Difference between revisions of "Sydney Sleeper"
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| contributed-by = [http://steamcommunity.com/profiles/76561197991784335 Spencer "Nrek" Kern] | | contributed-by = [http://steamcommunity.com/profiles/76561197991784335 Spencer "Nrek" Kern] | ||
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− | {{Quotation|'''The Sniper'''| | + | {{Quotation|'''The Sniper'''|Now I gotta make a necklace outta your teeth, bushman's rules.|sound=Sniper_specialcompleted45.wav}} |
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+ | '''The Sydney Sleeper''' is an unlockable primary weapon for the [[Sniper]] class. It appears to be a tranquiliser rifle outfitted with a longer periscope and decorated with feathers. | ||
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+ | This weapon is almost identical to the [[Sniper Rifle]]; Players can fire either plainly or through using the scope, and it deals identical damage to the default weapon. Upon reaching over 50% charge whilst scoped, however, the shot will inflict [[Jarate]] on the target for 8 seconds. In addition, shots have the chance to randomly become [[Critical hit]]s, an ability not normally present in the Sniper's other primary weapons. In return, this weapon lacks the ability to deal [[Headshot]]s. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a [[Critical hit]]. | ||
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== Damage == | == Damage == | ||
{{see also|Damage}} | {{see also|Damage}} | ||
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*[[Darwin's Danger Shield]] | *[[Darwin's Danger Shield]] | ||
*[[Bushwacka]] | *[[Bushwacka]] | ||
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==Blueprint== | ==Blueprint== | ||
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==Trivia== | ==Trivia== | ||
− | + | *At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot, unlike the original one. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot. This piercing effect is able to pierce through more than 12 players. | |
− | *At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot, unlike the original one. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot. | ||
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*'{{w|Sydney}}' is the capital of New South Wales, Australia and contrary to popular belief, not the capital of Australia as a whole, that crown belongs to {{w|Canberra}}. | *'{{w|Sydney}}' is the capital of New South Wales, Australia and contrary to popular belief, not the capital of Australia as a whole, that crown belongs to {{w|Canberra}}. | ||
*Even though it supposedly shoots darts, the Sydney Sleeper is a hitscan weapon. | *Even though it supposedly shoots darts, the Sydney Sleeper is a hitscan weapon. |
Revision as of 15:56, 2 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Now I gotta make a necklace outta your teeth, bushman's rules.
Click to listen
— The Sniper
|
” |
The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It appears to be a tranquiliser rifle outfitted with a longer periscope and decorated with feathers.
This weapon is almost identical to the Sniper Rifle; Players can fire either plainly or through using the scope, and it deals identical damage to the default weapon. Upon reaching over 50% charge whilst scoped, however, the shot will inflict Jarate on the target for 8 seconds. In addition, shots have the chance to randomly become Critical hits, an ability not normally present in the Sniper's other primary weapons. In return, this weapon lacks the ability to deal Headshots. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a Critical hit.
Damage
- Unscoped Shot: 45-50
- Scoped (0% Charge): 45-50
- Scoped (50% Charge): 70-80 (Jarate effect starts)
- Scoped (75% Charge): 90-110 (Bullet starts to go through multiple bodies)
- Scoped (100% Charge): 130-160
- Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
- Critical hit: 150 (0% charge or unscoped), 450 (100% charge)
Function times
- Attack Interval: 1.5
- There is a 200 ms delay before a zoomed Sniper shot can get a Critical hit
Item set
This item is part of the Croc-o-Style Kit. When the entire set is worn, the set provides this additional bonus:
- The wearer cannot be killed by headshots
The other set items are:
Blueprint
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
Trivia
- At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot, unlike the original one. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot. This piercing effect is able to pierce through more than 12 players.
- 'Template:W' is the capital of New South Wales, Australia and contrary to popular belief, not the capital of Australia as a whole, that crown belongs to Template:W.
- Even though it supposedly shoots darts, the Sydney Sleeper is a hitscan weapon.
- This is the second primary weapon to change a cosmetic feature on the player (i.e. the dart pack on Snipers chest) after the Huntsman.
- Originally, the Sniper Rifle would randomly Crit when it would bodyshot. The Sydney Sleeper, can now also randomly Crit when a bodyshot (or even headshot) is made.
See also