Difference between revisions of "Anti-Pyro strategy"
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! class="header" colspan="1" width="800"| Anti-Pyro strategy | ! class="header" colspan="1" width="800"| Anti-Pyro strategy | ||
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− | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Fire Axe}} + '''reskins''' | |
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* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower. | * Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower. | ||
* A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent him from collecting more. | * A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent him from collecting more. | ||
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− | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Axtinguisher}} + '''reskins''' | |
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* The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed. | * The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed. | ||
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* When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher can deal only mini-crits hits from the front. | * When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher can deal only mini-crits hits from the front. | ||
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− | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Homewrecker}} + '''reskins''' | |
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* Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. This duty can leave them more susceptible to attacks from long distances. | * Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. This duty can leave them more susceptible to attacks from long distances. |
Revision as of 05:27, 23 December 2014
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flamethrower + reskins |
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Backburner + reskins |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun + reskins |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Fire Axe + reskins |
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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See also
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