Difference between revisions of "User:GrampaSwood/Progress/nl"
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[[File:Leaderboard class soldier.png|right|The Soldier]] | [[File:Leaderboard class soldier.png|right|The Soldier]] | ||
'''Taunts''' are character-specific animations that can be manually triggered in-game. The [[Soldier]] has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include [[Soldier responses|voice responses]] or [[Soldier voice commands|voice commands]]. | '''Taunts''' are character-specific animations that can be manually triggered in-game. The [[Soldier]] has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include [[Soldier responses|voice responses]] or [[Soldier voice commands|voice commands]]. | ||
Line 285: | Line 70: | ||
| weapon-1 = Equalizer | | weapon-1 = Equalizer | ||
| weapon-2 = Escape Plan | | weapon-2 = Escape Plan | ||
− | | special = | + | | special = Grenade |
| special2 = hhg | | special2 = hhg | ||
− | | description = {{hatnote|Main article: [[ | + | | description = {{hatnote|Main article: [[Grenade (taunt)]]}} |
The Soldier tosses away his weapon, cracks his knuckles and says [[Media:Soldier PickAxeTaunt04.wav|"C'mere, cupcake"]], takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby [[buildings]]. | The Soldier tosses away his weapon, cracks his knuckles and says [[Media:Soldier PickAxeTaunt04.wav|"C'mere, cupcake"]], takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby [[buildings]]. | ||
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'''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | ||
* Added Director's Vision taunt. | * Added Director's Vision taunt. | ||
− | * {{Undocumented}} Added voice response for the | + | * {{Undocumented}} Added voice response for the Grenade taunt. |
'''{{Patch name|6|8|2011}}''' | '''{{Patch name|6|8|2011}}''' | ||
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{{Soldier Nav|coluncolstate=collapsed}} | {{Soldier Nav|coluncolstate=collapsed}} | ||
+ | |||
+ | ---- | ||
+ | <!-- end Soldier --> | ||
+ | {{Infobox | ||
+ | | title = Grondvoorwerpen | ||
+ | | image = Pickups.png | ||
+ | | contents = Een aantal grondvoorwerpen. | ||
+ | }} | ||
+ | {{Quotation|'''De Sniper''' die naar een grondvoorwerp kijkt|Dit ziet er erg nuttig uit.|sound=Sniper specialweapon07.wav|en-sound=yes}} | ||
+ | __NOTOC__ | ||
+ | '''Grondvoorwerpen''' zijn voorwerpen die op de map spawnen of willekeurig op de grond kunnen liggen. Grondvoorwerpen kunnen worden "opgepakt" door spelers door erover heen te lopen. Meestal hebben grondvoorwerpen een [[List of useful console commands/nl#addcond-commando's|direct effect]] op de speler, maar sommige zijn gebruikt voor [[Achievements/nl|prestaties]], het doel van de spelmodus, of geven voorwerpen direct in de inventaris van de speler. | ||
+ | {{TOC limit|2}} | ||
+ | == Veel voorkomende grondvoorwerpen == | ||
+ | [[File:Smallammo.png|thumb|120px|Kleine munitie-/metaaldoos]] | ||
+ | [[File:Sandvichplate.png|thumb|120px|Een op de grond gegooide {{item link|Sandvich}}]] | ||
+ | [[File:Dispenser Gibs.png|thumb|120px|Kapotte stukken [[Dispenser/nl|Dispenser]]]] | ||
+ | {{Main|Health/nl|Ammo/nl|Metal/nl|Cloak/nl|l1=Gezondheid|l2=Munitie|l3=Metaal|l4=Verhullen}} | ||
+ | |||
+ | De meest voorkomende grondvoorwerpen die op elke map gevonden kunnen worden zijn verschillende vormen van [[Health/nl|gezondheids-]] [[Ammo/nl|munitie]]grondvoorwerpen, munitiegrondvoorwerpen geven ook [[Metal/nl|metaal]] en vult de [[Cloak/nl|verhullings]]meter bij. Er zijn drie verschillende groottes van gezondheids- en munitiegrondvoorwerpen. Spelers kunnen deze alleen oppakken wanneer ze gezondheid, munitie, metaal, of verhulling missen. De enige uitzondering is een [[Disguise/nl|vermomde]] Spy. Vermomde [[Spy/nl|Spy]]'s kunnen altijd gezondheidsgrondvoorwerpen oppakken ongeacht de gezondheid van de Spy of de Spy's vermomming. Nadat een grondvoorwerp is opgepakt, spawnt deze opnieuw in na 10 seconden met een geluidseffect. Grondvoorwerpen geven een percentage van de maximale gezondheid, metaal, of verhulling terug van de klasse. | ||
+ | |||
+ | Een grondvoorwerp dat bij de map hoort kan niet worden opgepakt wanneer een {{cl|Engineer}} een [[Teleporter/nl|Teleporter]] erop bouwt. Andere constructies, zoals [[Sentry Gun/nl|Sentry's]] en [[Dispenser/nl|Dispensers]], blokkeren deze grondvoorwerpen niet voor teamgenoten, maar wel voor vijanden en de Engineer die ze gebouwt heeft. | ||
+ | |||
