Difference between revisions of "Sentry Gun/zh-hans"
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* 在Steam游戏库中用鼠标右键点击军团要塞2并选择“查看玩家手册”,会打开一个PDF格式的步哨枪操作手册。 | * 在Steam游戏库中用鼠标右键点击军团要塞2并选择“查看玩家手册”,会打开一个PDF格式的步哨枪操作手册。 | ||
** 该手册中有一个回收标识来告诉阅读者,被摧毁的步哨枪零件可以用于回收。问题在于这个标识直到全球环境问题引起社会广泛关注时,才于1970年被创建出来。 | ** 该手册中有一个回收标识来告诉阅读者,被摧毁的步哨枪零件可以用于回收。问题在于这个标识直到全球环境问题引起社会广泛关注时,才于1970年被创建出来。 | ||
− | ** | + | ** 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。 |
** 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。 | ** 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。 | ||
* 等级3步哨枪顶部的火箭弹发射架背部,除了右下角的弹管,其它的弹管都有一个黑色条状物相连接。 | * 等级3步哨枪顶部的火箭弹发射架背部,除了右下角的弹管,其它的弹管都有一个黑色条状物相连接。 |
Revision as of 12:30, 21 September 2019
此翻译需要更新。 您可以通过以从“Sentry Gun”(查看来源)里的内容编辑来协助改善它。参见帮助:语言翻译(英语)。 |
“ | 我该怎样才能阻止那些蛮横的粗人从身后扑过来把我打成马蜂窝?答案是: 用一把枪.如果这不管用...那就用更多的枪。
点击试听 (英语)
— 工程师正在讨论防御手段。
|
” |
步哨枪(Sentry Gun),或者说哨戒开火装置(Sentry Mechanical Firing Device),是工程师使用建造工具来进行放置的一种建筑。
其基本结构是一个由金属零件、团队色漆与激光瞄准镜(使用遥控手柄时激活)组成的三脚架机械设备。
步哨枪的主要功能类似一个自动炮塔,它会自动锁定其警戒范围内最近的敌人并发动攻击。由于强持续性的火力输出能力与可观的击退效果,以及对爆击的额外伤害免疫的属性,步哨枪可以说是防御阵线的牢固基石。
不过,它们需要玩家花费一定的时间进行升级以发挥最大效能,而即便如此也可能被敌方时机得当的超能冲锋或间谍的电子工兵轻易摧毁。
因此工程师必须时刻警惕这些威胁,以保证步哨枪的存活。
目录
功能概述
步哨枪需要花费130金属进行放置, 每消耗200金属升级1次,因此升到3级总计消耗530金属。
步哨枪每升级一次,它将变得更加强大,会先后加装机关枪与火箭飞弹,同时提升最大生命值。不过,其警戒范围不会随着升级而提高。
工程师可以通过使用扳手敲击步哨枪来为其恢复生命值与弹药量。每补充一发机枪子弹消耗1金属,每补充一发火箭飞弹消耗2金属。
工程师在放置步哨枪前,可以通过一个1100 Hammer 单位的团队色3D指示器来预览步哨枪放置后的警戒范围。部署中的步哨枪将逐渐提升其最大生命值,并在部署完成的同时抵达其上限。
它将在部署完成后开始自动运作,并在其部署方向的90度内旋转,不过一旦有敌人进入它的警戒范围,它能够旋转360度进行开火,并在歼敌后恢复面向默认部署方向。不过这一旋转过程需要消耗一定时间,移动迅速的敌人可能会因此逃过一劫。
步哨枪的默认部署方向也可以在放置它前按下鼠标右键(MOUSE2)进行手动调整,每按一次将会使其旋转90度。
许多武器对步哨枪造成的伤害与对玩家造成的伤害一致,但有个别武器的伤害会受到调整。此外,步哨枪和其它建筑不受伤害距离衰减的影响,除了一些散射类武器。
被摧毁的步哨枪会掉落价值65金属的碎片,它们也可以被其它职业当做弹药包而拾取。
和其它建筑一样,步哨枪会以特定的动画或音效向其它玩家提醒它们的状态与位置。
一个运转中的步哨枪会在它转动枪管时发出“哔哔”声,并且这一声音的发出频率会随步哨枪等级的提升而提高。此外,该声音的响度也会随等级进行提升,因此步哨枪的等级越高,其“哔哔”能被听到的范围就越远,玩家可借此判断敌方的防御位置。
