Difference between revisions of "Anti-Pyro strategy"
Qwertyxp2000 (talk | contribs) (→Secondary weapons) |
GrampaSwood (talk | contribs) m (Removed a bug mention (hitting through walls), changed a part about how the Scorch Shot encourages a certain playstyle (contradicts other points), changed wording to be less "Scorch Shot users do this") |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | ||
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− | * The Detonator's flares can be manually triggered by the Pyro to explode, creating a small blast that can ignite multiple targets | + | * The Detonator's flares can be manually triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay away from your teammates to minimize splash damage, and dodge incoming flares to avoid mid-air explosions. |
− | * Compared to the [[Flare Gun]], Detonator flares only deal mini-crits to burning players, making it less effective for killing enemies. Despite this, the Detonator is | + | * Compared to the [[Flare Gun]], Detonator flares only deal mini-crits to burning players, making it less effective for killing enemies. Despite this, the Detonator is easier to hit players with, as the Pyro only needs to aim the flare directly at you or your teammates to follow up with the blast. |
* A Pyro can use the Detonator to perform a small Flare Jump at the cost of health. Stay aware of all possible routes that the Pyro can take to reach you. | * A Pyro can use the Detonator to perform a small Flare Jump at the cost of health. Stay aware of all possible routes that the Pyro can take to reach you. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | ||
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− | * | + | * Due to the Scorch Shot's unique ability to get a double hit combo, avoid exposing yourself to vulnerable locations, stay in open environments, and move away quickly. |
* Explosions from the Scorch Shot ignite multiple targets with one hit. Even if you miss the flare, the projectile can touch the ground to act as a fiery explosive trap. Don’t cluster near your teammates, and stay clear from your same spot if the Pyro fires the Scorch Shot. | * Explosions from the Scorch Shot ignite multiple targets with one hit. Even if you miss the flare, the projectile can touch the ground to act as a fiery explosive trap. Don’t cluster near your teammates, and stay clear from your same spot if the Pyro fires the Scorch Shot. | ||
* The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. If you get hit by the flare, the resulting explosion can stunlock your movement. Don't idle close to environmental hazards. | * The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. If you get hit by the flare, the resulting explosion can stunlock your movement. Don't idle close to environmental hazards. | ||
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** Certain weapons give resistance to fire and even gain afterburn immunity. Considering going Pyro yourself may also help. | ** Certain weapons give resistance to fire and even gain afterburn immunity. Considering going Pyro yourself may also help. | ||
* Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. | * Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. | ||
− | * Like the Detonator, the Scorch Shot allows the Pyro to perform a Flare Jump at the cost of health, albeit slightly weaker. | + | * Like the Detonator, the Scorch Shot allows the Pyro to perform a Flare Jump at the cost of health, albeit slightly weaker. Although it may not be as common, be aware of your surroundings at all times to avoid becoming their next target. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} |
Revision as of 12:39, 3 February 2023
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where their Flame Thrower is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because their best long range weapon is just the Flare Gun, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flame Thrower + reskins |
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Backburner + reskins |
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Degreaser |
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Phlogistinator |
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Dragon's Fury |
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Rainblower |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun + reskins |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Panic Attack |
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Thermal Thruster |
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Gas Passer |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Fire Axe + reskins |
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Hot Hand |
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See also
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