+ | De {{item link|Sandvich}} of {{item link|Buffalo Steak Sandvich}} van de {{cl|Heavy}} kan worden gebruikt om zelf een grondvoorwerp te maken door op de secundaire vuurknop {{DK|RECHTERMUISKNOP}} te drukken. De Heavy gooit dan de {{item name|Sandvich}} of {{item name|Buffalo Steak Sandvich}} die op kan worden gepakt door teamgenoten, vijanden en door de Heavy zelf. Wanneer de Heavy zelf zijn gegooide grondvoorwerp oppakt kan hij het wapen onmiddelijk weer gebruiken, maar krijgt geen gezondheid terug. Wanneer een teamgenoot of een vijand deze oppakt functioneert het exact hetzelfde als een middelgrote medikit. De {{item link|Dalokohs Bar}} of {{item link|Second Banana}} kunnen hetzelfde, maar genezen hetzelfde als een kleine medikit. Als compensatie herstellen deze wapens sneller. Wanneer de Heavy doodgaat met het broodtrommelwapen in zijn hand, dan laat hij een middelgrote munitiedoos vallen die alle klassen voor 50 gezondheid geneest, behalve de Scout, die voor 75 gezondheid genezen wordt. | ||
+ | |||
+ | Andere veel voorkomende grondvoorwerpen: | ||
+ | * Munitiedozen die vallen wanneer een speler doodgaat en stukken kapotte constructies kunnen allebei opgepakt worden voor munitie, metaal en verhulling. | ||
+ | ** Munitiedozen die van Engineers komen die minder dan 100 metaal bij zich hadden wanneer ze doodgingen geven metaal gelijk aan dat van de dode Engineer wanneer hij stierf. Deze munitiedozen geven minimaal 5 metaal (4 met de {{item link|Eureka Effect}}) en maximaal 100 (80 met de {{item name|Eureka Effect}}). | ||
+ | * Een vijand die gedood is door een Scout terwijl hij de {{item link|Candy Cane}} uitgerust heeft laat een kleine medikit achter. | ||
+ | * Door de bal van de {{item link|Sandman}} op te pakken nadat deze is weggeslagen herstelt de balmeter onmiddelijk en kan deze onmiddelijk weer weggeslagen worden. | ||
+ | * Een wapen dat op de grond ligt kan worden opgepakt door een andere speler als die een klasse speelt die het wapen kan gebruiken. | ||
+ | {{clr}} | ||
+ | |||
+ | == {{anchor|Special Pickup}} Speciale grondvoorwerpen == | ||
+ | Sommige grondvoorwerpen zijn exclusief beschikbaar onder bepaalde omstandigheden, zoals een evenement of een spelmodus. | ||
+ | |||
+ | === {{anchor|Event Pickups}} Evenementgrondvoorwerpen === | ||
+ | [[File:Bday medpack large.png|thumb|120px|Grote [[Birthday/nl|verjaargstaart]]-medkit]] | ||
+ | De grondvoorwerpen op mappen hebben [[Halloween/nl|Halloween-]] en [[Birthday mode/nl|verjaardag]]varianten. Alleen het uiterlijk van de voorwerpen veranderd, er veranderd niks aan hoe ze werken. De Halloween-viaranten kunnen gevonden worden op [[Halloween map/nl|Halloween map]]s en verjaardagsgrondvoorwerpen zijn op alle mappen wanneer Verjaardagsmodus aanstaat. Verjaardagsgrondvoorwerpen zijn er ook in [[Pyroland/nl|Pyro-visie]]. | ||
+ | |||
+ | ==== Halloween evenementen ==== | ||
+ | Halloween maps hebben bepaalde grondvoorwerpen met een Halloween thema. Tijdens de jaarlijkse [[Holiday/nl#Halloween|Halloween evenementen]] kunnen de volgende grondvoorwerpen gevonden worden: | ||
+ | |||
+ | [[File:Pumpkin.png|left|70px]] | ||
+ | [[Halloween pumpkins/nl|Halloweenpompoenen]] worden door gedoode spelers achtergelaten en zijn te vinden op de meeste maps. Deze Halloweenpompoenen vullen hetzelfde aantal munitie bij als een middelgrote munitiedoos en geven een 3-4 seconden lange [[Critical hits/nl|voltrefferboost]]. De ''[[Halloween achievements/nl#2009|Snoeppatholoog]]'' [[achievement/nl|prestatie]] ontgrendeld wanneer er 20 Halloweenpompoenen zijn opgepakt en geeft het {{item link|Mildly Disturbing Halloween Mask}}. Deze effecten zijn altijd aanwezig op maps die het ondersteunen, ongeacht de datum. Voortgang op deze prestatie kan door het hele jaar door worden gemaakt op deze maps.{{clr}} | ||
+ | |||
+ | [[File:Spellbook Pickup 3.png|left|70px]] Op bepaalde Halloween maps kunnen zwevende spreukenboeken, erlenmeyers, of glazen bollen gevonden worden. Deze grondvoorwerpen geven de speler [[Nagic spells/nl|magische spreuken]] als een {{item link|Spell Book}} uitgerust is.{{clr}} | ||
+ | |||
+ | [[File:Gargoyle Ghost.png|left|70px]] [[Soul Gargoyle/nl|Zielenwaterspuwer]]s zijn te vinden op bepaalde Halloween maps en worden door [[Merasmus/nl|Merasmus]] aangekondigd. Door er één op te pakken krijgt de speler 10 zielen op hun {{item name|Soul Gargoyle}} in hun rugzak. Door er één op te pakken krijgt de speler de ''[[Halloween achievements/nl#2010|Gemaskerde Mann]]'' prestatie.{{clr}} | ||
+ | |||
+ | [[File:HauntedHalloweenGift.png|left|70px]] [[Haunted Halloween Gift/nl|Bespookt Halloween-cadeau]]s waren op een klein aantal Halloween maps voordat de {{update link|Scream Fortress 2015}} deze verving met de Zielenwaterspuwer. Door een cadeau op te pakken kon de speler een willekeurig [[Halloween Mask/nl|Halloweenmasker]], [[Halloween Costumes/nl|Halloweenkostuumonderdeel]], [[Halloween Spell/nl|Halloweenspreuken]], [[Voodoo-Cursed Items/nl|Voodoo-vervloekt Voorwerp]], een {{item link|Spellbook Page}}, of ander willekeurig voorwerp gebaseerd op de map. Het ontvangen van voorwerpen is dat jaar vervangen door [[Merasmissions/nl|Merasmissies]].{{clr}} | ||