步哨枪在锁定敌人时会发出一个不同的提示音,即可警告友军有敌人进犯也可让敌人更快意识到步哨枪的存在。当步哨枪锁定敌人并进行射击时,其声响会略有不同,能够听到开火的轻微“咔嗒”声(会因开火声而难以听清,因此在弹药耗尽时会更明显)。
这些常规音效(不包括开火音效)会在玩家使用遥控手柄时自动关闭。
步哨枪不会锁定隐形或伪装的间谍,但如果间谍在进行伪装的过程中被步哨枪锁定,步哨枪会在他的伪装完成后持续开火,直到间谍离开其警戒范围,被障碍物遮掩,进入隐形状态或被击杀。
步哨枪无法看透水面与障碍物,因此不会射击处于其警戒范围内但位于水面或障碍物另一侧的敌人,这里的障碍物包括工程师建造的补给器。
步哨枪在被敌方间谍使用电子工兵瘫痪或执行升级/建造动画时是无法自动攻击的。
敌方间谍使用死亡之铃所产生的假死不会被记入步哨枪的击杀/助攻计数中,但会被记入工程师的成就“德克萨斯州的屠宰场”中。
不同于大多数其它武器,步哨枪的攻击是无法产生爆击的,但在特定情况下可产生22点的迷你爆击伤害。
例如攻击被泼尿的敌人,被军配扇标记的敌人,或工程师处于战旗加成中时。
工程师可使用在工程师更新中加入的武器遥控手柄来直接手动操作步哨枪。
工程师操作步哨枪时,步哨枪的自动警戒系统会被关闭,其减少的能耗将被投入于提升开火系统的工作速率中,提升步哨枪开火速度。使其每秒子弹输出的最大伤害翻倍。
此外,步哨枪也会在被操控时激活一个防御护盾,减少其所受的伤害。同时,其射击范围不再受其警戒范围的限制,可在无障碍场地自由射击。
当工程师停止使用遥控手柄,步哨枪将会于3秒内停止工作,并在随后重新启动并进入自动警戒模式,防御护盾会在这3秒内保持生效。
在工程师更新后, 玩家能够搬运建筑到其它位置。 their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the Rescue Ranger's alt-fire, which costs 100 metal for a Sentry Gun or a Combat Mini-Sentry Gun). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a Sapper cannot be picked up.
An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 Hammer units of their flight, Sentry Gun rockets will pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting splash damage. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets. (The knockback from Sentry Gun self-damage enables the Engineer to perform bullet and Sentry rocket jumps, especially with the aid of the Wrangler.)
In Mann vs. Machine mode, Sentry Guns can gain benefits from certain Power Up Canteens their owners use. An ÜberCharge Canteen will form a Wrangler-esque shield around the Sentry Gun, protecting it from attacks. Use of a Kritz Canteen doubles the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3. Sentry Guns can also be upgraded at Upgrade Stations to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry.
金属消耗优先度
当使用扳手敲击步哨枪时,金属会按照一定的优先级顺序进行分配:
- 生命修复
- 升级进度
- 弹药补给
- 机枪子弹
- 火箭飞弹
不过,弹药量补给通常都会和生命修复与升级进度一同进行。当为步哨枪补给弹药量时,机枪子弹会优先于火箭飞弹被补给。[1]
演示视频
战斗型迷你步哨枪
“ | 我超爱我的小机枪!
