Difference between revisions of "Pyro"

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{{infobox class
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{{Featured article tag}}<!--
|image=Pyro.png
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-->{{Class infobox
|class=[[Image:Leaderboard class pyro.png|40px]]
+
| image = Pyro.png
|type=[[Offensive]]
+
| class = [[File:Leaderboard class pyro.png|40px]]
|health='''175''' <small> / [[File:Medic_badge_RED.png|15px]] {{tooltip|260|Overhealed by a Medic}}</small>
+
| type   = [[Classes#Offensive|Offensive]]
|speed='''100%'''<br/>110%<small> with the [[Item Sets#The Pyro|Gas Jockey item set]]</small>
+
| health = '''{{Metrics/Health|C=pyro}}''' {{overheal tool|{{Metrics/Health|C=pyro}}}}
 +
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=pyro}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Pyro''' on just about anything|Mpphhh mphh mphhhh mphhh mhh!|sound=Pyro_specialcompleted01.wav}}
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{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}
  
The '''Pyro''' is a mumbling pyromaniac of indeterminate origin, and has a fervent fondness for fire and all things fire related. Wielding a homemade [[Flamethrower]], the Pyro can ignite opponents, whittling their health away over time with the ensuing [[afterburn]] damage. The Pyro also wears an asbestos-lined suit that protects the wearer against any afterburn effect.
+
The '''Pyro''' is a pyromaniac [[Classes|class]] of indeterminate origin with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], the Pyro may be delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]''.
  
Due to the short range of the Flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary and vital roles of the Pyro is [[Spy-checking]]; a puff of flame will ignite (and therefore expose) both a cloaked and a disguised [[Spy]]. Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentry Guns from Spies, removing Electro Sappers from an [[Engineer]]'s Buildings using the [[Homewrecker]] or the [[Maul]] and can also send an entire attacking team retreating for health.
+
The Pyro specializes in fighting enemies at close range using a homemade [[Flame Thrower]]. Enemies set on [[fire]] suffer from [[Fire|afterburn]] and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flame Thrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.
  
In addition, the Pyro can use the [[compression blast]] ability to reflect enemy projectiles, extinguish burning teammates, separate a [[Medic]] from its target, disorient enemies by pushing them into the air, and even rocket jump by reflecting a rocket toward the Pyro's own feet. The Pyro can also ignite a friendly [[Sniper]]'s Huntsman arrow, thus igniting whoever the arrow hits.  
+
Due to the Flame Thrower's limited range and the slow firing speed of their [[Flare Gun (disambiguation)|flare guns]], the Pyro is fairly weak at mid-to-long range. The Flame Thrower's [[compression blast]], can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to damage.
  
The Pyro is voiced by [http://www.imdb.com/name/nm0060794/ Dennis Bateman].
+
Because enemies hit by fire visibly burst into flames, the Pyro is the best class for [[Spy-checking|catching Spies]], as briefly bathing an area or suspicious teammates in fire can instantly nullify an enemy [[Spy]]'s [[cloak]] and [[disguise]]. Additionally, they can use the [[Homewrecker]], the [[Neon Annihilator]], or the [[Maul]] to protect a friendly [[Engineer]]'s buildings from an enemy Spy's [[Sapper]] if the Engineer himself is not present.
 +
 
 +
While the Pyro does not have many mobility options by default, the [[Thermal Thruster]] can be used to launch the Pyro into the air and onto places normally inaccessible to the Pyro. Additionally, the [[Detonator]] and the [[Scorch Shot]] can be used to make much smaller [[Jumping#Flare jump|flare jumps]]. A skilled Pyro may even use an airblasted enemy projectile for mobility, delivering swift immolation to enemies who may have believed they were outside of the Pyro's range.
 +
 
 +
They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.
 +
 
 +
The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]].
  
__ToC__
 
{{clr}}
 
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
 
| name = Unknown
 
| name = Unknown
 
| birthplace = Unknown
 
| birthplace = Unknown
| job = {{W|Pyrotechnics}}
+
| job = [[w:Pyrotechnics|Pyrotechnics]]
| motto = "Mmmphh-mphhhh-mmphh"
+
| motto = "Mmph mmmph mph-mph mmph mmmmph!"
| description = Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man - if he even is a man.<ref>[[:File:Pyro2.jpg|Pyro Trading Card]]</ref>
+
| specialability = [[Fire|Afterburn]] immunity
 +
| description = Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man - if he even is a man.<ref>[https://www.teamfortress.com/classes.php?class=pyro Pyro page on the Official TF2 Website]</ref>
 
| image = Placeholder Meet the Pyro.png
 
| image = Placeholder Meet the Pyro.png
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Healing#Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|pyro=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|pyro}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Pyro|l1=Pyro tips|Basic Pyro strategy|l2=Pyro strategy}}
+
{{main|Tips#_Pyro|l1=Pyro tips|Basic Pyro strategy|Community Pyro strategy}}
[[File:Pyroava.jpg|right]]
+
[[File:Icon pyro.jpg|right|150px]]
  
* Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
+
* Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage; however, be sure that the nozzle of the Flamethrower isn't visible from around the corner.
 
* Don't approach enemies head-on; they will notice you and use your short range to their advantage.
 
* Don't approach enemies head-on; they will notice you and use your short range to their advantage.
* Approaching enemies from the back is usually a much safer and stronger route to attack.
+
* Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the [[Backburner]].
* Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
+
* Your Flamethrower chews up a lot of ammo. Pick up fallen ammo to refill your supply.
 
* You can often set enemies on fire and retreat, leaving them to die from the afterburn.
 
* You can often set enemies on fire and retreat, leaving them to die from the afterburn.
 
 
<!-- # NOTE:
 
<!-- # NOTE:
     # Please do not add any new tips to this list.
+
     # Please *do not* add any new tips to this list.
     # Add new strategies to [[Basic Pyro strategy]] instead.
+
     # Add new strategies to [[Basic Pyro strategy]] or [[Community Pyro strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
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== Weapons ==
 
== Weapons ==
{{main|Weapons}}  
+
{{main|Weapons#Pyro|l1=Weapons}}  
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
 
 
The Flamethrower, Backburner, Degreaser, Flare Gun, and Detonator deal no damage when fired [[water|underwater]], instead they produce harmless bubbles. However, they will deal base damage if you are above the water and your enemy is also slightly above the water. There is no afterburn however, making these weapons less effective.
 
