Difference between revisions of "Stickybomb Launcher"
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* The Stickybomb Launcher bears resemblance to a weapon cut from ''Half-Life 2'', simply named the [http://combineoverwiki.net/wiki/Sticky_Launcher "Sticky Launcher"]. Had it been included, it would have functioned in an almost identical manner, except that it would stick to enemies as well as map surfaces. | * The Stickybomb Launcher bears resemblance to a weapon cut from ''Half-Life 2'', simply named the [http://combineoverwiki.net/wiki/Sticky_Launcher "Sticky Launcher"]. Had it been included, it would have functioned in an almost identical manner, except that it would stick to enemies as well as map surfaces. | ||
* In a 2008 interview Robin Walker explained that internally at Valve, at one point Sticky Bombs were referred to as "winbombs" due to being perceived as too powerful by the development team.<ref>[http://www.cbwgaming.com/forums/viewtopic.php?f=20&t=14970&start=0&view=print Interview with Robin Walker] (original thread source purged)</ref> | * In a 2008 interview Robin Walker explained that internally at Valve, at one point Sticky Bombs were referred to as "winbombs" due to being perceived as too powerful by the development team.<ref>[http://www.cbwgaming.com/forums/viewtopic.php?f=20&t=14970&start=0&view=print Interview with Robin Walker] (original thread source purged)</ref> | ||
+ | * When viewed in first-person, the Demoman is seen holding the Stickybomb Launcher with one hand, but in third-person, he is seen holding the Stickybomb Launcher with both hands. This also occurs with the Scottish Resistance. | ||
==Gallery== | ==Gallery== |
Revision as of 23:35, 20 July 2014
“ | Ye appear to 'ave trodden on a mine!
Click to listen
— The Demoman
|
” |
The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large magazine and wide barrel.
This weapon launches small, glowing, spiked bombs that adhere to almost any surface, but bounce off enemy players, buildings, and certain map entities such as spawn gates or carts. Stickybombs do not explode on contact, but instead can be detonated manually with secondary fire approximately 0.7 seconds after being deployed. The bombs disappear harmlessly in a white flash if the owner dies or if they are hit by bullets, syringes, melee attacks, or explosions caused by Scottish Resistance Stickybombs. Up to eight Stickybombs can be placed at one time; the oldest Stickybomb detonates when the player tries to deploy a ninth bomb. The total number of bombs in place on the map is shown in the HUD.
Should a Stickybomb be hit by an explosion or compression blast from any enemy weapon barring the Scottish Resistance, it is pushed away, but does not detonate. The Stickybombs are otherwise unharmed by the force of the blast. Stickybomb explosions deal splash damage: there is a blast radius falloff that causes less damage to be done the greater the distance a target is from the center of an explosion, even for critical hits. Note that sticky explosions can juggle targets for more damage.
The Demoman can also use Stickybombs to propel himself into the air. Unlike the Soldier, however, the self-damage incurred by such a tactic is much higher; sometimes as much as half of a Demoman's total health.
Stickybombs are fired from the launcher at 805 Hammer units per second, around 34 miles per hour. By holding down primary fire, the launcher can be charged up to launch a Stickybomb over greater distances. A meter below the ammo count will show how much force is behind the Stickybomb, and the launcher will begin to tremble when it reaches its maximum strength. If the charge bar fills completely, the sticky will fire automatically. A fully charged Stickybomb travels at a speed equivalent to approximately 230% of that of an uncharged one. It should be noted that Stickybombs will not be 100% accurate in where they land.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 115% | 138 |
Base damage | 100% | 120 |
Maximum fall-off | 50% | 60 |
Critical | 6 ft: 180 3 ft: 261 Under: 353 | |
Mini-crit | 6 ft: 81 3 ft: 117 Under: 162 | |
Splash damage | ||
Minimum splash | 50% | 11.4 ft |
Damage reduction | 1% / 3.18 | |
Splash damage range | 6 ft: 47-90 3 ft: 60-124 Under: 103-138 | |
Self-damage | 45-114 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4.00 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Soldier
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Pyro
|
Demoman
|
|
Heavy
|
Engineer
|
Sniper
|
Template:Dictionary/items/styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Festive | Festivest |
Note: Only applies to the Festive variant of this weapon.
Update history
- Fixed prediction error that caused jittery Stickybomb Launcher behavior.
- Reduced Demoman's maximum Stickybomb reserve ammo from 40 to 24.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
- Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
- Ultimately reduces damage done by Stickybombs to enemies < 512 Hammer units from the Demoman.
- Demoman's secondary weapon has been renamed to Stickybomb Launcher.
- Fixed deflected Stickybombs becoming mini-crits when detonated.
- Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.
- [Undocumented] The Stickybomb Launcher now drops the appropriate weapon on death, on RED team.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team BLU.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed the Stickybomb Launcher and the Sticky Jumper using the wrong skins.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added Strange quality.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated the gamehaptics file.
- Refined the Demoman's Stickybomb Launcher reload forces.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Stickybomb Launchers can now be gifted.
- [Undocumented] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.
- Fixed a rendering error affecting sticky bomb particle effects.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Added multicolored-lights style to the Festive Stickybomb Launcher.
- Fixed the Stickybomb Launcher using the wrong RED team arms skin while on the BLU team.
- Fixed the BLU team Stickybomb Launcher using the Scottish Resistance material when dropped into the world.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
Unused content
- Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipebomb Launcher, a weapon from the first Team Fortress. It is thought to have been similar to the Grenade Launcher except that the grenades would only detonate when the player pressed the alt fire key (as seen in Trailer 2). The Pipebomb Launcher's grenade is still in the game files.
Bugs
- The Scottish Resistance-specific Achievement Sticky Thump can sometimes be earned with this weapon.
- When changing the styles on the festive variant, the preview does not show the light bulbs.
Trivia
- The Stickybomb Launcher bears resemblance to a weapon cut from Half-Life 2, simply named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that it would stick to enemies as well as map surfaces.
- In a 2008 interview Robin Walker explained that internally at Valve, at one point Sticky Bombs were referred to as "winbombs" due to being perceived as too powerful by the development team.[1]
- When viewed in first-person, the Demoman is seen holding the Stickybomb Launcher with one hand, but in third-person, he is seen holding the Stickybomb Launcher with both hands. This also occurs with the Scottish Resistance.
Gallery
Festive variant, Festive style.
Festive variant, RED Festivest style.
Festive variant, BLU Festivest style.
Merchandise
See also
References
- ↑ Interview with Robin Walker (original thread source purged)
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|