Difference between revisions of "Team Fortress 2 Beta"

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(Weapons: condense icon and name cell into one (and remove 'unlock/craft' distinction), fix templates & alter column widths (damage range is still kinda messy))
(Barbarian Swing>Decapitation)
 
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{{See also|Mann Co. Beta Maps}}
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
The '''Team Fortress 2 Beta''' is a {{w|Software_release_life_cycle#Beta|beta}} version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
+
{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
*testing and tuning various class, item, and weapon changes
+
The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
*testing map changes and variants
 
*running higher level, game-wide experiments (like doubling player health)
 
*testing new technologies without the risk of breaking the game
 
  
Players receive all achievement-related items, all [[promotional items]] their account is entitled to (excluding promotional items received from a trade), and the complete [[Item sets#Spy|Saharan Spy]] pack. [[Trading]], [[crafting]], and the [[Mann Co. Store]] are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta weapons|closed beta]] from 2009.
+
The Beta was utilized for purposes including, but not limited to:
  
== Changes ==
+
* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
=== Weapons ===
+
* Playtests for upcoming [[map]] changes and variants.
{| class="wikitable grid" width="100%"
+
* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
! class="header" width="7%" style="text-align: center;" | Class
+
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
! class="header" width="15%" |
 
! class="header" width="10%"  | Ammo<br />Loaded
 
! class="header" width="5%"  | Ammo<br />Carried
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="35%" | Notes / Special Abilities
 
|-
 
! {{Icon class|Scout}} <br /> [[Scout]]
 
! {{item icon|Mad Milk|100px}}<br />'''[[Mad Milk]]'''
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}'''Any damage done to enemies covered in milk restores 60% of the damage to the player's health.'''
 
  
{{Info}}Nullifies [[Cloak]] on enemy Spies.
+
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
  
{{Info}}Extinguishes [[fire]] on wielder and allied players.
+
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
 
