Difference between revisions of "Upgrade Station"

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These are the '''upgrades''' available at Upgrade Stations for [[Mann vs. Machine (game mode)]].
+
These are the '''upgrades''' available at [[Upgrade Station]]s for [[Mann vs. Machine (game mode)]].
  
 
== Class ==
 
== Class ==
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| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+5% Metal Regen'''
+
| style="border:1px solid #333;" | '''+5% [[Metal]] Regen'''
 
| style="border:1px solid #333;" | {{Class link|Engineer}}
 
| style="border:1px solid #333;" | {{Class link|Engineer}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
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== Weapon ==
 
== Weapon ==
  
When two costs are listed, the first is for the primary slot (or stickybomb launchers), and the second for the secondary or melee slot.
+
When two costs are listed, the first is for the primary slot (or [[Stickybomb Launcher]]s), and the second for the secondary or melee slot.
  
 
{| class="wikitable grid" style="border:1px solid #333;"
 
{| class="wikitable grid" style="border:1px solid #333;"
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|-
 
|-
 
| style="border:1px solid #333;" | '''Destroy Projectiles'''
 
| style="border:1px solid #333;" | '''Destroy Projectiles'''
| style="border:1px solid #333;" | {{Class link|Heavy}} Primary
+
| style="border:1px solid #333;" | {{Class link|Heavy}} [[Weapons#Heavy|Primary]]
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
| style="border:1px solid #333;" | Bullets destroy rockets and grenades mid-flight
+
| style="border:1px solid #333;" | Bullets destroy [[Rockets]] and [[Grenades]] mid-flight
 
|-
 
|-
 
| style="border:1px solid #333;" | '''+20% Damage'''
 
| style="border:1px solid #333;" | '''+20% Damage'''
| style="border:1px solid #333;" | {{Class link|Soldier}} Primary<br>{{Class link|Demoman}} Primary
+
| style="border:1px solid #333;" | {{Class link|Soldier}} [[Weapons#Soldier|Primary]]<br>{{Class link|Demoman}} [[Weapons#Demoman|Primary]]
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''+25% Damage'''
 
| style="border:1px solid #333;" | '''+25% Damage'''
| style="border:1px solid #333;" | {{Class link|Scout}} Primary<br>{{Class link|Sniper}} Primary<br>{{Class link|Pyro}} Primary
+
| style="border:1px solid #333;" | {{Class link|Scout}} [[Weapons#Scout|Primary]]<br>{{Class link|Sniper}} [[Weapons#Sniper|Primary]]<br>{{Class link|Pyro}} [[Weapons#Pyro|Primary]]
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''+2 Clip Size'''
 
| style="border:1px solid #333;" | '''+2 Clip Size'''
| style="border:1px solid #333;" | Explosive
+
| style="border:1px solid #333;" | [[Projectiles|Explosive]]
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''+50% Clip Size'''
 
| style="border:1px solid #333;" | '''+50% Clip Size'''
| style="border:1px solid #333;" | Uses Clip
+
| style="border:1px solid #333;" | [[Ammo|Clip-based weapons]]
 
| style="border:1px solid #333;" | 400/200
 
| style="border:1px solid #333;" | 400/200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''Projectile Penetration'''
 
| style="border:1px solid #333;" | '''Projectile Penetration'''
| style="border:1px solid #333;" | Bullet
+
| style="border:1px solid #333;" | [[Hitscan|Bullets]]
 
| style="border:1px solid #333;" | 400/200
 
| style="border:1px solid #333;" | 400/200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
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|-
 
|-
 
| style="border:1px solid #333;" | '''+50% Ammo Capacity'''
 
| style="border:1px solid #333;" | '''+50% Ammo Capacity'''
| style="border:1px solid #333;" | Uses Ammo
+
| style="border:1px solid #333;" | [[Ammo|Ammunition-Using]]
 
| style="border:1px solid #333;" | 250/125
 
| style="border:1px solid #333;" | 250/125
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
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|-
 
|-
 
| style="border:1px solid #333;" | '''+20% Reload Speed'''
 
