Difference between revisions of "Sydney Sleeper"
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*Once the Sydney Sleeper charge meter is filled by 50%, [[ÜberCharge]]d enemies may be hit with the Jarate effect, even though they won't take damage. | *Once the Sydney Sleeper charge meter is filled by 50%, [[ÜberCharge]]d enemies may be hit with the Jarate effect, even though they won't take damage. | ||
*The darts of the Sydney Sleeper look remarkably similar to the [[Medic]]'s Syringes. | *The darts of the Sydney Sleeper look remarkably similar to the [[Medic]]'s Syringes. | ||
− | *Despite | + | *Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages. |
*When equipped with the Sidney Sleeper, the five bullets in the Snipers chest pocket are replaced with five darts. However, they aren't completely covered by the dart pack. | *When equipped with the Sidney Sleeper, the five bullets in the Snipers chest pocket are replaced with five darts. However, they aren't completely covered by the dart pack. | ||
*The air tank set in the butt of the gun (wrapped in darts) implies that the darts are propelled via a blast of compressed air, like a real-life dart gun. This is supported by the distinct firing sound of the weapon. | *The air tank set in the butt of the gun (wrapped in darts) implies that the darts are propelled via a blast of compressed air, like a real-life dart gun. This is supported by the distinct firing sound of the weapon. | ||
*There is a small Team Fortress Logo located on the air tank's pressure gauge (of which the needle doesn't move) which can be seen in 1st person view. | *There is a small Team Fortress Logo located on the air tank's pressure gauge (of which the needle doesn't move) which can be seen in 1st person view. | ||
*Unlike the Jarate's area of effect ability to douse friendly players of fire, this rifle's darts do not put out friendly units that are on fire. | *Unlike the Jarate's area of effect ability to douse friendly players of fire, this rifle's darts do not put out friendly units that are on fire. | ||
− | *The | + | *The Sleeper's darts do not have team colors. |
− | |||
== Gallery == | == Gallery == |
Revision as of 06:12, 16 October 2010
“ | Now I gotta make a necklace outta your teeth, bushman's rules.
Click to listen
— The Sniper on fashionable attire
|
” |
The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It appears to be a Tranquilizer rifle outfitted with a long scope and decorated with feathers. The Sniper will also carry darts in his breast pocket when it is equipped.
This weapon is almost identical to the Sniper Rifle; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, and the shot will inflict Jarate on the target for 8 seconds. In return, this weapon lacks the ability to deal Headshots. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a Critical hit.
Contents
Damage
- Unscoped Shot: 45-50
- Scoped (0% Charge): 45-50
- Scoped (50% Charge): 70-80 (Jarate effect starts)
- Scoped (75% Charge): 90-110
- Scoped (100% Charge): 130-160
- Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
- Critical hit: 150 (0% charge or unscoped), 450 (100% charge)
Function times
- Attack Interval: 1.5
Item set
The Croc-o-Style Kit | |
---|---|
Effect |
Leave a Calling Card on your victims |
Blueprint
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
Previous Changes
- The Sydney Sleeper no longer penetrates targets.
- The Sydney Sleeper no longer randomly Crits.
Trivia
- The Sydney Sleeper had the capability of hitting multiple targets with one shot until the October 6th, 2010 Patch.
- The Sydney Sleeper's loadout stats list "no random critical hits" as one of its downsides. This is somewhat redundant, as the weapon it replaces, the Sniper Rifle, is also unable to get random Critical hits. However, it may be to prevent confusion for those who owned it before it was updated and expect it to have random Critical hits.
- Once the Sydney Sleeper charge meter is filled by 50%, ÜberCharged enemies may be hit with the Jarate effect, even though they won't take damage.
- The darts of the Sydney Sleeper look remarkably similar to the Medic's Syringes.
- Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages.
- When equipped with the Sidney Sleeper, the five bullets in the Snipers chest pocket are replaced with five darts. However, they aren't completely covered by the dart pack.
- The air tank set in the butt of the gun (wrapped in darts) implies that the darts are propelled via a blast of compressed air, like a real-life dart gun. This is supported by the distinct firing sound of the weapon.
- There is a small Team Fortress Logo located on the air tank's pressure gauge (of which the needle doesn't move) which can be seen in 1st person view.
- Unlike the Jarate's area of effect ability to douse friendly players of fire, this rifle's darts do not put out friendly units that are on fire.
- The Sleeper's darts do not have team colors.
Gallery
- Sydney Sleeper 1st person cropped.png
1st person view.
See also