 
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Flamethrower|Stock}}
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 
| '''Fire''':
 
:200
 
'''Air blasts''':
 
:10
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:139.5 <small>/ sec.</small>
 
'''[[Critical hits|Crit]] (Max)''':
 
:418.5 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.
 
|-
 
! {{Table icon|Backburner|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Backburner}}
 
| '''Fire''':
 
:200
 
'''Air blasts''':
 
:4
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:160.4 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:481.3 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Pro}}Guarantees [[Critical]] hits when attacking from behind.<br/>
 
{{Pro}}Deals 10% more damage.<br/>
 
{{Con}}Airblasts cost 150% more ammo to fire.<br/>
 
{{Info}}Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage.
 
|-
 
! {{Table icon|Degreaser|Craft}}
 
| align="center" | {{Icon killicon|weapon=Degreaser}}
 
| '''Fire''':
 
:200
 
'''Air blasts''':
 
:10
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:139.4 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:418.2 <small>/ sec.</small>
 
'''Afterburn''':
 
:4 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Pro}}Gives 65% faster weapon switch.<br/>
 
{{Con}}Deals 25% less [[Fire|afterburn]] damage.<br/>
 
{{Info}}Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage.
 
|}
 
<sup>1</sup> Fire damage is determined by particle range from Flamethrower.<br/>
 
  
===Secondary===
+
All flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.  
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Shotgun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| '''Base''': 60<br/><small>[6 dmg. &times; 10 pellets]</small>
 
'''[[Crit]]''': 180<br/><small>[18 dmg. &times; 10 pellets]</small>
 
|
 
  
|-
+
{{Class weapons table pyro primary}}
! {{Table icon|Flare Gun|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Flare Gun}}
 
| 1
 
| 16
 
| '''Base''':30
 
'''[[Crit]]''':90
 
 
 
'''Afterburn''':6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Info}}On hit, ignites enemy.<br/>
 
{{Pro}}Guarantees Critical damage on burning targets.
 
|-
 
! {{Table icon|Detonator|Craft}}
 
| align="center" | {{Icon killicon|weapon=Detonator}}
 
| 1
 
| 16
 
| '''Base''': 30
 
'''[[Crit]]''': 90
 
 
 
'''Afterburn''':6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Info}}On hit, ignites enemy.<br/>
 
{{Info}}Alt-fire detonates flare in flight. Creating a small explosion which ignites nearby players, but does less damage than a normal hit. [[Knockback]] can be used to [[Jumping#Flare jump|flare jump]].<br/>
 
{{Info}}Flares detonate on impact, with a greatly reduced explosion radius.<br/>
 
{{Pro}}Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).<br/>
 
{{Con}}25% explosion self-damage vulnerability on user.
 
|}
 
  
=== Melee ===
+
{{Class weapons table pyro secondary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Fire Axe|Stock}}
 
| align="center" | {{Icon killicon|weapon=Fire Axe}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
|-
 
! {{Table icon|Axtinguisher|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Axtinguisher}}
 
| N/A
 
| N/A
 
| '''Base''': 33
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Guarantees Critical damage on burning targets.<br/>
 
{{Con}}Deals 50% less damage on non-burning targets.<br/>
 
{{Con}}No random Critical hits.<br/>
 
|-
 
! {{Table icon|Homewrecker|Craft}}
 
| align="center" | {{Icon killicon|weapon=Homewrecker}}
 
| N/A
 
| N/A
 
| '''Base''': 49<small></small>
 
'''[[Crit]]''': 146
 
|
 
{{Pro}}Deals double damage against enemy [[building]]s.<br/>
 
{{Pro}}Able to remove [[Electro Sapper]]s.<br/>
 
{{Con}}Deals 25% less damage against players.<br/>
 
|-
 
! {{Table icon|Powerjack|Craft}}
 
| align="center" | {{Icon killicon|weapon=Powerjack}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}On kill, restores 75 health points. Can [[overheal]] from maximum health.<br/>
 
{{Con}}Raises melee vulnerability by 20% while active.<br/>
 
|-
 
! {{Table icon|Back Scratcher|Craft}}
 
| align="center" | {{Icon killicon|weapon=Back Scratcher}}
 
| N/A
 
| N/A
 
| '''Base''': 82
 
'''[[Crit]]''': 244
 
|
 
{{Pro}}Deals 25% more damage.<br/>
 
{{Pro}}When picking up [[health packs]], 50% extra health is given on wearer.<br/>
 
{{Con}}When receiving health from other sources, such as a [[Dispenser]] or [[Medi Gun]], 75% less health is given on wearer.<br/>
 
|-
 
! {{Table icon|Sharpened Volcano Fragment|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Sharpened Volcano Fragment}}
 
| N/A
 
| N/A
 
| '''Base''': 52
 
'''[[Crit]]''': 156 <br/>
 
'''Afterburn''': 6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{Pro}}On Hit, target is engulfed in flames.<br/>
 
{{Con}}Deals 20% less damage.<br/>
 
  
|-
+
{{Class weapons table pyro melee}}
! {{Table icon|Maul|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Maul}}
 
| N/A
 
| N/A
 
| '''Base''': 49<small></small>
 
'''[[Crit]]''': 146
 
|{{Info}}Same as the Homewrecker's specs.
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=Saxxy}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
! {{Table icon|Postal Pummeler|Craft}}
 
| align="center" | {{Icon killicon|weapon=Postal Pummeler}}
 
| N/A
 
| N/A
 
| '''Base''': 33
 
'''[[Crit]]''': 195
 
|
 
{{Info}}Same as the Axtinguisher's specs.
 
