Difference between revisions of "Community Mannworks strategy"
m (Auto: EnforceCapitalization(Scouts) (Review RC#1397704)) |
Marioman2020 (talk | contribs) (Added strategies, fixed a few links, and removed Stub) |
||
Line 1: | Line 1: | ||
− | |||
{{Map infobox | {{Map infobox | ||
| developer = Valve | | developer = Valve | ||
Line 14: | Line 13: | ||
This article is about '''Community Mannworks strategy'''. | This article is about '''Community Mannworks strategy'''. | ||
== General (All Classes) == | == General (All Classes) == | ||
− | *Watch those arrows before each wave to see where the robots will go, either left or right of the frontmost building. It is costly to move defenses to the correct side if you are wrong. | + | * Watch those arrows before each wave to see where the robots will go, either left or right of the frontmost building. It is costly to move defenses to the correct side if you are wrong. |
− | *Before choosing a class, keep in mind that [[Steel Gauntlet]]s spawn on this map. They have more HP than regular [[Heavy Robot]]s and have a resistance to ranged weapons, so your team should have classes that can deal immense damage to make up for the resistance, a player with buffs or who can apply status effects, or hardy/quick players to melee the robots. | + | * Before choosing a class, keep in mind that [[Steel Gauntlet]]s spawn on this map. They have more HP than regular [[Heavy Robot]]s and have a resistance to ranged weapons, so your team should have classes that can deal immense damage to make up for the resistance, a player with buffs or who can apply status effects, or hardy/quick players to melee the robots. |
− | *The large landscape of the map allows enemy Soldiers and Demomen to shoot their weapons even at long distances. Though it may not pose a problem if the opposing group is minuscule in size, the harm it would deliver is grand when a couple of them are able to aim at a single target, commonly at a Sentry Gun or a Heavy. A way to easily counter this is for a Heavy to utilize the Deflector upgrade, and keep close to a nearby Dispenser. | + | * The large landscape of the map allows enemy Soldiers and Demomen to shoot their weapons even at long distances. Though it may not pose a problem if the opposing group is minuscule in size, the harm it would deliver is grand when a couple of them are able to aim at a single target, commonly at a Sentry Gun or a Heavy. A way to easily counter this is for a Heavy to utilize the Deflector upgrade, and keep close to a nearby Dispenser. |
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | * Focus on collecting all dropped money. | + | * Focus on collecting all dropped money. The scout should upgrade speed to collect credits more efficiently. |
− | * Use your speed to do quick hit-and-run attacks on the [[Steel Gauntlet]]s. | + | * Use your speed to do quick hit-and-run attacks on the [[Steel Gauntlet]]s with the [[Fan O' War]]. |
* Once you have speed and jump height upgraded, draw fire from the projectile firing bots, like the [[Giant Rapid Fire Demoman]]. | * Once you have speed and jump height upgraded, draw fire from the projectile firing bots, like the [[Giant Rapid Fire Demoman]]. | ||
+ | * [[Ubercharge]] Canteens should be used in order to get to money that is laying down in the front of the map. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | * Upgrade your fire and reload speed to quickly destroy giant robots. | + | * Upgrade your fire and reload speed to quickly destroy giant robots. This is most useful to do this on a [[Beggar's Bazooka]] or the default [[Rocket Launcher]] |
+ | * Using the [[Buff Banner]] is recommended to buff your entire team with [[Mini-crits]]. This makes it easier to destroy tanks and Giant Robots. | ||
+ | * Critical hit canteens should be used to destroy tanks and giant robots. | ||
+ | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | *Due to the map's fairly large entry point for robots, a common strategy is to have Pyros airblast [[Sentry Buster]]s into a Sentry Gun's sights, keeping them from getting too close to the nest. | + | * Due to the map's fairly large entry point for robots, a common strategy is to have Pyros airblast [[Sentry Buster]]s into a Sentry Gun's sights, keeping them from getting too close to the nest. |
− | *There is a small blind spot beneath each of the cliffs that the robots spawn from. By standing in these blind spots, players who often use the [[Backburner]] can deal large amounts of damage to robots as soon as they drop off the cliffs. | + | * There is a small blind spot beneath each of the cliffs that the robots spawn from. By standing in these blind spots, players who often use the [[Backburner]] can deal large amounts of damage to robots as soon as they drop off the cliffs. |
− | * There are several points where a Pyro can airblast the bomb carrier back to a lower elevation, forcing them to walk back to the path. Using these opportunities can give your team the extra time they need to prepare defenses, or eliminate high priority targets. Be sure to upgrade airblast force to ease the process | + | * There are several points where a Pyro can airblast the bomb carrier back to a lower elevation, forcing them to walk back to the path. Using these opportunities can give your team the extra time they need to prepare defenses, or eliminate high priority targets. Be sure to upgrade airblast force to ease the process. |
+ | * Using Ubercharge Canteens is recommended to airblast critical hit rockets and grenades back towards robots. They can also be used by circling around the robot while firing at them. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | * The Scottish Resistance is great for setting up multiple traps. | + | * The Scottish Resistance is great for setting up multiple traps. These multiple traps are most useful in expert mode in wave 3 whenever you need to destroy the [[Medic Robots]] that spawn with the Giant Heavies. |
+ | |||