+ | |||
+ | ==== Winter events ==== | ||
+ | [[File:Tf gift.png|right|70px]]Beginning with the [[Australian Christmas 2011]] event, Christmas gift pickups are dropped upon the death of a player during [[Holiday#Winter|Winter events]]. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional critical hits. Collecting three of the Christmas gifts will grant the player the ''[[Christmas Event achievements|Gift Grab]]'' [[achievement]]. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards Gift Grab if picked up.{{clr}} | ||
+ | |||
+ | ==== Ducks ==== | ||
+ | [[File:Duck Journal Scout Style.png|thumb|100px|Scout duck.|left]] | ||
+ | [[File:Carnival of Carnage Duck Gold.png|thumb|100px|[[:File:Sf14 merasmus minigame duckhunt bonusducks 01.wav|Bonus duck!]]]]During the [[End of the Line Update]] event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The [[Duck Journal]] kept track of the number of ducks a player collected, and also increased the amount of ducks dropped. | ||
+ | |||
+ | On [[Carnival of Carnage]], one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins. | ||
+ | {{clr}} | ||
+ | |||
+ | === {{anchor|Game mode Pickups}} Game mode pickups === | ||
+ | [[File:Doomsday event briefcase.png|thumb|140px|[[Merasmus]]' tickets (and socks).]] | ||
+ | In [[Capture the Flag]] and [[Special Delivery (game mode)|Special Delivery]], a case (containing intelligence, [[Australium]], or [[Carnival of Carnage|carnival tickets]]) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. On [[Crasher]] and [[Helltrain]], the cases are replaced with a barrel bomb and a coal core, respectively. | ||
+ | |||
+ | |||
+ | [[File:Medieval Meat.png|left|50px]]In [[Medieval Mode]], medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.<br/> | ||
+ | |||
+ | |||
+ | [[File:Largecredits.png|left|50px]]In [[Mann vs. Machine]], destroying a [[Robots|robot]] makes it drop a [[Credits|pile of cash]] that can be collected and used to buy upgrades at any [[Upgrade Station]]. All collected cash is shared between team members. [[Scout]]s have a longer cash collect range and also gain health from picking up cash. [[Sniper]]s can remotely pick up cash from headshots if no other player picks it up first.<br/> | ||
+ | |||
+ | |||
+ | [[File:Asteroid RED Power Core.png|left|50px]]In [[Robot Destruction]], the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.<br/> | ||
+ | |||
+ | |||
+ | [[File:Jack Neutral.png|left|50px]]In [[PASS Time]], the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.<br/> | ||
+ | |||
+ | |||
+ | [[File:Hud invasion bottle.png|left|50px]]In [[Player Destruction]], scoring pickups (beer bottles, souls, body parts etc.) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 [[Dispenser]]. The amount of scoring pickups a player is carrying is displayed over their head.<br/> | ||
+ | |||
+ | == Associated weapons == | ||
+ | {{List of weapons related to pickups}} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Achiev type link|scarechievements}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Halloween|Candy Coroner}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|ghostchievements}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Halloween|Masked Mann}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|merasmachievements}} === | ||
+ | {{Achievement table | ||
+ | | 1 = | ||
+ | {{Show achievement|Halloween|Carnival of Carnage- Up All Night To Get Ducky}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|christmas}} === | ||
+ | {{Christmas Event achievement list}} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|mvm}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Mann vs. Machievements|Bank On It}} | ||
+ | {{Show achievement|Mann vs. Machievements|Fast Cache}} | ||
+ | {{Show achievement|Mann vs. Machievements|Frags to Riches}} | ||
+ | | 2 = {{Show achievement|Mann vs. Machievements|T-1000000}} | ||
+ | {{Show achievement|Mann vs. Machievements|Wage Against the Machine}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Scout}} === | ||
+ | {{Show achievement|Scout|Dodgers 1, Giants 0|width=50%}} | ||
+ | |||
+ | |||
+ | === {{Class link|Heavy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Heavy|Redistribution of Health}} | ||
+ | | 2 = {{Show achievement|Heavy|Konspicuous Konsumption}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history|1= | ||
+ | '''{{Patch name|2|19|2008}}''' | ||