+
{| class="wikitable grid collapsible collapsed" width="100%"
{{Info}}Has a 24 second recharge time.
+
! class="header" style="text-align: center;" width="8%" | Class
 +
! class="header" style="text-align: center;" width="12%" | Item
 +
! class="header" style="text-align: center;" width="35%" | Old
 +
! class="header" style="text-align: center;" width="35%" | New
 +
! class="header" style="text-align: center;" width="10%" | Status
 +
|-
 +
! rowspan=7 | {{Class link|Scout}}
 +
! rowspan=2 | {{table icon|Shortstop}}
 +
| {{grey|Normal reload speed}}
 +
| {{nerf|20% slower reload speed}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 +
|-
 +
| {{grey|20% slower reload speed}}
 +
| {{nerf|50% slower reload speed}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 +
|-
 +
! {{table icon|Mad Milk}}
 +
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
 +
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Boston Basher}}
 +
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 +
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
 +
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 +
|-
 +
! {{table icon|Three-Rune Blade}}
 +
|-
 +
! {{table icon|Sun-on-a-Stick}}
 +
| {{grey|Minicrits against burning players}}
 +
{{grey|-15% damage done}}
 +
:{{grey|Base damage: 30}}
 +
:{{grey|Crit: 90}}
 +
| {{buff|Full crits against burning players}}
 +
{{nerf|-25% damage done}}
 +
::Base damage: 26
 +
::Crit: 79
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Fan O'War}}
 +
| {{grey|Marked for death status lasts 10 seconds}}
 +
| {{buff|Marked for death status lasts 15 seconds}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=12 | {{Class link|Soldier}}
 +
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 +
| {{info|New weapon}}
 +
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
{{nerf|On Hit: -10 health}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|+15% ÜberCharge rate for the medic healing you.}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|50% faster reload time while being healed}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{table icon|Battalion's Backup}}
 +
| {{grey|Takes 175 damage to fully charge}}
 +
| {{nerf|Takes 350 damage to fully charge}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Concheror}}
 +
| {{grey|20% of damage done by teammates is returned as health during buff}}
 +
| {{buff|35% of damage done by teammates is returned as health during buff}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]'''
 +
| {{info|New weapon}}
 +
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{grey|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! rowspan=2 | {{table icon|Equalizer}}
 +
| {{grey|Original damage formula}}
 +
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 +
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 +
{{note|Automatic and manual Medic calls are suppressed}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
| {{grey|Move speed increases as the user becomes injured}}
 +
{{grey|Blocks healing while in use}}
 +
| {{nerf|Move speed no longer increases as the user becomes injured}}
 +
{{buff|No longer blocks healing}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Move speed increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Damage increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=10 | {{Class link|Pyro}}
 +
! {{table icon|Flame Thrower}}
 +
| {{grey|Old base damage}}
 +
:{{grey|Base damage: 6.2 / particle}}
 +
| {{buff|+10% damage bonus}}
 +
:Base damage: 6.82 / particle
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=2 | {{table icon|Backburner}}
 +
| {{grey|No compression blast}}
 +
{{grey|+15% damage done}}
 +
:{{grey|Base damage: 7.13 / particle}}
 +
:{{grey|Crit: 13-21 / particle}}
 +
| {{buff|Added compression blast, 50 ammo per blast}}
 +
{{nerf|+10% damage done}}
 +
:Base damage: 6.82 / particle
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
| {{grey|+10% damage bonus}}
 +
:{{grey|Base damage: 6.82}}
 +
| {{note|No damage bonus}}
 +
:Base damage: 6.82 / particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=2 | {{table icon|Degreaser}}
 +
| {{grey|-25% burn damage penalty}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
:{{grey|Afterburn: 2.25/tick}}
 +
| {{buff|No burn damage penalty}}
 +
{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle
 +
:Afterburn: 3/tick
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
|{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
|{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! {{table icon|Flare Gun}}
 +
| {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}}
 +
| {{buff|Full crits against burning players regardless of range}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan="2"| {{table icon|Detonator}}
 +
| {{info|New weapon}}
 +
| {{note|On hit, [[Fire|ignites]] enemy.}}
 +
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 +
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 +
{{nerf|+20% explosion vulnerability on wearer.}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
| {{grey|Flares do not detonate on impact with the world}}
 +
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 +
{{grey|+20% explosion vulnerability on wearer}}
 +
{{grey|No damage to self}}
 +
{{grey|Flare jump height varies considerably based on client latency}}
 +
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 +
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 +
{{buff|No explosion vulnerability on wearer}}
 +
{{nerf|+20% damage to self}}
 +
{{buff|Flare jump height is consistent regardless of client latency}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
 +
|-
 +
! {{Table icon|Reserve Shooter}}
 +
| {{grey|Can only be equipped by the Soldier}}
 +
| {{note|Can be equipped by the Soldier and Pyro}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 +
|-
 +
! {{table icon|Powerjack}}
 +
| {{grey|+25% damage}}
 +
{{grey|No random critical hits}}
 +
{{grey|Normal damage from melee sources while active}}
 +
| {{nerf|No damage bonus}}
 +
{{buff|Random critical hits enabled}}
 +
{{nerf|+20% damage from melee sources while active}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=7 | {{class link|Demoman}}
 +
! {{table icon|Loch-n-Load}}
 +
| {{grey|+10% damage done}}
 +
:{{grey|Base damage: 92-135}}
 +
:{{grey|Crit: 315-360}}
 +
| {{buff|+20% damage done}}
 +
:Base damage: 103-147
 +
:Crit: 342-388
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{Table icon|Eyelander}}
 +
| rowspan=2 | {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| rowspan=2 | {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}
 +
|-
 +
| {{grey|No taunt}}
 +
| {{note|Now uses the [[Barbarian Swing]] taunt}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Claidheamh Mòr}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
| {{grey|No taunt}}
 +
| {{note|Now uses the Barbarian Swing taunt}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 +
|-
 +
! {{Table icon|Ullapool Caber}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 35 (149 explosion)}}
 +
:{{grey|Crit: 149 (300 explosion)}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 26 (149 explosion)
 +
:Crit: 79 (300 explosion)
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=9 | {{Class link|Heavy}} 
 +
! {{table icon|Natascha}}
 +
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|Normal spin-up time}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 +
{{nerf|30% slower spin-up time}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
 +
|-
 +
! {{table icon|Natascha}} '''Variant 1'''
 +
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|-25% damage done}}
 +
:{{grey|Base damage: 340 / sec.}}
 +
:{{grey|Crit: 720 / sec.}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 +
{{nerf|-35% damage done}}
 +
::Base damage: 312 / sec.
 +
::Crit: 648 / sec.
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! {{table icon|Natascha}} '''Variant 2'''
 +
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|No health penalty}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 +
{{nerf|-20% max health on wearer}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! rowspan = 2| {{Table icon|Tomislav}}
 +
| {{grey|No health penalty}}
 +
| {{nerf|-50 max health on wearer}}
 +
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small>
 +
|-
 +
| {{grey|+40% faster spin up time}}
 +
| {{nerf|No faster spin up time}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{table icon|Dalokohs Bar}}
 +
| {{grey|25.7 second cooldown}}
 +
| {{buff|No cooldown}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{Table icon|Sandvich}}
 +
| rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}}
 +
| rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}}
 +
| rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small>
 +
|-
 +
! {{Table icon|Buffalo Steak Sandvich}}
 +
|-
 +
! {{table icon|Fists of Steel}}
 +
| {{grey|60% less damage from ranged sources while active}}
 +
{{grey|Normal weapon switch}}
 +
| {{nerf|40% less damage from ranged sources while active}}
 +
{{nerf|20% slower weapon switch}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=3 | {{Class link|Engineer}}
 +
! {{Table icon|Widowmaker}}
 +
| {{grey|Per Shot: -60 ammo}}
 +
| {{buff|Per Shot: -30 ammo}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 +
|-
 +
! {{Table icon|Gunslinger}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! {{Table icon|Southern Hospitality}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=9 | {{Class link|Medic}}
 +
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small>
 +
| {{info|New weapon}}
 +
| {{buff|Applies Mad Milk to target for one second}}
 +
{{nerf|50% slower firing rate}}
 +
{{nerf|90% damage done}}
 +
:Base damage: 1
 +
:Crit: 3
 +
:<small>[5 syringes / sec.]</small>
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
! {{Icon class|Soldier}} <br /> [[Soldier]]
+
| {{grey|Applies Mad Milk to target for one second}}
! {{item icon|Equalizer|100px}}<br />'''[[Equalizer]]'''
+
{{grey|50% slower firing rate}}
| N/A
+
{{grey|-90% damage done}}
| N/A
+
:{{grey|Base damage: 1}}
| '''Base''':
+
:{{grey|Crit: 3}}
{{tooltip|33&ndash;107|Damage increases as the health decreases.}}
+
:{{grey|<small>[5 syringes / sec.]</small>}}
 
