Difference between revisions of "Anti-Heavy strategy/pt-br"
m (Auto: WordFilter(Heavys → Heavies), WordFilter(Mini-Crits/Mini-Críticos/Minicríticos → minicrits), WordFilter(Bat → Taco), WordFilter(Shotgun → Escopeta), WordFilter(Minigun → Metralhadora Giratória), WordFilter(Fists → Punhos), (Conte) |
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{{Quotation|'''O pyro'''|Mhhph mh mh mhhp mh mhp mhpph mhhpp!|sound=Pyro_specialcompleted01.wav}} | {{Quotation|'''O pyro'''|Mhhph mh mh mhhp mh mhp mhpph mhhpp!|sound=Pyro_specialcompleted01.wav}} | ||
− | O '''[[Heavy/pt-br]]''' é a classe mais resistente, mas também a menos manobrável. Ele tem uma enorme quantidade de vida e poder de fogo pesado, mas é pobre em velocidade, exigindo observação rápida atrás de si e cuidado com emboscadas. Geralmente, indo contra um Heavy de frente é suicídio: suas Miniguns pode mata qualquer classe dentro de segundos de perto, e médicos tendem a ficar por perto de | + | O '''[[Heavy/pt-br]]''' é a classe mais resistente, mas também a menos manobrável. Ele tem uma enorme quantidade de vida e poder de fogo pesado, mas é pobre em velocidade, exigindo observação rápida atrás de si e cuidado com emboscadas. Geralmente, indo contra um Heavy de frente é suicídio: suas Miniguns pode mata qualquer classe dentro de segundos de perto, e médicos tendem a ficar por perto de Heavies para proteção e assistência. Apesar de não ter muitos loadouts diversos como as outras classes, o Heavy pode, no entanto, mudar a sua jogabilidade de várias formas diferentes, incluindo a capacidade de curar, executar substancialmente mais rápido do que o normal, e até mesmo livrar a maioria dos danos à distância. Surpresa e distância são muitas vezes as melhores maneiras de superar uma enorme quantidade pesada de poder de fogo. |
== Geral == | == Geral == | ||
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! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
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− | * A | + | * A Metralhadora Giratória do Heavy é uma arma formidável. Ele vai rapidamente cuidar de qualquer classe sem saber oque a matou em segundos, assim permanecer longe e esperar por Metralhadora Giratória do Heavy parar de girar para atacar seria uma forma mais eficaz. |
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* All of the Heavy's primary weapons require a moment to spin up before he can start firing. This makes him vulnerable to ambushes. | * All of the Heavy's primary weapons require a moment to spin up before he can start firing. This makes him vulnerable to ambushes. | ||
* When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down. | * When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down. | ||
− | * Keep your distance from Heavies with their miniguns spun up, as at close range, a | + | * Keep your distance from Heavies with their miniguns spun up, as at close range, a Metralhadora Giratória can mow down you and your nearby teammates within seconds. |
− | * If a Heavy is careless, he can consume all of his | + | * If a Heavy is careless, he can consume all of his Metralhadora Giratória ammo in under a minute, but this is easily remedied by standing near a Dispenser or by picking up ammo boxes and weapons dropped by the dead; your team can counter this by destroying Dispensers, stealing any ammo sources, and taking caution in attacking a Heavy head-on. |
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! class="header" colspan="1" width="800"| Anti-Heavy strategy | ! class="header" colspan="1" width="800"| Anti-Heavy strategy | ||
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Minigun|100px}}{{icon item|Iron Curtain|100px}}{{icon item|Festive Minigun|100px}}<br />'''[[ | + | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Minigun|100px}}{{icon item|Iron Curtain|100px}}{{icon item|Festive Minigun|100px}}<br />'''[[Metralhadora Giratória]]''' / '''[[Iron Curtain]]''' / '''[[Minigun|Festiva Metralhadora Giratória]]''' |
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− | * The | + | * The Metralhadora Giratória has a shorter spin-up time than most of the Heavy's alternate primary weapons. Be aware of this and retreat if you are facing a Metralhadora Giratória-wielding Heavy at mid-to-close range. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | ||
| | | | ||
− | * Natascha has a longer spin-up than the | + | * Natascha has a longer spin-up than the Metralhadora Giratória. Hit-and-run tactics are more effective on Heavies using this weapon. |
* At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. | * At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. | ||
− | * Natascha deals the least amount of damage per second compared to the other Miniguns; if two Heavies started a | + | * Natascha deals the least amount of damage per second compared to the other Miniguns; if two Heavies started a Metralhadora Giratória duel, the one with Natascha would most likely fall first. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | ||
| | | | ||
− | * Heavies will switch to their | + | * Heavies will switch to their Escopeta when their primary weapon runs out of ammunition. Try to take them down before they find more. |
− | * As with all the other classes that use this, the | + | * As with all the other classes that use this, the Escopeta is a point-blank-to-medium range weapon and will be ineffective at long range. |
− | * The | + | * The Escopeta only has six shots. Keep pressuring a Heavy so that he will be forced to reload, resulting in considerably lowered damage output and giving you the opportunity to move in close and deal damage. |