+ | * Dropped weapons now replenish half of your max ammo when picked up. | ||
+ | |||
+ | '''{{Patch name|8|19|2008}}''' | ||
+ | * The Sandvich was added to the game. | ||
+ | |||
+ | '''{{Patch name|12|11|2008}}''' | ||
+ | * Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets. | ||
+ | |||
+ | '''{{Patch name|2|25|2009}}''' | ||
+ | * Players with full health can now pick up dropped Sandviches. | ||
+ | |||
+ | '''{{Patch name|9|15|2009}}''' | ||
+ | * Alt-fire on the Sandvich now drops Sandviches. | ||
+ | ** A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy. | ||
+ | ** A Heavy can regain his Sandvich by collecting a healthkit while already being at full health. | ||
+ | ** Eating a Sandvich using the taunt method now heals a Heavy to full health. | ||
+ | ** Dropped Sandviches heal 50% of the collector's health. | ||
+ | |||
+ | '''{{Patch name|10|14|2009}}''' | ||
+ | * Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich. | ||
+ | * Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame. | ||
+ | * Fixed thrown Sandvich traveling through players before being activated. | ||
+ | * Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls. | ||
+ | |||
+ | '''{{Patch name|10|29|2009}}''' | ||
+ | * Added the Halloween Pumpkins. | ||
+ | |||
+ | '''{{Patch name|12|22|2009}}''' | ||
+ | * Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward. | ||
+ | |||
+ | '''{{Patch name|4|28|2010}}''' | ||
+ | * Throwing a Sandvich to a teammate now earns a full bonus point (was half a point). | ||
+ | |||
+ | '''{{Patch name|8|23|2011}}''' | ||
+ | * Added TF birthday replacement models for health kits and ammo packs. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' | ||
+ | * {{Undocumented}} Small health kits now heal 20% of a class' max health (previously 20.5%). | ||
+ | |||
+ | '''{{Patch name|08|15|2012}}''' | ||
+ | * {{Undocumented}} Added Credits pickup. | ||
+ | |||
+ | '''{{Patch name|10|9|2012}}''' | ||
+ | * Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * [[Dalokohs Bar]] | ||
+ | ** Can be thrown (alt-fire) as a small medkit for other players to use. | ||
+ | |||
+ | '''{{Patch name|7|8|2015}}''' | ||
+ | * Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown. | ||
+ | }} | ||
+ | |||
+ | == Gallery == | ||
+ | === Standard pickups === | ||
+ | <gallery> | ||
+ | File:Smallhealth.png|Small [[Health]] Pickup | ||
+ | File:Mediumhealth.png|Medium Health Pickup | ||
+ | File:Largehealth.png|Large Health Pickup | ||
+ | File:Smallammo.png|Small [[Ammo]]/[[Metal]] Pickup | ||
+ | File:Mediumammo.png|Medium Ammo/Metal Pickup | ||
+ | File:Largeammo.png|Large Ammo/Metal Pickup | ||
+ | </gallery> | ||
+ | === [[Halloween]] pickups === | ||
+ | <gallery> | ||
+ | File:Pumpkin.png|[[Halloween pumpkin]] (Crumpkin) | ||
+ | File:Healthbar.png|Small Health Pickup | ||
+ | File:Healthpie.png|Medium Health Pickup | ||
+ | File:Health Cauldron.png|Large Health Pickup | ||
+ | File:HauntedHalloweenGift.png|Haunted Halloween Gift | ||
+ | File:Spellbook Pickup.png|Magic Spell (Book style) | ||
+ | File:Spellbook Pickup 2.png|Magic Spell (Crystal ball style) | ||
+ | File:Spellbook Pickup 5.png|Magic Spell (Flask style) | ||
+ | File:Spellbook Pickup 3.png|Rare Magic Spell (Book style) | ||
+ | File:Spellbook Pickup 4.png|Rare Magic Spell (Crystal ball style) | ||
+ | File:Spellbook Pickup 6.png|Rare Magic Spell (Flask style) | ||
+ | File:Carnival of Carnage Duck.png|A duck from [[Carnival of Carnage]] | ||
+ | File:Carnival of Carnage Duck Gold.png|Bonus Duck on Carnival of Carnage bumper car minigames | ||
+ | File:Carnival of Carnage Duck Ghost.png|Unused Ghost Duck | ||
+ | File:Gargoyle Ghost.png|Soul Gargoyle | ||
+ | File:Pickup Soul.png|The Soul Pickup on [[Pit of Death]] | ||
+ | File:Pickup Skull.png|The Soul Pickup on [[Cursed Cove]] | ||
+ | File:Pickup Gib Bucket.png|The fallen body parts on [[Monster Bash]] | ||
+ | File:Weedkillersmall.png|A small Weed Killer pickup on [[Farmageddon]] | ||
+ | File:Largeweedkiller.png|A large Weed Killer pickup on [[Farmageddon]] | ||
+ | File:Mannsylvania Pickup.png|The Blood Bag pickup on [[Mannsylvania]] | ||
+ | </gallery> | ||
+ | |||
+ | === [[Birthday mode]] pickups === | ||
+ | <gallery> | ||
+ | File:Bday medpack small.png|Small Health Pickup | ||
+ | File:Bday medpack medium.png|Medium Health Pickup | ||
+ | File:Bday medpack large.png|Large Health Pickup | ||
+ | File:Bday ammopack small.png|Small Ammo Pickup | ||
+ | File:Bday ammopack medium.png|Medium Ammo Pickup | ||
+ | File:Bday ammopack large.png|Large Ammo Pickup | ||
+ | </gallery> | ||
+ | === [[Mann vs. Machine (game mode)|Mann vs. Machine]] pickups === | ||
+ | <gallery> | ||
+ | File:Smallcredits.png|Small Credits Pickup | ||
