Difference between revisions of "Team Fortress 2 Beta"

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{{See also|Mann Co. Beta Maps}}
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
The '''''Team Fortress 2'' Beta''' is a {{w|Software_release_life_cycle#Beta|beta}} version of the game that is separate from ''Team Fortress 2'' itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
+
{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
* testing and tuning various class, item, and weapon changes
+
The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
* testing map changes and variants
 
* running higher level, game-wide experiments (like doubling player health)
 
* testing new technologies without the risk of breaking the game
 
  
Players receive all achievement-related items, all [[promotional items]] their Steam account is entitled to, the complete [[Item sets#Spy|Saharan Spy]] pack, the [[Gloves of Running Urgently]], and any weapons that are currently under testing. [[Item drop system|Random drops]], [[Trading]], and [[Crafting]] are currently enabled. The [[Mann Co. Store]], however, is not available. The current ''Team Fortress 2'' Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009.
+
The Beta was utilized for purposes including, but not limited to:
  
== Changes currently under test ==
+
* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
=== Weapons ===
+
* Playtests for upcoming [[map]] changes and variants.
{| class="wikitable grid" width="100%"
+
* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
! class="header" width="7%" style="text-align: center;" | Class
+
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
! class="header" width="15%" |
 
! class="header" width="10%"  | Ammo<br />Loaded
 
! class="header" width="5%"  | Ammo<br />Carried
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="35%" | Notes / Special Abilities
 
|-
 
! {{Icon class|Scout}} <br /> [[Scout]]
 
! {{item icon|Mad Milk|100px}}<br />'''[[Mad Milk]]'''
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}'''Any damage done to enemies covered in milk restores 60% of the damage to the player's health. <small>(Down from 75%)</small>'''
 
  
{{Info}}Nullifies [[Cloak]] on enemy Spies.
+
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
  
{{Info}}Extinguishes [[fire]] on wielder and allied players.
+
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
 
+
{| class="wikitable grid collapsible collapsed" width="100%"
{{Info}}Has a 24-second recharge time.
+
! class="header" style="text-align: center;" width="8%" | Class
 +
! class="header" style="text-align: center;" width="12%" | Item
 +
! class="header" style="text-align: center;" width="35%" | Old
 +
! class="header" style="text-align: center;" width="35%" | New
 +
! class="header" style="text-align: center;" width="10%" | Status
 +
|-
 +
! rowspan=7 | {{Class link|Scout}}
 +
! rowspan=2 | {{table icon|Shortstop}}
 +
| {{grey|Normal reload speed}}
 +
| {{nerf|20% slower reload speed}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 +
|-
 +
| {{grey|20% slower reload speed}}
 +
| {{nerf|50% slower reload speed}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 +
|-
 +
! {{table icon|Mad Milk}}
 +
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
 +
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Boston Basher}}
 +
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 +
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
 +
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 +
|-
 +
! {{table icon|Three-Rune Blade}}
 +
|-
 +
! {{table icon|Sun-on-a-Stick}}
 +
| {{grey|Minicrits against burning players}}
 +
{{grey|-15% damage done}}
 +
:{{grey|Base damage: 30}}
 +
:{{grey|Crit: 90}}
 +
| {{buff|Full crits against burning players}}
 +
{{nerf|-25% damage done}}
 +
::Base damage: 26
 +
::Crit: 79
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Fan O'War}}
 +
| {{grey|Marked for death status lasts 10 seconds}}
 +
| {{buff|Marked for death status lasts 15 seconds}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=12 | {{Class link|Soldier}}
 +
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 +
| {{info|New weapon}}
 +
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
{{nerf|On Hit: -10 health}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|+15% ÜberCharge rate for the medic healing you.}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|50% faster reload time while being healed}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{table icon|Battalion's Backup}}
 +
| {{grey|Takes 175 damage to fully charge}}
 +
| {{nerf|Takes 350 damage to fully charge}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Concheror}}
 +
| {{grey|20% of damage done by teammates is returned as health during buff}}
 +
| {{buff|35% of damage done by teammates is returned as health during buff}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]'''
 +
| {{info|New weapon}}
 +
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{grey|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! rowspan=2 | {{table icon|Equalizer}}
 +
| {{grey|Original damage formula}}
 +
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 +
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 +
{{note|Automatic and manual Medic calls are suppressed}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
| {{grey|Move speed increases as the user becomes injured}}
 +
{{grey|Blocks healing while in use}}
 +
| {{nerf|Move speed no longer increases as the user becomes injured}}
 +
{{buff|No longer blocks healing}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Move speed increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Damage increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=10 | {{Class link|Pyro}}
 +
! {{table icon|Flame Thrower}}
 +
| {{grey|Old base damage}}
 +
:{{grey|Base damage: 6.2 / particle}}
 +
| {{buff|+10% damage bonus}}
 +
:Base damage: 6.82 / particle
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=2 | {{table icon|Backburner}}
 +
| {{grey|No compression blast}}
 +
{{grey|+15% damage done}}
 +
:{{grey|Base damage: 7.13 / particle}}
 +
:{{grey|Crit: 13-21 / particle}}
 +
| {{buff|Added compression blast, 50 ammo per blast}}
 +
{{nerf|+10% damage done}}
 +
:Base damage: 6.82 / particle
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
| {{grey|+10% damage bonus}}
 +
:{{grey|Base damage: 6.82}}
 +
| {{note|No damage bonus}}
 +
:Base damage: 6.82 / particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=2 | {{table icon|Degreaser}}
 +
| {{grey|-25% burn damage penalty}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
:{{grey|Afterburn: 2.25/tick}}
 +
| {{buff|No burn damage penalty}}
 +
{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle
 +
:Afterburn: 3/tick
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
|{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
|{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! {{table icon|Flare Gun}}
 +
| {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}}
 +
| {{buff|Full crits against burning players regardless of range}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan="2"| {{table icon|Detonator}}
 +
| {{info|New weapon}}
 +
| {{note|On hit, [[Fire|ignites]] enemy.}}
 +
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 +
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 +
{{nerf|+20% explosion vulnerability on wearer.}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
| {{grey|Flares do not detonate on impact with the world}}
 +
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 +
{{grey|+20% explosion vulnerability on wearer}}
 +
{{grey|No damage to self}}
 +
{{grey|Flare jump height varies considerably based on client latency}}
 +
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 +
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 +
{{buff|No explosion vulnerability on wearer}}
 +
{{nerf|+20% damage to self}}
 +
{{buff|Flare jump height is consistent regardless of client latency}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
 +
|-
 +
! {{Table icon|Reserve Shooter}}
 +
| {{grey|Can only be equipped by the Soldier}}
 +
| {{note|Can be equipped by the Soldier and Pyro}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 +
|-
 +
! {{table icon|Powerjack}}
 +
| {{grey|+25% damage}}
 +
{{grey|No random critical hits}}
 +
{{grey|Normal damage from melee sources while active}}
 +
| {{nerf|No damage bonus}}
 +
{{buff|Random critical hits enabled}}
 +
{{nerf|+20% damage from melee sources while active}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=7 | {{class link|Demoman}}
 +
! {{table icon|Loch-n-Load}}
 +
| {{grey|+10% damage done}}
 +
:{{grey|Base damage: 92-135}}
 +
:{{grey|Crit: 315-360}}
 +
| {{buff|+20% damage done}}
 +
:Base damage: 103-147
 +
:Crit: 342-388
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{Table icon|Eyelander}}
 +
| rowspan=2 | {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| rowspan=2 | {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}
 +
|-
 +
| {{grey|No taunt}}
 +
| {{note|Now uses the [[Barbarian Swing]] taunt}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Claidheamh Mòr}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
| {{grey|No taunt}}
 +
| {{note|Now uses the Barbarian Swing taunt}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 +
|-
 +
! {{Table icon|Ullapool Caber}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 35 (149 explosion)}}
 +
:{{grey|Crit: 149 (300 explosion)}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 26 (149 explosion)
 +
:Crit: 79 (300 explosion)
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=9 | {{Class link|Heavy}} 
 +
! {{table icon|Natascha}}
 +
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|Normal spin-up time}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 +
{{nerf|30% slower spin-up time}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
 +
|-
 +
! {{table icon|Natascha}} '''Variant 1'''
 +
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|-25% damage done}}
 +
:{{grey|Base damage: 340 / sec.}}
 +
:{{grey|Crit: 720 / sec.}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 +
{{nerf|-35% damage done}}
 +
::Base damage: 312 / sec.
 +
::Crit: 648 / sec.
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! {{table icon|Natascha}} '''Variant 2'''
 +
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|No health penalty}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 +
{{nerf|-20% max health on wearer}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! rowspan = 2| {{Table icon|Tomislav}}
 +
| {{grey|No health penalty}}
 +
| {{nerf|-50 max health on wearer}}
 +
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small>
 +
|-
 +
| {{grey|+40% faster spin up time}}
 +
| {{nerf|No faster spin up time}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
! rowspan="2"|{{Icon class|Soldier}} <br /> [[Soldier]]
+
! {{table icon|Dalokohs Bar}}  
! {{item icon|Battalion's Backup|100px}}<br />'''[[Battalion's Backup]]'''
+
| {{grey|25.7 second cooldown}}
| N/A
+
| {{buff|No cooldown}}
| N/A
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
| N/A
 
