Difference between revisions of "October 27, 2023 Patch"

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| month        = october
 
| month        = october
 
| year        = 2023
 
| year        = 2023
| after        =
+
| after        = {{Patch name|October|30|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|28|10|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|28|10|2023}}
| source      = https://store.steampowered.com/news/211509/ <!-- EDITORS: please REPLACE this link with a Steam EVENT link and REMOVE this comment! Expected format: https://store.steampowered.com/news/app/440/BLOG_POST_ID_HERE -->
+
| source      = https://store.steampowered.com/news/app/440/view/3703707247834610957
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Added an extra {{cvar|HIDEHUD}} flag for [[vdc:VScript|vscript]]{{sic}} maps ({{cvar|HIDEHUD_TARGET_ID}})
+
* Added an extra {{cvar|HIDEHUD}} flag for [[VScript|vscript]]{{sic}} maps ({{cvar|HIDEHUD_TARGET_ID}})
 
* Fixed using the {{cvar|extendfreeze}} client command to continue spectating enemy players after being killed
 
* Fixed using the {{cvar|extendfreeze}} client command to continue spectating enemy players after being killed
* Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from [https://steamcommunity.com/profiles/76561199432578055 Funicular])
+
* Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from {{steamid|76561199432578055|Funicular}})
 
* Updated {{code|[[Atoll|zi_atoll]]}} to sync the particles file with other the{{sic}} [[Zombie Infection]] maps
 
* Updated {{code|[[Atoll|zi_atoll]]}} to sync the particles file with other the{{sic}} [[Zombie Infection]] maps
 
* Updated {{code|[[Woods|zi_woods]]}}
 
* Updated {{code|[[Woods|zi_woods]]}}
Line 29: Line 29:
 
** Added a loss-coverage program for [[RED|Red]] team
 
** Added a loss-coverage program for [[RED|Red]] team
 
** Cleaned up some waste
 
** Cleaned up some waste
 +
 +
=== Undocumented changes ===
 +
* Updated the [[Localization files|localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.
 
}}
 
}}

Latest revision as of 14:43, 9 December 2024

Patch notes

Team Fortress 2

  • Added an extra HIDEHUD flag for vscript(sic) maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the(sic) Zombie Infection maps
  • Updated zi_woods
    • Added props to aid scouts(sic) in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass
  • Updated koth_sawmill_event
    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Undocumented changes

  • Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudarenaplayercount.res
Modified: tf/tf2_misc_dir.vpk/scripts/hudlayout.res