Difference between revisions of "Sunshine"
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− | + | '''Sunshine''' is a community contributed map made by Phi. It is [[competitive]] focused, and was designed with 6s in mind. It features the standard 5cp layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, CEVO, and UGC | |
− | + | ==Control point timing== | |
{{Control Point Timing| MAPNAME = Sunshine | {{Control Point Timing| MAPNAME = Sunshine | ||
− | | NAME1 = | + | | NAME1 = RED First Point |
| AREA1 = 2.3 | | AREA1 = 2.3 | ||
| TEAM1 = 1 | | TEAM1 = 1 | ||
− | | NAME2 = | + | | NAME2 = RED Forward Point |
| AREA2 = 7 | | AREA2 = 7 | ||
| TEAM2 = 1 | | TEAM2 = 1 | ||
− | | NAME3 = | + | | NAME3 = Middle |
| AREA3 = 11 | | AREA3 = 11 | ||
| TEAM3 = 1 | | TEAM3 = 1 | ||
− | | NAME4 = | + | | NAME4 = BLU Forward Point |
| AREA4 = 7 | | AREA4 = 7 | ||
| TEAM4 = 1 | | TEAM4 = 1 | ||
− | | NAME5 = | + | | NAME5 = Blue First Point |
| AREA5 = 2.3 | | AREA5 = 2.3 | ||
| TEAM5 = 1 | | TEAM5 = 1 | ||
}} | }} | ||
− | == | + | ==Update history== |
− | {{ | + | {{Update history| |
+ | '''rc1a'''- | ||
* fixed cubemaps | * fixed cubemaps | ||
* various little things | * various little things | ||
− | '''rc1''' | + | '''rc1''' |
* Added new route to last, removed a route | * Added new route to last, removed a route | ||
* Hopefully made the announcer work | * Hopefully made the announcer work | ||
Line 52: | Line 53: | ||
* More secret deer | * More secret deer | ||
+ | '''b2''' | ||
+ | * reworked lots of little tiny areas | ||
+ | * expanded lobby | ||
+ | * smoothed various portions of the map | ||
+ | * better clipping | ||
+ | * more optimization | ||
− | + | '''b1''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''b1''' | ||
* Detailed the entire map | * Detailed the entire map | ||
* Rearranged various health pickups | * Rearranged various health pickups | ||
Line 68: | Line 68: | ||
* Tons of custom content (and deer)! | * Tons of custom content (and deer)! | ||
− | '''a7''' | + | '''a7''' |
*REMADE SECOND | *REMADE SECOND | ||
*detailing | *detailing | ||
*tons of other little things | *tons of other little things | ||
− | '''a4b''' | + | '''a4b''' |
* Reworked a LOT of the 2nd point overall | * Reworked a LOT of the 2nd point overall | ||
* Changed the flank route to a more open, available route | * Changed the flank route to a more open, available route | ||
Line 88: | Line 88: | ||
* General optimization | * General optimization | ||
− | '''a3''' | + | '''a3''' |
* changed mid entirely | * changed mid entirely | ||
* more OoB architecture | * more OoB architecture | ||
Line 95: | Line 95: | ||
* tons of little other things | * tons of little other things | ||
− | '''a2''' | + | '''a2''' |
* detail sprites and alpha painting | * detail sprites and alpha painting | ||
* a little tighter choke between mid and 2nd | * a little tighter choke between mid and 2nd | ||
Line 103: | Line 103: | ||
* signs | * signs | ||
− | '''a1''' - made the map. wheeeee | + | '''a1''' |
+ | - made the map. wheeeee | ||
}} | }} | ||
+ | |||
{{custom Map Nav}} | {{custom Map Nav}} |
Revision as of 09:52, 25 December 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Sunshine | |
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300px | |
Basic Information | |
Variants: | Sinshine |
Developer(s): | Unknown |
Map Overview | |
Sunshine is a community contributed map made by Phi. It is competitive focused, and was designed with 6s in mind. It features the standard 5cp layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, CEVO, and UGC
Control point timing
Sunshine | ||||
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Control Point | Multiplier | Seconds | ||
RED First Point | ×1 |
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×2 |
| |||
×3 |
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×4 |
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RED Forward Point | ×1 |
| ||
×2 |
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×3 |
| |||
×4 |
| |||
Middle | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
BLU Forward Point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Blue First Point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
rc1a-
- fixed cubemaps
- various little things
rc1
- Added new route to last, removed a route
- Hopefully made the announcer work
- Slight HDR
- 3d skybox
- Made valley less complex
- No more rocks
- Simplified bloating custom textures a little
- Optimization
- General fixes here and there and here and there
- More secret deer
b2
- reworked lots of little tiny areas
- expanded lobby
- smoothed various portions of the map
- better clipping
- more optimization
b1
- Detailed the entire map
- Rearranged various health pickups
- Added gully-like 'secret' area to last
- Expanded platform on side of last
- Changed geometry of lots of areas in general
- Tons of custom content (and deer)!
a7
- REMADE SECOND
- detailing
- tons of other little things
a4b
- Reworked a LOT of the 2nd point overall
- Changed the flank route to a more open, available route
- Shortened main choke
- Simplified other routes from 2nd to mid
- Smaller capzone on mid
- Better and more smooth clipping and routes around and under point
- Pit at second moved closer to the point
- Underground route straightened out a bit
- Platform at last extended out a bit
- Spawntimes changed slightly
- More deer
- Various other little things
- General optimization
a3
- changed mid entirely
- more OoB architecture
- changed lobby a bit
- added paths and ramps to previously inaccessible places
- tons of little other things
a2
- detail sprites and alpha painting
- a little tighter choke between mid and 2nd
- a little brighter indoor areas
- marked capzones
- various little things
- signs
a1
- made the map. wheeeee
|