Difference between revisions of "Community Granary (Arena) strategy"
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* The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage. | * The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage. | ||
− | == {{class link|Scout}} == | + | ==Class Strategies== |
+ | === {{class link|Scout}} === | ||
* The [[Sandman]] can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball. | * The [[Sandman]] can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball. | ||
* The [[Force-A-Nature]] can be used under catwalks when enemies are leaving bases. As they exit, a Scout could deliver shots to the back with the FaN. | * The [[Force-A-Nature]] can be used under catwalks when enemies are leaving bases. As they exit, a Scout could deliver shots to the back with the FaN. | ||
− | == {{class link|Soldier}} == | + | === {{class link|Soldier}} === |
* The containers are very useful for Soldiers as they offer the high ground against people on the Control Point. | * The containers are very useful for Soldiers as they offer the high ground against people on the Control Point. | ||
* The [[Rocket Jumper]] could be used to good work here, as early in the round, a Soldier Rocket Jump onto enemy catwalks and use a [[Shotgun]] to eliminate surprised opponents. | * The [[Rocket Jumper]] could be used to good work here, as early in the round, a Soldier Rocket Jump onto enemy catwalks and use a [[Shotgun]] to eliminate surprised opponents. | ||
− | == {{class link|Pyro}} == | + | === {{class link|Pyro}} === |
* Make good use of the containers, as they can be used to get in sneak attacks on unsuspecting enemies. | * Make good use of the containers, as they can be used to get in sneak attacks on unsuspecting enemies. | ||
*Due to the long walkways, using [[Airblast]] is good to eliminate enemies while protecting your team. | *Due to the long walkways, using [[Airblast]] is good to eliminate enemies while protecting your team. | ||
− | == {{class link|Demoman}} == | + | === {{class link|Demoman}} === |
* As a [[Demoman]], make good use of [[Sticky Bombs]] by placing them behind doorways for unsuspecting enemies. | * As a [[Demoman]], make good use of [[Sticky Bombs]] by placing them behind doorways for unsuspecting enemies. | ||
* In the same style as with a Soldier, the [[Sticky Jumper]] can be used to navigate onto the enemy catwalk and quickly take out opponents with a Primary. | * In the same style as with a Soldier, the [[Sticky Jumper]] can be used to navigate onto the enemy catwalk and quickly take out opponents with a Primary. | ||
− | == {{class link|Heavy}} == | + | === {{class link|Heavy}} === |
* There isn't much cover here, so if you have a [[Sandvich]] available, drop it to get a boost of health. This will also be handy for your teammates if there is no Medic of Engineer on your team. | * There isn't much cover here, so if you have a [[Sandvich]] available, drop it to get a boost of health. This will also be handy for your teammates if there is no Medic of Engineer on your team. | ||
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* When going around corners, if is wise to have your Primary already revving in case of waiting enemies. | * When going around corners, if is wise to have your Primary already revving in case of waiting enemies. | ||
− | == {{class link|Engineer}} == | + | === {{class link|Engineer}} === |
* This map is much more Engineer-friendly than a lot of other [[Arena]] maps. Making a small base with a [[Dispenser]] and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines. | * This map is much more Engineer-friendly than a lot of other [[Arena]] maps. Making a small base with a [[Dispenser]] and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines. | ||
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* A Dispenser just outside your resupply can provide vital for retreating team mates. | * A Dispenser just outside your resupply can provide vital for retreating team mates. | ||
− | == {{class link|Medic}} == | + | === {{class link|Medic}} === |
* With the long walkways, this map isn't quite Medic-friendly, so be sure to get a [[Medic Buddy]] early in the round. | * With the long walkways, this map isn't quite Medic-friendly, so be sure to get a [[Medic Buddy]] early in the round. | ||
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* There are no medikits. You are an important class so don't take risks. Your team will need you as the fight goes on. | * There are no medikits. You are an important class so don't take risks. Your team will need you as the fight goes on. | ||
− | == {{class link|Sniper}} == | + | === {{class link|Sniper}} === |
* As a [[Sniper]], the catwalk near the containers are your friend; the catwalk will not only give you a height advantage over your opponents, but it is also handy for getting in a sneak attack with a [[Melee]] on your opponents below. | * As a [[Sniper]], the catwalk near the containers are your friend; the catwalk will not only give you a height advantage over your opponents, but it is also handy for getting in a sneak attack with a [[Melee]] on your opponents below. | ||
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* There are many tight corners. Use the SMG as a priority. | * There are many tight corners. Use the SMG as a priority. | ||
− | == {{class link|Spy}} == | + | === {{class link|Spy}} === |
* As a [[Spy]], using the [[Cloak and Dagger]] is good for staying on the containers until you see an enemy run by; You should then jump off and proceed to [[Backstab]] them. | * As a [[Spy]], using the [[Cloak and Dagger]] is good for staying on the containers until you see an enemy run by; You should then jump off and proceed to [[Backstab]] them. | ||
Revision as of 03:51, 23 September 2011
Community Granary (Arena) strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
Contents
General
- Aside from the boxes, there is very little cover on this map. Staying mobile is an imperative.