| style="border:1px solid #333;" | '''+20% Reload Speed'''
| style="border:1px solid #333;" | Explosives, Shotgun
+
| style="border:1px solid #333;" | [[Projectiles|Explosives]]<br>[[Shotgun]]
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
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| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Afterburn damage bonus
+
| style="border:1px solid #333;" | [[Afterburn]] damage bonus
 
|-
 
|-
 
| style="border:1px solid #333;" | '''+25% Burn Time'''
 
| style="border:1px solid #333;" | '''+25% Burn Time'''
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| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Afterburn duration
+
| style="border:1px solid #333;" | [[Afterburn]] duration
 
|-
 
|-
| style="border:1px solid #333;" | '''+20% Recharge Rage'''
+
| style="border:1px solid #333;" | '''+20% Recharge Rate'''
| style="border:1px solid #333;" | Thrown
+
| style="border:1px solid #333;" | [[Projectiles|Thrown]]
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''+25% Buff Duration'''
 
| style="border:1px solid #333;" | '''+25% Buff Duration'''
| style="border:1px solid #333;" | Banner
+
| style="border:1px solid #333;" | [[Buff Banner]]<br>[[Battalion's Backup]]<br>[[Concheror]]
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
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|-
 
|-
 
| style="border:1px solid #333;" | '''+10% Firing Speed'''
 
| style="border:1px solid #333;" | '''+10% Firing Speed'''
| style="border:1px solid #333;" | Projectile
+
| style="border:1px solid #333;" | [[Projectile]]<br>[[Hitscan]]
 
| style="border:1px solid #333;" | 200/100
 
| style="border:1px solid #333;" | 200/100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''+25 Health On Kill'''
 
| style="border:1px solid #333;" | '''+25 Health On Kill'''
| style="border:1px solid #333;" | All
+
| style="border:1px solid #333;" | [[Weapons|All]]
 
| style="border:1px solid #333;" | 200/100
 
| style="border:1px solid #333;" | 200/100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Airblast Force'''
+
| style="border:1px solid #333;" | '''+25% [[Airblast]] Force'''
 
| style="border:1px solid #333;" | {{Class link|Pyro}} Primary
 
| style="border:1px solid #333;" | {{Class link|Pyro}} Primary
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
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|-
 
|-
 
| style="border:1px solid #333;" | '''+10% Attack Speed'''
 
| style="border:1px solid #333;" | '''+10% Attack Speed'''
| style="border:1px solid #333;" | Melee
+
| style="border:1px solid #333;" | [[Melee]]
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''Armor Penetration'''
 
| style="border:1px solid #333;" | '''Armor Penetration'''
| style="border:1px solid #333;" | {{Class link|Spy}} Melee
+
| style="border:1px solid #333;" | {{Class link|Spy}} [[Weapons#Spy|Melee]]
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
| style="border:1px solid #333;" | 2 seconds of 100% critical chance
+
| style="border:1px solid #333;" | 2 seconds of 100% [[critical]] chance
 
|-
 
|-
 
| style="border:1px solid #333;" | '''Robot Sapper Power'''
 
| style="border:1px solid #333;" | '''Robot Sapper Power'''
| style="border:1px solid #333;" | {{Class link|Spy}} Sapper
+
| style="border:1px solid #333;" | [[Sapper]]<br>[[Red-Tape Recorder]]
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
|-
 
|-
| style="border:1px solid #333;" | '''Share Power Ups'''
+
| style="border:1px solid #333;" | '''Share [[Power Up Canteen|Canteens]]'''
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 600
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | Share canteen powerups with heal target
 
| style="border:1px solid #333;" | Share canteen powerups with heal target
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Übercharge Rate'''
+
| style="border:1px solid #333;" | '''+25% [[Übercharge]] Rate'''
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Max Overheal'''
+
| style="border:1px solid #333;" | '''+25% Max [[Overheal]]'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
|-
 
|-
| style="border:1px solid #333;" | '''+1 Disposable Sentry Gun'''
+
| style="border:1px solid #333;" | '''+1 Disposable [[Sentry Gun#Combat Mini-Sentry Gun|Sentry Gun]]'''
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+100% Building Health'''
+
| style="border:1px solid #333;" | '''+100% [[Building]] Health'''
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
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| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+50% Max Metal Capacity'''
+
| style="border:1px solid #333;" | '''+50% Max [[Metal]] Capacity'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
 
|-
 
|-
| style="border:1px solid #333;" | '''Become Crit Boosted'''
+
| style="border:1px solid #333;" | '''Become [[Critical Hit|Crit Boost]]ed'''
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3

Revision as of 01:57, 17 August 2012

These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode).