点击试听 (英语)
— 工程师如此评价他的迷你步哨枪
|
” |
战斗型迷你步哨枪(Combat Mini-Sentry Gun,简称“迷你步哨枪”)是一种更具战斗效率的步哨枪,它能够通过工程师装备枪炮工之臂来启用。
它形似微缩版的1级普通步哨枪,其上有着发光的小灯与白色方格装饰。迷你步哨枪会像普通步哨枪一样警戒区域,并且可以被建造它的工程师重新打包放置。
在枪魂更新后·,迷你步哨枪在放置时会立刻拥有50%的最大生命值,因此变得更难迅速摧毁。
演示视频
优点
- 仅需100金属而非默认的130金属即可放置。因此工程师在满载200金属时,可在短时间内先后放置迷你步哨枪和补给器而不必先寻找更多金属补给。
- 建造速度比普通步哨枪快得多,并且如果在完成建造后打包放置,其部署可于1.5秒内完成。
- 开火速度比1级普通步哨枪快50%。
- 旋转速度比普通步哨枪快35%,这意味着它能够更快地锁定一个敌人。
- 体积几乎只有普通步哨枪的一半,这意味着它更难被发现与锁定。
- 由于其开火速度更快而伤害更低,使得其比普通步哨枪更适用于步哨子弹跳。
缺点
- 仅有100生命值,低于1级普通步哨枪的150生命值。
- 其生命值在刚建造时仅有50点,在建造流程完成后才上升到100点,它在这一过程中极易被摧毁。
- 尽管仍然可以修复生命值与补充弹药量,迷你步哨枪无法被升级。
- 每一发子弹的伤害仅有1级普通步哨枪的50%,即使考虑其开火速度优势,综合输出能力也比1级普通步哨枪低25%(迷你步哨枪每秒48伤害,普通步哨枪每秒64伤害)。
- 被摧毁时不会留下可供当做弹药包拾取的碎片。
- 即使用它进行步哨子弹跳,也很难在抵达的新区域建设一个防御性强的基地。
步哨枪等级
等级 | 击杀图标 | 生命值 | 消耗 (金属) |
武器 | 伤害 | 弹药 | ||
---|---|---|---|---|---|---|---|---|
|
未启用遥控手柄护盾:150
启用遥控手柄护盾:450 |
130 | 单管机枪 |
伤害
攻击间隔
平均每秒伤害
|
150 发 | |||
|
未启用遥控手柄护盾:180
启用遥控手柄护盾:540 |
330 | 双联加特林机枪 |
伤害
攻击间隔
平均每秒伤害
|
200 发 | |||
|
未启用遥控手柄护盾:216
启用遥控手柄护盾:648 |
530 | 双联加特林机枪与火箭飞弹发射器 | 加特林机枪
伤害
攻击间隔
平均每秒伤害
火箭飞弹 伤害
伤害衰减效果由工程师到目标的距离计算,而非步哨枪到目标的距离。 攻击间隔
|
200 发 20 火箭飞弹 | |||
|
未启用遥控手柄护盾:100
启用遥控手柄护盾:300 |
100 | 单管机枪 |
伤害
攻击间隔
平均每秒伤害
|
150 发 | |||
|
100 | 未启用枪炮工之臂:130
启用枪炮工之臂:100 |
单管机枪 |
伤害
攻击间隔:0.225秒 平均每秒伤害:35.56 - 42.22 注:仅在曼恩 vs. 机器中作为升级选项获得,无法为其提供护盾、维修和弹药补给。 |
150 发 |
进阶战术
相关成就
一般成就
|
侦察兵
|
士兵
|
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火焰兵
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爆破手
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工程师
|
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医生
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狙击手
|
间谍
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曼恩 vs. 机器成就
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更新历史
- Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.
- Engineer buildings now explode when the Engineer dies during sudden death.
- Fixed a bug in scoring Engineer building destruction.
- Sapped buildings now take slightly less damage from the Spy who sapped them.
- [未记载] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl.
- Added server log entry for buildings destroyed by their owner.
- Fixed Sentry Gun shadows being clipped.
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
- Fixed Engineer being able to detonate buildings that are being sapped.
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.
- Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
- Fixed the Engineer being able to build more than 1 of each type of building.
