Difference between revisions of "Anti-Pyro strategy"
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<br />[[Fire Axe]] / [[Saxxy]] / [[Conscientious Objector]] | <br />[[Fire Axe]] / [[Saxxy]] / [[Conscientious Objector]] | ||
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− | * Most | + | * Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with his Flamethrower. A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition. |
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]'''/'''[[Postal Pummeler]]''' | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]'''/'''[[Postal Pummeler]]''' | ||
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− | * | + | * The Axtinguisher deals guaranteed critical hits to burning players, making it one of the Pyro's most dangerous weapons at close range. |
− | * | + | * The Axtinguisher is typically combined with a puff of flame and the compression blast to quickly eliminate foes. To avoid being caught by this combo, don't allow the Pyro to easily enter melee range. If you are caught, attempt to take down the Pyro before he can do the same to you, especially if you're a class with a larger health pool. |
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]''' | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]''' | ||
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− | * The Homewrecker | + | * The Homewrecker deals reduced damage to players, increased damage to buildings, and can remove the Sappers of enemy Spies. Because of its limited range as a melee weapon, it will typically be used for the last reason. |
− | + | * Friendly Spies will have trouble taking down buildings that are guarded by a Pyro. Coordinate with teammates to distract or eliminate the Pyro so that you can safely get rid of the buildings. | |
− | * Spies will have | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | ||
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− | * | + | * The Powerjack tends to be used in the same manner as the Axtinguisher; in combination with a puff of flame and the compression blast. |
− | + | * The Powerjack sacrifices the ability to critically strike burning players for health restoration upon a kill. While this facilities longer rampages, you'll have more time to fight off a Pyro that is attacking you with it. | |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | ||
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− | * The Back Scratcher | + | * The Back Scratcher can be used in the same manner as the Axtinguisher, but is less effective in that regard due to it only having a base damage increase. |
− | * | + | * The Back Scratcher's main draw comes in its greater health recovery from medkits, giving a Pyro that roams alone increased survivability. To avoid being caught by a roaming Pyro, stay near teammates or constantly be aware of routes an ambusher could take. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}} | ||
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− | * | + | * The Sharpened Volcano Fragment deals less base damage than the Fire Axe but can set targets on fire. |
− | * | + | * It's not as effective as the Flamethrower in direct combat, so treat it in the same manner; stay far away. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}} | ||
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− | * | + | * The Third Degree damages any enemy connected to the target via a Medic's [[Medi Gun]] beams. The Flamethrower is arguably more effective when trying to kill a Medic and his patient at the same time, so treat it in the same manner. As the Medic or his [[Medic buddy]], stay alert for any Pyro that may try to attack the two of you. |
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Revision as of 14:35, 1 April 2012
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
Weapon | Anti-Pyro strategy | |
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Flamethrower/Festive Flamthrower |
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Backburner |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Axtinguisher/Postal Pummeler |
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Homewrecker/Maul |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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