+ | File:Mediumcredits.png|Medium Credits Pickup | ||
+ | File:Largecredits.png|Large Credits Pickup | ||
+ | </gallery> | ||
+ | === Other pickups === | ||
+ | <gallery> | ||
+ | File:Sandvichplate.png|A thrown Sandvich. | ||
+ | File:Dalokohs red plate.png|A thrown RED Dalokohs Bar. | ||
+ | File:Dalokohs blu plate.png|A thrown BLU Dalokohs Bar. | ||
+ | File:Buffalo Steak Sandvich plate.png|A thrown Buffalo Steak Sandvich. | ||
+ | File:Fishcake red plate.png|A thrown RED Fishcake. | ||
+ | File:Fishcake blu plate.png|A thrown BLU Fishcake. | ||
+ | File:Festive Sandvich plate red.png|A thrown RED Festive Sandvich. | ||
+ | File:Festive Sandvich plate blu.png|A thrown BLU Festive Sandvich. | ||
+ | File:Robo-Sandvich plate red.png|A thrown RED Robo-Sandvich. | ||
+ | File:Robo-Sandvich plate blu.png|A thrown BLU Robo-Sandvich. | ||
+ | File:Bananaplate.png|A thrown Second Banana. | ||
+ | File:Medieval Meat.png|Medium Health Pickup on [[Medieval Mode]] map [[DeGroot Keep]]. | ||
+ | File:Tf gift.png|Gift box dropped during [[Australian Christmas 2011]]. | ||
+ | File:RED Duck Journal.png|RED Duck pickup. | ||
+ | File:BLU Duck Journal.png|BLU Duck pickup. | ||
+ | File:Asteroid RED Power Core.png|RED Power Core pickup from [[Robot Destruction]]. | ||
+ | File:Asteroid BLU Power Core.png|BLU Power Core pickup from Robot Destruction. | ||
+ | File:Hud invasion bottle.png|The Beer Bottle pickup from [[Watergate]]. | ||
+ | File:Pickup Fish.png|The fish pickup from [[Selbyen]]. | ||
+ | File:Galleria pickup.png|The gas canister pickup from [[Galleria]]. | ||
+ | </gallery> | ||
+ | |||
+ | {{Pickup Nav}} | ||
+ | |||
+ | [[:Category:Pickups/nl|Pickups/nl]] | ||
+ | [[:Category:Gameplay/nl]] | ||
+ | |||
+ | __NOINDEX__ |
Latest revision as of 23:13, 25 July 2024
Taunts are character-specific animations that can be manually triggered in-game. The Soldier has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
Primary
Bijbehorende wapens | Omschrijving | |
---|---|---|
The Soldier mock salutes by making a "loser" sign with his hand while saying: |
Bijbehorende wapens | Omschrijving | |
---|---|---|
The Soldier yells and beats his chest in a similar fashion to Tarzan. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier jumps, stands erect, salutes, clicks his heels then quickly marches in place. |
Secondary
Bijbehorende wapens | Omschrijving | |
---|---|---|
The Soldier salutes with the Shotgun, pointing it into the air and firing three times while the start of the song 'Taps' music plays (this consumes no ammunition, nor does it deal damage). He then gives a military salute and says "BOO-YAH!". There is an alternate, longer version of this music. |
Bijbehorende wapens | Omschrijving | |
---|---|---|
The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!". |
Melee
Bijbehorende wapens | Omschrijving | |
---|---|---|
The Soldier screams in one of four different ways and bangs his helmet with his weapon. The screams are identical to those he makes when killed by a non-gibbing critical hit or melee weapon. If the Soldier is in Pyroland, he will laugh before banging his helmet. |
Bijbehorende wapens | Omschrijving | Doodsicoon | |
---|---|---|---|
Main article: Grenade (taunt)
The Soldier tosses away his weapon, cracks his knuckles and says "C'mere, cupcake", takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby buildings. If the Lumbricus Lid is equipped when this taunt is performed, the kill icon for this taunt changes to a Holy Hand Grenade, and this music is played. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!". |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier yells and beats his chest in a similar fashion to Tarzan. |
Action
Soldier-exclusive
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will step on a bag of coffee beans and drink from a mug while saying:
Associated sound effects |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will take out a gravestone which says "Here lies maggot. I win. The end." and say: |
All-Class
Bijbehorende wapen | Omschrijving | |
---|---|---|
A Bread monster partially comes out of the Soldier's chest. He tries to catch the monster with both hands, but it quickly goes back in; the Soldier then looks around in search of it. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier bounces in rhythm to the Latin beats while saying:
Initiating a Conga line
|
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier extends his arms out and forms a square with his big hands, trying to visualize the scene in front of him in a frame or a screen. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Soldier will perform a somersault in mid-air.
