Difference between revisions of "Eyelander"
m (Applied filters to Eyelander (Requested on User:WindBOT/PageRequests)) |
Focusknock (talk | contribs) |
||
Line 15: | Line 15: | ||
{{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. <br> You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}} | {{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. <br> You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}} | ||
− | The '''Eyelander''' is | + | The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]]. It is an exceptionally large bloodstained claymore. |
− | + | Aside from being a formidable weapon and having a longer range than most melee weapons, the Eyelander is reputed to be haunted by a bloodthirsty, malevolent spirit. This is shown by how the ghost will constantly mutter the word 'heads' while it is being held. As such, wielding the Eyelander results in 25 max health penalty to the player, resulting in a total of 150 health points. It also cannot deal random [[Critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability, a Crit boost or a [[Kritzkrieg]] [[Ubercharge]]. | |
− | + | Due to its enchantment, the weapon will automatically decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This will continue until the player has decapitated a maximum of 4 heads, at which point the class's speed and health will be capped at 370 units per second and 210 health. Once 4 kills have been accumulated, he will only gain 15 current HP per with a temporary Overheal, with a max overheal of 315. The number of heads decapitated is shown in the [[HUD]]. Cutting off opponent's heads also has a cosmetic effect; The Demoman's single eye will glow unremarkably at first, and will become extremely bright upon decapitating up to four heads. | |
− | As an added advantage, if | + | As an added advantage, if the player manages to decapitate another Demoman who is wielding the Eyelander, the enemy's accumulated head count stored in their Eyelander will be added to the player's, as well as the enemy's individual head. |
==Damage== | ==Damage== | ||
Line 34: | Line 34: | ||
All times are in seconds. Times are approximate and determined by community testing. | All times are in seconds. Times are approximate and determined by community testing. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Related Achievements== | ==Related Achievements== | ||
Line 71: | Line 66: | ||
Decapitate an enemy Soldier who is brandishing the Equalizer. | Decapitate an enemy Soldier who is brandishing the Equalizer. | ||
|} | |} | ||
+ | ==Recent Changes== | ||
+ | * Prior to the [[January 13, 2010 Patch]], a [[Spy]] disguised as an enemy Eyelander Demoman would appear to hold the sword in one hand, identical to the stance made when a Demoman is holding the [[Bottle]]. | ||
==Trivia== | ==Trivia== | ||
+ | * The Eyelander has [[Developer weapon]] variants, most notably [[Valve]] employee Robin Walker's Eyelander, which has a unique flame particle effect around it and grants him a neverending ÜberCharge. | ||
* The Eyelander is a reference, both in name and design, to the movie Highlander; specifically the character of Connor McLeod (last of the clan McLeod). In the film, Connor is an immortal, who must defeat other immortals by decapitating them. | * The Eyelander is a reference, both in name and design, to the movie Highlander; specifically the character of Connor McLeod (last of the clan McLeod). In the film, Connor is an immortal, who must defeat other immortals by decapitating them. | ||
* The sword itself is based off of William Wallace's sword, though is much closer related to the one seen in [[wikipedia:Braveheart|Braveheart]] than the real sword. | * The sword itself is based off of William Wallace's sword, though is much closer related to the one seen in [[wikipedia:Braveheart|Braveheart]] than the real sword. | ||
− | |||
* The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in entirely innocent circumstances. [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm] | * The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in entirely innocent circumstances. [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm] | ||
− | |||
* The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the [[Meet the Spy]] video. | * The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the [[Meet the Spy]] video. | ||
* Despite decapitated players making a final death scream when killed with the Eyelander, this would not be possible in real life due to the lungs and oesophagus being separated from the mouth upon decapitation. | * Despite decapitated players making a final death scream when killed with the Eyelander, this would not be possible in real life due to the lungs and oesophagus being separated from the mouth upon decapitation. | ||
− | |||
* There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!" | * There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!" | ||
− | + | * When in player view, the Demoman swings horizontally normally and vertically for Critical hits. In world view, however, the weapon is swung always vertically. As decapitations should require a horizontal swing, it is unknown how heads are actually cut off. | |
− | * When in | ||
* The number of decapitations performed by a Demoman is tied to his current life, not to the Eyelander. Collected heads are retained as long as the Demoman is alive, irrespective of whether he has the Eyelander equipped. A Demoman can switch his Eyelander and associated head count benefits for the normal Bottle at any time, and regain them if he re-equips the Eyelander later during his life. Take note that this does not work with the Scotsman's Skullcutter, the heads will reset if you switch to this weapon and you will loose all speed and health benefits of your accumulated heads. | * The number of decapitations performed by a Demoman is tied to his current life, not to the Eyelander. Collected heads are retained as long as the Demoman is alive, irrespective of whether he has the Eyelander equipped. A Demoman can switch his Eyelander and associated head count benefits for the normal Bottle at any time, and regain them if he re-equips the Eyelander later during his life. Take note that this does not work with the Scotsman's Skullcutter, the heads will reset if you switch to this weapon and you will loose all speed and health benefits of your accumulated heads. | ||
* Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.[[File:FOADEyelander.png|200px|thumb|right|The F.O.A.D sign within "Meet the Sniper" possibly revealing the Eyelander.]] | * Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.[[File:FOADEyelander.png|200px|thumb|right|The F.O.A.D sign within "Meet the Sniper" possibly revealing the Eyelander.]] | ||
* The decapitation animation the Eyelander's victims suffer does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet. | * The decapitation animation the Eyelander's victims suffer does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet. | ||
*In the [[comic]] [[Loose Canon]], the Eyelander can be seen in [[Blutarch Mann]]'s office in 1890. | *In the [[comic]] [[Loose Canon]], the Eyelander can be seen in [[Blutarch Mann]]'s office in 1890. | ||
− | + | ||
− | |||
== Gallery == | == Gallery == |
Revision as of 10:05, 17 September 2010
“ | You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off. — Close Combat Kit publicity blurb
|
” |
The Eyelander is an unlockable melee weapon for the Demoman. It is an exceptionally large bloodstained claymore.
Aside from being a formidable weapon and having a longer range than most melee weapons, the Eyelander is reputed to be haunted by a bloodthirsty, malevolent spirit. This is shown by how the ghost will constantly mutter the word 'heads' while it is being held. As such, wielding the Eyelander results in 25 max health penalty to the player, resulting in a total of 150 health points. It also cannot deal random Critical hits, forcing players to rely on the Chargin' Targe's special ability, a Crit boost or a Kritzkrieg Ubercharge.
Due to its enchantment, the weapon will automatically decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This will continue until the player has decapitated a maximum of 4 heads, at which point the class's speed and health will be capped at 370 units per second and 210 health. Once 4 kills have been accumulated, he will only gain 15 current HP per with a temporary Overheal, with a max overheal of 315. The number of heads decapitated is shown in the HUD. Cutting off opponent's heads also has a cosmetic effect; The Demoman's single eye will glow unremarkably at first, and will become extremely bright upon decapitating up to four heads.
As an added advantage, if the player manages to decapitate another Demoman who is wielding the Eyelander, the enemy's accumulated head count stored in their Eyelander will be added to the player's, as well as the enemy's individual head.
Contents
Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical Hit: 195 (cannot Crit randomly)
Function times
- Attack Interval: 0.8
- Damage Per Second: 81
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Recent Changes
- Prior to the January 13, 2010 Patch, a Spy disguised as an enemy Eyelander Demoman would appear to hold the sword in one hand, identical to the stance made when a Demoman is holding the Bottle.
Trivia
- The Eyelander has Developer weapon variants, most notably Valve employee Robin Walker's Eyelander, which has a unique flame particle effect around it and grants him a neverending ÜberCharge.
- The Eyelander is a reference, both in name and design, to the movie Highlander; specifically the character of Connor McLeod (last of the clan McLeod). In the film, Connor is an immortal, who must defeat other immortals by decapitating them.
- The sword itself is based off of William Wallace's sword, though is much closer related to the one seen in Braveheart than the real sword.
- The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances. [1]
- The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the Meet the Spy video.
- Despite decapitated players making a final death scream when killed with the Eyelander, this would not be possible in real life due to the lungs and oesophagus being separated from the mouth upon decapitation.
- There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!"
- When in player view, the Demoman swings horizontally normally and vertically for Critical hits. In world view, however, the weapon is swung always vertically. As decapitations should require a horizontal swing, it is unknown how heads are actually cut off.
- The number of decapitations performed by a Demoman is tied to his current life, not to the Eyelander. Collected heads are retained as long as the Demoman is alive, irrespective of whether he has the Eyelander equipped. A Demoman can switch his Eyelander and associated head count benefits for the normal Bottle at any time, and regain them if he re-equips the Eyelander later during his life. Take note that this does not work with the Scotsman's Skullcutter, the heads will reset if you switch to this weapon and you will loose all speed and health benefits of your accumulated heads.
- Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.
- The decapitation animation the Eyelander's victims suffer does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet.
- In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.
Gallery
- Eyelander 1st person cropped.png
1st person view.
- Eyelander with Chargin' Targe 1st person cropped.png
1st person view with Chargin' Targe.
Full 1st person view with Chargin' Targe.
See also
External links