|}
 
  
=== Taunt Attack ===
+
=== Taunt attacks ===
 
{{Taunt
 
{{Taunt
 
| image = Pyrotaunt2.PNG
 
| image = Pyrotaunt2.PNG
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| weapon-2 = Flare Gun
 
| weapon-2 = Flare Gun
 
| weapon-3 = Detonator
 
| weapon-3 = Detonator
| special = hadouken
+
| weapon-4 = Reserve Shooter
| description = {{hatnote|Main article: [[Hadouken]]}}
+
| weapon-5 = Manmelter
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.  
+
| weapon-6 = Panic Attack
 +
| weapon-7 = Gas Passer
 +
| weapon-8 = Hot Hand
 +
| special = Hadouken
 +
| description = {{Main|Hadouken}}
 +
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.
 +
}}
 +
{{Taunt
 +
| image = Pyro_Armageddon_Taunt.png
 +
| weapon-1 = Rainblower
 +
| special = Armageddon
 +
| description = {{Main|Armageddon}}
 +
The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing an inferno.
 +
}}
 +
{{Taunt
 +
| image = execution.PNG
 +
| weapon-1 = Scorch Shot
 +
| special = Execution
 +
| description = {{Main|Execution}}
 +
The Pyro adjusts its stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally, dealing standard damage.
 +
}}
 +
{{Taunt
 +
| image = Gasblast.png
 +
| weapon-1 = Thermal Thruster
 +
| special = Gas Blast
 +
| description = {{Main|Gas Blast}}
 +
The Pyro takes out a match and a match box, striking the match against the match box and reaching between their legs to place the match in front of the rear area, and letting loose a magnificent burst of flame while watching over their shoulder. The Pyro then stops and jumps around again as the flame disappears.
 
}}
 
}}
  
 
== Item sets ==
 
== Item sets ==
{{Set|The Gas Jockey's Gear}}
+
{{Set|Gas Jockey's Gear}}
  
== Hats ==
+
{{Set|Infernal Imp|main=no}}
{{Main|Hats}}
 
{{Pyro class hat table}}
 
{{All class hat table}}
 
  
==Official class avatars==
+
{{Set|Moonman Pack|main=no}}
{{Class avatars}}
 
  
== Achievements ==
+
{{Set|Burny The Pyrosaur|main=no}}
{|
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Pyro achievements}}
 
*'''Pyro pack''': 35 achievements, 3 [[Pyro achievements#milestones|milestones]].
 
*1 [[achievements#General Achievements|General achievement]]
 
|}
 
  
== Update history ==
+
{{Set|Malice in Pyroland|main=no}}
{{update history|'''[[September 28, 2007 Patch]]'''
 
* Fixed the Flamethrower hit detection
 
* Increased the Flamethrower damage at point blank range
 
  
'''[[December 20, 2007 Patch]]'''
+
{{Set|Murky Lurker|main=no}}
* Fixed the [[flamethrower]] stuttering when firing directly into a building
 
* Fixed occasional misreporting of [[Syringe Gun]] & [[Fire Axe]] damage distances to the stats system
 
  
'''[[February 14, 2008 Patch]]'''
+
{{Set|Ronin Roaster|main=no}}
* Added [[Flamethrower]] "sizzle" sound when the Pyro is hitting a target
 
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
{{Set|Fast Food Firestarter|main=no}}
* Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front
 
  
'''[[June 19, 2008 Patch]]''' ([[The Pyro Update]])
+
{{Set|Sons of Arsonry|main=no}}
* Added alt-fire [[compression blast]] to the basic [[flamethrower]]
 
* Added The [[Axtinguisher]], [[Backburner|The Backburne]]r, and [[The Flare Gun]]
 
* Hadouken taunt now kills people it hits
 
* Tuned the flamethrower hit detection to improve detection versus retreating opponents
 
* Removed Flamethrower's [[damage]] falloff (was falling off to 25% by the end)
 
  
'''[[June 20, 2008 Patch]]'''
+
{{Set|Isolated Merc|main=no}}
* Fixed "Hot on your Heels" counting non-[[flamethrower]] based kills
 
* Fixed some [[Pyro achievements]] not working on some [[servers]]
 
* Fixed [[Compression Blast]] and [[Flare Gun]] trail [[particles]] on DX8
 
  
'''[[June 23, 2008 Patch]]'''
+
{{Set|Automated Abnormality|main=no}}
* Fixed another issue with the Hot on your Heels achievement
 
  
'''[[July 1, 2008 Patch]]'''
+
== Cosmetic items ==
* Added back some damage falloff to the Pyro's [[flamethrower]]. Not nearly as extreme as it was before the Pyro class pack
+
{{Main
* Fixed [[Backburner]]'s flame [[critical hits]] not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
+
|Cosmetic items|l1=Cosmetic items
 +
|List of Pyro cosmetics|l2=List of Pyro cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
'''[[July 8, 2008 Patch]]'''
+
== Official class avatars ==
* Fixed [[flares]] not always being removed on impact
+
{{Class avatars}}
  
'''[[July 29, 2008 Patch]]'''
+
== Achievements ==
* Removed [[health]] bonus from the [[Backburner]]
+
{|
* Fixed [[grenades]], [[rockets]], and [[flamethrower]] being able to fire through grates at round starts
+
| [[File:Achieved.png|65px|left]]
 +
| {{Main|Pyro achievements}}
 +
*'''Pyro pack''': 40 achievements, 3 [[Pyro achievements#milestones|milestones]].
 +
*1 [[Achievements#General achievements|General achievement]]
 +
|}
  
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
+
== Update history ==
* Added new firing sounds to [[The Backburner]]
+
{{Update history|
* Fixed bug where switching from [[flaregun]]-wielding Pyro to another class meant you didn't get a full [[ammo]] loadout on first [[spawn]]
+
'''{{Patch name|2|14|2008}}'''
 
+
* Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
'''[[January 28, 2009 Patch]]'''
 
* Fixed Pyro model not animating in the class menu
 
 
 
'''[[February 2, 2009 Patch]]'''
 
* Increased [[flare]] direct hit damage from 20 to 30
 
 
 
'''[[February 25, 2009 Patch]]'''
 
* Fixed the [[Axtinguisher]]
 
 
 
'''[[March 5, 2009 Patch]]'''
 
* Fixed [[Flamethrower]] loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing
 
 
 
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
 
* [[Flamethrower]]'s air burst now extinguishes fire on friendly targets
 
* Grenades and rockets deflected by a pyro under the effects of [[Kritzkrieg]] will now be [[critical|criticals]]
 
* Added hat [[Pyro's Beanie]]
 
 
 
'''[[May 26, 2009 Patch]]'''
 
* Server log improvements:
 
** Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the [[airblast|airburst]]
 
 
 
'''[[June 8, 2009 Patch]]'''
 
* Fixed not being able to reflect arrows with the [[Flamethrower]]
 
* {{Undocumented}} [[Flare Gun]] will now [[Mini-Crit]] on a burning enemy
 
 
 
'''[[June 23, 2009 Patch]]'''
 
* Added log entries for player extinguished events using the [[Flamethrower]]
 
* [[Force-A-Nature]] & [[Flamethrower]] air blast knockback effects no longer work on disguised spies
 
* {{Undocumented}} A Pyro's [[air blast]] will now extinguish burning disguised enemy Spies.
 
