Difference between revisions of "September 15, 2011 Patch/es"
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{{DISPLAYTITLE:Parche del 15 de Septiembre de 2011}} | {{DISPLAYTITLE:Parche del 15 de Septiembre de 2011}} | ||
{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|9|6|2011}} |
+ | | day = 15 | ||
+ | | month = september | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|9|16|2011}} | ||
| source-title = Actualizaciones lanzadas para Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source y Half-Life 2: Deathmatch | | source-title = Actualizaciones lanzadas para Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source y Half-Life 2: Deathmatch | ||
− | + | | source = http://store.steampowered.com/news/6282 | |
− | | | + | | notes = === Cambios en el Motor Source (CS:S, DoD:S, TF2, HL2:DM) === |
− | |||
− | |||
− | |||
− | | notes = | ||
− | |||
− | === Cambios en el Motor Source (CS:S, DoD:S, TF2, HL2:DM) === | ||
* Se ha añadido opción en una línea de comando del [[Servers/es|servidor]] llamada "<code>-dumplongticks</code>" que genera pequeños volcados de memoria cuando hay largos frames en el servidor | * Se ha añadido opción en una línea de comando del [[Servers/es|servidor]] llamada "<code>-dumplongticks</code>" que genera pequeños volcados de memoria cuando hay largos frames en el servidor | ||
* Se ha arreglado el que <code>startmovie</code> fallara para las opciones de raw, tga, jpg, y wav | * Se ha arreglado el que <code>startmovie</code> fallara para las opciones de raw, tga, jpg, y wav | ||
Line 63: | Line 61: | ||
* [[El Jefe/es|El Jefe]] se ha vuelto intercambiable. | * [[El Jefe/es|El Jefe]] se ha vuelto intercambiable. | ||
* Se ha arreglado un error que permitía al [[Demoman/es|Demoman]] explotarse con la detonación del [[Sticky Jumper/es|Saltagranadas]] al portar cualquier otro arma. | * Se ha arreglado un error que permitía al [[Demoman/es|Demoman]] explotarse con la detonación del [[Sticky Jumper/es|Saltagranadas]] al portar cualquier otro arma. | ||
− | |||
}} | }} |
Revision as of 16:17, 25 February 2012
Warning: Display title "Parche del 15 de septiembre de 2011" overrides earlier display title "Parche del 15 de Septiembre de 2011".
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Fuente: Actualizaciones lanzadas para Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source y Half-Life 2: Deathmatch (Inglés)
Índice
Notas del parche
Cambios en el Motor Source (CS:S, DoD:S, TF2, HL2:DM)
- Se ha añadido opción en una línea de comando del servidor llamada "
-dumplongticks
" que genera pequeños volcados de memoria cuando hay largos frames en el servidor - Se ha arreglado el que
startmovie
fallara para las opciones de raw, tga, jpg, y wav - Se han arreglado algunos mensajes del HUD que no se mostraban correctamente en resoluciones panorámicas
- Se han actualizado los archivos de localización para todos los juegos
Team Fortress 2
- Se ha arreglado el que el Demoman con el Persa Persuasivo equipado coja paquetes de munición con su vida ya al completo
- Se ha arreglado el que el sombrero "sin sombrero" no quite el sombrero del jugador
- Se ha arreglado el que las balas de Natascha eviten que el Scout pueda usar Bonk y Criticola
- Se ha arreglado el que el progreso del teleportador se muestre incorrectamente tras optimizar el teleportador mientras se recarga
- Se ha arreglado un extraño cuelgue del servidor relaccionado con las asistencias
- Se ha arreglado el que los mensajes Fixed
FCVAR_NOTIFY
del chat se corten y no muestren el nuevo valor del cvar - Los objetos comprados ya no son anunciados en el chat de texto
- Se ha reducido la cantidad de potencia de salida de la consola del servidor cuando los comandos del cliente están desincronizados
- Se han añadido las siguientes ConVars para soporte de proxys en las descargas FTP de las repeticiones:
replay_fileserver_offload_useproxy
,replay_fileserver_offload_proxy_host
yreplay_fileserver_offload_proxy_port
- Se ha retirado la ConVar
replay_port
(y la necesidad de las repeticiones de abrir un puerto) - Se ha actualizado el filtrado de partidas para agilizar las búsquedas y reducir el número de servidores con ping elevado
- Se ha actualizado Pl_Upward
- Se ha arreglado el que se termine el juego en mitad de una ronda cuando se llega al
mp_timelimit
- Se han arreglado numerosas áreas propensas a errores provechosos
- Se ha arreglado el que se termine el juego en mitad de una ronda cuando se llega al
- Se ha actualizado Pl_Goldrush
- Etapa 1 : Se ha arreglado la superposición de varios modelos en la vía de tren
- Etapa 1 : Se ha arreglado la grieta en el terreno a la salida del punto de regeneración de RED
- Etapa 1 : Se ha arreglado la puerta de la sala del punto de regeneración de RED, que atravesaba un muro
- Etapa 1 : El accesorio luminoso en el tejado del edificio del primer punto de regeneración de RED ha sido cambiado a no-sólido
- Etapa 2 : Se ha añadido func_nobuild bajo el puente que dejaba atrapados a los jugadores teleportados
- Etapa 3 : Se han añadido func_brushes invisibles encima de los tejados para evitar el spam ciego de granadas del Demoman
- Etapa 3 : Se ha arreglado una estructura de madera en la puerta principal de la entrada para que no destruya teleportadores
- Etapa 3 : Se ha añadido un pincel de corte a la parte alta de la puerta principal de entrada
- Etapa 3 : Se han extendido los pinceles de la habitación del punto de regeneración de RED para rodear completamente el interiorr
- Etapa 3 : Se ha añadido un visualizador de material de regeneración a la parte posterior del bloqueador que impide a RED entrar en el punto de regeneración de BLUE desde lo alto del camino
- Objetos actualizados
- Se ha actualizado el Killer Exclusive
- Se ha añadido la Máscara del Chamán a la lista de Obtención Aleatoria y se ha hecho fabricable
- Se ha añadido El Jefe a la lista de Obtención Aleatoria y se ha hecho fabricable
- Se han añadido dos estilos nuevos al Gran Luchador
- Se ha arreglado el que el Amenizador Industrial a veces se volviera blanco
- Se ha actualizado el sombreado de la Ballesta del Cruzado
- Se ha actualizado la textura del Mongol Magnífico y se ha vuelto pintable
- Se ha actualizado el Tricornio del Juerguista para tener un aspecto mejorado
- Se ha actualizado el Caballero Bigotudo para tener un aspecto mejorado
- Se han actualizado los efectos de partículas del Exprimevacas 5000 y del Bisonte Justiciero
- Se ha actualizado el Saltagranadas
- Ahora utiliza una textura y proyectiles únicos
- Ya no hace que el portador obtenga mayor daño de otras fuentes de ataque
Cambios sin Documentar
- Se ha retirado la capacidad de conseguir aleatoriamente un crítico con el Saltagranadas
- Las físicas de cómo un jugador embiste con un escudo de Demoman han sido alteradas.
- Se ha actualizado el sonido del Original cuando hace un crítico para que ahora suene en estéreo.
- El Jefe se ha vuelto intercambiable.
- Se ha arreglado un error que permitía al Demoman explotarse con la detonación del Saltagranadas al portar cualquier otro arma.
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav