Difference between revisions of "Sydney Sleeper"

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*Originally, the Sydney Sleeper was planned as a secondary weapon. [http://img710.imageshack.us/img710/4728/gunwip.jpg]
 
*Originally, the Sydney Sleeper was planned as a secondary weapon. [http://img710.imageshack.us/img710/4728/gunwip.jpg]
 
*Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon and does not leave a dart stuck into the target. However, unused darts can be found in game files (seen in the gallery below), which may mean that the Sydney Sleeper fired projectiles during beta testing. However, it is possible that these darts were intended to be used in a custom reloading animation that was eventually scrapped, as seen [http://sparkwire.thanez.net/tf2/polycount/dart%20gun/ here] (see first animation).
 
*Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon and does not leave a dart stuck into the target. However, unused darts can be found in game files (seen in the gallery below), which may mean that the Sydney Sleeper fired projectiles during beta testing. However, it is possible that these darts were intended to be used in a custom reloading animation that was eventually scrapped, as seen [http://sparkwire.thanez.net/tf2/polycount/dart%20gun/ here] (see first animation).
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* The liquid inside of the darts are jarate, that is why jarate is covered on the target upon successful hit
  
 
==Gallery==
 
==Gallery==

Revision as of 22:25, 25 January 2011

The Sydney Sleeper is an unlockable primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank in the stock, an attached scope and feathers tied to the barrel.

This weapon functions similarly to the Sniper Rifle; the weapon deals identical damage to the default weapon, but applies a Jarate effect upon a successful hit. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply a Jarate effect onto an enemy target for 8 seconds.

The weapon's main flaw for precision Snipers is its inability to deal Critical hits with Headshots. Headshot kills will still register with the associated kill icon, but will not count as Critical hits.

Damage

See also: Damage

Identical to the Sniper Rifle

  • Unscoped Shot: 45-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect threshold)
  • Scoped (75% Charge): 90-110
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150 (0% charge or unscoped), 450 (100% charge)

Distance from the target does not affect the Sydney Sleeper's damage. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 1.5
  • There is a 1 second delay before the damage of a zoomed Sniper shot increases.

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Blueprint

See also: Crafting
Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

As a Crafting Ingredient

Refined Metal Sydney Sleeper Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.png = Item icon Ol' Snaggletooth.png

Related Achievements

Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.

Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Previous Changes

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.

January 7, 2011 Patch

  • This weapon was given a unique kill icon.

January 19, 2011 Patch

  • Fixed view models having RED skins while on the BLU team.

Bugs

  • Jarate can be applied to ÜberCharged enemies, however they won't take damage.
  • The darts in the breast pocket do not completely cover the bullets they replace.
  • The darts in the Sniper's breast pocket occasionally clip through certain hats while taunting with melee.
  • The Sydney Sleeper clips through the Sniper's arms when he taunts with it.
  • It is possible to earn the achievement Dead Reckoning with the Sydney Sleeper by firing at the exact same moment an enemy Sniper fires at you, though the achievement claims you must use an arrow. However, this is infinitely harder than using the Huntsman to do this.

Trivia

  • Originally, the Sydney Sleeper was planned as a secondary weapon. [1]
  • Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon and does not leave a dart stuck into the target. However, unused darts can be found in game files (seen in the gallery below), which may mean that the Sydney Sleeper fired projectiles during beta testing. However, it is possible that these darts were intended to be used in a custom reloading animation that was eventually scrapped, as seen here (see first animation).
  • The liquid inside of the darts are jarate, that is why jarate is covered on the target upon successful hit

Gallery

See also