- By jumping from the catwalk you can get on top of the storage crates. This method can be useful for Spies and Pyros trying to get behind the enemy and catch them in a surprise attack from the rear.
- When fighting around the point, use the containers to gain a height advantage. As a Demoman or Soldier you can Stickyjump or Rocket Jump up to them. Even if you cannot explosive jump, (Snipers for instance are useful there) you can still get on the containers by jumping from the balcony ramps.
- The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.
Class Strategies
Scout
- The Sandman can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball.
- The Force-A-Nature can be used under catwalks when enemies are leaving bases. As they exit, a Scout could deliver shots to the back with the FaN.
Soldier
- The containers are very useful for Soldiers as they offer the high ground against people on the Control Point.
- The Rocket Jumper could be used to good work here, as early in the round, a Soldier Rocket Jump onto enemy catwalks and use a Shotgun to eliminate surprised opponents.
Pyro
- Make good use of the containers, as they can be used to get in sneak attacks on unsuspecting enemies.
- Due to the long walkways, using Airblast is good to eliminate enemies while protecting your team.
Demoman
- As a Demoman, make good use of Sticky Bombs by placing them behind doorways for unsuspecting enemies.
- In the same style as with a Soldier, the Sticky Jumper can be used to navigate onto the enemy catwalk and quickly take out opponents with a Primary.
Heavy
- There isn't much cover here, so if you have a Sandvich available, drop it to get a boost of health. This will also be handy for your teammates if there is no Medic of Engineer on your team.
- Use the containers to get up high and gain a potential sneak attack on enemies below.
- When going around corners, if is wise to have your Primary already revving in case of waiting enemies.
Engineer
- This map is much more Engineer-friendly than a lot of other Arena maps. Making a small base with a Dispenser and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines.
- For Engineers using the Gunslinger, place your Combat Mini-Sentry in the various nooks and crannies on this map for surprising the enemies. You might be able to score a kill on an unaware enemy, or at least take a lot of his health down to the point where he needs to retreat for healing.
- A Dispenser just outside your resupply can provide vital for retreating team mates.
Medic
- With the long walkways, this map isn't quite Medic-friendly, so be sure to get a Medic Buddy early in the round.
- If you have an ÜberCharge in this map, you will be the Engineer's worst enemy. Use the charge on an offensive class around corners to take out Engineer bases.
- If there is a lack of Engineers on your team, equip the Amputator, and taunt in a potentially safe place (for instance, within your base), when needed.
- There are no medikits. You are an important class so don't take risks. Your team will need you as the fight goes on.
Sniper
- As a Sniper, the catwalk near the containers are your friend; the catwalk will not only give you a height advantage over your opponents, but it is also handy for getting in a sneak attack with a Melee on your opponents below.
- While standing on the catwalk, use the nearby doorway as cover.
- Enemy Engineers may set up their base near their side of the map. If so, you can use the Sniper Rifle to take cover while scoping-in to destroy their base.
- There are many tight corners. Use the SMG as a priority.
Spy
- As a Spy, using the Cloak and Dagger is good for staying on the containers until you see an enemy run by; You should then jump off and proceed to Backstab them.
- Like on many arena maps, there are many choke points. Try to stay out of these as you have low health and damage will reveal you if you're cloaked.