+
| {{buff|Applies Mad Milk to target for two seconds}}
'''[[Crit]]''': 3&times; <small>base damage</small>.
+
{{nerf|50% slower firing rate}}
|{{Info}}When weapon is active:
+
{{nerf|-50% damage done}}
:{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases. <small>'''(Damage formula has been tweaked.)'''</small>
+
:Base damage: 5
 
+
:Crit: 15
:{{Con}}Deals 50% less damage when user is at full health.
+
:<small>[5 syringes / sec.]</small>
 
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
:{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. '''Suppresses Medic calling effect.'''
 
 
|-
 
|-
! rowspan="4"|{{Icon class|Pyro}} <br /> [[Pyro]]
+
| {{grey|Applies Mad Milk to target for two seconds}}
! {{item icon|Backburner|100px}}<br />'''[[Backburner]]'''
+
{{grey|50% slower firing rate}}
| '''Fire''':  
+
{{grey|-50% damage done}}
:200
+
{{grey|Übercharge percentage does not increase speed}}
'''Air blasts''':
+
:{{grey|Base damage: 5}}
:4
+
:{{grey|Crit: 15}}
<small>(same reserve)</small>
+
:{{grey|<small>[5 syringes / sec.]</small>}}
| N/A
+
| {{nerf|Does not apply Mad Milk to target}}
| '''Base (Max)''':
+
{{buff|No slower firing rate}}
:153.5 <small>/ sec.</small>
+
{{buff|-10% damage done}}
'''[[Crit]] (Max)''':
+
{{buff|Übercharge percentage increases movement speed by up to 10%}}
:460.4 <small>/ sec.</small>
+
:Base damage: 9
'''Afterburn''':
+
:Crit: 27
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
+
:<small>[10 syringes / sec.]</small>
|
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
{{Info}}'''Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage.'''
 
 
 
{{Pro}}Guarantees [[Critical]] hits when attacking from behind.
 
 
 
{{Pro}}'''Deals 10% more damage.'''
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br />'''[[Flare Gun]]'''
+
! {{table icon|Medi Gun}}  
| 1
+
| ~
| 16
+
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
| '''Base''': 30
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
'''[[Crit]]''': 90
 
 
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Pro}}'''Guarantees [[Critical]] damage on burning targets, regardless of the distance.'''
 
 
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br />'''[[Detonator]]'''<br /><small>(New)</small>
+
! {{table icon|Kritzkrieg}}
| 1
+
| ~
| 16
+
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
| '''Base''': 30
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
'''[[Crit]]''': 90
 
 
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Info}}Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players.
 
 
 
{{Pro}}Guarantees [[Critical]] damage on burning targets, regardless of the distance.
 
