Difference between revisions of "Shooting Star"

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m (added undocumented minor effect)
m (Added "The" prefix before the name of The Shooting Star to more accurately reflect its in-game stat card.)
 
(24 intermediate revisions by 8 users not shown)
Line 7: Line 7:
 
| kill-icon-3        = machina penetrate
 
| kill-icon-3        = machina penetrate
 
| kill-icon-4        = machina penetratehs
 
| kill-icon-4        = machina penetratehs
| used-by            = [[Sniper]]
+
| used-by            = {{used by|Sniper}}
 
| slot              = primary
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561197993359730|4193014849}}<br>{{steamid|76561197994150794}}<br>{{Backpack Item Link|76561198047350168|4193014845}}
 
| contributed-by    = {{Backpack Item Link|76561197993359730|4193014849}}<br>{{steamid|76561197994150794}}<br>{{Backpack Item Link|76561198047350168|4193014845}}
| released          = {{Patch name|10|6|2015}}<br>({{update link|Invasion Community Update}})
+
| released          = {{Patch name|10|6|2015}}
| availability      = {{avail|crate96}}
+
| released-major    = Invasion Community Update
 +
| availability      = {{avail|case96}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
Line 19: Line 20:
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = 25
 
| ammo-loaded        = 25
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
| reload            = Single
+
| reload            = No reload
 
| loadout            = yes
 
| loadout            = yes
  | loadout-prefix  = none
+
   | item-kind        = {{item kind|Sniper Rifle}}
   | item-kind        = Sniper Rifle
 
 
   | grade            = Commando
 
   | grade            = Commando
   | item-description = Turn your enemies in to ash!
+
   | item-description = {{item description|Shooting Star}}
   | att-1-positive  = On Full Charge: +15% damage per shot
+
   | att-1-positive  = {{attribute|Sniper_FullChargeBonus|15}}
   | att-2-positive  = On Full Charge: Projectiles penetrate players
+
   | att-2-positive  = {{attribute|SniperFullChargePenetration}}
   | att-3-negative  = Cannot fire unless zoomed
+
   | att-3-negative  = {{attribute|SniperOnlyFireZoomed}}
   | att-4-negative  = Fires tracer rounds
+
   | att-4-negative  = {{attribute|Sniper_FiresTracer}}
 
}}
 
}}
  
 
{{Quotation|'''Shooting Star''' publicity blurb|One shot from this and it's see you, space cowboy.}}
 
{{Quotation|'''Shooting Star''' publicity blurb|One shot from this and it's see you, space cowboy.}}
  
The '''Shooting Star''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a {{botignore|sniper rifle}} made from a jury-rigged laser, equipped with a telescopic sight with two fins, a laser sight directly underneath, and team-colored buttons on the sides and back. A parabolic antenna protrudes from the barrel, with a small sphere of team-colored liquid at the tip. The rifle is made from grayish-green metal, with cream material covering the stock and body.
+
The '''Shooting Star''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a retro-futuristic {{botignore|sniper rifle}} made from a jury-rigged laser, equipped with a telescopic sight with two fins, a laser sight directly underneath, and team-colored buttons on the sides and back. A parabolic antenna protrudes from the barrel, with a small sphere of team-colored liquid at the tip. The rifle's chassis is made from grayish-green metal, with cream material covering the stock and body.
 
 
While scoped in, the rifle plays a unique sound effect when fired. The sound effect varies based on scope charge.
 
  
 +
While scoped in, the rifle plays a unique [[Media:shooting star shoot.wav|sound effect]] when fired.
  
 
Enemies killed by the Shooting Star suffer a distinctive death by incineration, where players disintegrate into smoldering orange ash that quickly fades away.
 
Enemies killed by the Shooting Star suffer a distinctive death by incineration, where players disintegrate into smoldering orange ash that quickly fades away.
Line 47: Line 46:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 +
| identical            = [[Machina]]
 
| type                = [[Hitscan]]
 
| type                = [[Hitscan]]
 
| damagetype          = Bullet
 
| damagetype          = Bullet
 
| rangetype            = Ranged
 
| rangetype            = Ranged
| identical            = [[Machina]]
 
  
 
| damage              = yes
 
| damage              = yes
|  base                = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">{{tooltip|100%|Just under fully charged}}:</div> 150<br/><div style="float:left">{{tooltip|Full|Fully charged}}:</div> 173
+
|  base                = <!--
|  crit                = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450<br/><div style="float:left">Full:</div> 518
+
--><div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><!--
|  minicrit            = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203<br/><div style="float:left">Full:</div> 234
+
--><div style="float:left">{{tooltip|100%|Just under fully charged}}:</div> 150<br/><!--
 +
--><div style="float:left">{{tooltip|Full|Fully charged}}:</div> 173
 +
 
 +
|  crit                = <!--
 +
--><div style="float:left">0%:</div> 150<br/><!--
 +
--><div style="float:left">100%:</div> 450<br/><!--
 +
--><div style="float:left">Full:</div> 518
 +
 
