Difference between revisions of "Dreams of Cruelty (Soundtrack)"

From Team Fortress Wiki
Jump to: navigation, search
m (moved update history to below trivia for consistency with other pages)
(Link for Do You Believe in Magic?)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Navbar soundtrack}}
 
{{Navbar soundtrack}}
  
'''"Dreams of Cruelty"''' is one of the song titles featured from the official ''[[Team Fortress 2]]'' [[Team Fortress 2 Official Soundtrack|soundtrack]], listed as track number sixteen. Added in the [[Pyromania Update]], it is one of two songs featured in ''[[Meet the Pyro]]'' (the other being "Do You Believe in Magic?") and is one of {{Navbar soundtrack|num=yes}} [[main menu]] start up themes. It is the thirteenth track to be added via patch subsequent to the game's release.
+
'''"Dreams of Cruelty"''' is one of the song titles featured from the official ''[[Team Fortress 2]]'' [[Team Fortress 2 Official Soundtrack|soundtrack]], listed as track number sixteen. Added in the [[Pyromania Update]], it is one of two songs featured in ''[[Meet the Pyro]]'' (the other being ''[[w: Do You Believe in Magic (song)|Do You Believe in Magic]]'') and is one of {{Navbar soundtrack|num=yes}} [[main menu]] start up themes. It is the thirteenth track to be added via patch subsequent to the game's release.
  
 
== Video ==
 
== Video ==
Line 13: Line 13:
 
'''Release Date:''' June 27, 2012 <br>
 
'''Release Date:''' June 27, 2012 <br>
 
'''Update:''' [[Pyromania_Update|Pyromania]] <br>
 
'''Update:''' [[Pyromania_Update|Pyromania]] <br>
'''Composer:''' Mike Morasky <br>
+
'''Composer:''' [[Mike Morasky]] <br>
 
'''Instrumentation:''' 2 flutes, 2 oboes, clarinet, contrabassoon, 2 horns, 2 trumpets, 5 trombones (3 tenors, 2 basses), tuba, harp, keyboard (synthesizer), 2 percussion (vibraphone, low drums), 2 violins*, violoncello*, contrabass* <br>
 
'''Instrumentation:''' 2 flutes, 2 oboes, clarinet, contrabassoon, 2 horns, 2 trumpets, 5 trombones (3 tenors, 2 basses), tuba, harp, keyboard (synthesizer), 2 percussion (vibraphone, low drums), 2 violins*, violoncello*, contrabass* <br>
 
''* parts contain [[w:Overdubbing|overdubs]]''
 
''* parts contain [[w:Overdubbing|overdubs]]''
Line 20: Line 20:
  
 
Due to its horror-inspired nature, main themes of the track include [[w:Consonance_and_dissonance#Music_theory|dissonant harmonies]], [[w:Chromaticism|chromaticism]], and [[w:pedal point|pedal point]]. For most of the score, bass instruments gravitate toward E, with movement being limited to minor seconds, major seconds, or tritones. This provides a consistent yet brooding foundation for melody parts, which are similarly based in chromaticism and are found within a limited range of movement. However, this foundation intentionally creates extremely dissonant intervals, such as minor ninths, tritones, major seconds, and minor seconds, in relation to the melody parts. The overall writing becomes exponentially more tense from the beginning to the end, with the range of pitch widening, dynamics becoming louder, and harmony becoming more dissonant. The final note of the piece takes place over six entire octaves, and consists entirely of dissonant or [[w:perfect intervals|perfect]] intervals.
 
Due to its horror-inspired nature, main themes of the track include [[w:Consonance_and_dissonance#Music_theory|dissonant harmonies]], [[w:Chromaticism|chromaticism]], and [[w:pedal point|pedal point]]. For most of the score, bass instruments gravitate toward E, with movement being limited to minor seconds, major seconds, or tritones. This provides a consistent yet brooding foundation for melody parts, which are similarly based in chromaticism and are found within a limited range of movement. However, this foundation intentionally creates extremely dissonant intervals, such as minor ninths, tritones, major seconds, and minor seconds, in relation to the melody parts. The overall writing becomes exponentially more tense from the beginning to the end, with the range of pitch widening, dynamics becoming louder, and harmony becoming more dissonant. The final note of the piece takes place over six entire octaves, and consists entirely of dissonant or [[w:perfect intervals|perfect]] intervals.
 +
 +
== Update history ==
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* This song was added as main menu music.
  
