Difference between revisions of "Anti-Pyro strategy"
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* It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you. | * It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you. | ||
** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates. | ** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates. | ||
− | * Extinguish yourself as soon as possible once | + | * Extinguish yourself or defeat a Pyro as soon as possible once he sets you on fire; if the [[afterburn]] doesn't kill you, the Pyro might switch to another weapon to finish you off instead. |
**Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you. | **Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | ||
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− | * Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro. | + | * Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro. Take note of areas with corners and cover that players can hide behind, and proceed with caution. |
* Never turn your back on a Pyro using the Backburner, especially if retreating. | * Never turn your back on a Pyro using the Backburner, especially if retreating. | ||
* The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles. | * The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles. | ||
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* The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. | ||
− | * The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. | + | * The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. Prepare the appropriate counter-measures for his secondary and melee weapons. |
** A popular combination is using the Axtinguisher alongside the Degreaser for fast close-quarters kills. | ** A popular combination is using the Axtinguisher alongside the Degreaser for fast close-quarters kills. | ||
+ | ** Another combination includes use of Reserve Shooter, to not only finish off airblasted targets, but to switch weapons even faster. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}} | ||
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− | * The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or | + | * The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter. |
* Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance. | * Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance. | ||
− | + | * While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. Have your team focus fire on a Pyro attempting to activate his Phlogistinator's crit boost. | |
+ | ** If you encounter a Pyro activating his Phlogistinator, you can plant Stickybombs at his feet, and detonate them once the Pyro gains mobility. | ||
+ | ** You can also headshot him with a Sniper's primary weapon, but you'll have to be quick on the draw, or the Pyro will move out of the way. | ||
+ | ** Backstabbing the Pyro will kill him instantly, even with the defense boost he gains as he activates his Phlogistinator. | ||
* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected. | * The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against the Pyro without fear of them being reflected. | ||
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| align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]''' | | align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]''' | ||
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− | * The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down. | + | * The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners and the air, where you are easier to target. Stay out in the open, away from areas where a Pyro can easily pin you down or push you off. |
* The compression blast can also reflect [[projectiles]]; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one. | * The compression blast can also reflect [[projectiles]]; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one. | ||
** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect. | ** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} <br />'''[[Flare Gun]] + reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} <br />'''[[Flare Gun]] + reskins''' | ||
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− | * The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as | + | * The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as your movement is difficult to predict. |
* The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finishing you off with this weapon. | * The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finishing you off with this weapon. | ||
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* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower. | * Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower. | ||
− | * A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent | + | * A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent him from collecting more. |
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}} <br />'''[[Axtinguisher]] + reskins''' | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}} <br />'''[[Axtinguisher]] + reskins''' | ||
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− | * The Axtinguisher is usually used alongside any fiery weaponry to | + | * The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed. |
* Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness. | * Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness. | ||
* Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Kill or repel the Pyro before he closes the gap. | * Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Kill or repel the Pyro before he closes the gap. | ||
− | * When burning, | + | * When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher can deal only mini-crits hits from the front. |
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br />'''[[Homewrecker]] + reskins''' | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br />'''[[Homewrecker]] + reskins''' |
Revision as of 15:31, 20 August 2014
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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![]() Flamethrower + reskins |
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![]() Backburner |
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![]() Degreaser |
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![]() Phlogistinator |
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![]() Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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![]() Shotgun |
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![]() Flare Gun + reskins |
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![]() Detonator |
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![]() Reserve Shooter |
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![]() Manmelter |
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![]() Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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![]() Axtinguisher + reskins |
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![]() Homewrecker + reskins |
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![]() Powerjack |
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![]() Back Scratcher |
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![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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![]() Neon Annihilator |
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See also
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