Difference between revisions of "Cleaner's Carbine"

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m (re-edited so that "critical hits" was linked in its first instance, and removed the later link. Also stated that the effect guaranteed critical hits.)
(Re-worded and re-ordered the description of the weapon's effects to better reflect the layout and terminology used on the descriptions of other weapons on the wiki)
Line 24: Line 24:
 
The '''Cleaner's Carbine''' is an unreleased [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]].
 
The '''Cleaner's Carbine''' is an unreleased [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]].
  
Like the [[Killing Gloves of Boxing]], this weapon gains 3 seconds of guaranteed [[critical hit]]s when it kills an enemy. However, it has 20% less loaded ammo and a 35% slower firing speed than the default [[SMG]], and it is incapable of causing random critical hits.
+
This weapon gains 3 seconds of guaranteed [[critical hit]]s when it kills an enemy. However, as a downside it is incapable of delivering random critical hits. In addition to this, it has a magazine capacity 20% than that of the [[SMG]], and a 35% slower firing speed.
  
 
The Cleaner's Carbine was [http://steamcommunity.com/sharedfiles/filedetails/?id=6287 contributed] to the [[Steam Workshop]] under the name "Street Sweeper".
 
The Cleaner's Carbine was [http://steamcommunity.com/sharedfiles/filedetails/?id=6287 contributed] to the [[Steam Workshop]] under the name "Street Sweeper".

Revision as of 00:03, 27 June 2012


The Cleaner's Carbine is an unreleased secondary weapon for the Sniper.

This weapon gains 3 seconds of guaranteed critical hits when it kills an enemy. However, as a downside it is incapable of delivering random critical hits. In addition to this, it has a magazine capacity 20% than that of the SMG, and a 35% slower firing speed.

The Cleaner's Carbine was contributed to the Steam Workshop under the name "Street Sweeper".

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Point blank 8-12
Medium range 4-6
Long range 4-5
Critical 24
Mini-crit 10.8
Function times
Attack interval 0.135 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.