 
 
'''[[August 13, 2009 Patch]]'''
 
* Added new hats: [[Brigade Helm]] and [[Respectless Rubber Glove]]
 
 
 
'''[[August 31, 2009 Patch]]'''
 
* Fixed the Pyro's [[airblast]] pushing Spectators in free-look mode
 
* Fixed Pyro's [[Hadouken]] killing [[Scouts]] that have used [[Bonk!]] and are phasing
 
 
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
 
* Fixed being able to affect friendly pipes with [[airblast]] (they would unstick)
 
* Added [[jiggle bones]] for Pyro's [[Respectless Rubber Glove|chicken hat]]
 
 
 
'''[[December 22, 2009 Patch]]'''
 
* Fixed Pyro's not getting the proper kill icon for kills with deflected [[Direct Hit]] rockets
 
 
 
'''[[January 13, 2010 Patch]]'''
 
* Added backstab death animation
 
*[[Shotgun]] reload for Heavy & Pyro changed to feel more appropriate now
 
 
 
'''[[February 23, 2010 Patch]]'''
 
* Fixed the Pyro not being able to [[Airblast|deflect]] enemy [[flares]]
 
 
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
* Added weapon: [[Homewrecker]]
 
* Added hat: [[Triboniophorus Tyrannus]]
 
 
 
'''[[April 28, 2010 Patch]]'''
 
* [[Flamethrower]] direct damage reduced 20%.
 
* Burn duration reduced (10 -> 6 seconds).
 
* [[Airblast]] re-fire delay reduced by 25%.
 
* Airblast ammo usage reduced by 20%.
 
* All reflected rockets/grenades/arrows now [[Mini-Crit]].
 
* Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
 
 
 
'''[[April 29, 2010 Patch]]''' ([[119th Update]])
 
* Added a 20% [[damage]] bonus to The [[Backburner]].
 
* Fixed the [[Flare Gun|Flare Gun's]] [[fire|afterburn]] duration being lowered by the [[Flamethrower|Flamethrower's]] duration reduction.
 
 
 
'''[[May 7, 2010 Patch]]'''
 
* Updated the [[Homewrecker]]
 
** It now damages enemy [[sappers]] on friendly [[buildings]]
 
 
 
'''[[May 19, 2010 Patch]]'''
 
* [[Flamethrower]] changes
 
** Increased base damage 10%
 
** Afterburn duration increased (from 6 to 10)
 
** Flares that hit a burning player at mid-to-long range will crit
 
** Reduced [[Backburner]] damage bonus from 20% to 15%
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added hats: [[Vintage Merryweather]] and [[Whiskered Gentleman]]
 
 
 
'''[[May 21, 2010 Patch]]'''
 
* Moved the "[[Whiskered gentleman|Whiskered Gentleman]]" to the [[Miscellaneous items|Misc]] loadout slot
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* Added better feedback sound for Pyros when their flamethrower is doing damage
 
 
 
'''[[July 19, 2010 Patch]]'''
 
* TF Bot Changes
 
** Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added weapons: [[Degreaser]] and [[Powerjack]]
 
* Added hats: [[Attendant]], [[Handyman's Handle]], [[Napper's Respite]] and [[Old Guadalajara]]
 
* {{Undocumented}} Added unused "Hi-five" taunt
 
* {{Undocumented}} Pyro's [[Airblast]] pushes grounded stickies approximately twice the distance now
 
 
 
'''[[October 6, 2010 Patch]]'''
 
* The [[Respectless Rubber Glove]] and [[Brigade Helm]] paint effects are more noticeable
 
* {{Undocumented}} [[Paint Can|Paint]] fixed on the [[Old Guadalajara]]
 
* {{Undocumented}} [[Napper's Respite]]'s team colored stripes changed to a brownish-orange
 
 
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
* {{Undocumented}} Fixed [[Napper's Respite]] [[paint]]ed pattern
 
* {{Undocumented}} Added the [[Triboniophorus Tyrannus]] to the store
 
 
 
'''[[November 19, 2010 Patch]]'''
 
* Fixed the [[shotgun]] reload animations for the Pyro looping endlessly
 
* The [[Homewrecker]] is now capable of removing [[Sapper]]s from both a [[Teleporter]]'s entrance and exit with a single swing
 
 
 
'''[[December 2, 2010 Patch]]'''
 
* Made the following hats paintable: [[Pyro's Beanie]], [[Whiskered Gentleman]]
 
* Fixed the [[Pyro's Beanie]] not being paintable
 
 
 
'''[[December 13, 2010 Patch]]'''
 
* Added the Pyro's "[[Foster's Facade]]" and "[[Stockbroker's Scarf]]
 
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added new weapon: '[[The Back Scratcher]]'
 
* Added new hats: '[[Madame Dixie]]', '[[Pyromancer's Mask]]' and [[Prancer's Pride]]'
 
* Fixed a [[Flamethrower]] bug that allowed players to rapidly fake the Pyro's airblast effect
 
 
 
'''[[December 21, 2010 Patch]]'''
 
* The following hats are now paintable or have had their paintability improved: [[Pyromancer's Mask]] and [[Madame Dixie]]
 
* Fixed a spelling error on the "[[Pyromancer's Mask]]"
 
 
 
'''[[January 7, 2011 Patch]]'''
 
* {{Undocumented}} Fixed [[Degreaser]] not using the native icon when [[kill]]ing enemy players
 
* {{Undocumented}} Fixed players claiming [[health]] by switching to the [[Powerjack]] as the enemy dies from [[fire|burn damage]] from the [[Flamethrower]]
 
 
 
'''[[January 10, 2011 Patch]]'''
 
* {{Undocumented}} The [[Powerjack]] behaves as it did before the [[January 7, 2011 Patch]]
 
 
 
