Difference between revisions of "Anti-Pyro strategy"
m (Lower damage on the Scorch Shot) |
(Ah, good grief why are there so many "it" references. I'll go through this again later.) |
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Rainblower|icon-size=100x100px}}<br />'''[[Flamethrower]]''' / '''[[Festive Flamethrower]]''' / '''[[Rainblower]]''' | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Rainblower|icon-size=100x100px}}<br />'''[[Flamethrower]]''' / '''[[Festive Flamethrower]]''' / '''[[Rainblower]]''' | ||
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− | * It is very difficult to escape the reach of | + | * It is very difficult to escape the reach of the Pyro's Flamethrower, so avoid being caught by taking note of routes the Pyro can take so that you can repel him before he reaches you. |
− | ** If caught, continue fighting the Pyro instead of running | + | ** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken the Pyro so your teammates can finish it off. |
* Extinguish yourself as soon as possible once you are on fire; if the [[afterburn]] doesn't kill you, a Pyro might use its other weapons to finish you off instead. | * Extinguish yourself as soon as possible once you are on fire; if the [[afterburn]] doesn't kill you, a Pyro might use its other weapons to finish you off instead. | ||
** Note the locations of medkits and bodies of water, or stay close to classes that can put out fires: Pyros, Snipers, Scouts, and/or Medics. | ** Note the locations of medkits and bodies of water, or stay close to classes that can put out fires: Pyros, Snipers, Scouts, and/or Medics. | ||
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* The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down. | * The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down. | ||
* The compression blast can also reflect [[projectiles]]; use bullets on a Pyro, or fire your projectiles away from its line of sight to reduce the chances of being struck by a reflected one. | * The compression blast can also reflect [[projectiles]]; use bullets on a Pyro, or fire your projectiles away from its line of sight to reduce the chances of being struck by a reflected one. | ||
− | ** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than | + | ** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect. |
− | * The compression blast uses a significant amount of ammunition | + | * The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, his offense will be diminished. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | ||
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− | * The Shotgun is the Pyro's best secondary weapon against foes just outside | + | * The Shotgun is the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary and this weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flare Gun|icon-size=100x100px}}<br />'''[[Flare Gun]]''' / '''[[Festive Flare Gun]]''' | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flare Gun|icon-size=100x100px}}<br />'''[[Flare Gun]]''' / '''[[Festive Flare Gun]]''' | ||
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* The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as you keep moving in ways that a Pyro cannot easily predict. | * The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as you keep moving in ways that a Pyro cannot easily predict. | ||
− | * The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, | + | * The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finishing you off with this weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | ||
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* The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage. | * The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage. | ||
− | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off | + | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off. |
− | * A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you | + | * A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}} | ||
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− | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land these guaranteed mini-crits | + | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land these guaranteed mini-crits. |
* The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast. | * The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} |
Revision as of 20:28, 31 May 2014
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Pyro's tools, and how to counter them:
Primary weapons
Weapon | Anti-Pyro strategy |
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Flamethrower / Festive Flamethrower / Rainblower |
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Backburner |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun / Festive Flare Gun |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Axtinguisher / Festive Axtinguisher / Postal Pummeler |
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Homewrecker/Maul |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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See also
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