Difference between revisions of "Anti-Pyro strategy"

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(Ah, good grief why are there so many "it" references. I'll go through this again later.)
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! class="header" colspan="1" width="800" | Anti-Pyro strategy
 
! class="header" colspan="1" width="800" | Anti-Pyro strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Rainblower|icon-size=100x100px}}<br />'''[[Flamethrower]]''' / '''[[Festive Flamethrower]]''' / '''[[Rainblower]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br />'''[[Flamethrower]] + reskins'''
 
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* It is very difficult to escape the reach of the Pyro's Flamethrower, so avoid being caught by taking note of routes the Pyro can take so that you can repel him before he reaches you.
+
* It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches yo.
** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken the Pyro so your teammates can finish it off.
+
** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates.
* Extinguish yourself as soon as possible once you are on fire; if the [[afterburn]] doesn't kill you, a Pyro might use its other weapons to finish you off instead.
+
* Extinguish yourself as soon as possible once set on fire; if the [[afterburn]] doesn't kill you, a Pyro might switch to another weapon to finish you off instead.  
** Note the locations of medkits and bodies of water, or stay close to classes that can put out fires: Pyros, Snipers, Scouts, and/or Medics.
+
**Remember where medkits and bodies of water are located or stay close to friendly Pyrs and Medics who can reliably extinguish you.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}}
 
|
 
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* Watch your surroundings at all times to reduce the chances of a successful ambush by a Pyro using the Backburner.
+
* Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro.
* Never turn your back on a Pyro using the Backburner, especially while fleeing from one.
+
* Never turn your back on a Pyro using the Backburner, especially if retreating.
 
* The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles.
 
* The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles.
 
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}}
 
|
 
|
* The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or it will quickly fill its "Mmmph" meter.
+
* The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or it will quickly fill his "Mmmph" meter.
* Retreat from any Pyro that has activated the Phlogistinator's ability, while retaliating from a distance.
+
* Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance.
** While a Pyro is taunting to activate the Phlogistinator's ability, you can try backstabbing it, have your team focus fire on it, or use stickybombs or a Sniper's primary weapon to instantly kill the Pyro after the taunt ends.
+
** While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can actually prepare for his attempted rampage by readying weapons such as Stickybombs or the Sniper Rifle.
 
* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected.
 
* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected.
 
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|
 
* The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down.
 
* The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down.
* The compression blast can also reflect [[projectiles]]; use bullets on a Pyro, or fire your projectiles away from its line of sight to reduce the chances of being struck by a reflected one.
+
* The compression blast can also reflect [[projectiles]]; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one.
 
** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect.
 
** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect.
 
* The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, his offense will be diminished.
 
* The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, his offense will be diminished.
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* The Shotgun is the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary and this weapon.
 
* The Shotgun is the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary and this weapon.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flare Gun|icon-size=100x100px}}<br />'''[[Flare Gun]]''' / '''[[Festive Flare Gun]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} <br />'''[[Flare Gun]] + reskins'''
 
|
 
|
 
* The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as you keep moving in ways that a Pyro cannot easily predict.
 
* The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as you keep moving in ways that a Pyro cannot easily predict.
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}}
 
|
 
|
* The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land these guaranteed mini-crits.
+
* The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land guaranteed mini-crits.
 
* The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.  
 
* The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.  
 
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* The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce this weapon's effectiveness.
 
* The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce this weapon's effectiveness.
* The Manmelter's projectiles cannot deal increased damage to burning players like other flare guns can, making it less effective at finishing foes off. A Pyro will likely engage you with its primary weapon or melee weapon instead.
+
* The Manmelter's projectiles cannot deal increased damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with his Flamethrower instead.
 
* Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguished with the weapon earns it critical hits the Pyro can later use against you and your team.  
 
* Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguished with the weapon earns it critical hits the Pyro can later use against you and your team.  
 
|-
 
|-
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! class="header" colspan="1" width="800"| Anti-Pyro strategy
 
! class="header" colspan="1" width="800"| Anti-Pyro strategy
 
|-
 
|-
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Fire Axe|icon-size=100x100px}} {{icon weapon|weapon=Saxxy|icon-size=100x100px}} {{icon weapon|weapon=Conscientious Objector|icon-size=100x100px}} {{icon item|Frying Pan|100px}} {{icon item|Lollichop|100px}} {{icon item|Freedom Staff|100px}} {{icon item|Bat Outta Hell|100px}} {{icon item|Ham Shank|100px}}
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Fire Axe|icon-size=100x100px}}  
<br />'''[[Fire Axe]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Frying Pan]]''' / '''[[Lollichop]]''' / '''[[Freedom Staff]]''' / '''[[Bat Outta Hell]]''' / '''[[Ham Shank]]'''
+
<br />'''[[Fire Axe]] + reskins'''  
 
|
 
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* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with its primary weapon. A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent it from collecting more.
+
* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower.
 +
* A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent it from collecting more.
 
|-
 
|-
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}  {{icon weapon|weapon=Festive Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]''' / '''[[Festive Axtinguisher]]''' / '''[[Postal Pummeler]]'''
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}} <br />'''[[Axtinguisher]] + reskins'''  
 
|
 
|
* Observe your surroundings at all times; if ambushed by a Pyro, its Axtinguisher will often ensure its success in killing you. Use knockback to increase your chances of survival.
+
* The Axtinguisher is usually used alongside any fiery weaponry to instantly slay most classes. Keep vigilant so avoid being ambushed.
 
* Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness.
 
* Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness.
* Equipping the Degreaser and/or the Reserve Shooter allows a Pyro to attack with its Axtinguisher almost immediately. Kill or repel the Pyro before it closes the gap.
+
* Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Kill or repel the Pyro before he closes the gap.
 
|-
 
|-
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]'''
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br />'''[[Homewrecker]] + reskins'''
 
|
 
|
* Pyros equipped with the Homewrecker are often obligated to watch over their team's buildings, to protect them from being sapped by Spies. This duty can leave them more susceptible to attacks from long distances.
+
* Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. This duty can leave them more susceptible to attacks from long distances.
* A Pyro may use the Homewrecker instead of its primary weapon to destroy buildings if it gets close enough and feels safe enough. Kill the Pyro first, or use knockback on it.
 
 
* Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to distract or eliminate the Pyro.
 
* Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to distract or eliminate the Pyro.
 +
* Buildings should not be left unattended, as even just the Pyro's Flamethrower is fast enough at destroying them.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}}
 
|
 
|
* A Pyro will usually switch to the Powerjack before finishing you off. This gives you a chance to fend it off before it reaches you with the weapon (unless the Pyro is using the Degreaser and Reserve Shooter).
+
* A Pyro will usually switch to the Powerjack before finishing you off. Because the Powerjack is weaker than the Axtinguisher, this gives you a chance to fend him off.  
* Deter a Pyro from using the Powerjack by fighting in groups. Of course, make sure your team is prepared for ambushes.
 
 
* A Pyro equipped with the Powerjack will be able to outrun every class except for the Scout. Instead of retreating, play aggressively and exploit the damage vulnerability the Powerjack gives to the Pyro.
 
* A Pyro equipped with the Powerjack will be able to outrun every class except for the Scout. Instead of retreating, play aggressively and exploit the damage vulnerability the Powerjack gives to the Pyro.
 
|-
 
|-
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* Engage a Pyro wielding the Back Scratcher from a distance, as you will more likely lose in close combat.  
 
* Engage a Pyro wielding the Back Scratcher from a distance, as you will more likely lose in close combat.  
 
* The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro.
 
* The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro.
* If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe it has the Back Scratcher in its loadout.
+
* If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe he has the Back Scratcher in its loadout.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}}
 
|
 
|
* A Pyro may use the Sharpened Volcano Fragment to conserve Flamethrower ammo, or as a last resort to lighting enemies ablaze. Regardless, never let the Pyro come close enough to reach you with the weapon.
+
* A Pyro may use the Sharpened Volcano Fragment to conserve Flamethrower ammo, or as a last resort for lighting enemies ablaze. Regardless, never let the Pyro come close enough to reach you with the weapon.
* Forcing a Pyro to use the Sharpened Volcano Fragment underwater will minimize the damage it can deal to you.
 
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}}
 
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* A Medic and his heal target should consider temporarily breaking off contact when approached by Pyro using the Third Degree, to minimize the damage dealt.
+
* A Medic and his healing target should consider temporarily breaking off contact when approached by Pyro using the Third Degree to minimize the damage dealt.
* The Flamethrower is arguably more effective than the Third Degree when it comes to attacking a Medic and his heal target. Either way, beware of possible ambushes.  
+
* The Flamethrower is arguably more effective than the Third Degree when it comes to attacking a Medic and his patient. Either way, beware of possible ambushes.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}}
 
|
 
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* A Pyro may try to finish you off with the Neon Annihilator if you are soaked. Keep your distance until you dry up. If you can run fast enough, try luring the Pyro into a trap.
+
* A Pyro may try to finish you off with the Neon Annihilator if you are soaked. Keeping your distance remains a sound strategy.
* Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may be assisting a Pyro trying to ambush you with its Neon Annihilator.  
+
* Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may give opportunities to a Pyro trying to ambush you with the Neon Annihilator.  
* Only enter water if you know you can outswim or kill a Pyro in pursuit with its Neon Annihilator; even if a Pyro cannot get within melee range, it may resort to its Shotgun or Reserve Shooter.
+
* The Neon Annihilator gives the Pyro one strong underwater weapon to use alongside his Shotgun. As when above land, keep a distance to minimize his effectiveness.
 
|}
 
|}
  

Revision as of 02:29, 1 June 2014

Eeuaghafvada...

The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.

General

Attributes Anti-Pyro strategy
Pyro emblem RED.png Role
  • The Pyro tends to find more success in ambushing opponents rather than approaching them head-on. Be aware of your surroundings; if you see an enemy Pyro, take note of what available routes he can take to ambush you and reposition yourself accordingly.
Leaderboard class medic.png Health
  • The Pyro has an above average amount of health and can be a hassle to take down if allowed to enter close range.
Leaderboard class scout.png Speed
  • Although the Pyro is relatively bulky, he only travels at the standard movement speed and is susceptible to being kited or even defeated before he gets too close.
Leaderboard class soldier.png Power
  • The Pyro is strong at close range but has very weak long range weaponry. Keeping your distance will prevent much of the Pyro's possible damage.

