Difference between revisions of "Sticky Jumper"
Turnstiles (talk | contribs) (It's the Secondary Token, not the primary one. Made me craft 2 loch's before I realised.) |
Moussekateer (talk | contribs) (Undo edit by Turnstiles (Talk) (354834) unless Valve have changed something recently it's a primary token. Sure you weren't mistaken?) |
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Line 43: | Line 43: | ||
| ingredient-1 = Scrap Metal | | ingredient-1 = Scrap Metal | ||
| ingredient-2 = Demoman Token | | ingredient-2 = Demoman Token | ||
− | | ingredient-3 = | + | | ingredient-3 = Primary Token |
| result = Sticky Jumper | | result = Sticky Jumper | ||
| result-2 = Scottish Resistance | | result-2 = Scottish Resistance |
Revision as of 15:41, 12 February 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on Sticky Jumping training techniques.
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” |
The Sticky Jumper is a training secondary weapon for the Demoman class which was released with the Scream Fortress Update. Its appearance is identical to the Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless Stickybombs allowing players to freely practice sticky jumping techniques. The ammo count is also tripled, giving the user forty eight extra Stickybombs, though the Demoman's damage vulnerabilities are increased.
Also, the user takes no damage from grenades shot from their own Grenade Launcher or Loch-n-Load nor the explosion from the Ullapool Caber.
Contents
Damage
Effect: this weapon renders the user incapable of harming themselves with explosive damage or enemies with this weapon.
Function times
Identical to the Stickybomb Launcher.
Crafting
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
+ | + | = |
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Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, therefore there's a 33% chance of getting any of these three weapons.
Related Achievements
Soldier
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Demoman
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Heavy
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Engineer
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Update history
- Fixed the Sticky Jumper doing damage to enemies
- Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Stickybomb Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
Bugs
- Occasionally the world model for the Sticky Jumper may use the Scottish Resistance skin on BLU team.
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.
Gallery
See also
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