Difference between revisions of "Sydney Sleeper"
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'''The Sydney Sleeper''' is an unlockable primary weapon for the Sniper class, replacing the [[Sniper Rifle]]. | '''The Sydney Sleeper''' is an unlockable primary weapon for the Sniper class, replacing the [[Sniper Rifle]]. | ||
+ | It is almost identical to the Sniper Rifle in that it can be scoped, with the same damage output. However, upon going over 50% charge, the shot will cause a jarate effect on the target for 8 seconds. This weapon lacks the ability to perform [[Headshot|Headshots]]. | ||
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+ | This gun also makes up for this with the chance to randomly fire a [[Critical Hit|Critical]], an ability not normal in the [[Sniper|Sniper's]] other primary weapons. | ||
== Damage == | == Damage == | ||
{{see also|Damage}} | {{see also|Damage}} |
Revision as of 06:29, 1 October 2010
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Template:Weapon infobox The Sydney Sleeper is an unlockable primary weapon for the Sniper class, replacing the Sniper Rifle.
It is almost identical to the Sniper Rifle in that it can be scoped, with the same damage output. However, upon going over 50% charge, the shot will cause a jarate effect on the target for 8 seconds. This weapon lacks the ability to perform Headshots.
This gun also makes up for this with the chance to randomly fire a Critical, an ability not normal in the Sniper's other primary weapons.
Contents
Damage
See also: Damage
- Unscoped Shot: 46-50
- Scoped (0% Charge): 45-50
- Scoped (50% Charge): 70-80 (Jarate effect starts)
- Scoped (75% Charge): 90-110 (Bullet starts to go through multiple bodies)
- Scoped (100% Charge): 130-160
- Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
- Critical hit: 150
Function times
- Identical to Sniper Rifle.
Blueprint
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
See also