Difference between revisions of "Sunshine"
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| current-version = Release Candidate 7 (rc7) | | current-version = Release Candidate 7 (rc7) | ||
| link = [http://teamfortress.tv/thread/11931/cp-sunshine-5cp TeamFortess.TV] | | link = [http://teamfortress.tv/thread/11931/cp-sunshine-5cp TeamFortess.TV] | ||
− | | developer = | + | | developer = phi |
| map-health-pickups-small = 10 | | map-health-pickups-small = 10 | ||
| map-health-pickups-medium = 10 | | map-health-pickups-medium = 10 |
Revision as of 15:39, 20 May 2015
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Sunshine | |
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300px | |
Basic Information | |
Variants: | Sinshine |
Developer(s): | Unknown |
Map Overview | |
“ | I'm feeling good about this layout.
— Phi about map layout
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” |
Sunshine is a community contributed map made by Phi. It is competitive focused, and was designed with 6s in mind. It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, ETF2L, and UGC.
Control point timing
Sunshine | ||||
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Control Point | Multiplier | Seconds | ||
RED First Point | ×1 |
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×2 |
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×3 |
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×4 |
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RED Forward Point | ×1 |
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×2 |
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×3 |
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×4 |
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Middle | ×1 |
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×2 |
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×3 |
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×4 |
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BLU Forward Point | ×1 |
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×2 |
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×3 |
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×4 |
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Blue First Point | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
rc1a-
- fixed cubemaps
- various little things
rc1
- Added new route to last, removed a route
- Hopefully made the announcer work
- Slight HDR
- 3d skybox
- Made valley less complex
- No more rocks
- Simplified bloating custom textures a little
- Optimization
- General fixes here and there and here and there
- More secret deer
b2
- reworked lots of little tiny areas
- expanded lobby
- smoothed various portions of the map
- better clipping
- more optimization
b1
- Detailed the entire map
- Rearranged various health pickups
- Added gully-like 'secret' area to last
- Expanded platform on side of last
- Changed geometry of lots of areas in general
- Tons of custom content (and deer)!
a7
- REMADE SECOND
- detailing
- tons of other little things
a4b
- Reworked a LOT of the 2nd point overall
- Changed the flank route to a more open, available route
- Shortened main choke
- Simplified other routes from 2nd to mid
- Smaller capzone on mid
- Better and more smooth clipping and routes around and under point
- Pit at second moved closer to the point
- Underground route straightened out a bit
- Platform at last extended out a bit
- Spawntimes changed slightly
- More deer
- Various other little things
- General optimization
a3
- changed mid entirely
- more OoB architecture
- changed lobby a bit
- added paths and ramps to previously inaccessible places
- tons of little other things
a2
- detail sprites and alpha painting
- a little tighter choke between mid and 2nd
- a little brighter indoor areas
- marked capzones
- various little things
- signs
a1
- made the map. wheeeee
Screenshots
- Sunshine main.jpg
- Cp sunshine 2.jpg
- Cp sunshine 3.jpg
- Cp sunshine 4.jpg
- Cp sunshine 5.jpg
- Cp sunshine 6.jpg
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