'''[[February 3, 2011 Patch]]'''
 
* Added New weapon: [[Sharpened Volcano Fragment]]
 
* Fixed some missing surfaces on the bottom of the Pyro's mask
 
 
 
'''[[February 7, 2011 Patch]]'''
 
* Updated the burn effect from the Pyro's [[Sharpened Volcano Fragment]] to only last for a limited time on enemies
 
 
 
'''[[February 28, 2011 Patch]]'''
 
* The [[Napper's Respite]], [[Handyman's Handle]] and [[Old Guadalajara]] were added to the [[Mann Co. Store]]
 
 
 
'''[[March 1, 2011 Patch]]'''
 
* Updated the [[Sharpened Volcano Fragment]] so it can be [[Trading|traded]]
 
* {{Undocumented}} Updated the Sharpened Volcano Fragment so it can be [[Crafting|crafted]]
 
 
 
'''[[March 15, 2011 Patch]]'''
 
* Crafting recipe for the following weapons changed [[Homewrecker]] and [[Sharpened Volcano Fragment]]
 
 
 
'''[[April 7, 2011 Patch]]'''
 
* Added new hat: [[Sight for Sore Eyes]]
 
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
* Added new paint styles to the [[Pyromancer's Mask]]
+
* Added [[Compression blast|Compression Blast]] ability.
* Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Powerjack]]
 
* Item changes:
 
** [[Flare Gun|Flaregun]] Flares always crit burning targets, regardless of range
 
** [[Backburner]]
 
*** Removed the restriction on [[Compression blast|airblast]]
 
*** Ammo cost increased 150% (4 blasts at full ammo)
 
*** Damage bonus reduced to 10% (from 15%)
 
* {{Undocumented}} Attribute 23 (no airblast) which was previously applied to the Backburner, is no longer functional. Other attributes that previously have been removed from weapons and are no longer in use, are still functional to date (ie. attribute 49: no double jump)
 
  
'''[[April 20, 2011 Patch]]'''
+
'''{{Patch name|1|28|2009}}'''
* Updated the [[Pyromancer's Mask]] with changes from the community creators
+
* Fixed Pyro model not animating in the class select menu.
  
'''[[April 28, 2011 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
* {{Undocumented}} Added [[Dead Cone]]
+
* Added [[backstab]] death animation.
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* Added new hats: [[Hottie's Hoodie]] and [[Connoisseur's Cap]]
+
* {{Undocumented}} Added unused "Hi-five" taunt.
* [[Dead Cone]] made craftable, tradeable, and giftable
 
* Dead Cone was added to the list of hats that can be unusual
 
  
'''[[May 10, 2011 Patch]]'''
+
'''{{Patch name|4|17|2012}}'''
* Made the [[Hottie's Hoodie]] craftable
+
* Fixed Red team Pyros being able to [[Griefing|grief]] teammates by attacking them with the flamethrower and then switching to team Spectator during the attack.
  
'''[[May 12, 2011 Patch]]'''
+
'''{{Patch name|9|12|2016}}'''
* Updated the [[Connoisseur's Cap]] to be [[Crafting|craftable]]
+
* Fixed Pyros griefing teammates by attacking them with the flamethrowers.
  
'''[[June 3, 2011 Patch]]'''
+
'''{{Patch name|11|17|2017}}'''
* Added [[Maul|The Maul]]
+
* Fixed a Pyro animation bug related to jumping.
  
'''[[June 14, 2011 Patch]]'''
+
'''{{Patch name|4|12|2018}}'''
* Updated The [[Maul]] so it can be [[Crafting|crafted]] and [[Trading|traded]]
+
* Added a stomp animation to Pyro that plays when coming down after blasting off from the [[Thermal Thruster]].
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|9|26|2022}} #1'''
* Added weapon: [[Detonator]]
+
* Fixed missing polygon on Pyro's finger.
 
 
'''[[July 1, 2011 Patch]]'''
 
* Added weapon: [[Postal Pummeler]]
 
* Added hat: [[Stately Steel Toe]]
 
  
 +
'''{{Patch name|12|15|2023}}'''
 +
* Fixed the Pyro's right hand c_model not drawing correctly.
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
* There is a small issue in the Pyro's [[BLU]] team icon, where the Pyro holds a [[RED]] Team Flamethrower instead of the BLU Team Flamethrower. This can be seen in the class menu in-game while on BLU team.
+
* Sometimes, if the Pyro dies while using the Flame Thrower, flames are left behind. The flames do not damage players and go away after a few seconds.
 +
* Many times, after using the Flame Thrower and quickly switching weapons, flame particles appear to shoot out of the Flame Thrower. These flames do not damage players and do not consume ammo.
 +
* The swing animation (on third-person) for Pyro used for [[Weapons#All classes|all class melee weapons]] is delayed, causing the melee hit to register way before the animation is actually over.
  
 
== Trivia ==
 
== Trivia ==
 +
* The Pyro's [[Voice actors|voice actor]], [[Dennis Bateman]], also voices the [[Spy]].
 +
* The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of ''Team Fortress 2''.
 +
* Three [[Napalm Grenade]]s, weapons from ''[[Team Fortress Classic]]'', appear strapped to the front of the Pyro's suit and were originally intended to be usable weapons in ''Team Fortress 2''. However, all thrown grenades were eventually scrapped for balancing purposes.
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Pyro resembled [[w:Abraham Lincoln|Abraham Lincoln]].
 +
* Just like the rest of the classes, the Pyro makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 
* The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in ''[[Left 4 Dead 2]]''.
 