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}} | ||
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− | * The Family Business has a 40% increased ammo clip compared to the | + | * The Family Business has a 40% increased ammo clip compared to the Escopeta (for a total of eight shots), at the cost of doing 15% less damage. This makes the tactic of pressuring a Heavy to exhaust his Escopeta's clip and reload moderately less effective, but will also make combat beyond close-range less dangerous. |
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* Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat. | * Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat. | ||
** Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks. | ** Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks. | ||
− | * A Lunchbox item replaces the Heavy's | + | * A Lunchbox item replaces the Heavy's Escopeta, leaving him with one less weapon to attack you with. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Buffalo Steak Sandvich}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Buffalo Steak Sandvich}} | ||
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− | * Attack from a distance while retreating, as the Heavy can only use his | + | * Attack from a distance while retreating, as the Heavy can only use his Punhos when under this item's effect. He can deal minicrits, but he will also suffer minicrits from all of your attacks. |
** If you are a Sniper, consider attacking the Heavy with the Bushwacka. | ** If you are a Sniper, consider attacking the Heavy with the Bushwacka. | ||
* Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up in order to regain 50% of their health instantly. Like the Sandvich, it cannot be eaten by the Heavy who dropped it; it will refill the Food bar instead. | * Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up in order to regain 50% of their health instantly. Like the Sandvich, it cannot be eaten by the Heavy who dropped it; it will refill the Food bar instead. | ||
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! align="center" valign="center" style="padding:0.5em" | {{icon item|Fists|100px}} {{icon item|Saxxy|100px}} {{icon item|Conscientious Objector|100px}} {{icon item|Apoco-Fists|100px}} {{icon item|Frying Pan|100px}} {{icon item|Freedom Staff|100px}} {{icon item|Bat Outta Hell|100px}} | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Fists|100px}} {{icon item|Saxxy|100px}} {{icon item|Conscientious Objector|100px}} {{icon item|Apoco-Fists|100px}} {{icon item|Frying Pan|100px}} {{icon item|Freedom Staff|100px}} {{icon item|Bat Outta Hell|100px}} | ||
− | <br />'''[[ | + | <br />'''[[Punhos]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Apoco-Punhos]]''' / '''[[Frying Pan]]''' / '''[[Freedom Staff]]''' / '''[[Taco Outta Hell]]''' |
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*The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack. | *The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack. | ||
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*If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration. | *If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration. | ||
*The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening. | *The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening. | ||
− | **A Heavy may switch to his | + | **A Heavy may switch to his Escopeta for the remainder of the bonus, as a Metralhadora Giratória takes too much time to fire. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}} | ||
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*A Heavy will usually only have the G.R.U out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him. | *A Heavy will usually only have the G.R.U out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him. | ||
*A Heavy can use his G.R.U as a means of pursuit. If you cannot escape one, turn around and try to kill the Heavy before he switches to another weapon. | *A Heavy can use his G.R.U as a means of pursuit. If you cannot escape one, turn around and try to kill the Heavy before he switches to another weapon. | ||
− | *A Heavy with the G.R.U. equipped is an easier target than most; not only will he be marked for death while they are actively equipped (and for three more seconds once he switches them out), but in order to cause any significant damage, he will have to switch to his | + | *A Heavy with the G.R.U. equipped is an easier target than most; not only will he be marked for death while they are actively equipped (and for three more seconds once he switches them out), but in order to cause any significant damage, he will have to switch to his Metralhadora Giratória and spin it up - this extra time may be all you need to kill him. |
* A Heavy wearing the G.R.U. will rarely use them in melee combat, as he also suffers a 25% damage penalty from using them. | * A Heavy wearing the G.R.U. will rarely use them in melee combat, as he also suffers a 25% damage penalty from using them. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Fists of Steel}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Fists of Steel}} | ||
| | | | ||
− | *A Heavy suffers doubled melee damage while actively equipped with the | + | *A Heavy suffers doubled melee damage while actively equipped with the Punhos of Steel. However, many tend to switch to their primary weapon before you can approach them with your own melee weapon out. If you insist on melee combat, ambush them. |
− | *If a teammate is trying to kill a Heavy with the | + | *If a teammate is trying to kill a Heavy with the Punhos of Steel out from afar, you can help by approaching the Heavy with your own melee weapon in order to trick him into pulling out another weapon, allowing your teammate to deal full damage. |
**You can also choose to ambush the Heavy if he is too preoccupied with your teammate. | **You can also choose to ambush the Heavy if he is too preoccupied with your teammate. | ||
− | *A Heavy with the | + | *A Heavy with the Punhos of Steel out is hard to shoot down, especially when being healed by a Medic. Use teamwork to overpower the Heavy from a distance, if close combat proves impractical for the situation. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}} | ||
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− | *The Eviction Notice attacks 50% faster than the default [[ | + | *The Eviction Notice attacks 50% faster than the default [[Punhos]], at a rate slightly faster than the [[Scout]]'s default Taco, but deals 60% less damage, making it slightly weaker than the Scout's Taco, too. |
*Attack a Heavy with the Eviction Notice out while moving backwards; since the Heavy is slow, and the Eviction Notice makes him deal significantly less damage, you are more likely to kill him first. | *Attack a Heavy with the Eviction Notice out while moving backwards; since the Heavy is slow, and the Eviction Notice makes him deal significantly less damage, you are more likely to kill him first. | ||
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* A Heavy wearing this set is especially vulnerable to ambushes because of his lower health, slow spin-up speed, and even slower movement with the Brass Beast deployed. Hit-and-run tactics may prove to be effective against a Heavy using this set. | * A Heavy wearing this set is especially vulnerable to ambushes because of his lower health, slow spin-up speed, and even slower movement with the Brass Beast deployed. Hit-and-run tactics may prove to be effective against a Heavy using this set. | ||
− | * A Heavy may eat the Buffalo Steak Sandvich and try to deal | + | * A Heavy may eat the Buffalo Steak Sandvich and try to deal minicrits on you; if you can, shoot him down before he can get within melee range. |
* The critical hit resistance this set provides is easily overcome by having you and your team unleash a barrage of attacks on the Heavy. | * The critical hit resistance this set provides is easily overcome by having you and your team unleash a barrage of attacks on the Heavy. | ||
* Because the weapons in this set do increased damage, it is best to attack the Heavy from long-range. | * Because the weapons in this set do increased damage, it is best to attack the Heavy from long-range. |
Revision as of 23:23, 4 January 2013
“ | Mhhph mh mh mhhp mh mhp mhpph mhhpp!
Clique para escutar
— O pyro
|
” |
O Heavy/pt-br é a classe mais resistente, mas também a menos manobrável. Ele tem uma enorme quantidade de vida e poder de fogo pesado, mas é pobre em velocidade, exigindo observação rápida atrás de si e cuidado com emboscadas. Geralmente, indo contra um Heavy de frente é suicídio: suas Miniguns pode mata qualquer classe dentro de segundos de perto, e médicos tendem a ficar por perto de Heavies para proteção e assistência. Apesar de não ter muitos loadouts diversos como as outras classes, o Heavy pode, no entanto, mudar a sua jogabilidade de várias formas diferentes, incluindo a capacidade de curar, executar substancialmente mais rápido do que o normal, e até mesmo livrar a maioria dos danos à distância. Surpresa e distância são muitas vezes as melhores maneiras de superar uma enorme quantidade pesada de poder de fogo.
Índice
Geral
Attributes | Anti-Heavy strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Armas Primárias
- All of the Heavy's primary weapons require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
- Keep your distance from Heavies with their miniguns spun up, as at close range, a Metralhadora Giratória can mow down you and your nearby teammates within seconds.
- If a Heavy is careless, he can consume all of his Metralhadora Giratória ammo in under a minute, but this is easily remedied by standing near a Dispenser or by picking up ammo boxes and weapons dropped by the dead; your team can counter this by destroying Dispensers, stealing any ammo sources, and taking caution in attacking a Heavy head-on.
Weapon | Anti-Heavy strategy |
---|---|
Metralhadora Giratória / Iron Curtain / Festiva Metralhadora Giratória |
|
Natascha |
|
Fera de Bronze |
|
Tomislav |
|
Chamas de Huo Long |
|
Secondary weapons
Weapon | Anti-Heavy strategy |
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Escopeta |
|
Negócios de Família |
|
Edibles
- A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to kill a Heavy while he is eating.
- A Heavy makes a distinct noise while eating. Use this sound to track him down.
- Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
- Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
- A Lunchbox item replaces the Heavy's Escopeta, leaving him with one less weapon to attack you with.
Weapon | Anti-Heavy strategy |
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Sandviche |
|
Dalokohs Bar / Fishcake |
|
Sandviche de Bife de Búfalo |
|
Melee weapons
Weapon | Anti-Heavy strategy |
---|---|
|
|
Kríticos Garantidos no Boxe |
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Geradoras de Rapidez Urgente |
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Espírito do Guerreiro |
|
Punhos de Ferro |
|
Aviso de Despejo |
|
Soco Festivo |
|
Item set effects
Set | Anti-Heavy strategy |
---|---|
|
See also
|