 
 
{{Con}}20% explosion damage vulnerability on wearer.
 
 
|-
 
|-
! {{item icon|Powerjack|100px}}<br />'''[[Powerjack]]'''
+
! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
| N/A
+
| {{info|New weapon}}
| N/A
+
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
| '''Base''': 65
+
{{buff|+50% heal rate}}
'''[[Crit]]''': 195
+
{{buff|+50% ÜberCharge rate}}
|  
+
{{nerf|Can't overheal}}
{{Pro}}On kill: restores 75 health points and can [[overheal]] from maximum health.
+
{{note|Move at the speed of any faster heal target.}}
 
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
{{Con}}'''20% more damage taken from melee sources while active.'''
 
 
 
<small>'''Note: 25% damage bonus removed and random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="5"|{{Icon class|Demoman}}<br />[[Demoman]]
 
! {{item icon|Loch-n-Load|100px}}<br />'''[[Loch-n-Load]]'''
 
| 2
 
| 16
 
| '''On direct hit''':
 
:'''Base''': 114&ndash;122<br/>'''[[Crit]]''': 342&ndash;367<br/>
 
 
|
 
|
{{Info}}Grenades explode on contact with an enemy.
+
{{grey|+50% heal rate}}
 
+
{{grey|+50% ÜberCharge rate}}
{{Info}}Grenades have zero range falloff on a direct hit.
+
|
 
+
{{nerf|+40% heal rate}}
{{Pro}}'''+20% Damage done.'''
+
{{nerf|+40% UberCharge rate}}
 
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
{{Pro}}+25% Projectile speed.
+
|-
 
+
! {{Table icon|Vita-Saw}}  
{{Con}}Launched bombs shatter on surfaces.
+
| {{grey|Does not allow player to see enemy health}}
 
+
| {{buff|Allows player to see enemy health}}
{{Con}}-60% Clip size.
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 
+
|-
{{Con}}+25% Damage done to self.
+
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 +
| {{info|New weapon}}
 +
| {{buff|Allows player to see enemy health}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 +
|-
 +
! rowspan=4 | {{Class link|Sniper}}
 +
! {{table icon|Sydney Sleeper}}
 +
| {{grey|Normal charge rate}}
 +
| {{buff|25% faster charge rate}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! {{item icon|Eyelander|100px}}<br />'''[[Eyelander]]'''
+
! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]'''
| N/A
+
| {{info|New weapon}}
| N/A
+
| {{buff|On Hit: Rifle charge rate increased by 35%}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
|
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
 
 
 
{{Con}}Lowers maximum health by 25 points.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Horseless Headless Horsemann's Headtaker|100px}}<br />'''[[Horseless Headless Horsemann's Headtaker]]'''
+
| {{grey|On Hit: Rifle charge rate increased by 35%}}
| N/A
+
{{grey|&nbsp;}}
| N/A
+
{{grey|On Miss: Rifle charge rate decreased by 65%}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
| {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
|
+
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
{{Pro}}Has 37% longer melee range.
+
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
 
+
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
 
 
 
{{Con}}Lowers maximum health by 25 points.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
{{Con}}No taunt.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Claidheamh Mòr|100px}}<br />'''[[Claidheamh Mòr]]'''
+
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]'''
| N/A
+
| {{info|New weapon}}
| N/A
+
| {{buff|25% increase in damage when health <50% of max}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
{{nerf|-25% decrease in damage when health >50% of max}}
|
+
| align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}0.5 Sec. increase in charge duration.
 
 
 
{{Con}}Lowers maximum health by 15 points.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Ullapool Caber|100px}}<br />'''[[Ullapool Caber]]'''
+
! rowspan=3 | {{Class link|Spy}}
| N/A
+
! rowspan=3 | {{Table icon|Enforcer}}
| N/A
+
| {{grey|0.5 sec increase in time taken to cloak}}
| '''Base''': 26 (149) <sup>1</sup>
+
{{grey|Able to see enemy health at any time}}
'''[[Crit]]''': 79 (300) <sup>1</sup>
+
| {{note|0.5 sec increase in time taken to decloak}}
|
+
{{nerf|Unable to see enemy health when undisguised}}
{{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
 
 
{{Con}}'''Deals only 26 damage after exploding.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Heavy}} <br /> [[Heavy]]
+
| {{grey|0.5 sec increase in time taken to decloak}}
! {{item icon|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]]'''
+
{{grey|Normal firing speed}}
| 1
+
| {{buff|Normal decloak time}}
| ∞
+
{{nerf|20% slower firing speed}}
| N/A
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
|  
 
{{Info}}Restores 60 health points over about 4 seconds.
 
 
 
{{Info}}Raises maximum health by 50 points for 30 seconds.
 