 
 
|{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical]] damage and raises resistance to damage by 35%.
 
 
 
{{Info}}'''Charges its rage meter with damage received - takes 350 damage to fully charge. <small>(up from 175)</small>'''
 
 
|-
 
|-
! {{item icon|Equalizer|100px}}<br />'''[[Equalizer]]'''
+
! {{Table icon|Sandvich}}
| N/A
+
| rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}}
| N/A
+
| rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}}
| '''Base''':
+
| rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small>
{{tooltip|33&ndash;107|Damage increases as current health decreases.}}
 
 
 
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
:{{Info}}Damage dealt increases as user's remaining health decreases. <small>'''(Damage formula has been tweaked; can no longer kill certain classes in one hit at very low health.)'''</small>
 
 
 
:{{Pro}}Movement speed increases as user's remaining health decreases.
 
 
 
:{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. '''Suppresses both automatic and manual Medic calling effects.'''
 
 
|-
 
|-
! rowspan="4"|{{Icon class|Pyro}} <br /> [[Pyro]]
+
! {{Table icon|Buffalo Steak Sandvich}}
! {{item icon|Backburner|100px}}<br />'''[[Backburner]]'''
 
| '''Fire''':
 
:200
 
'''Air blasts''':
 
:4
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:153.5 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:460.4 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Info}}'''Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected projectiles (except Stickybombs) will inflict [[Mini-Crit]] damage.'''
 
 
 
{{Pro}}Guarantees [[Critical]] hits when attacking from behind.
 
 
 
{{Pro}}'''Deals 10% more damage. <small>(Down from 15%)</small>'''
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br />'''[[Flare Gun]]'''
+
! {{table icon|Fists of Steel}}
| 1
+
| {{grey|60% less damage from ranged sources while active}}
| 16
+
{{grey|Normal weapon switch}}
| '''Base''': 30
+
| {{nerf|40% less damage from ranged sources while active}}
'''[[Crit]]''': 90
+
{{nerf|20% slower weapon switch}}
 
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Pro}}'''Guarantees [[Critical]] damage on burning targets, regardless of distance.'''
 
 
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br />'''[[Detonator]]'''<br /><small>(New)</small>
+
! rowspan=3 | {{Class link|Engineer}}
| 1
+
! {{Table icon|Widowmaker}}
| 16
+
| {{grey|Per Shot: -60 ammo}}
| '''Base''': 30
+
| {{buff|Per Shot: -30 ammo}}
'''[[Crit]]''': 90
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Info}}Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].
 
