Difference between revisions of "Anti-Pyro strategy"
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{{Quotation|'''The Demoman'''|Go to hell and tell the devil I'm comin' for him next!|sound=Demoman_dominationpyro03.wav}} | {{Quotation|'''The Demoman'''|Go to hell and tell the devil I'm comin' for him next!|sound=Demoman_dominationpyro03.wav}} | ||
− | The '''[[Pyro]]''' is | + | The '''[[Pyro]]''' is a relatively bulky class that excels at close range combat, particularly in confined areas where his [[Flamethrower]] is difficult be avoided. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the [[compression blast]], a powerful source of utility that allows him to forcibly reposition enemies or reflect [[projectiles]]. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas. |
== General == | == General == | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Pyro_badge_RED.png|40px]] '''[[Classes|Role]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Pyro_badge_RED.png|40px]] '''[[Classes|Role]]''' | ||
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− | * | + | * The Pyro tends to find more success in [[Ambushing#Pyro|ambushing]] opponents rather than approaching them head-on. Be aware of your surroundings; if you see an enemy Pyro, take note of what available routes he can take to ambush you and reposition yourself accordingly. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | ||
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− | * The Pyro has an above average amount of health | + | * The Pyro has an above average amount of health and can be a hassle to take down if allowed to enter close range. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | ||
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− | * | + | * Although the Pyro is relatively bulky, he only travels at the standard movement speed and is suspectible to being kited or even defeated before he gets too close. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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− | * Keeping your distance will | + | * The Pyro is strong at close range but has very weak long range weaponry. Keeping your distance will prevent much of the Pyro's possible damage. |
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== Weapon-specific == | == Weapon-specific == | ||
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=== Primary weapons === | === Primary weapons === |
Revision as of 01:20, 9 January 2012
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult be avoided. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Weapon-specific
Primary weapons
- Compression blast
- Pyros will often panic when confronted by a Soldier or Demoman and immediately use their Compression Blast in an attempt to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being damaged/killed by your own weapon.
- You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected.
- Do not fire your explosives straight at an enemy Pyro. This allows it to both aim and reflect them more easily. Aim near the Pyro and rely on splash damage instead.
- Each Compression Blast takes 20 units of ammo out of 200 total (unless it's a Backburner, which uses 50 units of ammo). Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon. Be careful engaging a Pyro near a Dispenser, however; it won't run out of ammo that quickly.
- Avoid fighting or retreating near cliffs or dangerous objects such as the Sawblades in Sawmill when fighting a Pyro. A proficient Pyro will use Compression Blasts to kill you instantly via environmental damage.
Weapon | Anti-Pyro strategy |
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![]() ![]() Flamethrower/Festive Flamthrower |
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![]() Backburner |
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![]() Degreaser |
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![]() Phlogistinator |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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![]() Shotgun |
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![]() Flare Gun |
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![]() Detonator |
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![]() Reserve Shooter |
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![]() Manmelter |
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Melee weapons
Weapon | Anti-Pyro strategy |
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![]() ![]() Axtinguisher/Postal Pummeler |
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![]() ![]() Homewrecker/Maul |
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![]() Powerjack |
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![]() Back Scratcher |
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![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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