Difference between revisions of "Anti-Pyro strategy"
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | ||
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− | * Although the Pyro is relatively bulky, he only travels at the standard movement speed and is | + | * Although the Pyro is relatively bulky, he only travels at the standard movement speed and is susceptible to being kited or even defeated before he gets too close. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | ||
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− | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy | + | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. |
* The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. | * The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. | ||
** A popular combination is using the Axtinguisher alongside the Degreaser for fast close-quarters kills. | ** A popular combination is using the Axtinguisher alongside the Degreaser for fast close-quarters kills. | ||
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* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected. | * The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected. | ||
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− | | align="center" valign="center" style="padding:0.5em" | [[Compression Blast]] | + | | align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]''' |
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* The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down. | * The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down. |
Revision as of 18:17, 29 April 2014
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flamethrower / Festive Flamethrower / Rainblower |
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Backburner |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Axtinguisher/Postal Pummeler |
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Homewrecker/Maul |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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See also
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