Difference between revisions of "Anti-Pyro strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} | ||
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− | * The Shotgun is the Pyro's best weapon | + | * The Shotgun is the Pyro's best secondary weapon against foes just outside a flamethrower's range. It is typically used to finish off foes that flee or are repositioned by a compression blast. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary weapon and this weapon. If you are forced to fight up close, continue fighting the Pyro as running from one at this range may be pointless. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun|}} | ||
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− | * The Flare Gun's projectiles | + | * The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as you keep moving in ways that a Pyro cannot easily predict. |
− | * | + | * The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, fight or flee while moving erratically to reduce a Pyro's chance of finishing you off with this weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | ||
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− | * The Detonator functions similarly to the Flare Gun, | + | * The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage. |
− | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off, particularly at close range. | + | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off, particularly at close range. A Pyro may switch to its primary or melee weapon instead. |
− | * | + | * A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you. Pyros who have just recently Flare Jumped should be easier to dispatch of, as each jump damages a Pyro for a moderate amount of health. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}} | ||
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− | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine | + | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land these guaranteed mini-crits. Stay well away from a Pyro's flamethrower range. |
* The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast. | * The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast. | ||
− | * | + | * The faster weapon-switch time of the Reserve Shooter makes weapon heckling a less viable strategy. When the Degreaser and this weapon are used together, it is nigh-useless. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | ||
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− | + | * The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce this weapon's effectiveness. | |
− | * The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous harassment. | + | * The Manmelter's projectiles cannot deal increased damage to burning players like other flare guns can, making it less effective at finishing foes off. A Pyro will likely engage you with its primary weapon or melee weapon instead. |
− | * | + | * Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguished with the weapon earns it critical hits the Pyro can later use against you and your team. |
− | * Try to avoid allowing a Manmelter | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | ||
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− | * The Scorch Shot | + | * The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies. |
− | * The Scorch Shot's main draw is how its flares can knock enemies back | + | * The Scorch Shot's main draw is how its flares can knock enemies back; the knock back increases the further the flare has traveled before impact. Don't idle while crossing places with long falls or other environmental hazards. |
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Revision as of 03:29, 8 January 2013
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
Weapon | Anti-Pyro strategy |
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Flamethrower / Festive Flamethrower / Rainblower |
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Backburner |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Axtinguisher/Postal Pummeler |
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Homewrecker/Maul |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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