+ | * The [[Loose Cannon]] can also be used to push robots back. If you are planning on using this, then it would be suggested to aim the shot so the robot will be pushed back into the pit that is located in the middle of the map. | ||
+ | |||
+ | * Using Critical Canteens is recommended which is needed to be able to destroy multiple tanks and robots. | ||
+ | |||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | * Due to the abundance of the Major League Scouts in the default mission on this map, and the relatively short distance most Sentry Busters travel to the standard location for Engineer nests, the | + | * Due to the abundance of the Major League Scouts in the default mission on this map, and the relatively short distance most Sentry Busters travel to the standard location for Engineer nests, the [[Brass Beast]] works well as a way to assist your teammates. |
− | * The spread of your Minigun makes things difficult here, and ammo pickups are somewhat spaced out. As such, having a Shotgun as your secondary could pay off. | + | * The spread of your [[Minigun]] makes things difficult here, and ammo pickups are somewhat spaced out. As such, having a [[Shotgun]] as your secondary could pay off. |
+ | * Upgrading Knockback rage will allow you to [[Knockback]] robots by clicking your set taunt key whenever your rage meter becomes full. This rage meter fills up by doing damage to robots. The fastest way to fill your rage meter is to have Critical hits on giant robots or tanks. | ||
+ | * Using Critical hit canteens is recommended to destroy Giants and Tanks quicker. | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | *A Sentry Gun in the building closest to the robots' entrance on the side of the arrow-marked path can cover the entire field. Watch out for Sentry Busters though, since they will take a shorter route to reach your Sentry Gun. Another good Sentry Gun location is to the right of the bags of quicklime on the front building. The Sentry will cover most of the field and the quicklime will provide a good cover. | + | * A Sentry Gun in the building closest to the robots' entrance on the side of the arrow-marked path can cover the entire field. Watch out for Sentry Busters though, since they will take a shorter route to reach your Sentry Gun. Another good Sentry Gun location is to the right of the bags of quicklime on the front building. The Sentry will cover most of the field and the quicklime will provide a good cover. |
* Place a disposable sentry at the hatch to prevent Scouts that slipped past your main defense from dropping the bomb. | * Place a disposable sentry at the hatch to prevent Scouts that slipped past your main defense from dropping the bomb. | ||
+ | * Engineers should use Upgrade Buildings Canteens to fully rebuild or fix Sentries, Dispensers, and Teleporters all at once. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
+ | * The Medic should always upgrade share canteens on the [[Medigun]]. If you are using the default Medigun, then you can buy critical hit canteens to use while you are using Ubercharge on a teammate. If you are using the [[Kritzkreig]], buy Ubercharge canteens and do the same thing as explained with the Medigun | ||
+ | * The Medic should always be using Ubercharge on a powerful class such as a Heavy, Soldier, Pyro, or Demoman. This will make the powerful classes even more powerful by doing so. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
* While the front building may seem like a good sniping spot, Robots will usually target this area first if most defenders are located there. Setup at the outcropping on the right, or the building on the left, depending on the bomb path. | * While the front building may seem like a good sniping spot, Robots will usually target this area first if most defenders are located there. Setup at the outcropping on the right, or the building on the left, depending on the bomb path. | ||
+ | * Snipers should mostly look out for getting [[Headshots]] on Robot Medics and Giant Robots. The sniper should have Explosive Headshots upgraded in order to kill other robots around the robot the Sniper has Headshotted. | ||
+ | * When playing Sniper on Mannworks, Upgrade Canteens do not really matter. At the most, a Sniper should get either Return Home or Ammo Refil. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | *As mentioned above, there are Steel Gauntlets on this map. You can slow them down with your Sapper and eliminate each with a single backstab. | + | * As mentioned above, there are Steel Gauntlets on this map. You can slow them down with your Sapper and eliminate each with a single backstab. |
− | *You can also help your teammates by sapping the [[Major League Scout]]s that appear in the Manouvers mission. The Scouts can easily mess up the whole wave if they grab the bomb, so slowing them down with Sappers will help your teammates to destroy them before they reach the bomb hole. | + | * You can also help your teammates by sapping the [[Major League Scout]]s that appear in the Manouvers mission. The Scouts can easily mess up the whole wave if they grab the bomb, so slowing them down with Sappers will help your teammates to destroy them before they reach the bomb hole. |
+ | * Ubercharge Canteens should be used when needed to backstab a large group of robots. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 22:36, 13 August 2013
Community Mannworks strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Map Photos | |
This article is about Community Mannworks strategy.
Contents
General (All Classes)
- Watch those arrows before each wave to see where the robots will go, either left or right of the frontmost building. It is costly to move defenses to the correct side if you are wrong.
- Before choosing a class, keep in mind that Steel Gauntlets spawn on this map. They have more HP than regular Heavy Robots and have a resistance to ranged weapons, so your team should have classes that can deal immense damage to make up for the resistance, a player with buffs or who can apply status effects, or hardy/quick players to melee the robots.