 
 
{{Pro}}Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).
 
 
 
{{Con}}20% explosion damage vulnerability on wearer.
 
 
|-
 
|-
! {{item icon|Powerjack|100px}}<br />'''[[Powerjack]]'''
+
! {{Table icon|Gunslinger}}  
| N/A
+
| {{grey|No random critical hits}}
| N/A
+
{{grey|No damage penalty}}
| '''Base''': 65
+
:{{grey|Base damage: 65}}
'''[[Crit]]''': 195
+
:{{grey|Crit: 195}}
|  
+
| {{buff|Random critical hits enabled}}
{{Pro}}On kill: restores 75 health points and can [[overheal]] from maximum health.
+
{{nerf|-25% damage done}}
 
+
:Base damage: 49
{{Con}}'''20% more damage taken from melee sources while active.'''
+
:Crit: 146
 
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
<small>'''Note: 25% damage bonus removed and random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="5"|{{Icon class|Demoman}}<br />[[Demoman]]
+
! {{Table icon|Southern Hospitality}}  
! {{item icon|Loch-n-Load|100px}}<br />'''[[Loch-n-Load]]'''
+
| {{grey|No random critical hits}}
| 2
+
{{grey|No damage penalty}}
| 16
+
:{{grey|Base damage: 65}}
| '''On direct hit''':
+
:{{grey|Crit: 195}}
:'''Base''': 114&ndash;122<br/>'''[[Crit]]''': 342&ndash;367<br/>
+
| {{buff|Random critical hits enabled}}
|
+
{{nerf|-25% damage done}}
{{Info}}Grenades explode on contact with an enemy.
+
:Base damage: 49
 
+
:Crit: 146
{{Info}}Grenades have zero range falloff on a direct hit.
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
 
{{Pro}}'''+20% Damage done. <small>(Up from 10%)</small>'''
 
 
 
{{Pro}}+25% Projectile speed.
 
 
 
{{Con}}Launched bombs shatter on surfaces.
 
 
 
{{Con}}-60% Clip size.
 
 
 
{{Con}}+25% Damage done to self.
 
 
|-
 
|-
! {{item icon|Eyelander|100px}}<br />'''[[Eyelander]]'''
+
! rowspan=9 | {{Class link|Medic}}
| N/A
+
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small>
| N/A
+
| {{info|New weapon}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
| {{buff|Applies Mad Milk to target for one second}}
|
+
{{nerf|50% slower firing rate}}
{{Pro}}Has 37% longer melee range.
+
{{nerf|90% damage done}}
 
+
:Base damage: 1
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
+
:Crit: 3
 
+
:<small>[5 syringes / sec.]</small>
{{Con}}Lowers maximum health by 25 points.
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Horseless Headless Horsemann's Headtaker|100px}}<br />'''[[Horseless Headless Horsemann's Headtaker]]'''
+
| {{grey|Applies Mad Milk to target for one second}}
| N/A
+
{{grey|50% slower firing rate}}
| N/A
+
{{grey|-90% damage done}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
:{{grey|Base damage: 1}}
|
+
:{{grey|Crit: 3}}
{{Pro}}Has 37% longer melee range.
+
:{{grey|<small>[5 syringes / sec.]</small>}}
 
+
| {{buff|Applies Mad Milk to target for two seconds}}
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
+
{{nerf|50% slower firing rate}}
 
+
{{nerf|-50% damage done}}
{{Con}}Lowers maximum health by 25 points.
+
:Base damage: 5
 
+
:Crit: 15
{{Con}}'''Deals 25% less damage.'''
+
:<small>[5 syringes / sec.]</small>
 
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
{{Con}}No taunt.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Claidheamh Mòr|100px}}<br />'''[[Claidheamh Mòr]]'''
+
| {{grey|Applies Mad Milk to target for two seconds}}
| N/A
+
{{grey|50% slower firing rate}}
| N/A
+
{{grey|-50% damage done}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
{{grey|Übercharge percentage does not increase speed}}
|
+
:{{grey|Base damage: 5}}
{{Pro}}Has 37% longer melee range.
+
:{{grey|Crit: 15}}
 
+
:{{grey|<small>[5 syringes / sec.]</small>}}
{{Pro}}0.5 Sec. increase in charge duration.
+
| {{nerf|Does not apply Mad Milk to target}}
 
+
{{buff|No slower firing rate}}
{{Con}}Lowers maximum health by 15 points.
+
{{buff|-10% damage done}}
 
+
{{buff|Übercharge percentage increases movement speed by up to 10%}}
{{Con}}'''Deals 25% less damage.'''
+
:Base damage: 9
 
+
:Crit: 27
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
+
:<small>[10 syringes / sec.]</small>
 
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Ullapool Caber|100px}}<br />'''[[Ullapool Caber]]'''
+
! {{table icon|Medi Gun}}  
| N/A
+
| ~
| N/A
+
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
| '''Base''': 26 (149) <sup>1</sup>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
'''[[Crit]]''': 79 (300) <sup>1</sup>
 
|
 
{{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.
 
 
 
{{Con}}'''Deals only 26 damage after exploding (down from 35).'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Heavy}} <br /> [[Heavy]]
+
! {{table icon|Kritzkrieg}}
! {{item icon|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]]'''
+
| ~
| 1
+
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
| ∞
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
| N/A
 
|  
 
{{Info}}Restores 60 health points over about 4 seconds.
 
 
 
{{Info}}Raises maximum health by 50 points for 30 seconds.
 
 
 
<small>'''Note: removed cooldown.'''</small>
 
 
|-
 
|-
! {{item icon|Fists of Steel|100px}}<br />'''[[Fists of Steel]]'''
+
! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
| N/A
+
| {{info|New weapon}}
| N/A
+
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
| '''Base''': 65
+
{{buff|+50% heal rate}}
'''[[Crit]]''': 195
+
{{buff|+50% ÜberCharge rate}}
|  
+
{{nerf|Can't overheal}}
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
+
{{note|Move at the speed of any faster heal target.}}
 
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
{{Pro}}'''40% less damage taken from ranged sources while active. <small>(Down from 60%)</small>'''
 
 
 
{{Con}}'''20% slower weapon switch.'''
 
 
 
{{Con}}100% more damage taken from melee sources while active.
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Engineer}} <br /> [[Engineer]]
 
! {{item icon|Gunslinger|100px}}<br />'''[[Gunslinger]]'''
 
| N/A
 
| N/A
 
| '''Base''': 49
 
'''[[Crit]]''': 146
 
 
|
 
|
{{Info}}Builds, repairs and upgrades [[buildings]].
+
{{grey|+50% heal rate}}
 
+
{{grey|+50% ÜberCharge rate}}
{{Info}}Able to remove [[Electro Sapper]]s.
+
|
 
+
{{nerf|+40% heal rate}}
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
+
{{nerf|+40% UberCharge rate}}
 
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
{{Pro}}Increases maximum health by 25 points.
+
|-
 
+
! {{Table icon|Vita-Saw}}  
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
+
| {{grey|Does not allow player to see enemy health}}
 
+
| {{buff|Allows player to see enemy health}}
{{Con}}'''Deals 25% less damage.'''
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 
+
|-
<small>'''Note: random critical hits enabled.'''</small>
+
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 +
| {{info|New weapon}}
 +
| {{buff|Allows player to see enemy health}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
! {{item icon|Southern Hospitality|100px}}<br />'''[[Southern Hospitality]]'''
+
! rowspan=4 | {{Class link|Sniper}}  
| N/A
+
! {{table icon|Sydney Sleeper}}
| N/A
+
| {{grey|Normal charge rate}}
| '''Base''': 49
+
| {{buff|25% faster charge rate}}
'''[[Crit]]''': 146
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
|
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
 