* The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in ''[[Left 4 Dead 2]]''.
* {{w|Abraham Lincoln}} was hired as the first BLU team Pyro.<ref name="loosecanon">[http://www.teamfortress.com/loosecanon/05.html Team Fortress: Loose Canon], page 5. Retrieved 2011-05-21.</ref>
+
* The Pyro is playable in ''[[Killing Floor]]'' as a promotional bonus character for those who have purchased both ''Killing Floor'' and ''Team Fortress 2''.
* The Pyro has the same voice for the English, German, Spanish, French and Russian versions of ''Team Fortress 2''.
+
* The Pyro appears in ''[[Worms: Reloaded]]'' as part of a playable stage. Additionally, the Pyro's gas mask is a selectable hat for the player's worms.
* The Pyro is playable in ''[[Killing Floor]]'', as a promotional bonus character for those who have purchased both ''Killing Floor'' and ''Team Fortress 2''. This makes the Pyro the only class to be playable in another game.
+
* The Pyro's gas mask is wearable by the Tank class of ''[[Monday Night Combat]]'' under the name "Jet Guns Are Better".
* The Pyro makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Hydro]]. In addition, the Pyro's gas mask is a selectable hat for the player's worms.
+
* The Pyro, alongside the [[Heavy]], [[Engineer]], and [[Medic]], appears as a familiar in the game ''[[w:Dungeon Defenders|Dungeon Defenders]]''.
* A promotional item exists in ''[[Monday Night Combat]]'' of the Pyro's gas mask, wearable by the Tank class, with the name "Jet Guns Are Better".
+
* The Pyro, [[Heavy]], and [[Spy]] are playable as one character called "Team Fortress" in the PC version of ''[[w:Sonic & All-Stars Racing Transformed|Sonic & All-Stars Racing Transformed]]''. Pyro drives the standard car, Heavy runs<!-- or pilots --> the boat, and Spy flies the plane.
* Three [[Napalm Grenade]]s, a weapon from the original Team Fortress Classic, rest on the front of the Pyro's suit (unless the player has the [[Stockbroker's Scarf]] equipped). These were originally intended to be usable weapons in TF2, but they (along with all the other classes' grenades) were pulled from the game, and are now purely cosmetic.
+
* The Pyro, along with [[Saxton Hale]], is a playable character in the game ''[[w:Super Time Force|Super Time Force Ultra]]''.
*There is much debate about whether the Pyro is female or male, with evidence pointing both ways. Examples include:
+
* The Pyro, along with [[Heavy]], [[Engineer]], and [[Medic]], is a playable character in the Australium Update in the game ''[[w:Dungeon of the Endless|Dungeon of the Endless]]''. Pyro is also given the name "Pat Bates" in the game.
**Other classes' [[domination]] lines include some which refer to Pyro as female, possibly just to insult the Pyro's fighting capability.
+
* The Pyro is a hireable character in the game ''[[w:Evil Genius 2: World Domination|Evil Genius 2: World Domination]]'', as part of the [https://store.steampowered.com/app/1531604 Evil Genius 2: Team Fortress 2 - Pyro Pack] DLC.
**A flowery purse is located on the locker in the [[spawn]] room on some maps near the Pyro's gasmask and suit.
 
**The [[Madame Dixie]] and the Pyro's [[Match outcomes#Humiliation|humiliation]] stance are both arguably feminine.
 
**The Pyro has been referred to as both "he" and "she" by Valve, including on the official blog, and in the UI, which referred to the Pyro as either 'him' or 'her' in the challenge dialogue box and alternated randomly between the two.
 
 
 
== Gallery==
 
  
 +
== Gallery ==
 +
{{Related images|Pyro images}}
 
<gallery widths=150px heights=150px>
 
<gallery widths=150px heights=150px>
File:Kfpyrocrop1.PNG|The Pyro's appearance in ''Killing Floor''.
+
File:Pyroprofileconcept.png|Concept art of the Pyro.
File:Pyroworm.png|The Pyro's gas mask as a selectable ''Worms: Reloaded'' worm hat.
+
File:Pyro concept r.jpg|Concept art of the Pyro.
File:Jet Guns are Better.png|The in-game item for ''Monday Night Combat''; "Jet Guns Are Better".
+
File:Pyro2.png|Concept art of the Pyro, maskless.
File:PyroTFC.png|The [[Pyro (Classic)|Pyro]] class of [[Team Fortress Classic]].
+
File:Pyrosill.png|Concept art of the Pyro.
File:Pyroprofileconcept.png|Concept art of the Pyro
+
File:Pyro back.jpg|[[Trading cards|Trading card]] front.
File:Pyro concept r.png|Concept art of the Pyro
+
File:Pyro2.jpg|Trading card back.
File:Pyro2.png|Concept art of the Pyro, maskless
+
File:Steam Game Card Pyro.png|Steam Trading Card.
File:Pyrosill.png|Concept art of the Pyro
+
File:Steam Profile Background Pyro.png|Steam Profile Background.
File:Pyroconceptold1.png|Concept art of the Pyro
+
File:Icon pyro blue.jpg|Updated Class Portrait BLU.
File:Tf2sketches2.png|Concept art of the Pyro, maskless
+
File:Icon pyro.jpg|Updated Class Portrait.
 +
File:Main menu pyro.png|Pyro's Appearance in the Main Menu.
 +
File:Main menu zombie pyro.png|Pyro's Appearance as a Zombie in the Main Menu during Halloween.
 +
File:Class card pyro.jpg|Pyro's Class Card.
 +
File:Arsenal pyro.jpg|Pyro's Default Arsenal.
 +
File:Pyro contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
Line 570: Line 230:
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
File:Flamethrower.jpg|[http://store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster]
+
File:Merch Pyro Portrait.png|[https://web.archive.org/web/20160317074028/https://store.valvesoftware.com/product.php?i=P3444 Pyro Poster As Shown In The Valve Store]
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Flamethrower1.png|[https://web.archive.org/web/20150427123939/https://store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster]
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Pyrowristbandblu.png|[https://web.archive.org/web/20150410105734/https://store.valvesoftware.com/product.php?i=A01133 Pyro Class Wristband - BLU]
File:Pyro Decal White.png|[http://store.valvesoftware.com/product.php?i=STF219 Pyro Class Decal, White]
+
File:Pyrowristbandred.png|[https://web.archive.org/web/20150410105724/https://store.valvesoftware.com/product.php?i=A01123 Pyro Class Wristband - RED]
File:Pyro Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF217 Pyro Class Decal, Black]
+
File:MeetthePyroshirt.png|[https://web.archive.org/web/20140902062909/https://store.valvesoftware.com/product.php?i=CTF003 Meet the Pyro T-shirt]
 +
File:PyroSunsetLithograph.png|[https://web.archive.org/web/20130530054551/https://store.valvesoftware.com/product.php?i=P3434 Meet the Pyro - Sunset Lithograph]
 +
File:MeetthePyrolitho.png|[https://web.archive.org/web/20130525100623/https://store.valvesoftware.com/product.php?i=P3432 Meet the Pyro - Rainbow Lithograph]
 +
File:Merch Pyro Plush.png|[https://web.archive.org/web/20131103061105/https://store.valvesoftware.com/product.php?i=S0234 Pyro Plush]
 +
File:Merch Pyro Figure RED.png|[https://web.archive.org/web/20130525091609/https://store.valvesoftware.com/product.php?i=FTF202 Pyro Action Figure - RED]
 +
File:Merch Pyro Painting.png|[https://web.archive.org/web/20131103051558/https://store.valvesoftware.com/product.php?i=PTF201 Pyro Painting Poster]
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Fire]]
+
* [[Fire]]
*[[Compression blast]]
+
* [[Compression blast]]
*[[Juggling]]
+
* [[Pyro match-ups]]
*[[Ambushing]]
+
* [[Anti-Pyro strategy]]
*[[Pyro match-ups]]
+
* [[Pyro taunts]]
*[[Anti-Pyro Strategy]]
+
* [[Pyro responses]]
*[[Pyro taunts]]
+
* [[Basic Pyro strategy]]
*[[Pyro responses]]
+
* [[Community Pyro strategy]]
*[[Basic Pyro strategy]]
+
* [[Pyro voice commands]]
*[[Community Pyro strategy]]
+
* [[Pyro (Classic)]]
*[[Pyro voice commands]]
 
