classes except Spy.


Inspecting

Inspecting the Scattergun.

Inspecting was added in the Gun Mettle Update (and improved in the Jungle Inferno Update) to give the player the ability to view details on their weapons in-game. Almost all weapons can be inspected (except Engineer's PDAs, Spy's Disguise Kit, the Thermal Thruster, and passive weapons, such as the B.A.S.E. Jumper, Gunboats, Mantreads, Razorback, Darwin's Danger Shield, Cozy Camper, Demoman's booties and shields).

In-game, using the inspection key (default key: F) when the weapon is in an idle state plays an animation of the player inspecting the weapon by looking at all sides before returning to the idle state. This animation is only visible to the player and spectators in first person. There is no corresponding third-person animation, and thus the inspection is not seen by other players. The animation gradually and temporarily disables minimal viewmodels while it is being played.

The player can perform normal actions with the weapon at any point during the animation (such as reloading, firing, scoping in, or switching to other weapons), immediately interrupting the inspection animation to perform the normal action.

Weapons cannot be inspected unless the weapon is idle. Inspecting a weapon while it is being reloaded interrupts and pauses the reloading process. After the inspection is finished (without being canceled by firing), the reload animation resumes.

Bugs

  • Weapons can be inspected when they are being deployed or in action (e.g. firing, reloading or zooming in with Sniper rifles), despite not being idle.
  • The sounds that are played when inspecting a weapon may play again if the player presses the inspect key during the animation.
  • The inspection animations sometimes do not interpolate properly and start again instantly.
  • With the Spy, if the player uses any Invis Watch at the start of the inspection animation, it causes tf_use_min_viewmodels to not be gradually set to 0, and the weapon abruptly exits from the minimal viewmodel state. This does not occur when the animation is finishing and the bug persists until the player changes class.
  • The inspection animation is affected by lag, starting late or behaving laggy at higher latencies.

Update history

See also: Item timeline
February 19, 2008 Patch
  • Dropped weapons now replenish half of your max ammo when picked up.

April 29, 2008 Patch (Gold Rush Update)

June 19, 2008 Patch (Pyro Update)

August 19, 2008 Patch (Heavy Update)

February 24, 2009 Patch (Scout Update)

May 21, 2009 Patch (Sniper vs. Spy Update)

December 17, 2009 Patch (WAR! Update)

March 18, 2010 Patch

April 15, 2010 Patch

April 28, 2010 Patch

May 20, 2010 Patch

July 1, 2010 Patch

July 8, 2010 Patch (Engineer Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 27, 2010 Patch (Scream Fortress Update)

November 19, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

February 3, 2011 Patch

March 10, 2011 Patch

April 28, 2011 Patch

May 12, 2011 Patch

June 3, 2011 Patch

June 8, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

July 20, 2011 Patch

August 3, 2011 Patch

August 18, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

November 10, 2011 Patch

November 23, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

February 14, 2012 Patch

March 15, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 2, 2012 Patch (Triad Pack)

August 15, 2012 Patch

September 21, 2012 Patch

September 27, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

November 16, 2012 Patch

November 29, 2012 Patch

December 20, 2012 Patch (Mecha Update)

March 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

February 11, 2014 Patch

June 18, 2014 Patch (Love and War Update)

September 17, 2014 Patch

October 29, 2014 Patch

November 13, 2014 Patch

  • Fixed a bug that allowed weapons to be equipped in invalid loadout slots.

December 8, 2014 Patch

December 10, 2014 Patch

  • Fixed the Engineer PDA being stored as the last weapon used.

December 22, 2014 Patch

February 18, 2015 Patch

  • Fixed weapons not showing on players until they fire.
  • Fixed weapons casting shadows at the wrong time.

March 12, 2015 Patch

  • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects.

August 18, 2015 Patch

  • Fixed visual bugs caused by picking up weapons with special attributes.

October 6, 2015 Patch (Invasion Community Update)

July 7, 2016 Patch #1 (Meet Your Match Update)

October 20, 2017 Patch #1 (Jungle Inferno Update)

Bugs

  • Sometimes lighting can make some weapons appear differently, such as making them appear orange, purple, or shiny.
  • Picking up weapons that have particle effects attached to it (Community Sparkle or Unusual effects) causes the wearer's hat to get out of sync (if the hat goes into the bip_head bone), similar to the bug for the Genteel Smoke effect, though this can be easily fixed by simply switching off weapons.

Notes

Before the Tough Break Update, when switching between weapons, there was a 0.67 (2/3) second delay before the new weapon could be fired. Some weapons could change the delay while equipped, which was applied to all weapons equipped at the time:

  • The Degreaser decreased this time by 65%, to 0.23 (7/30) seconds.
  • The Reserve Shooter decreased this time by 15%, to 0.57 (17/30) seconds.
    • The Reserve Shooter and the Degreaser together decreased this time by 70.25%, to 0.1983 (119/600) seconds.
  • The Fists of Steel increased this time by 20%, to 0.8 seconds.

The Tough Break Update reduced the weapon switch time from 0.67 (2/3) seconds to 0.5 seconds. All weapons that previously increased or decreased the switch speed across all equipped weapons now only affect switching to or from that specific weapon:

  • The Panic Attack deploys 50% faster, deploying in 0.25 seconds.
  • The Reserve Shooter deploys 20% faster, deploying in 0.4 seconds.
  • All weapons that are classified as swords (bar the Three-Rune Blade) deploy 100% slower and holster 100% slower, both deploying and holstering in 1 second.
    • Switching from the Reserve Shooter to the Half-Zatoichi takes 1 second.
    • Switching from the Half-Zatoichi to the Reserve Shooter takes 0.8 seconds.
  • The Degreaser deploys 60% faster and holsters 30% faster, deploying in 0.2 seconds and holstering in 0.35 seconds.
  • The Axtinguisher holsters 35% slower, holstering in 0.675 seconds.
    • Switching from the Degreaser to the Reserve Shooter takes 0.25 seconds.
    • Switching from the Reserve Shooter to the Degreaser takes 0.2 seconds.
    • Switching from the Axtinguisher to the Degreaser takes 0.375 seconds.
  • The Gloves of Running Urgently holster 50% slower, holstering in 0.75 seconds.
  • The Fists of Steel holster 100% slower, holstering in 1 second.

Due to odd quirks of the item system, some weapons display in different slots:

  • The Spy's secondary slot is displayed where the primary slot for the other classes appear.
  • The Sapper appears where the secondary slot for the other classes appear for purposes of weapon switching.
  • The Spy's PDA2 slot is displayed as PDA.

These quirks do not affect gameplay, but have a bearing on crafting blueprints.


Weapon availability

See also: Item quality distribution
  • Stock weapons are always available.
  • Unlockable weapons are obtainable via achievements, crafting, trading, supply crates, purchase, or the item drop system.
  • Craftable weapons are obtainable via crafting, trading, crates, purchase, or the item drop system.
  • Droppable weapons are obtainable via the item drop system, trading, or purchase.
  • Promotional weapons require participation in Valve promotions, and are otherwise obtainable in-game through drops, crafting, or purchase, however any promotional items that are distributed in Genuine quality have said quality missing if obtained within game.
  • Distributed weapons are distributed for participating in Valve contests or events, such as the Saxxy Awards.
  • Contract weapons are obtainable via completing special Contracts.

Gallery

See also