Preparing to flip
Flipping another player Being flipped After flipping
|
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier stands at attention and raises his hand while saying: He then salutes, slaps the other player's hand, and pumps his right fist back and forth a few times. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier puts one hand over the other in front of him while bending his knees and kicking forward. He looks left, makes a military salute, repositions his hands, looks right, then looks back forward, his helmet bouncing up and down the entire time. The player can freely move around, albeit slowly, during this taunt. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will go through an aerobics routine with the option of a class-specific animation. The player can freely move around, albeit slowly, during this taunt. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw
Win (Condition-specific) Loss |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier slouches forward and wheezes, breathless with laughter. After righting himself, he then wipes a tear from his eye. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a spell, fails to create anything but green sparkles, and then angrily throws the wand on the ground before returning to his original position. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier summons a guitar and plays an intense solo as flames and lightning spout from behind. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will gesture towards his head and then perform a head butt with another player.
Initiating a head butt
Head-butting After a head butt |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier will swing his partner 'round and 'round while saying:
Starting a dance
Dance's end |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier jumps into a team-colored bumper car. Pressing MOUSE1 will make him honk the car's horn. The player can freely move around, albeit slowly, during this taunt. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
A wooden cutout of a Yeti appears roaring in front of the Soldier. He closes his right hand into a fist, grabs the cutout over him, and smashes it against his head. He staggers for a moment, dizzy, then goes back to normal. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slightly rearranges his helmet back in place while standing back up. |
Bijbehorende wapen | Omschrijving | |
---|---|---|
The Soldier pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt. |
Costume
Associated wearables | Omschrijving | |
---|---|---|
The Soldier performs the Robot dance while saying, "Beep beep boop. Maggot!" The actual video demonstration can be seen here. |
Unused content
Bijbehorende wapen | Omschrijving | |
---|---|---|
Geen | The Soldier stamps his feet, crosses his arms then shows something off. |
Update history
- [Onbeschreven] Added taunts used by the Direct Hit, Shotgun and Equalizer.
- [Onbeschreven] The Shotgun's original taunt (juggling taunt) was assigned to the Buff Banner.
- [Onbeschreven] Added an unused "high-five" taunt.
- Fixed the Worms gear not playing the correct sound during the Equalizer taunt.
30 september 2010-patch (Mann-Conomy Update)
- [Onbeschreven] Updated the unused "high-five" taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
5 mei 2011-patch (Replay Update)
- Added Director's Vision taunt.
- [Onbeschreven] Added voice response for the Grenade taunt.
- [Onbeschreven] Added laughing animations.
23 juni 2011-patch (Über Update)
- [Onbeschreven] Added Schadenfreude taunt.
- [Onbeschreven] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Onbeschreven] Added an unused "show" taunt.
- [Onbeschreven] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
13 oktober 2011-patch (Manniversary Update & Sale)
- Added High Five! taunt.
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Added a robot taunt for the Soldier which plays when wearing The Tin Soldier set
- Fixed the Escape Plan not using the same taunt as the Equalizer.
- Added Shred Alert taunt.
18 juni 2014-patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and Fresh Brewed Victory taunts.
2 juli 2015-patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
6 oktober 2015-patch (Invasion Community Update)
- The Burstchester was added to the game.
28 oktober 2015-patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
17 december 2015-patch (Tough Break Update)
- Added Mannrobics taunt.
7 juli 2016-patch #1 (Meet Your Match Update)
- Added Fubar Fanfare taunt.
21 oktober 2016-patch (Scream Fortress 2016)
- Added Second Rate Sorcery taunt.
- Added Victory Lap taunt.
20 oktober 2017-patch #1 (Jungle Inferno Update)
- Added 2 official taunts: Yeti Punch and Yeti Smash.
19 oktober 2018-patch (Scream Fortress X)
- The Panzer Pants was added to the game.
Trivia
- The Cow Mangler 5000's taunt is officially named the "Cocksure" (Salute taunt).
- Near the end of Soldier's Schadenfreude taunt, the voice director can be heard saying "Alright cut".
See also
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|
“ | Dit ziet er erg nuttig uit.
Klik om te luisteren (In het Engels)
— De Sniper die naar een grondvoorwerp kijkt
|
” |
Grondvoorwerpen zijn voorwerpen die op de map spawnen of willekeurig op de grond kunnen liggen. Grondvoorwerpen kunnen worden "opgepakt" door spelers door erover heen te lopen. Meestal hebben grondvoorwerpen een direct effect op de speler, maar sommige zijn gebruikt voor prestaties, het doel van de spelmodus, of geven voorwerpen direct in de inventaris van de speler.