 
 
<small>'''Note: removed cooldown.'''</small>
 
 
|-
 
|-
! {{item icon|Fists of Steel|100px}}<br />'''[[Fists of Steel]]'''
+
| {{grey|Random critical hits enabled}}
| N/A
+
| {{nerf|No random critical hits}}
| N/A
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small>
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|  
 
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
 
 
{{Pro}}'''40% less damage taken from ranged sources while active.'''
 
 
 
{{Con}}'''20% slower weapon switch.'''
 
 
 
{{Con}}100% more damage taken from melee sources while active.
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Engineer}} <br /> [[Engineer]]
+
! rowspan=4 | [[Classes|All Classes]]  
! {{item icon|Gunslinger|100px}}<br />'''[[Gunslinger]]'''
+
! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
| N/A
+
| ~
| N/A
+
| {{note|All classes have double Health}}
| '''Base''': 49
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
'''[[Crit]]''': 146
 
|
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
 
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
 
 
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
 
 
 
{{Pro}}Increases maximum health by 25 points.
 
 
 
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Southern Hospitality|100px}}<br />'''[[Southern Hospitality]]'''
+
| ~
| N/A
+
| {{note|All classes have 25% extra Health}}
| N/A
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small>
| '''Base''': 49
 
'''[[Crit]]''': 146
 
|
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
 
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
 
 
{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
{{Con}}Raises fire vulnerability by 20%.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Medic}} <br /> [[Medic]]
+
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
! {{item icon|Medigun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small>  
+
| ~
| N/A
+
| {{note|Damage against buildings reduced 50%.}}
| N/A
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
| N/A
 
|
 
{{Info}}Über effect: Megaheal
 
:{{Info}}Heal rate increased 3x on heal target
 
:{{Info}}Heal target and medic immune to stun and damage forces
 
 
 
{{Pro}}Heal rate increased 50%
 
 
 
{{Pro}}ÜberCharge rate increased 50%
 
 
 
{{Con}}Not able to overheal
 
 
 
{{Pro}}Match the speed of any faster heal target
 
 
|-
 
|-
! {{item icon|Vita-Saw|100px}}<br />'''[[Vita-Saw]]'''
+
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
| N/A
+
| ~
| N/A
+
| {{note|All classes possess new response and voice command rules}}
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
|align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
|
 
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.
 
 
 
{{Pro}}'''Allows the Medic to see the enemy's health.'''
 
 
 
{{Con}}Lowers max health by 10 points (140 total) on wearer.
 
 
|-
 
|-
! {{Icon class|Sniper}} <br /> [[Sniper]]
+
| colspan=5 |
! {{item icon|Sydney Sleeper|100px}}<br />'''[[Sydney Sleeper]]'''
+
<sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br />
| 1
+
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
| 25
+
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
| '''Base''':
+
<sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
:45-50 <small>(0% charge)</small>
+
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
:130-160 <small>(100% charge)</small>
+
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
|
+
<sup>7</sup>Implemented as the [[Escape Plan]]. <br />
{{Info}}Charges while zoomed.
+
<sup>8</sup>Stats given to [[Equalizer]]. <br />
 
 
{{Pro}}On hit at 50% charge or greater, applies [[Jarate]] effect to the target for 8 seconds.
 
 
 
{{Pro}}'''25% faster charge.'''
 
 
 
{{Con}}[[Headshots]] do not Crit.
 
 
 
{{Con}}No random critical hits.
 
 
 
 
|}
 
|}
  
:''Note: Entries in '''bold''' show the changes with the official version.
+
=== Other changes ===
 
+
* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
=== Maps ===
+
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
*[[Well|cp_well]]: Made the 2nd point defender spawn door one-way.
+
* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
 +
* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==
 
{{main|Patches (Beta)}}
 
{{main|Patches (Beta)}}
 
== Bugs ==
 
* The [[Iron Curtain]] shows up on the left hand side of the screen instead of the normal right hand side.
 
* An [[Engineer]] can prepare to build a [[Mini-sentry]], switch to either the [[Wrench]] or [[Southern Hospitality]], and still deploy the Mini-Sentry without having the [[Gunslinger]] equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
 
* Despite being synced with the changes in the [[January 10, 2011 Patch]], the Kritzkrieg sound continues to play after the ÜberCharge ends.
 
  
 
== See also ==
 
== See also ==
* [[Beta weapons]] &ndash; for weapons of the previous closed beta.
+
* [[Team Fortress 2 Closed Beta]]
 +
* [[Mann Co. Beta Maps]]
  
 
== External Links ==
 
== External Links ==
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum] on [[Steam Users' Forums]]
+
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta Blog Post]
+
* [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update history]
+
* [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
 +
 
 +
== References ==
 +
<references/>
  
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Development]]
 
[[Category:Development]]
 +
[[Category:Games]]

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References