 
== Trivia ==
 
== Trivia ==
 
* The title refers to the RED Spy's line in ''Meet the Pyro''; "One shudders to imagine what inhumane thoughts lie behind that mask... what dreams of chronic and sustained cruelty?"  
 
* The title refers to the RED Spy's line in ''Meet the Pyro''; "One shudders to imagine what inhumane thoughts lie behind that mask... what dreams of chronic and sustained cruelty?"  
 
* The first few seconds of the track are used during the beginning of a Competitive Mode match.
 
* The first few seconds of the track are used during the beginning of a Competitive Mode match.
 
== Update history ==
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* This song was added as main menu music.
 
  
 
{{PyromaniaNav}}
 
{{PyromaniaNav}}
 
[[Category:Videos]]
 
[[Category:Videos]]
 
[[Category:Music]]
 
[[Category:Music]]

Latest revision as of 02:14, 17 May 2024

Team Fortress 2
Official Soundtrack
  1. "Team Fortress 2 (Main Theme)"
  2. "Playing With Danger"
  3. "Rocket Jump Waltz"
  4. "The Art of War"
  5. "Faster Than a Speeding Bullet"
  6. "Right Behind You"
  7. "Petite Chou-Fleur"
  8. "Intruder Alert"
  9. "Drunken Pipe Bomb"
  10. "More Gun"
  11. "Haunted Fortress 2"
  12. "TF2 Saxxy 2011 Theme"
  13. "A Little Heart to Heart"
  14. "MEDIC!"
  15. "Archimedes"
  16. "Dreams of Cruelty"
  17. "The Calm"
  18. "ROBOTS!"
  19. "Dapper Cadaver"
  20. "Rise of the Living Bread"
  21. "Red Bread"
  22. "Three Days to Live"
  23. "Seduce Me!"
  24. "Stink Lines"
  25. "It Hates Me So Much"
  26. "Misfortune Teller"
  27. "Soldier of Dance"
  28. "RED Triumphs!"
  29. "BLU Triumphs!"
  30. "Yeti Park"
  31. "Saxton's Dilemma"
  32. "Mercenary Park"
  33. "Saluting the Fallen"

"Dreams of Cruelty" is one of the song titles featured from the official Team Fortress 2 soundtrack, listed as track number sixteen. Added in the Pyromania Update, it is one of two songs featured in Meet the Pyro (the other being Do You Believe in Magic) and is one of 33 main menu start up themes. It is the thirteenth track to be added via patch subsequent to the game's release.

Video

Analysis

Key: E Minor
Time Signature: 4/4
Tempo: 90-95 BPM
Length: 1:06
Release Date: June 27, 2012
Update: Pyromania
Composer: Mike Morasky
Instrumentation: 2 flutes, 2 oboes, clarinet, contrabassoon, 2 horns, 2 trumpets, 5 trombones (3 tenors, 2 basses), tuba, harp, keyboard (synthesizer), 2 percussion (vibraphone, low drums), 2 violins*, violoncello*, contrabass*
* parts contain overdubs

Written to accompany the Pyro's maniacal actions in Meet the Pyro, "Dreams of Cruelty" borrows many compositional elements from horror film scores.

Due to its horror-inspired nature, main themes of the track include dissonant harmonies, chromaticism, and pedal point. For most of the score, bass instruments gravitate toward E, with movement being limited to minor seconds, major seconds, or tritones. This provides a consistent yet brooding foundation for melody parts, which are similarly based in chromaticism and are found within a limited range of movement. However, this foundation intentionally creates extremely dissonant intervals, such as minor ninths, tritones, major seconds, and minor seconds, in relation to the melody parts. The overall writing becomes exponentially more tense from the beginning to the end, with the range of pitch widening, dynamics becoming louder, and harmony becoming more dissonant. The final note of the piece takes place over six entire octaves, and consists entirely of dissonant or perfect intervals.

Update history

June 27, 2012 Patch (Pyromania Update)

  • This song was added as main menu music.

Trivia

  • The title refers to the RED Spy's line in Meet the Pyro; "One shudders to imagine what inhumane thoughts lie behind that mask... what dreams of chronic and sustained cruelty?"
  • The first few seconds of the track are used during the beginning of a Competitive Mode match.