Difference between revisions of "Anti-Pyro strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | ||
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− | * | + | * The Shotgun is the Pyro's best weapon at medium range but is still weak at greater distances. It is typically used by the Pyro to finish off a foe that is fleeing or repositioned via the compression blast. |
− | * | + | * The Pyro will rarely stay at medium range to just use the Shotgun; respond appropriately to whether he pursues or retreats from you. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun|}} | ||
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− | * | + | * The Flare Gun's projectiles deal minor damage, move slowly, and are easy to dodge at longer distances. However, the flares are spammable and can set you on fire. They should be easy to avoid in open areas. |
− | * | + | * Flares deal guaranteed critical hits to burning enemies. At close range, the Flare Gun is an alternative to the Shotgun or Axtinguisher for finishing off burning foes. If set on fire at longer range, find a way to extinguish yourself before reengaging. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | ||
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− | * | + | * The Detonator functions similarly to the Flare Gun, firing flares that can ignite enemies. Its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates at longer ranges to minimize splash damage taken. |
− | + | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off particularly at close range. | |
− | * Detonator flares | + | * The Pyro can use the Detonator to perform a small explosive jump. Stay aware of all possible routes that the Pyro can take to reach you. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}} | ||
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− | * | + | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine the compression blast with the Reserve Shooter in order to land these guaranteed mini-crits. As always, try to stay out of close range. |
− | + | * The Reserve Shooter's reduced magazine side makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast. | |
− | * The Reserve Shooter | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | ||
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− | * The Manmelter | + | * The Manmelter functions similarly to the Flare Gun, firing energy blasts that can ignite enemies. |
− | * | + | * The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous harassment. |
− | + | * However, its energy blasts cannot deal critical hits to burning players, making it less effective as a finishing weapon. Aside from its harassment potential at long range, it is outclassed at medium range by the Shotgun. | |
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Revision as of 14:13, 1 April 2012
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Weapon-specific
Primary weapons
Weapon | Anti-Pyro strategy | |
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![]() ![]() Flamethrower/Festive Flamthrower |
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![]() Backburner |
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![]() Degreaser |
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![]() Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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![]() Shotgun |
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![]() Flare Gun |
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![]() Detonator |
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![]() Reserve Shooter |
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![]() Manmelter |
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Melee weapons
Weapon | Anti-Pyro strategy |
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![]() ![]() Axtinguisher/Postal Pummeler |
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![]() ![]() Homewrecker/Maul |
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![]() Powerjack |
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![]() Back Scratcher |
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![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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