*[[List of references (Pyro)]]
 
*[[Dodgeball]]
 
*[[Pyro (Classic)]]
 
*[[Merchandise]]
 
  
 
== References ==
 
== References ==
 
+
<references/>
<references />
 
  
 
== External links ==
 
== External links ==
* [http://tf2.com/classes.php?class=pyro Pyro page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=pyro Pyro page on the Official TF2 Website]
* [http://steamgames.com/tf2/pyro/ "The Pyro Update"]
+
* [https://www.teamfortress.com/pyro/ "The Pyro Update"]
 
+
* [https://www.teamfortress.com/post.php?id=7254 TF2012 Announcement for Second Annual Saxxy Awards, a "secret project", and Meet the Pyro]
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
[[Category:The_Gas_Jockey%27s_Gear]]
 

Latest revision as of 19:55, 26 November 2024

Pyro
https://wiki.teamfortress.com/w/images/4/42/Pyro_RED_3D.jpg?1702810678.360463365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/52/Pyro_BLU_3D.jpg?1702810870.0221953365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/8/8b/Pyro_%C3%9CberCharged_RED_3D.jpg?1702811167.1218253365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/51/Pyro_%C3%9CberCharged_BLU_3D.jpg?1702811029.328983365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21
Pyro.png
Basic Information
Icon: Leaderboard class pyro.png
Type: Offensive
Health: 175 /Medic emblem RED.png260
Speed: 100%
(See Speed below for further details)
Meet the Pyro
PyroVidSplash.png
I fear no man. But that... thing... It scares me.
The Heavy on the Pyro, Meet the Pyro

The Pyro is a pyromaniac class of indeterminate origin with a muffled voice and a burning passion for all things fire related. As shown in Meet the Pyro, the Pyro may be delusional, visualizing themself in a utopian fantasy world known as Pyroland.

The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flame Thrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.

Due to the Flame Thrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range. The Flame Thrower's compression blast, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to damage.

Because enemies hit by fire visibly burst into flames, the Pyro is the best class for catching Spies, as briefly bathing an area or suspicious teammates in fire can instantly nullify an enemy Spy's cloak and disguise. Additionally, they can use the Homewrecker, the Neon Annihilator, or the Maul to protect a friendly Engineer's buildings from an enemy Spy's Sapper if the Engineer himself is not present.

While the Pyro does not have many mobility options by default, the Thermal Thruster can be used to launch the Pyro into the air and onto places normally inaccessible to the Pyro. Additionally, the Detonator and the Scorch Shot can be used to make much smaller flare jumps. A skilled Pyro may even use an airblasted enemy projectile for mobility, delivering swift immolation to enemies who may have believed they were outside of the Pyro's range.

They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the Dragon's Fury and Gas Passer), although it does not provide any resistance to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.

The Pyro is voiced by Dennis Bateman.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class pyro.png Pyro 175 260 220

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class pyro.png Pyro
100 %
90 %
33 %
80 %
Wielding the Powerjack
115 %
104 %
38 %
92 %

Basic strategy

Main articles: Pyro tips, Basic Pyro strategy, Community Pyro strategy
Icon pyro.jpg
  • Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage; however, be sure that the nozzle of the Flamethrower isn't visible from around the corner.
  • Don't approach enemies head-on; they will notice you and use your short range to their advantage.
  • Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
  • Your Flamethrower chews up a lot of ammo. Pick up fallen ammo to refill your supply.
  • You can often set enemies on fire and retreat, leaving them to die from the afterburn.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

All flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.


Primary

Fire damage is determined by particle range from Flamethrower.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Flame Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.

Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png Guarantees Critical hits when attacking from behind.
Pictogram minus.png Airblasts cost 150% more ammo to fire (50 instead of 20).
Pictogram minus.png No random critical hits.

Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
1 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png +60% faster switch-to speed.
Pictogram plus.png +30% faster switch-from speed.
Pictogram minus.png Airblasts cost 25% more ammo to fire (25 instead of 20).
Pictogram minus.png Deals 66% less afterburn damage.

Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.
Pictogram minus.png Cannot fire blasts of compressed air.
Pictogram minus.png No random critical hits.

Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png On Equip: Visit Pyroland.
Pictogram minus.png Only visible in Pyroland.

Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A

Against unignited enemies:
Base: 25
Crit: 75

Against ignited enemies:
Base: 75
Crit: 225

Afterburn:
8 / sec. × 2 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Deals 300% damage to burning players.
Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.
Pictogram plus.png +50% repressurization rate on hit.
Pictogram minus.png -50% repressurization rate on Alt-Fire.
Pictogram minus.png No random critical hits.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Critical damage on burning targets.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 23

Crit: 68

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png 50% explosion self-damage vulnerability on user.
Pictogram minus.png 25% damage penalty.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png Has 34% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Extinguishing teammates will heal you +20 HP.
Pictogram plus.png Does not require ammo.
Pictogram plus.png +50% projectile speed.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png Does not get random Critical hits.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 20

Crit: 60

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png Guarantees Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png Flare can be used to destroy stickybombs.
Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png -35% damage penalty.
Pictogram minus.png -35% self damage force penalty.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 N/A Pictogram plus.png Pushes nearby enemies away upon landing.

