Difference between revisions of "Upgrade Station"
(→Class) |
|||
Line 33: | Line 33: | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 5 | | style="border:1px solid #333;" | 5 | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | Regenerates health every second. |
|- | |- | ||
| style="border:1px solid #333;" | '''+20% Jump Height''' | | style="border:1px solid #333;" | '''+20% Jump Height''' | ||
Line 60: | Line 60: | ||
|- | |- | ||
|} | |} | ||
− | |||
== Weapon == | == Weapon == |
Revision as of 01:44, 18 August 2012
Move complete. Please remove this message. |
These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode).
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | |
+25% Bullet Resistance | All | 350 | 3 | |
+10% Movement Speed | All | 200 | 3 | |
+2% Health Regen | All | 200 | 5 | Regenerates health every second. |
+20% Jump Height | All | 200 | 3 | |
+25% Fire Resistance | All | 150 | 3 | |
+25% Crit Resistance | All | 150 | 3 | |
+5% Metal Regen | Engineer | 200 | 5 | Metal is regenerated every 5 seconds. |
Weapon
When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Heavy Primary | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight |
+20% Damage | Soldier Primary Demoman Primary |
500 | 4 | |
+25% Damage | Scout Primary Sniper Primary Pyro Primary |
400 | 4 | |
+2 Clip Size | Explosive | 400 | 4 | |
+50% Clip Size | Clip-based weapons | 400/200 | 4 | |
Projectile Penetration | Bullets | 400/200 | 1 | Projectiles penetrate enemy players. |
Knockback Rage | Heavy Primary | 350 | 1 | +1 rage on damage, taunt to knock back targets on damage |
Explosive Headshot | Sniper Primary | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | Ammunition-Using | 250/125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Explosives Shotgun Sniper primary |
250 | 3 | |
+25% Burn Damage | Pyro Primary | 250 | 4 | Afterburn damage bonus |
+25% Burn Time | Pyro Primary | 250 | 4 | Afterburn duration |
+20% Recharge Rate | Thrown Heavy Lunch Boxes |
250 | 4 | |
+25% Buff Duration | Buff Banner Battalion's Backup Concheror |
250 | 2 | |
+10% Firing Speed | Projectile Hitscan (except Sniper Primary) |
200/100 | 4 | |
+25 Health On Kill | All | 200/100 | 4 | |
+25% Projectile Speed | Soldier Primary Demoman Primary |
200 | 4 | |
25% Faster Charge | Sniper Primary | 250 | 4 | Missing a + in the description? |
-35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
+25% Airblast Force | Pyro Primary | 100 | 4 | |
+100% Charge Recharge Rate | Demoman Shields | 150 | 4 | |
+10% Attack Speed | Melee | 200 | 4 | |
Armor Penetration | Spy Melee | 400 | 4 | Allows backstabs against giant robots at X% damage |
+2s Crits On Kill | Demoman Melee Spy Melee |
350 | 2 | 2 seconds of 100% critical chance |
Robot Sapper Power | Sapper Red-Tape Recorder |
350 | 3 | Increased robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Canteens | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |
Building
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs. |
+100% Building Health | 400 | 3 | |
+10% Sentry Firing Speed | 350 | 3 | |
2-Way Teleporters | 250 | 1 | |
+50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings |
+100% Dispenser Range | 100 | 3 |
Power Up Canteen
These are available to any class with a Power Up Canteen on their Action Slot.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Become Crit Boosted | 100 | 3 | Crits and doubled sentry fire rate for 5 seconds |
Become Übercharged | 75 | 3 | Übercharge and shields sentry from damage for 5 seconds |
Building Upgrade | 50 | 3 | (Engineers only) Upgrades all existing buildings to Level 3. |
Refill Clips and Ammo | 25 | 3 | Instantly refill all weapon clips and ammo |
Teleport to Spawn | 10 | 3 | Instantly teleport to spawn, speed boost |