Class

Upgrade Classes Cost Levels Notes
+25% Blast Resistance All 350 3
+25% Bullet Resistance All 350 3
+10% Movement Speed All 200 3
+2% Health Regen All 200 5
+20% Jump Height All 200 3
+25% Fire Resistance All 150 3
+25% Crit Resistance All 150 3
+5% Metal Regen Leaderboard class engineer.png Engineer 200 5


Weapon

When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.

Upgrade Weapons Cost Levels Notes
Destroy Projectiles Leaderboard class heavy.png Heavy Primary 600 1 Bullets destroy Rockets and Grenades mid-flight
+20% Damage Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
500 4
+25% Damage Leaderboard class scout.png Scout Primary
Leaderboard class sniper.png Sniper Primary
Leaderboard class pyro.png Pyro Primary
400 4
+2 Clip Size Explosive 400 4
+50% Clip Size Clip-based weapons 400/200 4
Projectile Penetration Bullets 400/200 1 Projectiles penetrate enemy players.
Knockback Rage Leaderboard class heavy.png Heavy Primary 350 1 +1 rage on damage, taunt to knock back targets on damage
Explosive Headshot Leaderboard class sniper.png Sniper Primary 350 3 Increased headshot explosion radius and damage to nearby enemies
+50% Ammo Capacity Ammunition-Using 250/125 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Explosives
Shotgun
250 3
+25% Burn Damage Leaderboard class pyro.png Pyro Primary 250 4 Afterburn damage bonus
+25% Burn Time Leaderboard class pyro.png Pyro Primary 250 4 Afterburn duration
+20% Recharge Rate Thrown 250 4
+25% Buff Duration Buff Banner
Battalion's Backup
Concheror
250 2
+10% Firing Speed Projectile
Hitscan
200/100 4
+25 Health On Kill All 200/100 4
+25% Projectile Speed Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
200 4
25% Faster Charge Leaderboard class sniper.png Sniper Primary 250 4 Missing a + in the description?
-35% Speed On Target Jarate, Mad Milk 200 1
+25% Airblast Force Leaderboard class pyro.png Pyro Primary 100 4
+100% Charge Recharge Rate Leaderboard class demoman.png Demoman Shields 150 4
+10% Attack Speed Melee 200 4
Armor Penetration Leaderboard class spy.png Spy Melee 400 4 Allows backstabs against giant robots at X% damage
+2s Crits On Kill Leaderboard class demoman.png Demoman Melee
Leaderboard class spy.png Spy Melee
350 2 2 seconds of 100% critical chance
Robot Sapper Power Sapper
Red-Tape Recorder
350 3 Increased robot Sapper radius and duration


Medi Gun

These are available only to the Medic's Medi Guns.

Upgrade Cost Levels Notes
Share Canteens 600 1 Share canteen powerups with heal target
+25% Übercharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2

Building

These are available only to the Engineer.

Upgrade Cost Levels Notes
+1 Disposable Sentry Gun 500 1
+100% Building Health 400 3
+10% Sentry Firing Speed 350 3
2-Way Teleporters 250 1
+50% Max Metal Capacity 200 4 +50% metal to the Engineer, not the buildings
+100% Dispenser Range 100 3

Power Up Canteen

These are available to any class with a Power Up Canteen on their Action Slot.

Upgrade Cost Levels Notes
Become Crit Boosted 100 3 Crits and double sentry firing speed for 5 seconds
Become Übercharged 75 3 Übercharge and shield sentry from damage for 5 seconds
Refill Clips and Ammo 25 3 Instantly refill all weapon clips and ammo
Teleport to Spawn 10 3 Instantly teleport to spawn