Difference between revisions of "Anti-Pyro strategy"
(→Melee weapons) |
|||
Line 11: | Line 11: | ||
| align="center" valign="center" style="padding:0.5em" |[[File:Pyro_badge_RED.png|40px]] '''[[Classes|Role]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Pyro_badge_RED.png|40px]] '''[[Classes|Role]]''' | ||
| | | | ||
− | * The Pyro | + | * The Pyro finds success in [[Ambushing#Pyro|ambushing]] opponents rather than approaching them head-on. Be aware of your surroundings; take note of what available routes he can take to ambush you. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | ||
Line 37: | Line 37: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flamethrower}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flamethrower}} + '''reskins''' | ||
| | | | ||
− | * It is very difficult to escape the Pyro's | + | * It is very difficult to escape the Pyro's Flame Thrower once caught, so take note of routes he can take so that you can repel him before he reaches you. |
− | ** If | + | ** If you can't escape the Pyro, try to weaken him for your teammates. |
− | * Extinguish yourself as soon as possible once he sets you on fire | + | * Extinguish yourself as soon as possible once he sets you on fire to reduce [[afterburn]] damage. |
**Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you. | **Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you. | ||
|- | |- | ||
Line 45: | Line 45: | ||
| | | | ||
* Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro. | * Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro. | ||
− | * Never turn your back on a Pyro using the Backburner | + | * Never turn your back on a Pyro using the Backburner. |
− | * The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, | + | * The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, a Backburner user will use their compression blast less often. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | ||
| | | | ||
* The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective. | ||
− | * The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. | + | * The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. Use the appropriate counter-measures for his secondary and melee weapons. |
** Popular combinations include using the Reserve Shooter or Axtinguisher alongside the Degreaser. | ** Popular combinations include using the Reserve Shooter or Axtinguisher alongside the Degreaser. | ||
|- | |- | ||
Line 57: | Line 57: | ||
| | | | ||
* The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter. | * The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter. | ||
− | + | * While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can prepare for his attempted rampage by having your team focus fire him. | |
− | * While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can | ||
** Individual, class-specific methods for preparing include laying a carpet of Stickybombs, charging the Sniper Rifle, and getting into position for the Knife's [[backstab]]. | ** Individual, class-specific methods for preparing include laying a carpet of Stickybombs, charging the Sniper Rifle, and getting into position for the Knife's [[backstab]]. | ||
* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against it without fear of them being reflected. | * The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against it without fear of them being reflected. | ||
Line 105: | Line 104: | ||
| | | | ||
* The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies. | * The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies. | ||
− | * The Scorch Shot's main draw is how its flares can knock enemies back; the knock back increases | + | * The Scorch Shot's main draw is how its flares can knock enemies back; the knock back increases if you already are on fire. Don't idle while crossing places with long falls or other environmental hazards. |
− | * The Scorch Shot | + | * The Scorch Shot focuses on keeping enemies on fire rather than finishing them off. Remember where you can find healing to negate afterburn. |
+ | |- | ||
+ | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | ||
+ | | | ||
+ | * If you are chasing a weakened Pyro, know that he may silently load the Panic Attack as a last resort. | ||
|- | |- | ||
|} | |} | ||
Line 124: | Line 127: | ||
| | | | ||
* The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed. | * The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed. | ||
− | |||
* Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Repel the Pyro before he closes the gap. | * Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Repel the Pyro before he closes the gap. | ||
− | * When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher | + | * When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher deals only mini-crits from the front. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Homewrecker}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Homewrecker}} + '''reskins''' |
Revision as of 06:11, 14 August 2016
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
|
” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
---|---|
Flame Thrower + reskins |
|
Backburner + reskins |
|
Degreaser |
|
Phlogistinator |
|
Compression Blast |
|
Secondary weapons
Weapon | Anti-Pyro strategy |
---|---|
Shotgun + reskins |
|
Flare Gun + reskins |
|
Detonator |
|
Reserve Shooter |
|
Manmelter |
|
Scorch Shot |
|
Panic Attack |
|
Melee weapons
Weapon | Anti-Pyro strategy |
---|---|
Fire Axe + reskins |
|
Axtinguisher + reskins |
|
Homewrecker + reskins |
|
Powerjack |
|
Back Scratcher |
|
Sharpened Volcano Fragment |
|
Third Degree |
|
Neon Annihilator |
|
See also
|