Veel voorkomende grondvoorwerpen
De meest voorkomende grondvoorwerpen die op elke map gevonden kunnen worden zijn verschillende vormen van gezondheids- munitiegrondvoorwerpen, munitiegrondvoorwerpen geven ook metaal en vult de verhullingsmeter bij. Er zijn drie verschillende groottes van gezondheids- en munitiegrondvoorwerpen. Spelers kunnen deze alleen oppakken wanneer ze gezondheid, munitie, metaal, of verhulling missen. De enige uitzondering is een vermomde Spy. Vermomde Spy's kunnen altijd gezondheidsgrondvoorwerpen oppakken ongeacht de gezondheid van de Spy of de Spy's vermomming. Nadat een grondvoorwerp is opgepakt, spawnt deze opnieuw in na 10 seconden met een geluidseffect. Grondvoorwerpen geven een percentage van de maximale gezondheid, metaal, of verhulling terug van de klasse.
Een grondvoorwerp dat bij de map hoort kan niet worden opgepakt wanneer een Engineer een Teleporter erop bouwt. Andere constructies, zoals Sentry's en Dispensers, blokkeren deze grondvoorwerpen niet voor teamgenoten, maar wel voor vijanden en de Engineer die ze gebouwt heeft.
De Sandvich of Buffelbiefstuksandvich van de Heavy kan worden gebruikt om zelf een grondvoorwerp te maken door op de secundaire vuurknop (standaardknop: RECHTERMUISKNOP) te drukken. De Heavy gooit dan de Sandvich of Buffelbiefstuksandvich die op kan worden gepakt door teamgenoten, vijanden en door de Heavy zelf. Wanneer de Heavy zelf zijn gegooide grondvoorwerp oppakt kan hij het wapen onmiddelijk weer gebruiken, maar krijgt geen gezondheid terug. Wanneer een teamgenoot of een vijand deze oppakt functioneert het exact hetzelfde als een middelgrote medikit. De Dalokohsreep of Troostbanaan kunnen hetzelfde, maar genezen hetzelfde als een kleine medikit. Als compensatie herstellen deze wapens sneller. Wanneer de Heavy doodgaat met het broodtrommelwapen in zijn hand, dan laat hij een middelgrote munitiedoos vallen die alle klassen voor 50 gezondheid geneest, behalve de Scout, die voor 75 gezondheid genezen wordt.
Andere veel voorkomende grondvoorwerpen:
- Munitiedozen die vallen wanneer een speler doodgaat en stukken kapotte constructies kunnen allebei opgepakt worden voor munitie, metaal en verhulling.
- Munitiedozen die van Engineers komen die minder dan 100 metaal bij zich hadden wanneer ze doodgingen geven metaal gelijk aan dat van de dode Engineer wanneer hij stierf. Deze munitiedozen geven minimaal 5 metaal (4 met de Eureka-effect) en maximaal 100 (80 met de Eureka-effect).
- Een vijand die gedood is door een Scout terwijl hij de Zuurstok uitgerust heeft laat een kleine medikit achter.
- Door de bal van de Klaas Vaak op te pakken nadat deze is weggeslagen herstelt de balmeter onmiddelijk en kan deze onmiddelijk weer weggeslagen worden.
- Een wapen dat op de grond ligt kan worden opgepakt door een andere speler als die een klasse speelt die het wapen kan gebruiken.
Speciale grondvoorwerpen
Sommige grondvoorwerpen zijn exclusief beschikbaar onder bepaalde omstandigheden, zoals een evenement of een spelmodus.
Evenementgrondvoorwerpen
De grondvoorwerpen op mappen hebben Halloween- en verjaardagvarianten. Alleen het uiterlijk van de voorwerpen veranderd, er veranderd niks aan hoe ze werken. De Halloween-viaranten kunnen gevonden worden op Halloween maps en verjaardagsgrondvoorwerpen zijn op alle mappen wanneer Verjaardagsmodus aanstaat. Verjaardagsgrondvoorwerpen zijn er ook in Pyro-visie.
Halloween evenementen
Halloween maps hebben bepaalde grondvoorwerpen met een Halloween thema. Tijdens de jaarlijkse Halloween evenementen kunnen de volgende grondvoorwerpen gevonden worden:
Halloweenpompoenen worden door gedoode spelers achtergelaten en zijn te vinden op de meeste maps. Deze Halloweenpompoenen vullen hetzelfde aantal munitie bij als een middelgrote munitiedoos en geven een 3-4 seconden lange voltrefferboost. De Snoeppatholoog prestatie ontgrendeld wanneer er 20 Halloweenpompoenen zijn opgepakt en geeft het Licht Verontrustend Halloweenmasker. Deze effecten zijn altijd aanwezig op maps die het ondersteunen, ongeacht de datum. Voortgang op deze prestatie kan door het hele jaar door worden gemaakt op deze maps.
Op bepaalde Halloween maps kunnen zwevende spreukenboeken, erlenmeyers, of glazen bollen gevonden worden. Deze grondvoorwerpen geven de speler magische spreuken als een [[Spell Book/nl|Template:Dictionary/items/spell book]] uitgerust is.