Weapon-specific

Main article: Pyro weapons

A list of useful tidbits about the Pyro's tools, and how to counter them:

Primary weapons

Weapon Anti-Pyro strategy
Item icon Flame Thrower.png
Flamethrower + reskins
  • It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches yo.
    • If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates.
  • Extinguish yourself as soon as possible once set on fire; if the afterburn doesn't kill you, a Pyro might switch to another weapon to finish you off instead.
    • Remember where medkits and bodies of water are located or stay close to friendly Pyrs and Medics who can reliably extinguish you.
Backburner
Backburner
  • Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro.
  • Never turn your back on a Pyro using the Backburner, especially if retreating.
  • The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles.
Degreaser
Degreaser
  • The Degreaser allows a Pyro to quickly switch weapons. This makes weapon heckling ineffective.
  • The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon.
    • A popular combination is using the Axtinguisher alongside the Degreaser for fast close-quarters kills.
Phlogistinator
Phlogistinator
  • The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or it will quickly fill his "Mmmph" meter.
  • Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance.
    • While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can actually prepare for his attempted rampage by readying weapons such as Stickybombs or the Sniper Rifle.
  • The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected.
Compression Blast
Compression Blast
  • The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down.
  • The compression blast can also reflect projectiles; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one.
    • While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect.
  • The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, his offense will be diminished.

Secondary weapons

Weapon Anti-Pyro strategy
Shotgun
Shotgun
  • The Shotgun is the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary and this weapon.
Item icon Flare Gun.png
Flare Gun + reskins
  • The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as you keep moving in ways that a Pyro cannot easily predict.
  • The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finishing you off with this weapon.
Detonator
Detonator
  • The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage.
  • Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off.
  • A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you.
Reserve Shooter
Reserve Shooter
  • The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land guaranteed mini-crits.
  • The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.
Manmelter
Manmelter
  • The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce this weapon's effectiveness.
  • The Manmelter's projectiles cannot deal increased damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with his Flamethrower instead.
  • Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguished with the weapon earns it critical hits the Pyro can later use against you and your team.
Scorch Shot
Scorch Shot
  • The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies.
  • The Scorch Shot's main draw is how its flares can knock enemies back; the knock back increases the further the flare has traveled before impact. Don't idle while crossing places with long falls or other environmental hazards.
  • The Scorch Shot deals far less damage compared to the other Secondary weapons, making it less effective at finishing foes off. Try to engage a Pyro using this weapon when there aren't many teammates around.

Melee weapons

Weapon Anti-Pyro strategy
Item icon Fire Axe.png


Fire Axe + reskins

  • Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower.
  • A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent it from collecting more.
Item icon Axtinguisher.png
Axtinguisher + reskins
  • The Axtinguisher is usually used alongside any fiery weaponry to instantly slay most classes. Keep vigilant so avoid being ambushed.
  • Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness.
  • Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Kill or repel the Pyro before he closes the gap.
Item icon Homewrecker.png
Homewrecker + reskins
  • Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. This duty can leave them more susceptible to attacks from long distances.
  • Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to distract or eliminate the Pyro.
  • Buildings should not be left unattended, as even just the Pyro's Flamethrower is fast enough at destroying them.
Powerjack
Powerjack
  • A Pyro will usually switch to the Powerjack before finishing you off. Because the Powerjack is weaker than the Axtinguisher, this gives you a chance to fend him off.
  • A Pyro equipped with the Powerjack will be able to outrun every class except for the Scout. Instead of retreating, play aggressively and exploit the damage vulnerability the Powerjack gives to the Pyro.
Back Scratcher
Back Scratcher
  • Engage a Pyro wielding the Back Scratcher from a distance, as you will more likely lose in close combat.
  • The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro.
  • If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe he has the Back Scratcher in its loadout.
Sharpened Volcano Fragment
Sharpened Volcano Fragment
  • A Pyro may use the Sharpened Volcano Fragment to conserve Flamethrower ammo, or as a last resort for lighting enemies ablaze. Regardless, never let the Pyro come close enough to reach you with the weapon.
Third Degree
Third Degree
  • A Medic and his healing target should consider temporarily breaking off contact when approached by Pyro using the Third Degree to minimize the damage dealt.
  • The Flamethrower is arguably more effective than the Third Degree when it comes to attacking a Medic and his patient. Either way, beware of possible ambushes.
Neon Annihilator
Neon Annihilator
  • A Pyro may try to finish you off with the Neon Annihilator if you are soaked. Keeping your distance remains a sound strategy.
  • Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may give opportunities to a Pyro trying to ambush you with the Neon Annihilator.
  • The Neon Annihilator gives the Pyro one strong underwater weapon to use alongside his Shotgun. As when above land, keep a distance to minimize his effectiveness.

See also