Difference between revisions of "Upgrade Station"
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− | These are the '''upgrades''' available at Upgrade | + | These are the '''upgrades''' available at [[Upgrade Station]]s for [[Mann vs. Machine (game mode)]]. |
== Class == | == Class == | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+5% Metal Regen''' | + | | style="border:1px solid #333;" | '''+5% [[Metal]] Regen''' |
| style="border:1px solid #333;" | {{Class link|Engineer}} | | style="border:1px solid #333;" | {{Class link|Engineer}} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
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== Weapon == | == Weapon == | ||
− | When two costs are listed, the first is for the primary slot (or | + | When two costs are listed, the first is for the primary slot (or [[Stickybomb Launcher]]s), and the second for the secondary or melee slot. |
{| class="wikitable grid" style="border:1px solid #333;" | {| class="wikitable grid" style="border:1px solid #333;" | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''Destroy Projectiles''' | | style="border:1px solid #333;" | '''Destroy Projectiles''' | ||
− | | style="border:1px solid #333;" | {{Class link|Heavy}} Primary | + | | style="border:1px solid #333;" | {{Class link|Heavy}} [[Weapons#Heavy|Primary]] |
| style="border:1px solid #333;" | 600 | | style="border:1px solid #333;" | 600 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
− | | style="border:1px solid #333;" | Bullets destroy | + | | style="border:1px solid #333;" | Bullets destroy [[Rockets]] and [[Grenades]] mid-flight |
|- | |- | ||
| style="border:1px solid #333;" | '''+20% Damage''' | | style="border:1px solid #333;" | '''+20% Damage''' | ||
− | | style="border:1px solid #333;" | {{Class link|Soldier}} Primary<br>{{Class link|Demoman}} Primary | + | | style="border:1px solid #333;" | {{Class link|Soldier}} [[Weapons#Soldier|Primary]]<br>{{Class link|Demoman}} [[Weapons#Demoman|Primary]] |
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+25% Damage''' | | style="border:1px solid #333;" | '''+25% Damage''' | ||
− | | style="border:1px solid #333;" | {{Class link|Scout}} Primary<br>{{Class link|Sniper}} Primary<br>{{Class link|Pyro}} Primary | + | | style="border:1px solid #333;" | {{Class link|Scout}} [[Weapons#Scout|Primary]]<br>{{Class link|Sniper}} [[Weapons#Sniper|Primary]]<br>{{Class link|Pyro}} [[Weapons#Pyro|Primary]] |
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+2 Clip Size''' | | style="border:1px solid #333;" | '''+2 Clip Size''' | ||
− | | style="border:1px solid #333;" | Explosive | + | | style="border:1px solid #333;" | [[Projectiles|Explosive]] |
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+50% Clip Size''' | | style="border:1px solid #333;" | '''+50% Clip Size''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | [[Ammo|Clip-based weapons]] |
| style="border:1px solid #333;" | 400/200 | | style="border:1px solid #333;" | 400/200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''Projectile Penetration''' | | style="border:1px solid #333;" | '''Projectile Penetration''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | [[Hitscan|Bullets]] |
| style="border:1px solid #333;" | 400/200 | | style="border:1px solid #333;" | 400/200 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+50% Ammo Capacity''' | | style="border:1px solid #333;" | '''+50% Ammo Capacity''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | [[Ammo|Ammunition-Using]] |
| style="border:1px solid #333;" | 250/125 | | style="border:1px solid #333;" | 250/125 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+20% Reload Speed''' | | style="border:1px solid #333;" | '''+20% Reload Speed''' | ||
− | | style="border:1px solid #333;" | Explosives | + | | style="border:1px solid #333;" | [[Projectiles|Explosives]]<br>[[Shotgun]] |
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
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| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | Afterburn damage bonus | + | | style="border:1px solid #333;" | [[Afterburn]] damage bonus |
|- | |- | ||
| style="border:1px solid #333;" | '''+25% Burn Time''' | | style="border:1px solid #333;" | '''+25% Burn Time''' | ||
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| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | Afterburn duration | + | | style="border:1px solid #333;" | [[Afterburn]] duration |
|- | |- | ||
− | | style="border:1px solid #333;" | '''+20% Recharge | + | | style="border:1px solid #333;" | '''+20% Recharge Rate''' |
− | | style="border:1px solid #333;" | Thrown | + | | style="border:1px solid #333;" | [[Projectiles|Thrown]] |
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+25% Buff Duration''' | | style="border:1px solid #333;" | '''+25% Buff Duration''' | ||
− | | style="border:1px solid #333;" | Banner | + | | style="border:1px solid #333;" | [[Buff Banner]]<br>[[Battalion's Backup]]<br>[[Concheror]] |
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+10% Firing Speed''' | | style="border:1px solid #333;" | '''+10% Firing Speed''' | ||
− | | style="border:1px solid #333;" | Projectile | + | | style="border:1px solid #333;" | [[Projectile]]<br>[[Hitscan]] |
| style="border:1px solid #333;" | 200/100 | | style="border:1px solid #333;" | 200/100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+25 Health On Kill''' | | style="border:1px solid #333;" | '''+25 Health On Kill''' | ||
− | | style="border:1px solid #333;" | All | + | | style="border:1px solid #333;" | [[Weapons|All]] |
| style="border:1px solid #333;" | 200/100 | | style="border:1px solid #333;" | 200/100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Airblast Force''' | + | | style="border:1px solid #333;" | '''+25% [[Airblast]] Force''' |
