Difference between revisions of "Community Lumberyard strategy"
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Revision as of 07:34, 20 June 2012
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Community Lumberyard strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Map Photos | |
This article is about Community Lumberyard strategy.
Contents
General (All Classes)
- The decks that overlook the internal control point can be a helpful vantage point to those who are trying to capture it below. This can be a good spot for a Sentry Gun if it can be successfully defended from sabotage from the rear. Spies can also enter via this passage to easily reach those on the point and catch those not eyeing the higher decks. Snipers with Huntsman can use this deck for taking pot shots.
- It is common for Demomen and Soldiers to try and dominate the roof, and use it as a vantage point to rain down explosives on the enemy team.
- If there are only a few enemies left alive, chances are that some are severely injured. As such, the lone health kit on the log will attract them, allowing for a suitable ambush.
Class-specific strategy
Scout
- It is common for Scouts to go on the rooftops, this helps with the element of surprise as players have trouble looking up.
- Jumping off the roof and attacking the enemies below would give the Scout a few shots without taking damage until the opposing team notices where the Scout is coming from.
Soldier
- A good ambush spot for the Soldier is above the Point, giving you the high ground using splash damage from rockets to clear the point.
Pyro
- A good spot for the Pyro is near the cliff with the health pick-up where you can airblast enemies off it.
- As a Pyro, remember to Spy-check under stairs as Cloak and Dagger-using Spies tend to hide under it to regenerate Cloak.
Demoman
- Demomen can defeat Engineers trying to deploy Sentry Guns on the Control point by placing Stickybombs from the inside of the door and detonating them right before the doors open. This will destroy the buildings and hopefully kill the Engineer.
Heavy
- Try to use the higher route to control territory, as the top part of the main shed is small and a single Heavy can easily hold off any attackers from the stairs or the roof.
Engineer
- Try to set up a Dispenser and Sentry Gun inside the central building or just outside the closed doors to surprise any enemies who may be waiting to capture.
- Engineers can also set up Sentry Guns right below the stairs, which is often overlooked.
- Building a Sentry Gun or a Mini-Sentry inside one of the sheds that overlook the Small Health Pickup will cause great inconvenience for those who are seeking health and as the gun will damage/finish off those who are in need to replenish health themselves. The Sentry Gun's knockback can also push enemies off the log to face a certain death.
- On the RED side of the map, to the right, there is a large bush. This is a fantastic spot for hiding a Sentry Gun or a Combat Mini-Sentry Gun as it is almost invisible to enemies.
- There is also a similar but smaller bush on the BLU side of the map, this may be used to partially hide the Sentry but is not as effective.
Medic
- You are especially important in this map. Be sure to keep out of all the main fighting, but be sure to also follow teammates so that you can heal them. Dying on this map would be catastrophic for both you and your team.
Sniper
- As a sniper you can hide behind the boxes in spawn, effectively shielding your position. This is especially useful when the point is activated, giving you a clear view over the point.
Spy
- The stairs give skilled Spies the perfect opportunity to stair-stab.
- Spies can hide underneath the stairs to recharge the Cloak and Dagger or to ambush unsuspecting players.
- While in the enemy's territory, a good place to decloak is their side door to the exit of the spawn. There is almost no traffic through the door, which can make it look like you just came out of it.
- Another good place to decloak is in the corner right outside the side door to the control point. Enemies will usually just run right past you.