Difference between revisions of "Eyelander"

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==Trivia==
 
==Trivia==
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* The sword was originally given to American monkeynaut [[NPC#Poopy Joe|Poopy Joe]] to fight off any enemy Russian simians before it was acquired by [[Mann Co.]] in entirely innocent circumstances.<ref name="war_bugle">[[WAR! Update]] comic, [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm news-paper clipping easter egg]</ref>
 
* If a [[Dead Ringer]] Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death.
 
* If a [[Dead Ringer]] Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death.
 
* The Eyelander was originally issued to American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]] in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in entirely innocent circumstances.
 
* The Eyelander was originally issued to American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]] in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in entirely innocent circumstances.

Revision as of 06:54, 15 March 2011

You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
— Close Combat Kit publicity blurb

The Eyelander is an unlockable melee weapon for the Demoman. It is an exceptionally large bloodstained claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.

Along with having a longer range than most melee weapons, the Eyelander comes with a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe's special ability or a crit boost to deal crits.

The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second, slightly slower than a Scout, and health will be capped at 210. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe (10 times the number of heads plus 50). The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander (or the Horseless Headless Horsemann's Headtaker), in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman.

Taunting with the Eyelander will perform the Demoman's Decapitation kill taunt.

The Eyelander is automatically given to any player who obtains 11 Demoman achievements.

Damage and function times

See also: Damage
Identical to: Bottle
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

[[Demoman Token|Template:Dictionary/items/demoman token]] [[Melee Token|Template:Dictionary/items/melee token]] Scrap Metal Possible Results
Token demo large.png + Token melee large.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Pain Train.png Item icon Ullapool Caber.png
Item icon Claidheamh Mòr.png Item icon Half-Zatoichi.png

Note: The blueprint simply makes a Demoman's melee weapon; there is still a chance of getting the Scotsman's Skullcutter, Pain Train, Ullapool Caber, Claidheamh Mòr, or Half-Zatoichi instead. There will be approximately a 16.67% chance of crafting this item.


As a crafting ingredient

Equalizer Eyelander Homewrecker
Item icon Equalizer.png + Item icon Eyelander.png = Item icon Homewrecker.png


Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png

Related Achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

December 17, 2009 Patch

  • The item was added to the game.

June 10, 2010 Patch

  • [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the Demoman not using the correct animations for some of his weapons.

Bugs

  • The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
  • Upon collecting 128 heads with this weapon, the counter will reset to 0. However, the Demoman will still retain the health and speed bonus.
  • In client view the sword is swung vertically for a critical hit, yet it can horizontally decapitate an enemy's head.
  • If a player takes one or more heads and changes their melee weapon to any that does not tally heads, the particle effect of the glowing eye will still be present without the additional health and speed bonus.
  • Bottle lines are spoken by the Demoman upon a kill.

Trivia

  • The sword was originally given to American monkeynaut Poopy Joe to fight off any enemy Russian simians before it was acquired by Mann Co. in entirely innocent circumstances.[1]
  • If a Dead Ringer Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death.
  • The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
  • The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie Template:W, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
  • The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet.
  • In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.
  • The Eyelander looks very similar to the sword William Wallace uses in the movie Template:W.

Gallery

See also

External links