 +
|  minicrit            = <!--
 +
--><div style="float:left">0%:</div> 68<br/><!--
 +
--><div style="float:left">100%:</div> 203<br/><!--
 +
--><div style="float:left">Full:</div> 234
 +
 
 
| function times      = yes
 
| function times      = yes
 
|  attack interval    = 1.5 s
 
|  attack interval    = 1.5 s
|  zoom charge delay  = 1 s
+
|  zoom charge delay  = {{Tooltip|1.3 s|0.3 s until charge starts, 1 s until damage starts increasing}}
 
|  zoom headshot delay = 0.2 s
 
|  zoom headshot delay = 0.2 s
 
|  max charge time    = 3.3 s
 
|  max charge time    = 3.3 s
 
}}
 
}}
 +
[[File:Machina charge damage chart.png|right|thumb|Graph showing the damage done based on charge]]
 +
{{Sniper Rifle tick damage}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Sniper Rifle
+
  | item-type = {{item kind|Sniper Rifle}}
| item-description = Turn your enemies in to ash!
+
  | item-description = {{item description|Shooting Star}}
| att-1-positive  = On Full Charge: +15% damage per shot
+
  | att-1-positive  = {{attribute|Sniper_FullChargeBonus|15}}
| att-2-positive  = On Full Charge: Projectiles penetrate players
+
  | att-2-positive  = {{attribute|SniperFullChargePenetration}}
| att-3-negative  = Cannot fire unless zoomed
+
  | att-3-negative  = {{attribute|SniperOnlyFireZoomed}}
| att-4-negative  = Fires tracer rounds
+
  | att-4-negative  = {{attribute|Sniper_FiresTracer}}
 
  | rankson = kills
 
  | rankson = kills
 
  | can deal damage = yes
 
  | can deal damage = yes
Line 85: Line 98:
 
| 1 = {{Show achievement|General|Grey Matter}}
 
| 1 = {{Show achievement|General|Grey Matter}}
 
}}
 
}}
 +
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
Line 90: Line 104:
 
| 1 = {{Show achievement|Pyro|Firewatch}}
 
| 1 = {{Show achievement|Pyro|Firewatch}}
 
}}
 
}}
 +
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
Line 104: Line 119:
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|6|2015}}''' ({{update link|Invasion Community Update}})
+
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
* The Shooting Star was added to the game.
 
* The Shooting Star was added to the game.
  
 
== Bugs ==
 
== Bugs ==
* The [[Killstreak Kit|Killstreak]] sheens for the Shooting Star travel upwards towards the scope instead of towards the front like other standard weapons.
+
* The [[Killstreak Kit|Killstreak]] sheens for the Shooting Star travel upwards towards the scope instead of towards the front like other weapons.
 +
* The item's description (shared with the [[C.A.P.P.E.R]]), "Turn your enemies in to{{sic}} ash!", is grammatically incorrect as two prepositions. The correct form would be: "[...] ''into'' ash!".
  
 
== Trivia ==
 
== Trivia ==
Line 122: Line 138:
  
 
== See also ==
 
== See also ==
* [[Basic Sniper strategy#Machina_.2B_reskins|Shooting Star strategy]]
+
* [[Basic Sniper strategy#Machina + reskins|Shooting Star strategy]]
  
 
{{Invasion Community Update Nav}}
 
{{Invasion Community Update Nav}}

Latest revision as of 05:25, 24 October 2024

One shot from this and it's see you, space cowboy.
Shooting Star publicity blurb

The Shooting Star is a community-created primary weapon for the Sniper. It is a retro-futuristic sniper rifle made from a jury-rigged laser, equipped with a telescopic sight with two fins, a laser sight directly underneath, and team-colored buttons on the sides and back. A parabolic antenna protrudes from the barrel, with a small sphere of team-colored liquid at the tip. The rifle's chassis is made from grayish-green metal, with cream material covering the stock and body.

While scoped in, the rifle plays a unique sound effect when fired.

Enemies killed by the Shooting Star suffer a distinctive death by incineration, where players disintegrate into smoldering orange ash that quickly fades away.

This weapon functions identically to the Machina.

The Shooting Star was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Identical to: Machina
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Full:
173
Critical
0%:
150
100%:
450
Full:
518
Mini-crit
0%:
68
100%:
203
Full:
234
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1.3 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.
Graph showing the damage done based on charge

# of ticks lit Bodyshot damage Headshot damage
3 50 N/A
4 50 150
5 50 150
6 50 150
7 ~60 ~180
8 ~75 ~225
9 ~90 ~270
10 ~105 ~315
11 ~120 ~360
12 ~135 ~405
13 150 450
100% Charge 173 518
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.


Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.

Update history

October 6, 2015 Patch (Invasion Community Update)

  • The Shooting Star was added to the game.

Bugs

  • The Killstreak sheens for the Shooting Star travel upwards towards the scope instead of towards the front like other weapons.
  • The item's description (shared with the C.A.P.P.E.R), "Turn your enemies in to(sic) ash!", is grammatically incorrect as two prepositions. The correct form would be: "[...] into ash!".

Trivia

  • A "shooting star" is a visible path left behind a meteoroid as it enters Earth's atmosphere and becomes a meteor. It also references the Sniper's profession as an assassin.

Gallery

See also