Difference between revisions of "Anti-Pyro strategy"
(→Primary weapons: Gee, what about taunt kills? A properly-timed taunt kill could end a Phlogistinator rampage before it even begins.) |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | ||
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− | * The Shotgun is the Pyro's best weapon at medium range but is still weak at greater distances. It is typically used by the Pyro to finish off a foe that is fleeing or repositioned via the compression blast. | + | * The Shotgun is the Pyro's best weapon at medium range, but is still weak at greater distances. It is typically used by the Pyro to finish off a foe that is fleeing or repositioned via the compression blast. |
* The Pyro will rarely stay at medium range to just use the Shotgun; respond appropriately to whether he pursues or retreats from you. | * The Pyro will rarely stay at medium range to just use the Shotgun; respond appropriately to whether he pursues or retreats from you. | ||
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* The Detonator functions similarly to the Flare Gun, firing flares that can ignite enemies. Its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates at longer ranges to minimize splash damage taken. | * The Detonator functions similarly to the Flare Gun, firing flares that can ignite enemies. Its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates at longer ranges to minimize splash damage taken. | ||
− | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off particularly at close range. | + | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off, particularly at close range. |
* The Pyro can use the Detonator to perform a small explosive jump. Stay aware of all possible routes that the Pyro can take to reach you. | * The Pyro can use the Detonator to perform a small explosive jump. Stay aware of all possible routes that the Pyro can take to reach you. | ||
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* The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine the compression blast with the Reserve Shooter in order to land these guaranteed mini-crits. As always, try to stay out of close range. | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine the compression blast with the Reserve Shooter in order to land these guaranteed mini-crits. As always, try to stay out of close range. | ||
− | * The Reserve Shooter's reduced magazine | + | * The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast. |
+ | * Like the Degreaser, the faster weapon-switch time of the Reserve Shooter makes weapon heckling nigh-useless. This is especially true when the Degreaser and Reserve Shooter are used together in the same loadout. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | ||
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* The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous harassment. | * The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous harassment. | ||
* However, its energy blasts cannot deal critical hits to burning players, making it less effective as a finishing weapon. Aside from its harassment potential at long range, it is outclassed at medium range by the Shotgun. | * However, its energy blasts cannot deal critical hits to burning players, making it less effective as a finishing weapon. Aside from its harassment potential at long range, it is outclassed at medium range by the Shotgun. | ||
+ | * Try to avoid allowing a Manmelter Pyro to be in the vicinity of burning teammates. If he manages to use the weapon to extinguish burning teammates, he gains stored critical hits that he can then use against you. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | ||
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− | * The Scorch Shot functions similarly to the Flare Gun but can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies. | + | * The Scorch Shot functions similarly to the Flare Gun, but can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies. |
* The Scorch Shot's main draw is how its flares can knock enemies back, with the distance being proportional to the length of the shot. This allows an accurate Pyro to shove enemies that are outside the range of the compression blast. | * The Scorch Shot's main draw is how its flares can knock enemies back, with the distance being proportional to the length of the shot. This allows an accurate Pyro to shove enemies that are outside the range of the compression blast. | ||
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Revision as of 22:21, 21 December 2012
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Weapon-specific
Primary weapons
Weapon | Anti-Pyro strategy |
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![]() ![]() ![]() Flamethrower / Festive Flamethrower / Rainblower |
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![]() Backburner |
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![]() Degreaser |
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![]() Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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![]() Shotgun |
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![]() Flare Gun |
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![]() Detonator |
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![]() Reserve Shooter |
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![]() Manmelter |
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![]() Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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![]() ![]() Axtinguisher/Postal Pummeler |
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![]() ![]() Homewrecker/Maul |
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![]() Powerjack |
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![]() Back Scratcher |
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![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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![]() Neon Annihilator |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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