- The large landscape of the map allows enemy Soldiers and Demomen to shoot their weapons even at long distances. Though it may not pose a problem if the opposing group is minuscule in size, the harm it would deliver is grand when a couple of them are able to aim at a single target, commonly at a Sentry Gun or a Heavy. A way to easily counter this is for a Heavy to utilize the Deflector upgrade, and keep close to a nearby Dispenser.
Class-specific strategy
Scout
- Focus on collecting all dropped money. The scout should upgrade speed to collect credits more efficiently.
- Use your speed to do quick hit-and-run attacks on the Steel Gauntlets with the Fan O' War.
- Once you have speed and jump height upgraded, draw fire from the projectile firing bots, like the Giant Rapid Fire Demoman.
- Ubercharge Canteens should be used in order to get to money that is laying down in the front of the map.
Soldier
- Upgrade your fire and reload speed to quickly destroy giant robots. This is most useful to do this on a Beggar's Bazooka or the default Rocket Launcher
- Using the Buff Banner is recommended to buff your entire team with Mini-crits. This makes it easier to destroy tanks and Giant Robots.
- Critical hit canteens should be used to destroy tanks and giant robots.
Pyro
- Due to the map's fairly large entry point for robots, a common strategy is to have Pyros airblast Sentry Busters into a Sentry Gun's sights, keeping them from getting too close to the nest.
- There is a small blind spot beneath each of the cliffs that the robots spawn from. By standing in these blind spots, players who often use the Backburner can deal large amounts of damage to robots as soon as they drop off the cliffs.
- There are several points where a Pyro can airblast the bomb carrier back to a lower elevation, forcing them to walk back to the path. Using these opportunities can give your team the extra time they need to prepare defenses, or eliminate high priority targets. Be sure to upgrade airblast force to ease the process.
- Using Ubercharge Canteens is recommended to airblast critical hit rockets and grenades back towards robots. They can also be used by circling around the robot while firing at them.
Demoman
- The Scottish Resistance is great for setting up multiple traps. These multiple traps are most useful in expert mode in wave 3 whenever you need to destroy the Medic Robots that spawn with the Giant Heavies.
- The Loose Cannon can also be used to push robots back. If you are planning on using this, then it would be suggested to aim the shot so the robot will be pushed back into the pit that is located in the middle of the map.
- Using Critical Canteens is recommended which is needed to be able to destroy multiple tanks and robots.
Heavy
- Due to the abundance of the Major League Scouts in the default mission on this map, and the relatively short distance most Sentry Busters travel to the standard location for Engineer nests, the Brass Beast works well as a way to assist your teammates.
- The spread of your Minigun makes things difficult here, and ammo pickups are somewhat spaced out. As such, having a Shotgun as your secondary could pay off.
- Upgrading Knockback rage will allow you to Knockback robots by clicking your set taunt key whenever your rage meter becomes full. This rage meter fills up by doing damage to robots. The fastest way to fill your rage meter is to have Critical hits on giant robots or tanks.
- Using Critical hit canteens is recommended to destroy Giants and Tanks quicker.
Engineer
- A Sentry Gun in the building closest to the robots' entrance on the side of the arrow-marked path can cover the entire field. Watch out for Sentry Busters though, since they will take a shorter route to reach your Sentry Gun. Another good Sentry Gun location is to the right of the bags of quicklime on the front building. The Sentry will cover most of the field and the quicklime will provide a good cover.
- Place a disposable sentry at the hatch to prevent Scouts that slipped past your main defense from dropping the bomb.
- Engineers should use Upgrade Buildings Canteens to fully rebuild or fix Sentries, Dispensers, and Teleporters all at once.
Medic
- The Medic should always upgrade share canteens on the Medigun. If you are using the default Medigun, then you can buy critical hit canteens to use while you are using Ubercharge on a teammate. If you are using the Kritzkreig, buy Ubercharge canteens and do the same thing as explained with the Medigun
- The Medic should always be using Ubercharge on a powerful class such as a Heavy, Soldier, Pyro, or Demoman. This will make the powerful classes even more powerful by doing so.
Sniper
- While the front building may seem like a good sniping spot, Robots will usually target this area first if most defenders are located there. Setup at the outcropping on the right, or the building on the left, depending on the bomb path.
- Snipers should mostly look out for getting Headshots on Robot Medics and Giant Robots. The sniper should have Explosive Headshots upgraded in order to kill other robots around the robot the Sniper has Headshotted.
- When playing Sniper on Mannworks, Upgrade Canteens do not really matter. At the most, a Sniper should get either Return Home or Ammo Refil.
Spy
- As mentioned above, there are Steel Gauntlets on this map. You can slow them down with your Sapper and eliminate each with a single backstab.
- You can also help your teammates by sapping the Major League Scouts that appear in the Manouvers mission. The Scouts can easily mess up the whole wave if they grab the bomb, so slowing them down with Sappers will help your teammates to destroy them before they reach the bomb hole.
- Ubercharge Canteens should be used when needed to backstab a large group of robots.