Difference between revisions of "Arrow Stab"
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*If a [[Pyro]] ignites the player's arrow and the player taunts, the arrow will appear unlit. The arrow will still burn after the taunt. | *If a [[Pyro]] ignites the player's arrow and the player taunts, the arrow will appear unlit. The arrow will still burn after the taunt. | ||
*When being attacked by weapons with a delay (Any melee, [[Cow Mangler 5000]] charged shot, [[Sandman]]/[[Wrap Assassin]] ball, [[Flying Guillotine]], or the Huntsman), if a user Skewers the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt. | *When being attacked by weapons with a delay (Any melee, [[Cow Mangler 5000]] charged shot, [[Sandman]]/[[Wrap Assassin]] ball, [[Flying Guillotine]], or the Huntsman), if a user Skewers the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt. | ||
+ | *If two Snipers were to skewer at the same time, then both would be stunned | ||
== See also == | == See also == |
Revision as of 04:11, 21 September 2012
“ | Stab, stab, stab!
Click to listen
— The Sniper
|
” |
Upon taunting with the Huntsman equipped, the Sniper will remove the prepped arrow from his bow, spin it behind him, and then fiercely stab it forward before yanking it back, killing any enemy player slow, unaware, or simply unfortunate enough to be in the way.
The initial stab with the arrow itself will stun the victim, and pulling the arrow free will inflict the killing blow. As the stunning stab and killing pull are separate actions, it is possible to succeed with one but fail with the other depending on whether the enemy is within range. Because of this, two Snipers wielding the Huntsman can create an infinite stun loop without killing each other, commonly known as a "Staring Contest".[1]
The stun effect of the taunt works on both ÜberCharged enemies and enemies under the effects of Bonk! Atomic Punch, but will not kill them. Stunning the Medic in this fashion will break the ÜberCharge connection to his patient.
As with all kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Point blank | 0 + 500 | |
Mini-crit | 675 | |
Function times | ||
Taunt duration | 4 s | |
Values are approximate and determined by community testing. |
Related achievements
Sniper
|
Update history
May 21, 2009 Patch (Sniper vs. Spy Update)
- The taunt was added to the game.
May 5, 2011 Patch (Replay Update)
- [Undocumented] Added a voice response for the Skewer taunt.
Bugs
- While stunned, the Sniper can still stun and kill others with this taunt. This could be executed by pointing your cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment.
- If a Pyro ignites the player's arrow and the player taunts, the arrow will appear unlit. The arrow will still burn after the taunt.
- When being attacked by weapons with a delay (Any melee, Cow Mangler 5000 charged shot, Sandman/Wrap Assassin ball, Flying Guillotine, or the Huntsman), if a user Skewers the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt.
- If two Snipers were to skewer at the same time, then both would be stunned
See also
References
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