Difference between revisions of "Eyelander"
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{{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. <br> You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}} | {{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. <br> You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}} | ||
− | The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]]. It is an exceptionally large bloodstained claymore | + | The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]]. It is an exceptionally large bloodstained claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held. |
− | Along with having a longer range than most melee weapons, the Eyelander comes with a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random [[critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability | + | Along with having a longer range than most melee weapons, the Eyelander comes with a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random [[critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability or a crit boost to deal crits. |
− | The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second (slightly slower than a Scout) and health will be capped at 210. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe (10 times the number of heads plus 50). The number of heads taken is shown in the [[HUD]]. | + | The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second (slightly slower than a Scout) and health will be capped at 210. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe (10 times the number of heads plus 50). The number of heads taken is shown in the [[HUD]]. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter. |
− | As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander or the [[Horseless Headless Horsemann's Headtaker]], in addition to the Demoman's own head, the player receives any heads previously taken by that Demoman. | + | As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander (or the [[Horseless Headless Horsemann's Headtaker]]), in addition to the Demoman's own head, the player receives any heads previously taken by that Demoman. |
[[Taunt]]ing with the Eyelander will perform the Demoman's [[Decapitation]] kill taunt. | [[Taunt]]ing with the Eyelander will perform the Demoman's [[Decapitation]] kill taunt. | ||
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==Trivia== | ==Trivia== | ||
+ | * If a [[Dead Ringer]] Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death. | ||
* The Eyelander was originally issued to American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]] in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in entirely innocent circumstances. | * The Eyelander was originally issued to American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]] in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in entirely innocent circumstances. | ||
* The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie {{W|Highlander_(film)|Highlander}}, where immortal humans could gain another immortal's power by decapitating them in a sword fight. | * The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie {{W|Highlander_(film)|Highlander}}, where immortal humans could gain another immortal's power by decapitating them in a sword fight. | ||
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* The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet. | * The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet. | ||
*In the comic [[Loose Canon]], the Eyelander can be seen in [[Blutarch Mann]]'s office in 1890. | *In the comic [[Loose Canon]], the Eyelander can be seen in [[Blutarch Mann]]'s office in 1890. | ||
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== Gallery == | == Gallery == |
Revision as of 23:27, 6 February 2011
“ | You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off. — Close Combat Kit publicity blurb
|
” |
The Eyelander is an unlockable melee weapon for the Demoman. It is an exceptionally large bloodstained claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.
Along with having a longer range than most melee weapons, the Eyelander comes with a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe's special ability or a crit boost to deal crits.
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second (slightly slower than a Scout) and health will be capped at 210. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe (10 times the number of heads plus 50). The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander (or the Horseless Headless Horsemann's Headtaker), in addition to the Demoman's own head, the player receives any heads previously taken by that Demoman.
Taunting with the Eyelander will perform the Demoman's Decapitation kill taunt.
The Eyelander is automatically given to any player who obtains 11 Demoman achievements.
Contents
Damage
Identical to the Bottle
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195
- Average Damage per Second (DPS): 81.25
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
As a Crafting Ingredient
Equalizer | Eyelander | Homewrecker | ||
+ | = |
Eyelander | Reclaimed Metal | Bushwacka | ||
+ | = |
Related Achievements
Demoman
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Update history
June 10, 2010 Patch/June 11, 2010 Patch
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
- Updated model with optimizations and new LODs.
Bugs
- Bottle lines are spoken by the Demoman upon a kill.
- The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
- Upon collecting 128 heads with this weapon, the counter will reset to 0. However, the Demoman still retain the health and speed bonus.
Trivia
- If a Dead Ringer Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death.
- The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
- The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie Template:W, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
- The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet.
- In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.
Gallery
First-person view with Chargin' Targe.
See also
External links
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