Difference between revisions of "Anti-Pyro strategy"
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<br />'''[[Fire Axe]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Frying Pan]]''' / '''[[Lollichop]]''' / '''[[Freedom Staff]]''' / '''[[Bat Outta Hell]]''' | <br />'''[[Fire Axe]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Frying Pan]]''' / '''[[Lollichop]]''' / '''[[Freedom Staff]]''' / '''[[Bat Outta Hell]]''' | ||
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− | * Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with | + | * Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with its primary weapon. A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent it from collecting more. |
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]'''/'''[[Postal Pummeler]]''' | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]'''/'''[[Postal Pummeler]]''' | ||
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− | * | + | * Observe your surroundings at all times; if ambushed by a Pyro, its Axtinguisher will often ensure its success in killing you. Use knockback to increase your chances of survival. |
− | * | + | * Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness. |
+ | * Equipping the Degreaser allows a Pyro to attack with its Axtinguisher almost immediately. Kill or repel the Pyro before it closes the gap. | ||
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! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]''' | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]''' | ||
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− | * | + | * Pyros equipped with the Homewrecker are often obligated to watch over their team's buildings, to protect them from being sapped by Spies. This duty can leave them more susceptible to attacks from long distances. |
− | * | + | * A Pyro may use the Homewrecker instead of its primary weapon to destroy buildings if it gets close enough and feels safe enough. Kill the Pyro first, or use knockback on it. |
+ | * Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to distract or eliminate the Pyro. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | ||
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− | * | + | * A Pyro will usually switch to the Powerjack before finishing you off. This gives you a chance to fend it off before it reaches you with the weapon (unless the Pyro is using the Degreaser and Reserve Shooter). |
− | * | + | * Deter a Pyro from using the Powerjack by fighting in groups. Of course, make sure your team is prepared for ambushes. |
− | * You | + | * You will have an advantage against a Pyro wielding the Powerjack in melee combat, but consider the risks of engagement, as the Pyro may have earned overheal from slaying your teammates with the weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | ||
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− | * | + | * Engage a Pyro wielding the Back Scratcher from a distance, as you will more likely lose in close combat. |
− | * The Back Scratcher | + | * The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro. |
+ | * If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe it has the Back Scratcher in its loadout. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}} | ||
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− | * | + | * A Pyro may use the Sharpened Volcano Fragment to conserve Flamethrower ammo, or as a last resort to lighting enemies ablaze. Regardless, never let the Pyro come close enough to reach you with the weapon. |
− | * | + | * Forcing a Pyro to use the Sharpened Volcano Fragment underwater will minimize the damage it can deal to you. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}} | ||
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− | * | + | * A Medic and his heal target should consider temporarily breaking off contact when approached by Pyro using the Third Degree, to minimize the damage dealt. |
+ | * The Flamethrower is arguably more effective than the Third Degree when it comes to attacking a Medic and his heal target. Either way, beware of possible ambushes. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}} | ||
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− | * | + | * A Pyro may try to finish you off with the Neon Annihilator if you are soaked. Keep your distance until you dry up. If you can run fast enough, try luring the Pyro into a trap. |
− | * | + | * Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may be assisting a Pyro trying to ambush you with its Neon Annihilator. |
+ | * Only enter water if you know you can outswim or kill a Pyro in pursuit with its Neon Annihilator; even if a Pyro cannot get within melee range, it may resort to its Shotgun or Reserve Shooter. | ||
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Revision as of 23:07, 16 January 2013
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
Weapon | Anti-Pyro strategy |
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Flamethrower / Festive Flamethrower / Rainblower |
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Backburner |
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Degreaser |
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Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Axtinguisher/Postal Pummeler |
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Homewrecker/Maul |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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