Difference between revisions of "Sydney Sleeper"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Sydney Sleeper (Review RC#91411))
Line 17: Line 17:
 
'''The Sydney Sleeper''' is an unlockable primary weapon for the Sniper class, replacing the [[Sniper Rifle]].
 
'''The Sydney Sleeper''' is an unlockable primary weapon for the Sniper class, replacing the [[Sniper Rifle]].
  
It is almost identical to the Sniper Rifle in that it can be scoped, with the same damage output. However, upon going over 50% charge, the shot will cause a jarate effect on the target for 8 seconds. This weapon lacks the ability to perform [[Headshot|Headshots]].
+
It is almost identical to the Sniper Rifle in that it can be scoped, with the same damage output. However, upon going over 50% charge, the shot will cause a Jarate effect on the target for 8 seconds. This weapon lacks the ability to perform [[Headshot]]s.
  
This gun also makes up for this with the chance to randomly fire a [[Critical Hit|Critical]], an ability not normal in the [[Sniper|Sniper's]] other primary weapons.
+
This gun also makes up for this with the chance to randomly fire a [[Critical Hit|Critical]], an ability not normal in the [[Sniper]]'s other primary weapons.
 
== Damage ==
 
== Damage ==
 
{{see also|Damage}}
 
{{see also|Damage}}

Revision as of 06:32, 1 October 2010

Template:Weapon infobox The Sydney Sleeper is an unlockable primary weapon for the Sniper class, replacing the Sniper Rifle.

It is almost identical to the Sniper Rifle in that it can be scoped, with the same damage output. However, upon going over 50% charge, the shot will cause a Jarate effect on the target for 8 seconds. This weapon lacks the ability to perform Headshots.

This gun also makes up for this with the chance to randomly fire a Critical, an ability not normal in the Sniper's other primary weapons.

Damage

See also: Damage
  • Unscoped Shot: 46-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (75% Charge): 90-110 (Bullet starts to go through multiple bodies)
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150

Function times

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

See also