Pictogram plus.png Deals 3x the fall damage to an enemy you land on.
Pictogram plus.png Extinguish teammates at the beginning of your launch.
Pictogram plus.png Fall damage is decreased when a charge is used.
Pictogram info.png Has a 15 second recharge for each launch.
Pictogram minus.png 0.8 second locked holster penalty.
Pictogram minus.png 30% knockback from all damage sources when a charge is used.

Gas Passer
Contract
Gas Passer
Killicon flame thrower.png 1 N/A Pictogram plus.png Creates a horrific visible gas that coats enemies with a flammable material.

Pictogram plus.png Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
Pictogram plus.png Gas meter builds with damage done and/or time.
Pictogram minus.png Spawning and resupply do not affect the Gas meter.
Pictogram minus.png Gas meter starts empty.
Pictogram info.png Has a 60 second recharge if no damage is dealt.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fire Axe
Stock
Fire Axe
Killicon fire axe.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png N/A N/A Base: 44

Crit: 131

Pictogram plus.png Mini-crits burning targets and extinguishes them.

Pictogram plus.png Damage increases based on remaining duration of afterburn.
Pictogram plus.png Killing blows on burning players grant a speed boost.
Pictogram minus.png -33% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png -35% switch-from speed.

Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Deals double damage against enemy buildings.

Pictogram plus.png Able to remove Electro Sappers (in one hit).
Pictogram minus.png Deals 25% less damage against players.

Maul
Promotional / Craft
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png N/A N/A Base: 65

Crit: 195

When weapon is active:
Pictogram plus.png On kill: restores 25 health points.
Pictogram plus.png +15% faster move speed on wearer when active.
Pictogram minus.png Raises damage vulnerability by 20% when active.
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png N/A N/A Base: 82

Crit: 244

Pictogram plus.png Deals 25% more damage.

Pictogram plus.png When picking up health packs, 50% extra health is given on wearer.
Pictogram minus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.

Sharpened Volcano Fragment
Promotional / Craft
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png N/A N/A Base: 52

Crit: 156

Afterburn:
8 / sec. × 10 secs.

Pictogram plus.png On Hit: target is engulfed in flames.

Pictogram minus.png Deals 20% less damage.

Third Degree
Craft
Third Degree
Killicon third degree.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Damage transfers to all players connected by Medic beams.
Lollichop
Craft
Lollichop
Killicon lollichop.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Equip: Visit Pyroland

Pictogram minus.png Only visible in Pyroland

Neon Annihilator
Promotional / Craft
Neon Annihilator
Killicon neon annihilator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png 100% critical hit vs wet players.

Pictogram plus.png Able to remove Electro Sappers (in two hits).
Pictogram minus.png -20% damage penalty vs. players.
Pictogram minus.png No random critical hits.

Hot Hand
Contract
Hot Hand
Killicon hot hand.png N/A N/A Base: 28

Crit: 84

Pictogram info.png On attack: dishes out two consecutive slaps.

Pictogram plus.png Gain a speed boost when you hit an enemy player.
Pictogram minus.png -20% damage penalty.
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.
Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.


Taunt attacks

Pyrotaunt2.PNG Associated items DescriptionKill Icon
Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.
  • Killicon hadouken.png
Pyro Armageddon Taunt.png Associated item DescriptionKill Icon
Main article: Armageddon
The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing an inferno.
  • Killicon armageddon.png
Execution.PNG Associated item DescriptionKill Icon
Main article: Execution
The Pyro adjusts its stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally, dealing standard damage.
  • Killicon execution.png
Gasblast.png Associated item DescriptionKill Icon
Main article: Gas Blast
The Pyro takes out a match and a match box, striking the match against the match box and reaching between their legs to place the match in front of the rear area, and letting loose a magnificent burst of flame while watching over their shoulder. The Pyro then stops and jumps around again as the flame disappears.
  • Killicon gas blast.png

Item sets

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims


The Infernal Imp
Item icon Infernal Imp.png
Effect

No effect



Burny The Pyrosaur
Item icon Burny's Boney Bonnet.png
Effect

No effect


Malice in Pyroland
Item icon Scorched Skirt.png
Effect

No effect


The Murky Lurker
Item icon Vicious Visage.png
Effect

No effect


The Ronin Roaster Pack
Item icon Combustible Kabuto.png
Effect

No effect


The Fast Food Firestarter Pack
Item icon Employee of the Mmmph.png
Effect

No effect


The Sons of Arsonry Pack
Item icon Lunatic's Leathers.png
Effect

No effect


The Isolated Merc
Item icon MK 50.png
Effect

Increased Nostromo Napalmer damage against Isolationist Pack set
Increased Melee damage taken from Isolationist Pack set


The Automated Abnormality
Item icon Arsonist Apparatus.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Pyro cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Pyroava.jpg Buffed red pyro.jpg Buffed blu pyro.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Pyro achievements

Update history

February 14, 2008 Patch
  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target.

June 19, 2008 Patch (Pyro Update)

January 28, 2009 Patch

  • Fixed Pyro model not animating in the class select menu.

January 13, 2010 Patch

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

April 17, 2012 Patch

  • Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack.

September 12, 2016 Patch

  • Fixed Pyros griefing teammates by attacking them with the flamethrowers.

November 17, 2017 Patch

  • Fixed a Pyro animation bug related to jumping.

April 12, 2018 Patch

  • Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster.

September 26, 2022 Patch #1

  • Fixed missing polygon on Pyro's finger.

December 15, 2023 Patch

  • Fixed the Pyro's right hand c_model not drawing correctly.

Bugs

  • Sometimes, if the Pyro dies while using the Flame Thrower, flames are left behind. The flames do not damage players and go away after a few seconds.
  • Many times, after using the Flame Thrower and quickly switching weapons, flame particles appear to shoot out of the Flame Thrower. These flames do not damage players and do not consume ammo.
  • The swing animation (on third-person) for Pyro used for all class melee weapons is delayed, causing the melee hit to register way before the animation is actually over.

Trivia

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links