Zielenwaterspuwers zijn te vinden op bepaalde Halloween maps en worden door Merasmus aangekondigd. Door er één op te pakken krijgt de speler 10 zielen op hun Zielenwaterspuwer in hun rugzak. Door er één op te pakken krijgt de speler de Gemaskerde Mann prestatie.
Bespookt Halloween-cadeaus waren op een klein aantal Halloween maps voordat de Scream Fortress VII deze verving met de Zielenwaterspuwer. Door een cadeau op te pakken kon de speler een willekeurig Halloweenmasker, Halloweenkostuumonderdeel, Halloweenspreuken, Voodoo-vervloekt Voorwerp, een Spreukenboekpagina, of ander willekeurig voorwerp gebaseerd op de map. Het ontvangen van voorwerpen is dat jaar vervangen door Merasmissies.
Winter events
Beginning with the Australian Christmas 2011 event, Christmas gift pickups are dropped upon the death of a player during Winter events. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional critical hits. Collecting three of the Christmas gifts will grant the player the Gift Grab achievement. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards Gift Grab if picked up.
Ducks
During the End of the Line Update event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The Duck Journal kept track of the number of ducks a player collected, and also increased the amount of ducks dropped.
On Carnival of Carnage, one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins.
Game mode pickups
In Capture the Flag and Special Delivery, a case (containing intelligence, Australium, or carnival tickets) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. On Crasher and Helltrain, the cases are replaced with a barrel bomb and a coal core, respectively.
In Medieval Mode, medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.
In Mann vs. Machine, destroying a robot makes it drop a pile of cash that can be collected and used to buy upgrades at any Upgrade Station. All collected cash is shared between team members. Scouts have a longer cash collect range and also gain health from picking up cash. Snipers can remotely pick up cash from headshots if no other player picks it up first.
In Robot Destruction, the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.
In PASS Time, the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.
In Player Destruction, scoring pickups (beer bottles, souls, body parts etc.) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 Dispenser. The amount of scoring pickups a player is carrying is displayed over their head.
Associated weapons
Lijst van pickup-gerelateerde wapens | |||||
---|---|---|---|---|---|
Slagwapen | Bij kill: laat een klein gezondheidspakket achter. | ||||
Zuurstok | |||||
Slagwapen | +50% gezondheid van pakketten voor de gebruiker. | ||||
Ruggenkrabber | |||||
Slagwapen | Ammo boxes collected give Charge. | ||||
Ottomaanse Overtuiger | |||||
Secundair | Wordt bij secundaire aanval op de grond gegooid om tot 50% van de gezondheid van een andere speler te genezen. | ||||
Sandvich | Buffelbiefstuksandvich | ||||
Robo-Sandvich | Feestelijke Sandvich | ||||
With secondary fire, throws it for another player to restore 20.5% health. | |||||
Dalokohsreep | Viskoek | ||||
Troostbanaan | |||||
Slagwapen | 20% less metal from Dispensers and Pickups. | ||||
Eureka-effect | |||||
PDA2 | Geen verhullingsmeter van munitiedozen terwijl je onzichtbaar bent -35% verhullingsmeter van munitiedozen | ||||
Verhul en Dolk |
Related achievements
Schreeuwstaties
|
Geestaties
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Merasmachievements
|
Kerstprestaties
|
Mann vs. Machinestaties
|
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Scout
De kaas van het brood Dood een vijandelijke Heavy en pak zijn Sandvich. |
Heavy
|
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Update history
- Dropped weapons now replenish half of your max ammo when picked up.
- The Sandvich was added to the game.
- Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
- Players with full health can now pick up dropped Sandviches.
- Alt-fire on the Sandvich now drops Sandviches.
- A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
- A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Dropped Sandviches heal 50% of the collector's health.
- Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
- Fixed thrown Sandvich traveling through players before being activated.
- Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.
- Added the Halloween Pumpkins.
- Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.
- Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
- Added TF birthday replacement models for health kits and ammo packs.
- [Onbeschreven] Small health kits now heal 20% of a class' max health (previously 20.5%).
- [Onbeschreven] Added Credits pickup.
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
2 juli 2015-patch #1 (Gun Mettle Update)
- Dalokohs Bar
- Can be thrown (alt-fire) as a small medkit for other players to use.
- Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.
Gallery
Standard pickups
Small Health Pickup
Halloween pickups
Halloween pumpkin (Crumpkin)
A duck from Carnival of Carnage
The Soul Pickup on Pit of Death
The Soul Pickup on Cursed Cove
The fallen body parts on Monster Bash
A small Weed Killer pickup on Farmageddon
A large Weed Killer pickup on Farmageddon
The Blood Bag pickup on Mannsylvania
Birthday mode pickups
Mann vs. Machine pickups
Other pickups
Medium Health Pickup on Medieval Mode map DeGroot Keep.
Gift box dropped during Australian Christmas 2011.
RED Power Core pickup from Robot Destruction.
The Beer Bottle pickup from Watergate.
The fish pickup from Selbyen.
The gas canister pickup from Galleria.
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Pickups/nl Category:Gameplay/nl