Difference between revisions of "Anti-Pyro strategy"
Qwertyxp2000 (talk | contribs) (→Secondary weapons: some adjustments here and there) |
Qwertyxp2000 (talk | contribs) (→Melee weapons: This is a Pyro countermeasures page, not a Pyro opposite views page. Focus goes for countering the weapons themselves rather than the perspective of a Pyro looking at their enemies. Generalization for Fire Axe, and small counters to HH) |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Fire Axe}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Fire Axe}} + '''reskins''' | ||
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− | * | + | * Due to the versatile utility potential of alternate melee options, it is rare for a Pyro to pull out their Fire Axe, especially because the Flame Thrower is already effective at melee range. |
+ | * As with all other Pyro melee weapons, stay away from melee range if the Pyro is holding their melee weapon. If you're far enough from melee range, the Pyro will most likely switch to their primary weapon instead. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Axtinguisher}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Axtinguisher}} + '''reskins''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hot Hand}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Hot Hand}} | ||
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− | * Much like the Fire Axe, this weapon | + | * The Hot Hand attacks quicker than all other Pyro melees, but deals less damage overall. Much like the Fire Axe, it is rare for a Pyro to pull out this weapon because of other more effective melee options, but still keep an eye on this weapon. |
+ | * If you're hit by the Hot Hand, the Pyro will have a chance to make a quick speed boost. Hot Hand slaps deal much less damage, making the Pyro much weaker at finishing you off. You can kill him faster than they can kill you. | ||
* This weapon announces each Slap in the kill feed, which can be used to track down Spies using the [[Dead Ringer]]. The Pyro's Flamethrower remains a superior option for doing so. | * This weapon announces each Slap in the kill feed, which can be used to track down Spies using the [[Dead Ringer]]. The Pyro's Flamethrower remains a superior option for doing so. | ||
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Revision as of 05:49, 3 January 2021
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because they lack strong ranged weaponry, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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![]() Flame Thrower + reskins |
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![]() Backburner + reskins |
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![]() Degreaser |
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![]() Phlogistinator |
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![]() Dragon's Fury |
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![]() Rainblower |
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![]() Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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![]() Shotgun + reskins |
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![]() Flare Gun + reskins |
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![]() Detonator |
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![]() Reserve Shooter |
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![]() Manmelter |
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![]() Scorch Shot |
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![]() Panic Attack |
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![]() Thermal Thruster |
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![]() Gas Passer |
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Melee weapons
Weapon | Anti-Pyro strategy |
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![]() Fire Axe + reskins |
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![]() Axtinguisher + reskins |
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![]() Homewrecker + reskins |
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![]() Powerjack |
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![]() Back Scratcher |
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![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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![]() Neon Annihilator |
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![]() Hot Hand |
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See also
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