Difference between revisions of "Escape Plan/ko"

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{{Quotation|'''솔저'''|만약에 무얼 하는게 네놈에게 더 좋을지 안다면 네놈은 도망쳐야 할것이야!|sound=Soldier_taunts03.wav}}
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{{Quotation|'''솔저'''|만약에 무얼 하는게 네놈에게 더 좋을지 안다면 네놈은 곧장 도망쳐야 할것이야!|sound=Soldier_taunts03.wav}}
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'''탈출 계획''' 은 [[솔저]]의 [[Weapons#soldiermelee|근접 무기]]입니다. 이것은 많이 사용되어 낡아버린 곡괭이입니다.
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이 무기를 사용할 때, 사용자의 [[Classes|체력]]이 줄어들수록 [[Classes|이동 속도]]가 증가합니다. 그에 따라서, 사용자는 [[메딕]]으로부터 힐을 받을 수 없습니다. 이 무기를 사용하는 동안에는 메딕을 부를 수도 없습니다. 탈출 계획의 [[Critical hits|크리티컬]]이 발동되면 곡괭이를 머리 뒤편으로 치켜올린 뒤, 뾰족한 부분으로 적을 내려칩니다.
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The Escape Plan was originally added to the [[Team Fortress 2 Beta]] as the [[Beta Split Equalizer]] 1, and was consequently added to the game in the {{Patch name|6|27|2012}}.
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The Escape Plan is automatically given to any player who owned an [[Equalizer]] prior to the June 27, 2012 Patch with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was named with a [[Name Tag]], the Escape Plan will be identically named.
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== Damage and function times ==
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{{Damage table
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| identical =[[Shovel]], [[Frying Pan]], [[Pain Train]], [[Market Gardener]], [[Half-Zatoichi]]
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| damage            = yes
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|  base              = 65
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|  point blank      = 55-75
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|  crit              = 195
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|  minicrit          = 75-101
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| function times = yes
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| attack interval = 0.8 s
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}}
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==Speed==
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[[File:Equalizer Speed.png|thumb|250px|right|Escape Plan speed and comparisons]]
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{{Main|Speed}}
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Speed values are based on player's current health.  For reference, the standard movement speed is 100%, which is 300 units per second — the speed of the [[Spy]], [[Sniper]], [[Engineer]] and [[Pyro]] — whilst the [[Scout]] moves at 400 units per second, 33% above the standard movement speed.
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{| class="wikitable" style="text-align: center"
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|-
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! class="header" | Health range
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! class="header" | Speed (units per second)
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! class="header" | Relative speed increase
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! class="header" | Notes
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|-
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| 300-161 || 240 || 0% ||
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|-
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| 160-121 || 264 || 10% ||
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|-
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| 120-81 || 288 || 20% || align="left" | Faster than [[Demoman]]
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|-
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| 80-41 || 336 || 40% || align="left" | Faster than [[Medic]]
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|-
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| 40-1 || 384 || 60% || align="left" | 96% as fast as [[Scout]]
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|}
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==Crafting==
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{{See also|Crafting}}
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===Blueprint===
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{{Blueprint
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| ingredient-1 = Scrap Metal
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| ingredient-2 = Disciplinary Action
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| result = Escape Plan
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}}
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{{Blueprint
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| autoresult = Soldier Melee
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}}
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== Strange variant  ==
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{{Strange item info
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| item-type = Pickaxe
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| rankson = kills
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  | att-1-positive = Movement speed increases as the user becomes injured
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  | att-2-negative = Blocks healing when in use
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}}
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== Related achievements ==
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== Update history ==
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'''{{Patch name|06|27|2012}}''' ([[Pyromania Update]])
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* The Escape Plan was separated from the Equalizer and was added to the game
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== Bugs ==
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* Strange variants of the Escape Plan given to players who had a Strange Equalizer do not display accumulated kills.
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* This weapon does not prevent wielders from calling for a Medic even though it blocks healing.
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* When on BLU, this weapon uses the Equalizer skin.
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== Gallery ==
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<gallery>
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File:Escape Plan 1st person.png|First-person view.
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</gallery>
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== See also ==
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*[[Soldier strategy#Escape Plan|Escape Plan strategy]]
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*[[Equalizer]]
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{{PyromaniaNav}}
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{{Allweapons Nav}}
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{{Soldier Nav}}

Revision as of 02:53, 1 July 2012

탈출 계획솔저근접 무기입니다. 이것은 많이 사용되어 낡아버린 곡괭이입니다.

이 무기를 사용할 때, 사용자의 체력이 줄어들수록 이동 속도가 증가합니다. 그에 따라서, 사용자는 메딕으로부터 힐을 받을 수 없습니다. 이 무기를 사용하는 동안에는 메딕을 부를 수도 없습니다. 탈출 계획의 크리티컬이 발동되면 곡괭이를 머리 뒤편으로 치켜올린 뒤, 뾰족한 부분으로 적을 내려칩니다.

The Escape Plan was originally added to the Team Fortress 2 Beta as the Beta Split Equalizer 1, and was consequently added to the game in the 2012년 6월 27일 패치.

The Escape Plan is automatically given to any player who owned an Equalizer prior to the June 27, 2012 Patch with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was named with a Name Tag, the Escape Plan will be identically named.

Damage and function times

같이 보기: 피해량
성능이 같은 무기: Shovel, Frying Pan, Pain Train, Market Gardener, Half-Zatoichi
피해량 및 기능별 소요시간
피해량
기본 피해량 100% 65
근거리 55-75
치명타 195
소형 치명타 75-101
기능별 소요시간
공격 간격 0.8 s
모든 수치는 커뮤니티에서 측정한 근삿값입니다.

Speed

Escape Plan speed and comparisons
본문: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 units per second — the speed of the Spy, Sniper, Engineer and Pyro — whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Health range Speed (units per second) Relative speed increase Notes
300-161 240 0%
160-121 264 10%
120-81 288 20% Faster than Demoman
80-41 336 40% Faster than Medic
40-1 384 60% 96% as fast as Scout


Crafting

같이 보기: Crafting

Blueprint

폐기 금속 징계 조치 탈출 계획
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png
병과 토큰 - 솔저 칸 토큰 - 근접 무기 폐기 금속 가능한 결과물
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Strange variant


Related achievements

Update history

2012년 6월 27일 패치 (Pyromania Update)

  • The Escape Plan was separated from the Equalizer and was added to the game

Bugs

  • Strange variants of the Escape Plan given to players who had a Strange Equalizer do not display accumulated kills.
  • This weapon does not prevent wielders from calling for a Medic even though it blocks healing.
  • When on BLU, this weapon uses the Equalizer skin.

Gallery

See also