Difference between revisions of "Community Moonshine Event strategy"
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{{Map infobox | {{Map infobox | ||
| map-strategy = yes | | map-strategy = yes | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-name = Moonshine Event |
− | | | + | | map-game-type = King of the Hill |
− | + | | map-file-name = koth_moonshine_event | |
− | | | + | | map-released = {{Patch name|10|28|2015}} |
+ | | map-released-major = Scream Fortress 2015 | ||
| map-image = Koth_moonshine_event.png | | map-image = Koth_moonshine_event.png | ||
| map-environment = Bayou | | map-environment = Bayou | ||
| map-setting = Nighttime, cloudy | | map-setting = Nighttime, cloudy | ||
+ | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/954167 | ||
| map-hazards = [[Environmental death#Gator|Gator]], [[Pumpkin bomb]]s,<br>[[Ghost]]s | | map-hazards = [[Environmental death#Gator|Gator]], [[Pumpkin bomb]]s,<br>[[Ghost]]s | ||
− | | map-underworld | + | | map-hazards-underworld = [[Environmental death#Health drain|Health drain]], [[Environmental death#Deadly waters|Stygian waters]] |
− | | map-deep-water | + | | map-has-deep-water = yes |
− | | map-health | + | | map-pickups-health-small = 3 |
− | | map-health | + | | map-pickups-health-medium = 5 |
− | | map-ammo | + | | map-pickups-ammo-small = 2 |
− | | map-ammo | + | | map-pickups-ammo-medium = 6 |
− | | map-special | + | | map-pickups-special-sgg = yes |
− | | map-special | + | | map-pickups-special-pumpkin = yes |
− | | map-bots | + | | map-has-bots = yes |
}} | }} | ||
Line 42: | Line 44: | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | *Use your [[Rocket Launcher]]'s splash damage to clear enemies trying to cap the point. | + | *Use your [[Rocket Launcher]]'s splash damage and knockback to clear enemies trying to cap the point. |
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
Line 56: | Line 58: | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
*Placing your Sentry Gun on the middle point has many disadvantages, such as the open area and water preventing your Sentry Gun from targeting players, so it is advised to place your Sentry Gun in the corridor between the spawn and the middle point instead. | *Placing your Sentry Gun on the middle point has many disadvantages, such as the open area and water preventing your Sentry Gun from targeting players, so it is advised to place your Sentry Gun in the corridor between the spawn and the middle point instead. | ||
+ | *The industrial houses are great places to set up a nest, as they are very close to the point, but are sheltered from enemy fire. Optimal building placement depends on which of the houses you're in though. If setting up in the Southern Industrial house (the one furthest from the point), place a sentry above the back door, on the balcony next to where the spellbook spawns. Place a Dispenser next to the side door that leads out to the dock, and a teleporter exit at the top of the ramp to the catwalk overlooking the path to the point. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | *The open area at the middle point leaves little room for hiding, so be careful of enemy Snipers who may try to [[ | + | *The open area at the middle point leaves little room for hiding, so be careful of enemy Snipers who may try to [[headshot]] you. |
=== {{class link|Sniper}} === | === {{class link|Sniper}} === |
Latest revision as of 20:01, 20 January 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Merge "General Map Strategy" into "General strategy", and add more content overall. |
Moonshine Event | |
---|---|
Basic Information | |
Map type: | King of the Hill |
File name: | koth_moonshine_event
|
Released: | October 28, 2015 Patch (Scream Fortress VII) |
Developer(s): | Josh "Hey You" Harris Harlen "UEAKCrash" Linke Jake "Jukebox" Jackubowski Psyke |
Map Info | |
Environment: | Bayou |
Setting: | Nighttime, cloudy |
Hazards: | Gator, Pumpkin bombs, Ghosts |
Hazards (Underworld): | Health drain, Stygian waters |
Deep Water: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×3 • ×5 |
Ammo Boxes: | ×2 • ×6 |
Special: | • |
Map Overview | |
This article is about Community Moonshine Event strategy.
Note: It is recommended to read the main Moonshine Event article first to become familiar with the names of key map locations used in this article.
General Map Strategy
See also: Community King of the Hill strategy
This Halloween map features pumpkin bombs, Halloween pumpkins, magic spells, a Ghost, and the Soul Gargoyle; see Community Halloween maps strategy.
General strategy
- There are many flank routes on this map, so keep an eye out on all sides rather than just one.
- Jump into the water if you are on fire or if you are coated with Jarate or Mad Milk in order to douse your fire or remove the liquid.
Class-specific strategy
Scout
- Normally, try to avoid the water as it will only slow you down and prevent you from making use of your signature double jump, which will leave you at a disadvantage.
Soldier
- Use your Rocket Launcher's splash damage and knockback to clear enemies trying to cap the point.
Pyro
- As the main part of the map has plenty of water, your Flamethrower or Flare Gun will not be as effective. Consider equipping the Shotgun and/or the Neon Annihilator.
Demoman
- Be aware that water will slow down your Grenade Launcher's grenades, so adjust accordingly.
- Make use of your Sticky Launcher's splash damage to clear enemies trying to cap the point. Consider putting a stickytrap on it if you have time.
Heavy
- Be aware that water will slow you down even further, reducing your speed to a slow crawl that will make you much easier to hit.
Engineer
- Placing your Sentry Gun on the middle point has many disadvantages, such as the open area and water preventing your Sentry Gun from targeting players, so it is advised to place your Sentry Gun in the corridor between the spawn and the middle point instead.
- The industrial houses are great places to set up a nest, as they are very close to the point, but are sheltered from enemy fire. Optimal building placement depends on which of the houses you're in though. If setting up in the Southern Industrial house (the one furthest from the point), place a sentry above the back door, on the balcony next to where the spellbook spawns. Place a Dispenser next to the side door that leads out to the dock, and a teleporter exit at the top of the ramp to the catwalk overlooking the path to the point.
Medic
- The open area at the middle point leaves little room for hiding, so be careful of enemy Snipers who may try to headshot you.
Sniper
- Make use of the open area to shoot enemies from beyond their range, but be careful of enemy Snipers.
Spy
- Be aware that water will make you more easily detectable, and your Cloak and Dagger can not recharge underwater.