| style="border:1px solid #333;" | {{Class link|Pyro}} Primary | | style="border:1px solid #333;" | {{Class link|Pyro}} Primary | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''+10% Attack Speed''' | | style="border:1px solid #333;" | '''+10% Attack Speed''' | ||
− | | style="border:1px solid #333;" | Melee | + | | style="border:1px solid #333;" | [[Melee]] |
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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|- | |- | ||
| style="border:1px solid #333;" | '''Armor Penetration''' | | style="border:1px solid #333;" | '''Armor Penetration''' | ||
− | | style="border:1px solid #333;" | {{Class link|Spy}} Melee | + | | style="border:1px solid #333;" | {{Class link|Spy}} [[Weapons#Spy|Melee]] |
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
− | | style="border:1px solid #333;" | 2 seconds of 100% critical chance | + | | style="border:1px solid #333;" | 2 seconds of 100% [[critical]] chance |
|- | |- | ||
| style="border:1px solid #333;" | '''Robot Sapper Power''' | | style="border:1px solid #333;" | '''Robot Sapper Power''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | [[Sapper]]<br>[[Red-Tape Recorder]] |
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Share Power | + | | style="border:1px solid #333;" | '''Share [[Power Up Canteen|Canteens]]''' |
| style="border:1px solid #333;" | 600 | | style="border:1px solid #333;" | 600 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
| style="border:1px solid #333;" | Share canteen powerups with heal target | | style="border:1px solid #333;" | Share canteen powerups with heal target | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Übercharge Rate''' | + | | style="border:1px solid #333;" | '''+25% [[Übercharge]] Rate''' |
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Max Overheal''' | + | | style="border:1px solid #333;" | '''+25% Max [[Overheal]]''' |
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+1 Disposable Sentry Gun''' | + | | style="border:1px solid #333;" | '''+1 Disposable [[Sentry Gun#Combat Mini-Sentry Gun|Sentry Gun]]''' |
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+100% Building Health''' | + | | style="border:1px solid #333;" | '''+100% [[Building]] Health''' |
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+50% Max Metal Capacity''' | + | | style="border:1px solid #333;" | '''+50% Max [[Metal]] Capacity''' |
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Become Crit | + | | style="border:1px solid #333;" | '''Become [[Critical Hit|Crit Boost]]ed''' |
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 |
Revision as of 01:57, 17 August 2012
These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode).
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | |
+25% Bullet Resistance | All | 350 | 3 | |
+10% Movement Speed | All | 200 | 3 | |
+2% Health Regen | All | 200 | 5 | |
+20% Jump Height | All | 200 | 3 | |
+25% Fire Resistance | All | 150 | 3 | |
+25% Crit Resistance | All | 150 | 3 | |
+5% Metal Regen | Engineer | 200 | 5 |
Weapon
When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Heavy Primary | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight |
+20% Damage | Soldier Primary Demoman Primary |
500 | 4 | |
+25% Damage | Scout Primary Sniper Primary Pyro Primary |
400 | 4 | |
+2 Clip Size | Explosive | 400 | 4 | |
+50% Clip Size | Clip-based weapons | 400/200 | 4 | |
Projectile Penetration | Bullets | 400/200 | 1 | Projectiles penetrate enemy players. |
Knockback Rage | Heavy Primary | 350 | 1 | +1 rage on damage, taunt to knock back targets on damage |
Explosive Headshot | Sniper Primary | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | Ammunition-Using | 250/125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Explosives Shotgun |
250 | 3 | |
+25% Burn Damage | Pyro Primary | 250 | 4 | Afterburn damage bonus |
+25% Burn Time | Pyro Primary | 250 | 4 | Afterburn duration |
+20% Recharge Rate | Thrown | 250 | 4 | |
+25% Buff Duration | Buff Banner Battalion's Backup Concheror |
250 | 2 | |
+10% Firing Speed | Projectile Hitscan |
200/100 | 4 | |
+25 Health On Kill | All | 200/100 | 4 | |
+25% Projectile Speed | Soldier Primary Demoman Primary |
200 | 4 | |
25% Faster Charge | Sniper Primary | 250 | 4 | Missing a + in the description? |
-35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
+25% Airblast Force | Pyro Primary | 100 | 4 | |
+100% Charge Recharge Rate | Demoman Shields | 150 | 4 | |
+10% Attack Speed | Melee | 200 | 4 | |
Armor Penetration | Spy Melee | 400 | 4 | Allows backstabs against giant robots at X% damage |
+2s Crits On Kill | Demoman Melee Spy Melee |
350 | 2 | 2 seconds of 100% critical chance |
Robot Sapper Power | Sapper Red-Tape Recorder |
350 | 3 | Increased robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Canteens | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 |
Building
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry Gun | 500 | 1 | |
+100% Building Health | 400 | 3 | |
+10% Sentry Firing Speed | 350 | 3 | |
2-Way Teleporters | 250 | 1 | |
+50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings |
+100% Dispenser Range | 100 | 3 |
Power Up Canteen
These are available to any class with a Power Up Canteen on their Action Slot.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Become Crit Boosted | 100 | 3 | Crits and double sentry firing speed for 5 seconds |
Become Übercharged | 75 | 3 | Übercharge and shield sentry from damage for 5 seconds |
Refill Clips and Ammo | 25 | 3 | Instantly refill all weapon clips and ammo |
Teleport to Spawn | 10 | 3 | Instantly teleport to spawn |