Difference between revisions of "Halloween Spells"
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{{Quotation|'''Merasmus'''|No magic is beneath Merasmus!|sound=}} | {{Quotation|'''Merasmus'''|No magic is beneath Merasmus!|sound=}} | ||
− | '''Halloween Spells''' are single use [[tool]] items that | + | '''Halloween Spells''' are single use [[tool]] items that were used to give various Halloween themed effects to [[weapons]] or [[hats]] depending on what spell it was. They were added in the [[Spectral Halloween Special]]. It should be noted that not only did the Spell Items expire on November 9th, but the spell effects upon other items expired on November 9th as well. |
− | They | + | They could be found inside [[Haunted Halloween Gift]]s on the map [[Ghost Fort]]. |
Revision as of 01:34, 11 November 2012
“ | No magic is beneath Merasmus!
— Merasmus
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” |
Halloween Spells are single use tool items that were used to give various Halloween themed effects to weapons or hats depending on what spell it was. They were added in the Spectral Halloween Special. It should be noted that not only did the Spell Items expire on November 9th, but the spell effects upon other items expired on November 9th as well.
They could be found inside Haunted Halloween Gifts on the map Ghost Fort.
Contents
Types of Spells
Vocal Effects
- Scout's Spectral Snarl
- Soldier's Booming Bark
- Pyro's Muffled Moan
- Demoman's Cadaverous Croak
- Heavy's Bottomless Bass
- Engineer's Gravelly Growl
- Medic's Blood Curdling Bellow
- Sniper's Deep Downunder Drawl
- Spy's Creepy Croon
Paint Effects
Footprint Effects
- Team Spirit Footprints
- Gangreen Footprints
- Corpse Gray Footprint
- Violent Violet Footprints
- Rotten Orange Footprints
- Bruised Purple Footprints
- Headless Horseshoes
Weapon Effects
Bugs
- When trying to apply a spell to a stock weapon, you are able to select it from the backpack and a confirmation message appears, but the effect is not applied and the spell is not consumed.
- Spells meant to be used with only one class can be applied to multiclass accessories, granting the spell's ability to whatever class wears the affected accessory.
- Disguised and/or Cloaked Spies wearing hats with footprint effects will still have the footprints appear as they move.
- When a weapon with the Exorcism spell activates a Spy's Dead Ringer, no ghosts appear.
- Gourd Grenades cannot be applied to The Sticky Jumper, and Squash Rockets cannot be applied to the Rocket Jumper.
- The Team Spirit Footprints spell will be the color of a disguised Spy's team as opposed to the team the Spy is disguised as.
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