Difference between revisions of "Eyelander"

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m (Crit/damage changes were reverted on April 15.)
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   | level          = Level 5 Sword
 
   | level          = Level 5 Sword
 
   | att-1-neutral  = This weapon has a large melee range. Gives increased speed and health with every head you take.
 
   | att-1-neutral  = This weapon has a large melee range. Gives increased speed and health with every head you take.
   | att-2-negative = -25 max health on wearer
+
   | att-2-negative = No random critical hits
   | att-3-negative = -25% damage done
+
   | att-3-negative = -25 max health on wearer
 
}}
 
}}
 
{{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.<br>You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}
 
{{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.<br>You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}
 
The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]]. It is an exceptionally large bloodstained and battle-worn claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.  
 
The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]]. It is an exceptionally large bloodstained and battle-worn claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.  
  
Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points.  
+
Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability or a crit boost to deal crits.
  
 
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a Scout, and health will be capped at 210. If the Demoman is overhealed, any extra heads — more than 4 — will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe; 10 times the number of heads plus 50. The number of heads taken is shown in the [[HUD]]. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
 
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a Scout, and health will be capped at 210. If the Demoman is overhealed, any extra heads — more than 4 — will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe; 10 times the number of heads plus 50. The number of heads taken is shown in the [[HUD]]. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 +
| identical = [[Bottle]]
 
| damage = yes
 
| damage = yes
| base  = 49
+
| base  = 65
| point blank = 42-55
+
| point blank = 59-72
| minicrit = 66
+
| minicrit = 88
| crit = 146
+
| crit = 195
 
| function times = yes
 
| function times = yes
 
| attack interval = 0.8 s
 
| attack interval = 0.8 s

Revision as of 17:13, 16 April 2011

You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
— Close Combat Kit publicity blurb

The Eyelander is an unlockable melee weapon for the Demoman. It is an exceptionally large bloodstained and battle-worn claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.

Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe's special ability or a crit boost to deal crits.

The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second, slightly slower than a Scout, and health will be capped at 210. If the Demoman is overhealed, any extra heads — more than 4 — will overheal by 15 points, with a max overheal of 315. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe; 10 times the number of heads plus 50. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, or the Horseless Headless Horsemann's Headtaker, in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman.

Taunting with the Eyelander will perform the Demoman's Decapitation kill taunt.

The Eyelander is automatically given to any player who obtains 11 Demoman achievements.

Damage and function times

See also: Damage
Identical to: Bottle
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a Crafting Ingredient

Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png
Eyelander Reclaimed Metal Half-Zatoichi
Item icon Eyelander.pngx2 + Item icon Reclaimed Metal.png = Item icon Half-Zatoichi.png

Related Achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

December 17, 2009 Patch (WAR! Update)

  • The item was added to the game.

June 10, 2010 Patch (Mac Update)

  • [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

September 30, 2010 Patch (The Mann-Conomy Update)

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the Demoman not using the correct animations for some of his weapons.
  • [Undocumented] Changed the way the Demoman holds the Eyelander in the loadout screen to using two hands instead of one.

March 15, 2011 Patch

  • [Undocumented] The crafting cost for the Bushwacka was changed from two Reclaimed Metal + Eyelander to one Reclaimed Metal + Eyelander.
  • [Undocumented] The weapon was removed from the crafting blueprint for the Homewrecker.
  • [Undocumented] The weapon was added in the crafting blueprint for the Half-Zatoichi.

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Eyelander.

April 15, 2011 Patch

  • [Undocumented] Replaced the -25% damage attribute with no-crit.

Bugs

  • The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
  • Upon collecting 128 heads with this weapon, the counter will reset to 0. However, the Demoman will still retain the health and speed bonus.
  • In client view the sword is swung vertically for a critical hit, yet it can horizontally decapitate an enemy's head.
  • If a player takes one or more heads and changes their melee weapon to any that does not tally heads, the particle effect of the glowing eye will still be present without the additional health and speed bonus.
  • Bottle lines are spoken by the Demoman upon a kill.

Trivia

  • If a Dead Ringer Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death.
  • The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
  • The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie Template:W, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
  • The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the WAR! Update for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the updates shipping.
  • In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.
  • The Eyelander looks very similar to the sword wielded by William Wallace in the movie Template:W.

Gallery

See also

External links