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
 
 
{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
{{Con}}Raises fire vulnerability by 20%.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Medic}} <br /> [[Medic]]
+
! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]'''
! {{item icon|Medigun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small>
+
| {{info|New weapon}}
| N/A
+
| {{buff|On Hit: Rifle charge rate increased by 35%}}
| N/A
+
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
| N/A
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
|
 
{{Info}}Über effect: Megaheal
 
:{{Info}}Heal rate increased 3x on heal target and medic
 
:{{Info}}Heal target and medic immune to stun and damage forces
 
 
 
{{Pro}}Heal rate increased 50%
 
 
 
{{Pro}}ÜberCharge rate increased 50%
 
 
 
{{Con}}Not able to overheal (attempting to overheal will still build Übercharge)
 
 
 
{{Pro}}Match the speed of any faster heal target
 
 
|-
 
|-
! {{item icon|Vita-Saw|100px}}<br />'''[[Vita-Saw]]'''
+
| {{grey|On Hit: Rifle charge rate increased by 35%}}
| N/A
+
{{grey|&nbsp;}}
| N/A
+
{{grey|On Miss: Rifle charge rate decreased by 65%}}
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
| {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
|
+
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.
+
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
 
+
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
{{Pro}}'''Allows the Medic to see the enemy's health.'''
 
 
 
{{Con}}Lowers max health by 10 points (140 total) on wearer.
 
 
|-
 
|-
! {{Icon class|Sniper}} <br /> [[Sniper]]
+
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]'''
! {{item icon|Sydney Sleeper|100px}}<br />'''[[Sydney Sleeper]]'''
+
| {{info|New weapon}}
| 1
+
| {{buff|25% increase in damage when health <50% of max}}
| 25
+
{{nerf|-25% decrease in damage when health >50% of max}}
| '''Base''':
+
| align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
:45-50 <small>(0% charge)</small>
 
:130-160 <small>(100% charge)</small>
 
|
 
{{Info}}Charges while zoomed.
 
 
 
{{Pro}}On hit at 50% charge or greater, applies [[Jarate]] effect to the target for 8 seconds.
 
 
 
{{Pro}}'''25% faster charge.'''
 
 
 
{{Con}}[[Headshots]] do not Crit.
 
 
 
{{Con}}No random critical hits.
 
 
 
|}
 
 
 
:''Note: Entries in '''bold''' show the changes with the official version.
 
 
 
=== Maps ===
 
* [[Well|cp_well]]: Made the 2nd point defender spawn door one-way.
 
* [[Badlands (King of the Hill)|koth_badlands]]
 
 
 
=== Other changes ===
 
* Combat text now displays bonus points.
 
* Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
 
* Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
 
* Medic overheal effect is now more noticeable.
 
* Replay system (not currently available on Mac)
 
* Coaching system
 
* Voting system
 
* Training for the Demoman, Spy and Engineer
 
* Paint more integrated with lighting system
 
* Paint supported on DX8
 
 
 
==Inactive changes==
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br />Loaded
 
! class="header" width="7%"  | Ammo<br />Carried
 
! class="header" width="7%"  | Damage Range
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="10%" | Active
 
 
|-
 
|-
! rowspan="3"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
+
! rowspan=3 | {{Class link|Spy}}
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br/><small>Beta</small>
+
! rowspan=3 | {{Table icon|Enforcer}}
| '''[[Natascha]]'''<sup>1</sup>
+
| {{grey|0.5 sec increase in time taken to cloak}}
| 200
+
{{grey|Able to see enemy health at any time}}
| N/A
+
| {{note|0.5 sec increase in time taken to decloak}}
| '''Base''':<br/>340 / sec.<br/>'''[[Crit]]''':<br/>720 / sec.
+
{{nerf|Unable to see enemy health when undisguised}}
|
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
{{Pro}} On Hit: 100% chance to slow target<br/>
 