- Added the ability to haul or move your Sentry Gun, along with having the Wrangler control the Sentry Gun
- Added a laser light to all sentry models.
- [未记载] 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
- Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
- Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
- (Supposedly) Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.
- Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
- Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler (for real this time).
- Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.
- Updated Sentry kill icons.
- Combat Mini-Sentry is given a kill icon.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Engineers who hit teammate's Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills.
- [未记载] Sentry Guns now properly target the Horseless Headless Horsemann as an enemy.
- Fixed being able to place buildings in nobuild zones.
- Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed.
- Fixed Sentry Gun sometimes placing wrong, being rotated into the ground and pointing upward.
- Fixed a bug where Sentry Guns would not rotate to face their target under some circumstances.
- Fixed a bug that allowed level 3 mini-Sentry Guns in Mann Vs. Machine mode.
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed.
- Fixed a UV/skinning problem on the level 1 Sentry Gun.
- Fixed a bug that would cause the Sentry Gun’s health to look overhealed when it wasn’t.
- Sentry bullets are now affected by damage falloff outside of sentry scan range.
- Sentry bullet damage has been changed so it calculates damage based on the Sentry Gun's position, not the Engineer's.
- Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be.
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
andctf_gorge
to prevent spawn-camping Sentry Guns.
2015年7月23日补丁 #1
- Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.
July 23, 2015 Patch #2
- Fixed Sentry Guns having unlimited ammo.
- Fixed Sentry Gun model being set to level 1 after a Sapper is removed.
- After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
- Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed.
- Fixed mini-Sentry Guns not having full health when they are built quickly during the setup time on Mann vs. Machine maps
漏洞
- 用默认的扳手建造步哨枪并将其升级至2级或者3级步哨, 接下来再将装备更换成快枪手机械手,此时将已造好的步哨枪捡起来并重新放置,就会得到2级或者3级的迷你步哨枪,此时步哨枪同样拥有和迷你步哨枪一样的属性---75%的威力和4倍的建造速度.当然,此时步哨枪只能进行弹药填充但无法被修复. 另外,这些步哨枪总是以红队队伍的颜色出现,尽管你身处于蓝队. 这个漏洞在随后在2010年10月8日补丁中被修复.
- 当玩家在装备了快枪手机械手的时候,选择建造迷你步哨枪,待蓝图出现时,迅速将装备更换成普通扳手或者是南方特款扳手,此时玩家将能够建造迷你步哨枪(但是要花费130单位的金属).可是这个方法反过来却行不通(比如装备了机械手却出现了正常步哨枪的蓝图).
- 当迷你步哨枪被放置了电子工兵时,没有在左上角的列表中出现警告提示.以及工程师也可能不会说出相应的人物台词.
- 迷你步哨被摧毁时无法获得复仇爆击点数.
周边
细枝末节
- 最初的步哨枪是由拉迪甘·科纳亨尔(Radigan Conagher)于1890年时设计的。[2]且现用版本与最初设计的差异不大。
- Valve从维塔工作室(Weta Workshop)订购了一款等级1步哨枪的全尺寸模型。
- 在Steam游戏库中用鼠标右键点击军团要塞2并选择“查看玩家手册”,会打开一个PDF格式的步哨枪操作手册。
- 该手册中有一个回收标识来告诉阅读者,被摧毁的步哨枪零件可以用于回收。问题在于这个标识直到全球环境问题引起社会广泛关注时,才于1970年被创建出来。
- 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。
- 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。
- 等级3步哨枪顶部的火箭弹发射架背部,除了右下角的弹管,其它的弹管都有一个黑色条状物相连接。
未使用内容
- 游戏文件中存在一个未使用的等级1普通步哨枪击杀图标,它展示在该板块右边。
- 由于该图标中存在一束激光,与使用遥控手柄时启用的激光相类似,它可能预先被设计为步哨枪的遥控击杀图标。
画廊
参考内容
- ↑ Uncle Dane - Engineer Rules
- ↑ Loose Canon comic, page 8, Retrieved 2019-03-17