Difference between revisions of "Spy Trap"
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{{Item infobox | {{Item infobox | ||
+ | | name = Spy Trap | ||
| type = weapon | | type = weapon | ||
− | | | + | | unused = yes |
| image = Unknownweapon.png | | image = Unknownweapon.png | ||
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| hide-kill-icon = yes | | hide-kill-icon = yes | ||
| used-by = [[Spy]] | | used-by = [[Spy]] |
Revision as of 21:30, 22 April 2020
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Spy Trap is a scrapped building for the Spy that came with three different modes that could be used.
- Reprogrammer Mode, an MvM-only mode, would give any bots that enter it's area of effect the unused "Reprogrammed" condition.
- Magnet Mode which causes the Spy Trap to attract itself to the nearest player and stun them.
- Stealth Mode which cloaks the builder provided they are within a 250 unit radius of the Spy Trap.
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