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -25% damage done<br/>
 
{{Con}} 30% slower spin-up time
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
 
|-
 
|-
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br/><small>Beta</small>
+
| {{grey|0.5 sec increase in time taken to decloak}}
| '''[[Natascha]] Variant 1'''
+
{{grey|Normal firing speed}}
| 200
+
| {{buff|Normal decloak time}}
| N/A
+
{{nerf|20% slower firing speed}}
| '''Base''':<br/>312 / sec.<br/>'''[[Crit]]''':<br/>648 / sec.
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
|
 
{{Pro}} On Hit: 100% chance to slow target<br/>
 
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -35% damage done
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
 
|-
 
|-
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br/><small>Beta</small>
+
| {{grey|Random critical hits enabled}}
| '''[[Natascha]] Variant 2'''
+
| {{nerf|No random critical hits}}
| 200
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small>
| N/A
 
| '''Base''':<br/>340 / sec.<br/>'''[[Crit]]''':<br/>720 / sec.
 
|  
 
{{Pro}} On Hit: 100% chance to slow target<br/>
 
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -25% damage<br/>
 
{{Con}} -20% (60) max health on wearer
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
 
|-
 
|-
! {{Icon class|class=Engineer|link=Engineer}} <br /> [[Engineer]]
+
! rowspan=4 | [[Classes|All Classes]]  
! [[File:Toolboxengineer cropped.png|100x100px]] <br /><small>Buildings</small>
+
! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
| '''[[Buildings]]'''
+
| ~
| N/A
+
| {{note|All classes have double Health}}
| N/A
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
| N/A
 
| {{Info}} Damage against buildings (sentries, etc) reduced 50%
 
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
 
|-
 
|-
! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]]
+
| ~
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br /><small>Stock</small>
+
| {{note|All classes have 25% extra Health}}
| '''[[Medi Gun]]'''
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small>
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br />
 
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
 
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
 
|-
 
|-
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br /><small>Unlock</small>
+
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
| '''[[Kritzkrieg]]'''
+
| ~
| N/A
+
| {{note|Damage against buildings reduced 50%.}}
| N/A
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
| N/A
 
|
 
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br />
 
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
 
{{Pro}}Has 25% faster charge rate.
 
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
 
|-
 
|-
! rowspan="2"|[[Classes|All Classes]]
+
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
! [[File:Largehealth.png|100x100px]] <br /><small>Health</small>
+
| ~
| '''N/A'''
+
| {{note|All classes possess new response and voice command rules}}
| N/A
+
|align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
| N/A
 
| N/A
 
| {{Info}} All Classes have double [[Health]]
 
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
 
|-
 
|-
! [[File:Smallhealth.png|100x100px]] <br /><small>Health</small>
+
| colspan=5 |
| '''N/A'''
+
<sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br />
| N/A
+
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
| N/A
+
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
| N/A
+
<sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
| {{Info}} All Classes have 25% extra [[Health]]
+
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(2/11/2011)</small>
+
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
 +
<sup>7</sup>Implemented as the [[Escape Plan]]. <br />
 +
<sup>8</sup>Stats given to [[Equalizer]]. <br />
 
|}
 
|}
 +
 +
=== Other changes ===
 +
* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
 +
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 +
* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
 +
* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==
 
{{main|Patches (Beta)}}
 
{{main|Patches (Beta)}}
 
== Bugs ==
 
* An [[Engineer]] can prepare to build a [[Mini-sentry]], switch to either the [[Wrench]], [[Southern Hospitality]] or [[Jag]], and still deploy the Mini-Sentry without having the [[Gunslinger]] equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
 
* Despite being synced with the changes in the [[January 10, 2011 Patch]], the Kritzkrieg sound continues to play after the ÜberCharge ends.
 
  
 
== See also ==
 
== See also ==
 
* [[Team Fortress 2 Closed Beta]]
 
* [[Team Fortress 2 Closed Beta]]
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* [[Mann Co. Beta Maps]]
  
 
== External Links ==
 
== External Links ==
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum] on [[Steam Users' Forums]]
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* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta Blog Post]
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* [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update history]
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* [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
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 +
== References ==
 +
<references/>
  
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Development]]
 
[[Category:Development]]
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[[Category:Games]]

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References